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Faction Warfare farming has to end - we want war instead of the Cloak & Stabs -game

First post First post
Author
Roime
Mea Culpa.
Shadow Cartel
#101 - 2013-12-10 10:45:54 UTC  |  Edited by: Roime
Balshem Rozenzweig wrote:

Especialy since this thread is about CCP helping you catch warp stabed people.


Well that's what you got wrong - it's not about making the stabbed or cloaked people easier to catch. It's about changing FW plex mechanics so that a pilot wanting LP rewards has to fight for the plex, and not cloak or run. If the timer would be reset when the starter leaves grid, it would at least add a consequence for a farmer- time lost. If you value your time, you stay and fight for it. If you don't want to fight, maybe find some other, more peaceful system to plex, or make your iskies in some PVE activity.

As you know, current mechanics allow the plexer to continue where he left off after the defender leaves. No time/or very little time lost- unless of course the defender decides to run down the timer all the way from where the plexer left- longer time, no rewards.... while the plexer simply warps off to another plex. Ad infinitum with no risk, no effort, no investment.

Anyone willing to run could still do so in the future, it's impossible to force a fight in a FW plex if you aren't already inside the gate and this is working as intended.

.

Deryn Angrard
Lightning Squad
Snuffed Out
#102 - 2013-12-10 10:48:19 UTC
This thread isn't about making cloaky/stabbed farmers easier to catch, but making the game fun to play again and making FW work around PVP.

My normal routine of playing these days is:
Log in, start chasing farmers, chase them for couple of hours, log off to sleep with maybe 1 good fight against neutrals.

If we didnt spend all our time chasing those people, we wouldnt have a home in a week. I would rather lose our home because someone kicked us out by force, and not because people burn out of playing chase the farmers for few weeks.

I can make an example for null guys that dont seem to understand the problem at all. think about 10 cloaky/stabbed inties coming to your system every hour for a month, if any of those inties sit in your system for 10 minutes uninterrupted, you lose your system.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#103 - 2013-12-10 11:00:12 UTC
What you are offering would just make FW deserted.

People who come to FW generaly want to fight and earn cash. If you had to fight absolutly everyone in order to get cash it would discourage people massively. The resilent ones would also pretty soon face financial problems.

Plex takes 10-20 min and rarely happens without any intrusion. Sometimes it's 3 people in a row, but 1-2 is way more often. You would demand from players to win those fights just to get the cash (not fight - win).

When that happens people will start to look elsewhere, and it means you've just broken your own game board, and have empty space just for yourself.

You can count on vets pvping anyway, but again - how many are there? If many - why would you bother with warp stabbed people, farmers etc?

FW attracts people because it creates nice income you can spend on fancy ships, t2 frigs and such. For me pvp is just practice (I have to admitt) because I still loose way too often, but without income I wouldn't pvp at all.

+ earlier I was unclear about some stuff - I pvp with people younger than late 2010 (arbitrary rule I know, but still - got to have one), but only when I see a chance. Being insulted in local by a dude trying to catch my kestrel with a RFF is irrational for me. Sometimes people don't get fights cause they bring a wrong ship.

Last thing (sorry for messy post - trying to write it fast) - sometimes you just run out of ships, and do obscene farming just for the farming's sake. Jump freighter didn't come and I'm still bored in long, winter evening - sorry for the disapointment :P

"NUTS!!!" - general McAuliffe

Roime
Mea Culpa.
Shadow Cartel
#104 - 2013-12-10 11:10:16 UTC
That's a really twisted way of seeing FW- the whole idea of LP plex payouts is to reward pilots for winning in FW PVP, you win a plex, you get LP. You kill a war target, get LP.

For those who prefer not to fight others, FW offers also a PVE way of making money, FW missions. Because they are PVE, they don't affect system occupancy.

If you want to keep plexes as a risk-free ISK printing machine, then introduce some other mechanic that determines system occupancy, preferably something that involves people shooting each others in the face in order to conquer solar systems.

.

Deryn Angrard
Lightning Squad
Snuffed Out
#105 - 2013-12-10 11:10:30 UTC
Balshem Rozenzweig wrote:
What you are offering would just make FW deserted.

People who come to FW generaly want to fight and earn cash. If you had to fight absolutly everyone in order to get cash it would discourage people massively. The resilent ones would also pretty soon face financial problems.

Plex takes 10-20 min and rarely happens without any intrusion. Sometimes it's 3 people in a row, but 1-2 is way more often. You would demand from players to win those fights just to get the cash (not fight - win).


I'm not that experienced with pvp, and i have never had too much problems while plexing. Sure there are times when i have to bail from the plex, but making a versatile pvp fit for plexing works well.

Quote:

When that happens people will start to look elsewhere, and it means you've just broken your own game board, and have empty space just for yourself.

You can count on vets pvping anyway, but again - how many are there? If many - why would you bother with warp stabbed people, farmers etc?

FW attracts people because it creates nice income you can spend on fancy ships, t2 frigs and such. For me pvp is just practice (I have to admitt) because I still loose way too often, but without income I wouldn't pvp at all.


FW income is not the point we are trying to make, we are mainly worried about people who risk nothing and are still threatening to leave us without a home if we dont chase them 24/7

I think FW should me mainly for people who want to do pvp while still getting income out of it, not for those who dont want to fight and only want money.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#106 - 2013-12-10 11:11:01 UTC
If you want real meaningfull war go to null sec
Deryn Angrard
Lightning Squad
Snuffed Out
#107 - 2013-12-10 11:16:43 UTC
I have tried null. Lock primary, F1 if yellowboxed broadcast for shields isnt that fun. Also I'm not interested in being 1 more drake or whatever fleet ship people use.
Lugalbandak
Doomheim
#108 - 2013-12-10 11:25:53 UTC
Lipbite wrote:
Sandbox mechanics is about money-making. Everything else is secondary despite fairy tales like "EVE is a PvP game". Those low SP alts definitely get the main idea of the game - unlike most "PvPers". If you want quality PvP - War Thunder is that way ===>


too bad the FRB servers getting little empty nowdays , the arcade mode is utterly ****, point click mouse

The police horse is the only animal in the world that haz his male genitals on his back

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#109 - 2013-12-10 11:27:13 UTC  |  Edited by: Balshem Rozenzweig
OK - I understand why you think it's dumb that you loose home system due to quantity over quality, and how it's consuming your time. I do not realy know how to respond to that. Never even participated in overthrowing a system sov.

I understand how buffing plex rats would help you with this. Cannot imagine the outcome but I guess it's my problem. I still would prolly kill that rat, and continue making money.

However you can argue that deplexing is just a viable counter tool, and plexing a system to dangerous contested level takes time, and gives you plenty of room for reaction. What would it be? 3,5% per like 15 minutes, non stop farming, non stop open plexes? I think maxed I've seen was a system going up 20% within a day, so plexes reopen pretty rarely. Anything more is a attempt of hostile takeover more than farming I would say.

+ you have to take farmers on your side into account.

The current mechanic is not perfect, but when you push too much into opposite direction it would hurt FW as a whole.

As for isk printer - ISK comes from farming for most of us. ISK printer arguement is just ideology, when you ralise it has to come from somewhere.

"NUTS!!!" - general McAuliffe

Dread Delgarth
Flames Of Chaos
Great Wildlands Conservation Society
#110 - 2013-12-10 11:48:30 UTC
Can anybody offer a valid reason against having timer resets on plexes?
Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset.
RAW23
#111 - 2013-12-10 11:52:29 UTC
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Lugalbandak
Doomheim
#112 - 2013-12-10 11:56:33 UTC
Dread Delgarth wrote:
Can anybody offer a valid reason against having timer resets on plexes?
Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset.


no , i think that one is a good idea , it works both ways. if i let a non stab farmer run away or simply win a fight i can get quicker lp as a reward.

The police horse is the only animal in the world that haz his male genitals on his back

Deryn Angrard
Lightning Squad
Snuffed Out
#113 - 2013-12-10 11:56:34 UTC
RAW23 wrote:
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.


Do you seriously think we dont fly with dual/triple scrams already?

Let me link you my most flown fit for last few weeks

[Malediction, Deryn Angrard's Malediction]
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Ballistic Control System II
Small Ancillary Armor Repairer

Warp Scrambler II
Limited 1MN Microwarpdrive I
Warp Scrambler II

Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket

Small Ancillary Current Router I


RAW23
#114 - 2013-12-10 11:56:55 UTC
Roime wrote:
Balshem Rozenzweig wrote:

Especialy since this thread is about CCP helping you catch warp stabed people.


Well that's what you got wrong - it's not about making the stabbed or cloaked people easier to catch. It's about changing FW plex mechanics so that a pilot wanting LP rewards has to fight for the plex, and not cloak or run. If the timer would be reset when the starter leaves grid, it would at least add a consequence for a farmer- time lost. If you value your time, you stay and fight for it. If you don't want to fight, maybe find some other, more peaceful system to plex, or make your iskies in some PVE activity.

As you know, current mechanics allow the plexer to continue where he left off after the defender leaves.



Lol
This is pretty funny! The answer is, of course, for the 'defender' not to leave the plex. Once you have driven off the enemy, you hang around till the timer ends. That's why there is no need for a timer reset - YOU are supposed to run the timer down once you have established control over the plex. You know, like you're supposed to do if you are all about warzone control. The farmer can only farm if you are more concerned with running from plex to plex getting kills rather than actually completing the plexes yourself.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

RAW23
#115 - 2013-12-10 11:57:54 UTC  |  Edited by: RAW23
Deryn Angrard wrote:
RAW23 wrote:
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.


Do you seriously think we dont fly with dual/triple scrams already?

Let me link you my most flown fit for last few weeks

[Malediction, Deryn Angrard's Malediction]
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Ballistic Control System II
Small Ancillary Armor Repairer

Warp Scrambler II
Limited 1MN Microwarpdrive I
Warp Scrambler II

Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket

Small Ancillary Current Router I




So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship. The general thrust of this thread is that wcs need some kind of nerf because they stop farmers from being caught. But if they do not, what's the problem exactly?

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Deryn Angrard
Lightning Squad
Snuffed Out
#116 - 2013-12-10 12:00:14 UTC
RAW23 wrote:
Deryn Angrard wrote:
RAW23 wrote:
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.


Do you seriously think we dont fly with dual/triple scrams already?

Let me link you my most flown fit for last few weeks

[Malediction, Deryn Angrard's Malediction]
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Ballistic Control System II
Small Ancillary Armor Repairer

Warp Scrambler II
Limited 1MN Microwarpdrive I
Warp Scrambler II

Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket

Small Ancillary Current Router I




So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship.



We want people to fight in a war. Not to run and hide.
RAW23
#117 - 2013-12-10 12:03:12 UTC
Dread Delgarth wrote:
Can anybody offer a valid reason against having timer resets on plexes?
Farmers could still fit cloaks and stabs and make isk plexing, they would just have to work harder to do it. Defenders more interested in PvP don't have to waste as much time chasing farmers and orbiting buttons. Any L.P farming should be done by running missions and these would be unaffected by a plex timer reset.



This is really what it comes down to.. You guys don't want to orbit the buttons because it is boring. I fully agree that it is but asking for things to be set up so that you don't have to do any of the boring work and can just fly around getting easy fights from the people who are orbiting the buttons seems a bit ... well, self-centred.

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Veshta Yoshida
PIE Inc.
Khimi Harar
#118 - 2013-12-10 12:03:27 UTC
Told you, then screamed it at you .. then CCP went ahead with "expansion" despite logical reasoning from the few non-drooling entrenched FW players. Kept saying it even after general drooling developed into full blown frothing-at-mouth-LP-greed and alliances were allowed in with no restrictions whatsoever ... and on and on.

At any rate: Welcome to the Fix FW Club.

PS: And yes, I am that full of myself .. sometimes unwarranted, but in this completely justified. Smile
Bienator II wrote:
i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless.

Roll-backs won't do it on their own, too many damn systems to cover. Plays a major role though.

Additionals/Alternatives:
- De-couple majority of LP generation from warzone influence, lets farmers farm while the rest of us get to shoot each other over imaginary holdings.
- Make LP store offers less valuable outside of FW itself (gonna cause some rage, but surest way of evicting farmers).
- Better options for using space actually captured, upgrade stuff is just moronic .. much better than what was introduced but who even knows or cares what is gained other than a point towards tier.
- Remove tier. Screw global, go local! Make system upgrades expensive and valuable as hell, to create pockets of high activity and the bloodshed that follows.
- Diminishing returns when deliberately operating away from enemy (ie. in the hinterlands).
- Give neutrals (pirates) a reason beyond random ganks to enter plexes, that is add unaligned as a 3rd faction. I want to see Amak as Tortuga .. entrenched neutrals of various colours warding off the evil imperialistic milita's and profiting from it.
- Inhibit the ability to force project into warzone (and low-sec in general) from "outside". If ****-ant Denmark can demand the mighty US disarm (nukes anyway) military ships before entering their waters surely the Empires of Eve can set (similar) restrictions on capitals entering their spheres of influence.
- Rat/Plex balance to be better in tune with reward. Full-spawn-stop mechanic is probably the main contributor to the farm.

RAW23
#119 - 2013-12-10 12:06:16 UTC
Deryn Angrard wrote:
RAW23 wrote:
Deryn Angrard wrote:
RAW23 wrote:
That's odd. Roime and the other QCats posters are all responding to everything except the suggestion they fit the actual counter to wcs. You know, the one that would allow them to kill these infuriating farmers and that has already been provided by CCP.


Do you seriously think we dont fly with dual/triple scrams already?

Let me link you my most flown fit for last few weeks

[Malediction, Deryn Angrard's Malediction]
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Ballistic Control System II
Small Ancillary Armor Repairer

Warp Scrambler II
Limited 1MN Microwarpdrive I
Warp Scrambler II

Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket
Rocket Launcher II,Caldari Navy Inferno Rocket

Small Ancillary Current Router I




So how are people fitting wcs a problem then? You're as capable of killing them as you are any other ship.



We want people to fight in a war. Not to run and hide.


So, really there is no actual problem with wcs. You can catch people that fit them but you still want CCP to introduce mechanics that force people to play your way with less effort on your behalf?

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#120 - 2013-12-10 12:12:56 UTC  |  Edited by: Balshem Rozenzweig
Veshta Yoshida wrote:
Told you, then screamed it at you .. then CCP went ahead with "expansion" despite logical reasoning from the few non-drooling entrenched FW players. Kept saying it even after general drooling developed into full blown frothing-at-mouth-LP-greed and alliances were allowed in with no restrictions whatsoever ... and on and on.

At any rate: Welcome to the Fix FW Club.

PS: And yes, I am that full of myself .. sometimes unwarranted, but in this completely justified. Smile
Bienator II wrote:
i think as soon there are timer rollbacks you don't need any of the other points. It will all fix itself. All you have to do is to patrol your space and pve boats have no chance anymore to control the warzone. Cloaks, stabs whatever.. all become useless.

Roll-backs won't do it on their own, too many damn systems to cover. Plays a major role though.

Additionals/Alternatives:
- De-couple majority of LP generation from warzone influence, lets farmers farm while the rest of us get to shoot each other over imaginary holdings.
- Make LP store offers less valuable outside of FW itself (gonna cause some rage, but surest way of evicting farmers).
- Better options for using space actually captured, upgrade stuff is just moronic .. much better than what was introduced but who even knows or cares what is gained other than a point towards tier.
- Remove tier. Screw global, go local! Make system upgrades expensive and valuable as hell, to create pockets of high activity and the bloodshed that follows.
- Diminishing returns when deliberately operating away from enemy (ie. in the hinterlands).
- Give neutrals (pirates) a reason beyond random ganks to enter plexes, that is add unaligned as a 3rd faction. I want to see Amak as Tortuga .. entrenched neutrals of various colours warding off the evil imperialistic milita's and profiting from it.
- Inhibit the ability to force project into warzone (and low-sec in general) from "outside". If ****-ant Denmark can demand the mighty US disarm (nukes anyway) military ships before entering their waters surely the Empires of Eve can set (similar) restrictions on capitals entering their spheres of influence.
- Rat/Plex balance to be better in tune with reward. Full-spawn-stop mechanic is probably the main contributor to the farm.



"My source of income is elsewhere and I pvp in militia space. I want you to pvp against me, and make profit elsewhere"

And we're back to "FW is supposed to be a way to introduce new players to pvp". Good thinking - we all know we should try harder to "repopulate" high sec.

Expanding FW system and adding new stuff sounds great, but limiting amount of people by cutting profits is what I said earlier - counter-productive.

This conversation is similar to "t4 missions are op". They will always be no-lifers who want to "cheat" the game and farm tremendous amounts of cash in most mudane ways possible, but you cannot destroy a part of the game just to hurt them. Especialy because they will just move elsewhere and bother someone else. Learn to live with no-lifers. Their Eve/IRL are but empty shells compared to normal people. Allow some compassion into you heart, and feel better about chasing them to kill.

"NUTS!!!" - general McAuliffe