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AFK Cloaking Collection Thread

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#3681 - 2013-12-04 17:01:12 UTC
Teckos Pech wrote:
I was responding to NightmareX who has been extremely nasty in this thread. Constantly distorting what others write, calling them names and so forth. Frankly, ISD should give NightmareX a posting time out, but that is just my opinion.

And you have to keep the context of that comment in mind...it was in reference to semi-AFK mining which is how most high sec miners mine, IMO. And yes, in a way you had a point regarding skills, but probably don't realize it helps MY ARGUMENT against NightmareX:
Fair enough.

Teckos Pech wrote:
A newer player just getting into an exhumer might have bad skills and can't (yet) get below the 30 minute criteria for getting an AFK tag and wapred off/logged off. Such an occurrence is a buff to older players and a nerf to newer/less skilled players. I don't see how that is in any way a good thing.
You'd have to be pretty weirdly skilled to get in an exhumer and not be able to fit enough to bring your fill time below 30 minutes. Even if it did happen though, I'm not to fussed since as far as I'm concerned by the 30 minute mark they are well and truly AFK and should be warped off. I've never been a fan of AFK mining, really not many people that don't actually do it are. Honestly I'm quite surprised you are a fan of it, considering your campaign for effort.

Teckos Pech wrote:
And lastly it isn't a couple of extra K in tank, it is not quite double the tank (and with overheating shield modules more that 2x the tank) of a Mack with a DCU II.
Well you're comparing to a Mack with nothing but a DCU2. Mid slots can still be filled as there are no yield bonuses from the mids. Correctly fitted you can get 32k+ tank and still leave a rig slot for the ice rig and 2 lows for upgrades (enough CPU for a 1 and a 2, or 2x2 with a 3% implant).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3682 - 2013-12-04 17:03:03 UTC
Nikk Narrel wrote:

To say he is gaining nothing, by choosing his fit over one more yield oriented, is subjective.

If he encounters an overwhelming force, then yes, he gains nothing, as they would beat any possible fitting.

However, if he should encounter someone who tries to min max their return on ganking, as you do on yield, then they will save the ISK on clone costs by not training skills, and not fit the more expensive DPS boosters or ammunition. They obviously will use the minimum number of pilots to get their goal as well.
Since Teckos is a harder target, going after him at all is a then poor choice, once they understand it will cost them more ISK to succeed. They will look instead for easier kills, with yield intensive fits.

A strategy can approach a problem from a different direction, and still solve it. The extra time he needs to mine ice, in theory, he will have.


And it is something I do when I work from home. So it is a low input/maintenance type of thing. I see it as a gain even if I haven't maxed my fit for yield. I see the cost very low. I am not doing hardcore mining with 3 alts with one in an Orca. It is just a semi-AFK thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3683 - 2013-12-04 17:09:19 UTC
Mag's wrote:
But you are basing your argument and therefore questions, on your premiss that local is not the cause. I know you do not agree that local is the cause, but I do. Therefore the reason for AFKing, no matter what method is used, always includes local as I see it. Therefore to remove the reason, one must include it.

So as I am fully aware of your stance, why are you not able to see mine? I've even read your locked thread on exactly that. Do we have to go through this charade, of asking questions based on your theory, in an attempt to place me into a corner of your making? It's bloody obvious that no cloaking at all could take place with the module removed, but the point is meaningless and rather hollow. This is because I still see the reason for AFKing in this regard remaining, even after removing cloaks.

So no it's not what I feel should happen, because I feel nothing should happen. But I am answering functionally, based on how I see the mechanics being used. It just so happens you don't see it that way. I said neither side will agree and this is why you don't think I answered your questions. I did, but based on how I see it.
Well if you are answering functionally, then you are wrong. Obviously removing cloaking would stop AFK cloaking from being possible. You are stating what you feel is the cause and what you feel is the answer. That's your opinion. I disagree. That's my opinion.
I'm not trying to push you into any corner. I'm simply stating that other opinions than yours are valid and deserve as much consideration.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#3684 - 2013-12-04 17:12:07 UTC
Lucas Kell wrote:
Mag's wrote:
But you are basing your argument and therefore questions, on your premiss that local is not the cause. I know you do not agree that local is the cause, but I do. Therefore the reason for AFKing, no matter what method is used, always includes local as I see it. Therefore to remove the reason, one must include it.

So as I am fully aware of your stance, why are you not able to see mine? I've even read your locked thread on exactly that. Do we have to go through this charade, of asking questions based on your theory, in an attempt to place me into a corner of your making? It's bloody obvious that no cloaking at all could take place with the module removed, but the point is meaningless and rather hollow. This is because I still see the reason for AFKing in this regard remaining, even after removing cloaks.

So no it's not what I feel should happen, because I feel nothing should happen. But I am answering functionally, based on how I see the mechanics being used. It just so happens you don't see it that way. I said neither side will agree and this is why you don't think I answered your questions. I did, but based on how I see it.
Well if you are answering functionally, then you are wrong. Obviously removing cloaking would stop AFK cloaking from being possible. You are stating what you feel is the cause and what you feel is the answer. That's your opinion. I disagree. That's my opinion.
I'm not trying to push you into any corner. I'm simply stating that other opinions than yours are valid and deserve as much consideration.
I'm only wrong as you see it, not as I see it functionally. Because the reason for AFKing in this regard, would still remain even after cloaks were removed. We can go on like this forever, so I'll agree to disagree.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andy Landen
Deep Core Mining Inc.
Caldari State
#3685 - 2013-12-04 17:18:20 UTC
Teckos Pech wrote:
...However, that isn't the main reason. If the point is resource denial, and people are playing "smart" and staying docked them mission accomplished.

As for deadspace, I don't think you can warp to them...at least I wasn't implying you could. I thought your idea was you could not warp to such players. My point about scanning is that while you might not warp to them you could still see them on your scans (d-scan and probes) and since your suggestion would leave the "AFK" person decloaked you'd be foolish not to use scanning to learn what ship type they are in.

And once again, you have stated "we never know when they are really AFK" it still applies with your method. Granted his options when he does come back are limited, but is the PvE guys are loss averse, it may not help that much. Hence my preference for not AFK tagging/warping and letting cloaks be scanned down.

Perhaps you could explain your dislike for my suggestion. Assuming we go with some variant of (some) ships not appearing in local somehow (e.g. your method, Nikk's, or mine).

And I'm not ignoring the cyno issue, I'm just putting that discussion off for now (at least for myself, if others want to tackle it they can and I might even take it up then).

If the point is resource denial, and people are playing "smart" then why not consider that moving to another system is just as likely of an option and that their mission is NOT accomplished?

I think that the stigma of having everyone see what ship you are in may be enough combined with the inability to get easy kills so that people will want to keep their client active. Then you have people actively thinking, How can I gank them without getting ganked myself?

Smart PVE guys are not completely loss averse as you put it. When the odds are not overwhelmingly against them with cynos, easy catches, and fast take downs, people are actually quite interested in the fight. If you stack the odds against anyone, you will find an equal interest in running away no matter who you ask. It is no different with the PVE crowd who tend to prefer flying more expensive ships. They will fight with them if the odds are not stacked against them, but their primary goal is simply to acquire ISK with those ships. With these mobile refitting depots, the ability of PVE to switch to PVP on a dime may become a much more viable tactic and PVP in those ships may become more common.

What do I dislike about your proposal, Teckos? If it is the one in the links, I certainly dislike all the added complexity for one. It needs to be simple to make me happy. Eve is complicated enough as it is. My local suggestion is relatively simple, but I admit that it is not the simplest and it requires the cyno mechanic adjustments lest the mechanics continue to be completely abused. To be honest, since the cyno is the primary issue in my mind, all else being relatively okay, your proposal does not address the cyno and therefore neglects the primary issue. It deals with an interesting side issue of local but does not have much relevancy toward AFK cloaking, as I see it. I certainly do not support any system that encourages the easy ganking of solo ships caught unaware. I am more for real pvp fights over real infrastructure and things that have real meaning in the Eve Universe. I would not promote any mechanic that encourages endless, mindless orbiting of gates and AFK cloaky camping of systems. I want to see meaningful gameplay, and boring waiting is not meaningful at all to the Eve Universe. Also, I do not prefer tying intel to sov because I do not believe that large alliances need any more advantage in null sec than they currently enjoy. If anything, the supers which sustain the large mega alliance structure need massive nerfs to EHP and to the DD and to the prices

Imagine this for an opening line to join Eve Online: Camp a gate mindlessly for hours with no action anywhere or park your ship cloaked in a system for days and ignore it. Who would want to play a game like that? I would be much more inclined to try a game where the opening line was: "Claim ownership of your own space and build a gate defense system. Wrestle control of regions in massive alliance battles or explore unknown space in a small group and find hidden treasures." We are drawn toward games of meaningful action terms, not toward games of inaction and AFK mechanics.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

NightmareX
Pandemic Horde High Sec Division
#3686 - 2013-12-04 17:19:58 UTC
Teckos Pech wrote:
I was responding to NightmareX who has been extremely nasty in this thread. Constantly distorting what others write, calling them names and so forth. Frankly, ISD should give NightmareX a posting time out, but that is just my opinion.

And you have to keep the context of that comment in mind...it was in reference to semi-AFK mining which is how most high sec miners mine, IMO. And yes, in a way you had a point regarding skills, but probably don't realize it helps MY ARGUMENT against NightmareX:

A newer player just getting into an exhumer might have bad skills and can't (yet) get below the 30 minute criteria for getting an AFK tag and wapred off/logged off. Such an occurrence is a buff to older players and a nerf to newer/less skilled players. I don't see how that is in any way a good thing.

And lastly it isn't a couple of extra K in tank, it is not quite double the tank (and with overheating shield modules more that 2x the tank) of a Mack with a DCU II.

LOL, yeah i have been so naughty for giving you valid arguments about alot of things that you don't even bother to answer me on. Instead you comes with other excuses and twists the conversations over to something else to confuse and to win the argument the other way.

You must be genius.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Lucas Kell
Solitude Trading
S.N.O.T.
#3687 - 2013-12-04 17:22:40 UTC
Mag's wrote:
I'm only wrong as you see it, not as I see it functionally. Because the reason for AFKing in this regard, would still remain even after cloaks were removed. We can go on like this forever, so I'll agree to disagree.
Who care's if your "reason" still exists, it would be impossible to do!
There are still reasons people want to do countless things in eve that no longer exist. But functionally they are not possible. Like sniping people from 500km away on a bugged grid.
From a functional standpoint, removing local is not the ONLY WAY to remove AFK cloaking. You think it's THE way to do it but that is an always will be just your opinion. It's certainly not the only way and honestly the fact that you are claiming it is is utterly ludicrous.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#3688 - 2013-12-04 17:25:47 UTC
Lucas Kell wrote:
Mag's wrote:
I'm only wrong as you see it, not as I see it functionally. Because the reason for AFKing in this regard, would still remain even after cloaks were removed. We can go on like this forever, so I'll agree to disagree.
Who care's if your "reason" still exists, it would be impossible to do!
There are still reasons people want to do countless things in eve that no longer exist. But functionally they are not possible. Like sniping people from 500km away on a bugged grid.
From a functional standpoint, removing local is not the ONLY WAY to remove AFK cloaking. You think it's THE way to do it but that is an always will be just your opinion. It's certainly not the only way and honestly the fact that you are claiming it is is utterly ludicrous.
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andy Landen
Deep Core Mining Inc.
Caldari State
#3689 - 2013-12-04 17:26:15 UTC  |  Edited by: Andy Landen
Mag's wrote:
Lucas wrote:
Well if you are answering functionally, then you are wrong. Obviously removing cloaking would stop AFK cloaking from being possible. You are stating what you feel is the cause and what you feel is the answer. That's your opinion. I disagree. That's my opinion.
I'm not trying to push you into any corner. I'm simply stating that other opinions than yours are valid and deserve as much consideration.
I'm only wrong as you see it, not as I see it functionally. Because the reason for AFKing in this regard, would still remain even after cloaks were removed. We can go on like this forever, so I'll agree to disagree.


Look, Mag, if local did not exist and cloaks did not exist, then people would scan a system, identify the ships in it as hostile on not, scout the gates, and then proceed to conduct ops. The issue has nothing to do with local or with cloaks. If a scout saw a hostile entire system, all ops would be suspended and the hostile would be dealt with. The issue is that cloaks can hide the cyno threat and thus protect the cyno from being dispatched. Without the ability to cloak, defenders are free to remove the cyno threats and to continue ops. Local is beside the point entirely.

The issue is the combination of the cloak with the cyno, and it primarily lies in the massive power of the cyno itself. Any solution which limits the combination of the cloak and cyno will resolve this problem, and any solution which fixes the problem of cynos being used for instant blobbing combat and traps will resolve the larger issue and the myriad side issues related to the cyno problem.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

NightmareX
Pandemic Horde High Sec Division
#3690 - 2013-12-04 17:28:55 UTC
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Mag's
Azn Empire
#3691 - 2013-12-04 17:32:01 UTC
NightmareX wrote:
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucas Kell
Solitude Trading
S.N.O.T.
#3692 - 2013-12-04 17:36:10 UTC
Mag's wrote:
Lucas Kell wrote:
Mag's wrote:
I'm only wrong as you see it, not as I see it functionally. Because the reason for AFKing in this regard, would still remain even after cloaks were removed. We can go on like this forever, so I'll agree to disagree.
Who care's if your "reason" still exists, it would be impossible to do!
There are still reasons people want to do countless things in eve that no longer exist. But functionally they are not possible. Like sniping people from 500km away on a bugged grid.
From a functional standpoint, removing local is not the ONLY WAY to remove AFK cloaking. You think it's THE way to do it but that is an always will be just your opinion. It's certainly not the only way and honestly the fact that you are claiming it is is utterly ludicrous.
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

What? Where did you even manage to get that from?
I want AFK players removed, without touching cloaks? Have you even read anything that has been said for the last 50 pages?
My sole point to you is that removing local is not the ONLY WAY.
Other people opinions are valid.

Now I don't consider local to be the cause. I consider the ability to safely AFK forever to be the cause. Local is merely the mechanism for seeing a pilot in system with you.

Astroniomix stated before that "You can achieve nearly the same results with a perma MWD interceptor.", since an interceptor in theory can travel fast enough to never be able to scan down then land on grid. In that instance, you could still AFK in a system even without local, and d-scan would be the cause.

Without local you could also jump into a system get the inhabitants attention, then bugger off and cloak. They would not see you leave via a gate flash and would still see you are logged on, but you can be AFK for hours (this by the way can be done to WH dwellers too if you find they are actively patrolling their static when you arrive).

So yeah, I find the ability to AFK in safety is the problem. You disagree, and that's fine. But you opinion is no more valid than mine simply because you think it. You are not a special snowflake.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3693 - 2013-12-04 17:38:07 UTC
Mag's wrote:
NightmareX wrote:
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?
Have you asked if CCP wants to remove local? History tells us that this is a big no, since it's not a new concept, it's been asked for easily as many times as the removal of AFK cloakers. CCP kinda likes having there game be fun to play for the masses, which unfortunately for you are not the solo PVP looking for easy PVE kills.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3694 - 2013-12-04 17:44:54 UTC
Andy Landen wrote:

1--If the point is resource denial, and people are playing "smart" then why not consider that moving to another system is just as likely of an option and that their mission is NOT accomplished?

2--I think that the stigma of having everyone see what ship you are in may be enough combined with the inability to get easy kills so that people will want to keep their client active. Then you have people actively thinking, How can I gank them without getting ganked myself?

3--Smart PVE guys are not completely loss averse as you put it. When the odds are not overwhelmingly against them with cynos, easy catches, and fast take downs, people are actually quite interested in the fight. If you stack the odds against anyone, you will find an equal interest in running away no matter who you ask. It is no different with the PVE crowd who tend to prefer flying more expensive ships. They will fight with them if the odds are not stacked against them, but their primary goal is simply to acquire ISK with those ships. With these mobile refitting depots, the ability of PVE to switch to PVP on a dime may become a much more viable tactic and PVP in those ships may become more common.

4--What do I dislike about your proposal, Teckos? If it is the one in the links, I certainly dislike all the added complexity for one. It needs to be simple to make me happy. Eve is complicated enough as it is. My local suggestion is relatively simple, but I admit that it is not the simplest and it requires the cyno mechanic adjustments lest the mechanics continue to be completely abused. To be honest, since the cyno is the primary issue in my mind, all else being relatively okay, your proposal does not address the cyno and therefore neglects the primary issue. It deals with an interesting side issue of local but does not have much relevancy toward AFK cloaking, as I see it. I certainly do not support any system that encourages the easy ganking of solo ships caught unaware. I am more for real pvp fights over real infrastructure and things that have real meaning in the Eve Universe. I would not promote any mechanic that encourages endless, mindless orbiting of gates and AFK cloaky camping of systems. I want to see meaningful gameplay, and boring waiting is not meaningful at all to the Eve Universe. Also, I do not prefer tying intel to sov because I do not believe that large alliances need any more advantage in null sec than they currently enjoy. If anything, the supers which sustain the large mega alliance structure need massive nerfs to EHP and to the DD and to the prices

5--Imagine this for an opening line to join Eve Online: Camp a gate mindlessly for hours with no action anywhere or park your ship cloaked in a system for days and ignore it. Who would want to play a game like that? I would be much more inclined to try a game where the opening line was: "Claim ownership of your own space and build a gate defense system. Wrestle control of regions in massive alliance battles or explore unknown space in a small group and find hidden treasures." We are drawn toward games of meaningful action terms, not toward games of inaction and AFK mechanics.


1--This is actually and argument for not changing anything, IMO. If one can move over a system and suffer minimal or even no loss, then lets just go with that. No Dev time needed, no kills (they aren't even in the same system as you), and you get to make isk. An effective counter to AFK cloaking.

2--This looks suspiciously like an AFK cloaking is low cost to me. Another poster has already pointed out that is the point is kills it is not as easy as people claim. You have to have a BLOPs in range--i.e. put an expensive ship at risk of loss. You have to have sufficient players in damage ships to actually kill the target. Then there is fuel. And once you do engage there is the risk of loss as well.

3--Never said completely loss averse, simply being loss averse means you pass up a possibility of profit if it has a "high enough" chance of loss. That "high enough" will vary from person to person though. A completely loss averse person wouldn't play even since you risk loss whenever you undock.

4--I wasn't talking about my entire proposal, but simply about scanning down a cloaked ship. To be clear, suppose we all discuss these various ideas, in a civil manner (haha I know), and we go with your option #2 for ships appearing/not appearing in local. But we go with scanning cloaked ships down instead of the AFK timer/flag/warp option. Why is this Bad™ thing?

5--That is not, IMO, a fair depiction of my proposal. There would be an intel network that would make using an alt scout in an out system unnecessary in many cases. And people already use them already. Yes, I would take away local as an intel tool, but I'd replace it with something else that would, depending on the time and effort you invest, that would go along ways towards getting that intel back. Is it complicated? Yes, welcome to Eve. This game's learning curve is steep....very steep, it is in some cases beyond vertical. But lets not get too bogged down, right now, with my entire proposal please. I'm not totally sold on your complete proposal, but 2 does look reasonable to me. It is simpler and yet also removes some incentive/mechanic to AFK cloak. This last applies to 4 above. Right now I'd like to focus on your item #2, if you don't mind.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3695 - 2013-12-04 17:45:58 UTC
Mag's wrote:
NightmareX wrote:
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?


No.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3696 - 2013-12-04 17:52:27 UTC
Andy Landen wrote:
Quote:
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Translation:
When a large group of players is looking to actually hurt an opposing force, and not simply have a token battle with expendable ships being sacrificed... but actually target the opponent's more needed assets, hot dropping has proven necessary.

Now instead of retreating from only larger gangs, the cynos forces the PVE pilot to retreat from even a mere stealth bomber (plus cyno). And no, they are NOT usually willing to gamble, hence the repeated frustrations expressed here that PVE always runs away.

Translation, when large groups are so afraid of pvp with regular pvp forces that they are only so risk averse as to choose single PVE targets, hotdropping is the method of choice for surprising and overwhelming a solo PVE ship. Yes, hotdroppers are the risk averse group and the cyno is the method at fault. Something needs to be done to enable cyno use for movement but discourage it for the immediate combat option. If the trouble is finding fights, CCP needs to invent more benefits to sov which can be fought over.


Being risk/loss averse is not a Bad Thing™. "Running away" is a viable strategy. PvPers who complain about a guy in a PvE ship running and actually getting away, IMO, should STFU, because staying and fighting in such a ship is not a reasonable reaction. In fact, any PvE guy doing the latter will also be laughed at by the same PvPers who cry if he'd run away.

So you wont get much traction with me by saying, "The PvPers who want risk averse PvP with cynos." I don't see a problem with that, just as I don't see a problem with the guy in the PvE ship making tracks to safety. Both viable strategies in this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3697 - 2013-12-04 17:53:24 UTC
Teckos Pech wrote:
1--This is actually and argument for not changing anything, IMO. If one can move over a system and suffer minimal or even no loss, then lets just go with that. No Dev time needed, no kills (they aren't even in the same system as you), and you get to make isk. An effective counter to AFK cloaking.
Just wanted to comment on this one bit here, since this is pretty much the reason I think AFK cloaking should be addressed. They are gaining nothing, and the occupiers do just have to move over a system. The result is that for however long they chose to AFK their alt, a system is effectively removed from the game. I just don't understand why we would want to keep in the ability to remove content 24/7 for low cost and no gain on all sides.
I'm totally content with the "do nothing" approach as it is pretty much a zero impact activity, however drones outside a pos shield was pretty much a zero impact activity until some genius decided to use like 500 of them.

Maybe that's the answer. Maybe those of us against AFK cloaking should just do it to extremes. I think I'll roll 8 bombers pilots tonight.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#3698 - 2013-12-04 17:55:07 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Mag's wrote:
NightmareX wrote:
Mag's wrote:
Ahh so you're not interested in fixing the cause, you just want cloaks nerfed. OK I understand now. Thanks.

If you are talking about fixing the afk problem in EVE, then i have an easy and simple fix that ONLY affect the afk players.

It's called an afk timer.
You of all people, I would have thought could see that an AFK timer wouldn't work. Easy to bypass etc. Not only that, but have you asked the question of whether CCP even wants it?


No.

The funny thing here is that CCP doesn't want to change local as it have been pointed out many times from CCP through the years that it would cause drastical changes to EVE and it would unbalance the game as long as there doesn't exist any other types of system to make up for that in some ways that doesn't make the game more of a hassle to play.

An afk timer have also been talked about for a while, but CCP have never mentioned anything about that, so as far as things are now, an afk timer is way more likely to happen than changing the local in any possible ways.

And again, an afk timer doesn't unbalance the game like removal of the local will do.

Sure, removing local will remove afk cloaking to some points, but it's a bad method to fix the afk problem. There is alot of ways that can remove the afk problem in EVE, but most of them have bad sideeffects.

An afk timer doesn't have any sideeffects for those who are playing the game. So it's the best solution so far.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3699 - 2013-12-04 18:01:13 UTC
Lucas Kell wrote:
Teckos Pech wrote:
1--This is actually and argument for not changing anything, IMO. If one can move over a system and suffer minimal or even no loss, then lets just go with that. No Dev time needed, no kills (they aren't even in the same system as you), and you get to make isk. An effective counter to AFK cloaking.
Just wanted to comment on this one bit here, since this is pretty much the reason I think AFK cloaking should be addressed. They are gaining nothing, and the occupiers do just have to move over a system. The result is that for however long they chose to AFK their alt, a system is effectively removed from the game. I just don't understand why we would want to keep in the ability to remove content 24/7 for low cost and no gain on all sides.
I'm totally content with the "do nothing" approach as it is pretty much a zero impact activity, however drones outside a pos shield was pretty much a zero impact activity until some genius decided to use like 500 of them.

Maybe that's the answer. Maybe those of us against AFK cloaking should just do it to extremes. I think I'll roll 8 bombers pilots tonight.


In N3 renter systems. Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3700 - 2013-12-04 18:05:49 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
1--This is actually and argument for not changing anything, IMO. If one can move over a system and suffer minimal or even no loss, then lets just go with that. No Dev time needed, no kills (they aren't even in the same system as you), and you get to make isk. An effective counter to AFK cloaking.
Just wanted to comment on this one bit here, since this is pretty much the reason I think AFK cloaking should be addressed. They are gaining nothing, and the occupiers do just have to move over a system. The result is that for however long they chose to AFK their alt, a system is effectively removed from the game. I just don't understand why we would want to keep in the ability to remove content 24/7 for low cost and no gain on all sides.
I'm totally content with the "do nothing" approach as it is pretty much a zero impact activity, however drones outside a pos shield was pretty much a zero impact activity until some genius decided to use like 500 of them.

Maybe that's the answer. Maybe those of us against AFK cloaking should just do it to extremes. I think I'll roll 8 bombers pilots tonight.


In N3 renter systems. Big smile
Highly likely.

The Indecisive Noob - EVE fan blog.

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