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AFK Cloaking Collection Thread

First post First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#3601 - 2013-12-03 16:07:05 UTC  |  Edited by: Alvatore DiMarco
Oh. I see. So you want to basically force everyone to either be at the keyboard all the time or else.

That really is a terrible idea that has ridiculously far-reaching consequences beyond you pissing your pants every day because of cloakers in your system.
Lucas Kell
Solitude Trading
S.N.O.T.
#3602 - 2013-12-03 16:10:19 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
Hard to visualize?

An odd criticism to hear, since that is the effective goal of the idea.
Consider what a stalemate blocks: resolution of affairs between hostile parties.
Sometimes the intruder wins, sometimes the defender does.

And no, perception may suggest EVERYTHING in null favors large blob alliances, but it also makes them easier targets of opportunity, and harder to defend considering they have more territory to cover. In short, they need to work harder because they have to accomplish more.

As to smaller alliances being handicapped under my idea, no. The current system already has them at a level of disadvantage which is unaffected by my idea. In many ways, my idea favors them, as they MUST meet certain criteria in order to realistically hold SOV in null to begin with.
If they can meet those demands to hold SOV, my idea is far simpler to meet, and offers them greater opportunity.
Sorry, are you mental?
You think blobs would have a harder time with this? They already have thousands of POS structures up, full intel tool and structures to deal with them as well as dedicated people to take care of their every need. If you idea were implemented, they would be set up inside a week. However anyone attacking would be going in blind.
Smaller alliances however wouldn't have the funding and the round the clock support to keep these intel structures up.

Honestly, I don't know how you even make this stuff up. Have you ever been to null?

EDIT oh, and the hard to visualise thing, that's because this is not the first time you have compared to completely separate things and told me I'm contradicting myself. I can only assume that you are unable to separate concepts into more than a single channel. This also comes across in your "idea" as it's clearly thought out from a single viewpoint with little or no thought put into other viewpoints.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kenpo
The Guardians of the Beam
#3603 - 2013-12-03 16:11:55 UTC
Just a heads up, I will be afk in this thread, carry on. Twisted

Caution, rubber gloves and faceshield required when handling this equipment.

Alvatore DiMarco
Capricious Endeavours Ltd
#3604 - 2013-12-03 16:15:09 UTC
Kenpo wrote:
Just a heads up, I will be afk in this thread, carry on. Twisted


How dare you! I demand that you wear a pin on your clothes to mark yourself as AFK and you will go sit in the deadspace corner until you're ready to be active again!
Nikk Narrel
Moonlit Bonsai
#3605 - 2013-12-03 16:15:50 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Hard to visualize?

An odd criticism to hear, since that is the effective goal of the idea.
Consider what a stalemate blocks: resolution of affairs between hostile parties.
Sometimes the intruder wins, sometimes the defender does.

And no, perception may suggest EVERYTHING in null favors large blob alliances, but it also makes them easier targets of opportunity, and harder to defend considering they have more territory to cover. In short, they need to work harder because they have to accomplish more.

As to smaller alliances being handicapped under my idea, no. The current system already has them at a level of disadvantage which is unaffected by my idea. In many ways, my idea favors them, as they MUST meet certain criteria in order to realistically hold SOV in null to begin with.
If they can meet those demands to hold SOV, my idea is far simpler to meet, and offers them greater opportunity.

Sorry, are you mental?
You think blobs would have a harder time with this? They already have thousands of POS structures up, full intel tool and structures to deal with them as well as dedicated people to take care of their every need. If you idea were implemented, they would be set up inside a week. However anyone attacking would be going in blind.
Smaller alliances however wouldn't have the funding and the round the clock support to keep these intel structures up.

Honestly, I don't know how you even make this stuff up. Have you ever been to null?

Your hypothetical alliance lacks the means to upgrade their systems,
and lacks the manpower to supply intel.

My idea would not be their downfall, Lucas. Your hypothetical alliance never stood a chance with or without my idea.
They only exist because taking their space is not a current priority to the bigger players.
Lucas Kell
Solitude Trading
S.N.O.T.
#3606 - 2013-12-03 16:17:19 UTC
Teckos Pech wrote:
I mean really, if a player wants to go with Lucas' max yield fit that is their choice, they'll be far, far more vulnerable to being ganked than me.
Hey genius, maybe you should learn a little something about ganking before jumping to conclusions. The difference between a max tank and a max yield ice mining mack in high sec is about half a catalyst. A single DC2 and the rest fit for yield would be exactly the same amount of gankers as your max tank fit.

Teckos Pech wrote:
Also it is my right to tell you to get lost you arrogant presumptious know-it-all for telling me how to play the game.
Coming from you, this is ******* hilarious.

Teckos Pech wrote:
And if there is no point to clicking the game why should I? Why not work on something else. What if, arrogant snob, I'm playing on a second client? How can I be AFK if I'm busy in one client for 35-45 minutes (or more) and not in the other client. I am clearly NOT AFK. I'm just not active in that client. So now we have a clear cut case where your idiotic notion is just...well idiotic.
You're right, why should you play a game you are supposedly playing. The game should just do it all for you! AFK miners are the future! Unite highsec carebears in all your AFK mining glory!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3607 - 2013-12-03 16:18:40 UTC
Teckos Pech wrote:
Also AFK, all those scouts that PvE pilots park in a system or two out to watch for hostiles and give advance warning. Even though that pilot is active in another client, he is actually AFK...because in another client he didn't click...even though he doesn't have too.

See that is the problem with the AFK timer. It can't tell when a person is really AFK. All it can tell is when a client is "low input" maybe even zero input for an extended period of time, but that player may very well be sitting there at his keyboard and be active in the game in another account/client.
If you don't touch that client, then for that client you are AFK. Simple stuff.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3608 - 2013-12-03 16:24:13 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
Your hypothetical alliance lacks the means to upgrade their systems,
and lacks the manpower to supply intel.

My idea would not be their downfall, Lucas. Your hypothetical alliance never stood a chance with or without my idea.
They only exist because taking their space is not a current priority to the bigger players.
Smaller alliances don't need the infrastructure bigger alliances do. An alliance with a handful of systems doesn't need a huge JB network for example. But under your idea suddenly they need these structures, and they need to be able to actively defend them 24/7. Effectively you want to force more manual labour on all alliances. A 10000 man alliance can absorb that quite easily, a 200 man alliance, not so much. Seriously... It's not a difficult concept to understand.

EDIT: By the way I find it quite amusing that basically what you said here is "small alliances don't matter, **** them".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3609 - 2013-12-03 16:26:30 UTC
Alvatore DiMarco wrote:
Oh. I see. So you want to basically force everyone to either be at the keyboard all the time or else.

That really is a terrible idea that has ridiculously far-reaching consequences beyond you pissing your pants every day because of cloakers in your system.
I don't think people should benefit from being AFK, in any way, yes. Are you too a secret AFK miner like Teckos?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3610 - 2013-12-03 16:29:27 UTC
Teckos Pech wrote:
Here is how I'd do it, go to an anomaly and wait for the AFK tag to take effect. Then I'd come back to my computer and periodically d-scan that anomaly and warp back to it. If a ratter is there, I scram him and light the covert cyno bringing in my buddies (who I pinged before hand to have them get ready--they'd be logged off so as to not show on the in game map). If I landed and nothing there, wait for AFK, have my buddies log off and wait for the AFK tag/thingy to kick in and come back later and do it again. Eventually I'd get lucky and I have a strong feeling the butthurt player who just lost a blinged out ship would be here complaining...and we'd start round two.

Now, we'd have to log these players off or maybe offline their modules or something, because thinking outside the box and making null sec dangerous is going to destroy the game or something like that.
And that is perfectly fine. You have to be active to do it, and it's no real benefit over jumping in system and randomly jumping to an anom. If that's what you want to do to try to score your kills, rather than just use an interceptor like a half-competent PVPer, that's fine. You would STILL be putting in more effort than an AFK cloaker currently has to.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3611 - 2013-12-03 16:53:55 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Your hypothetical alliance lacks the means to upgrade their systems,
and lacks the manpower to supply intel.

My idea would not be their downfall, Lucas. Your hypothetical alliance never stood a chance with or without my idea.
They only exist because taking their space is not a current priority to the bigger players.

Smaller alliances don't need the infrastructure bigger alliances do. An alliance with a handful of systems doesn't need a huge JB network for example. But under your idea suddenly they need these structures, and they need to be able to actively defend them 24/7. Effectively you want to force more manual labour on all alliances. A 10000 man alliance can absorb that quite easily, a 200 man alliance, not so much. Seriously... It's not a difficult concept to understand.

EDIT: By the way I find it quite amusing that basically what you said here is "small alliances don't matter, **** them".

How deftly you twist words, into something they are not.

No, I said your hypothetical alliance lacked the means to survive in current null, except that they are ignored by the larger players.

The obvious exception would be renters, but then, they don't actually hold sov anyways. They don't fit the criteria of this discussion either.
This discussion relates to alliances at least viable to hold sov space on their own, for this context to be meaningful.
Your hypothetical alliance fails to meet this mark.
Lucas Kell
Solitude Trading
S.N.O.T.
#3612 - 2013-12-03 17:11:12 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
Your hypothetical alliance lacks the means to upgrade their systems,
and lacks the manpower to supply intel.

My idea would not be their downfall, Lucas. Your hypothetical alliance never stood a chance with or without my idea.
They only exist because taking their space is not a current priority to the bigger players.

Smaller alliances don't need the infrastructure bigger alliances do. An alliance with a handful of systems doesn't need a huge JB network for example. But under your idea suddenly they need these structures, and they need to be able to actively defend them 24/7. Effectively you want to force more manual labour on all alliances. A 10000 man alliance can absorb that quite easily, a 200 man alliance, not so much. Seriously... It's not a difficult concept to understand.

EDIT: By the way I find it quite amusing that basically what you said here is "small alliances don't matter, **** them".

How deftly you twist words, into something they are not.

No, I said your hypothetical alliance lacked the means to survive in current null, except that they are ignored by the larger players.

The obvious exception would be renters, but then, they don't actually hold sov anyways. They don't fit the criteria of this discussion either.
This discussion relates to alliances at least viable to hold sov space on their own, for this context to be meaningful.
Your hypothetical alliance fails to meet this mark.
Wow...
Just wow...
So what you are saying is, there are currently no sov holding alliances that would struggle to install, maintain and defend billions in extra intel structures to achieve what they already have? Seriously guy, do you still have an active EVE account?

And why are renters simply dismissed from discussion? They would need to either pay for their intel or live without it, since the sov holder is not going to pay the cost of building and maintaining their intel for nothing.

Oh I know, because you don't care about renters, thus they don't matter.
Much like you don't care about small alliances, thus they don't matter.
Much like you don't care about anyone outside your little activities, thus they don't matter.

And this right here, is exactly why you idea is so dumb. Because you refuse to consider it from any point of view but your own.

Come back when you've learned to consider all sides of a situation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3613 - 2013-12-03 17:31:03 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
How deftly you twist words, into something they are not.

No, I said your hypothetical alliance lacked the means to survive in current null, except that they are ignored by the larger players.

The obvious exception would be renters, but then, they don't actually hold sov anyways. They don't fit the criteria of this discussion either.
This discussion relates to alliances at least viable to hold sov space on their own, for this context to be meaningful.
Your hypothetical alliance fails to meet this mark.
Wow...
Just wow...
So what you are saying is, there are currently no sov holding alliances that would struggle to install, maintain and defend billions in extra intel structures to achieve what they already have? Seriously guy, do you still have an active EVE account?

And why are renters simply dismissed from discussion? They would need to either pay for their intel or live without it, since the sov holder is not going to pay the cost of building and maintaining their intel for nothing.

Oh I know, because you don't care about renters, thus they don't matter.
Much like you don't care about small alliances, thus they don't matter.
Much like you don't care about anyone outside your little activities, thus they don't matter.

And this right here, is exactly why you idea is so dumb. Because you refuse to consider it from any point of view but your own.

Come back when you've learned to consider all sides of a situation.

Growth is a slow process, insight can be delayed.

Balance dictates that intel structures not be priced out of range from those who would use them, and here you are making them sound like titans for expense comparisons.

Renters don't hold sov, so to THIS discussion, they are not relevant. Whether or not they matter in other topics is subjective.

I am sure you will consider my idea dumb, regardless of what anyone says, because you characterize things this way.
Lovely bit of projection there, suggesting I am not considering all sides of a situation.

Think on that when you ask to nerf a style of game play outside of your interests, and you might realize new things.
Andy Landen
Deep Core Mining Inc.
Caldari State
#3614 - 2013-12-03 17:39:03 UTC
Teckos Pech wrote:
Alvatore DiMarco wrote:
Another thing has occurred to me: Ignoring everything else that has been said so far, what good would your AFK tag idea do? Even if the entirety of CCP was drunk for an entire week and decided to implement it, you should know very well that it would immediately be exploited to prey upon your newfound sense of security. Almost immediately we'd be right back here with people complaining that they don't actually know if someone tagged as AFK is really AFK or just feeding intel/waiting in ambush to gank someone who's made themselves vulnerable.


Here is how I'd do it, go to an anomaly and wait for the AFK tag to take effect. Then I'd come back to my computer and periodically d-scan that anomaly and warp back to it. If a ratter is there, I scram him and light the covert cyno bringing in my buddies (who I pinged before hand to have them get ready--they'd be logged off so as to not show on the in game map). If I landed and nothing there, wait for AFK, have my buddies log off and wait for the AFK tag/thingy to kick in and come back later and do it again. Eventually I'd get lucky and I have a strong feeling the butthurt player who just lost a blinged out ship would be here complaining...and we'd start round two.

Now, we'd have to log these players off or maybe offline their modules or something, because thinking outside the box and making null sec dangerous is going to destroy the game or something like that.

The instant that you click on that client, you would be warped back to your previous location. You would not be able to dscan, ship spin, type text in chat, or do anything else without losing the AFK tag and getting warped back to known space. AFK would truely mean that you were not inputing anything from the keyboard or mouse to the client, including client window activation.

Also, having the AFK tag, you would have been warped to within 1 million km of your previous location to a deadspace location with a decloaking marker, so you would show on dscan. Everyone would know what ship you were in and about where your last location was with a couple of dscans. We could simply choose to operate in locations greater than a couple million kms of you and know that you would not be warped back to our anomalies.

With these mechanics proposals being AFK really would make getting the easy AFK kill much harder, but if we need it to be harder, we can always add a 30s timer before any modules could be activated. Being AFK really shouldn't be an in-game advantage from any perspective. I would add that your local should not show anything while AFK. I prefer a complete logout, but if entering your password again is such a big deal, then we really do need a special place for AFK pilots in their own deadspace corners to think about what they should have done.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lucas Kell
Solitude Trading
S.N.O.T.
#3615 - 2013-12-03 17:48:28 UTC
Nikk Narrel wrote:
Balance dictates that intel structures not be priced out of range from those who would use them, and here you are making them sound like titans for expense comparisons.
Any addition will be more heavily laid on a small alliance. You want to put in a cost where currently no cost exists. That will affect everyone. Regardless of how much or how little it is, it will affect a small alliance more. If it were not a considerable cost however, there would be no point in putting it in, since your whole idea is around making blobs have to put in "effort". Anything shy of a few hundred billion is not worth the effort of CCP developing the patch.
It's amusing to me how you reference balance, when clearly you are incapable of considering balance.

Nikk Narrel wrote:
Renters don't hold sov, so to THIS discussion, they are not relevant. Whether or not they matter in other topics is subjective.
Don't be ridiculous. The change would affect them too so yes, they are relevant. If not, then you too are irrelevant as you are not in a sov holding alliance.

Nikk Narrel wrote:
I am sure you will consider my idea dumb, regardless of what anyone says, because you characterize things this way.
Lovely bit of projection there, suggesting I am not considering all sides of a situation.
No I consider your idea dumb because it's a one sided change with no real reason to be put in except for your irrational hate of the local window. It's unbalanced and it doesn't consider even half of the people it would affect. You refuse to answer people when challenged and simply restate your hatred for local like that's somehow going to balance it all out. It is poorly thought out, poorly described and poorly reasoned. It is a bad idea.

Nikk Narrel wrote:
Think on that when you ask to nerf a style of game play outside of your interests, and you might realize new things.
Utterly laughable. I considered other sides when raising my idea, hence it being limited to AFK players. Just because Teckos thinks it's too much effort to click twice an hour does not mean other sides are not considered.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Peter Dostoevsky
Friendly Riot
Good Mental
#3616 - 2013-12-03 18:51:05 UTC
Andy Landen wrote:
The instant that you click on that client, you would be warped back to your previous location. You would not be able to dscan, ship spin, type text in chat, or do anything else without losing the AFK tag and getting warped back to known space. AFK would truely mean that you were not inputing anything from the keyboard or mouse to the client, including client window activation.

Also, having the AFK tag, you would have been warped to within 1 million km of your previous location to a deadspace location with a decloaking marker, so you would show on dscan. Everyone would know what ship you were in and about where your last location was with a couple of dscans. We could simply choose to operate in locations greater than a couple million kms of you and know that you would not be warped back to our anomalies.

With these mechanics proposals being AFK really would make getting the easy AFK kill much harder, but if we need it to be harder, we can always add a 30s timer before any modules could be activated. Being AFK really shouldn't be an in-game advantage from any perspective. I would add that your local should not show anything while AFK. I prefer a complete logout, but if entering your password again is such a big deal, then we really do need a special place for AFK pilots in their own deadspace corners to think about what they should have done.


Okay, so I'll be relatively nice to ya because I feel bad for you. I respect the leadership in your alliance that I know, and I even respect the line members that I used to fly with and I have no ill will towards you or your people.

Now, this idea is pretty bad because it ruins some other methods of gameplay at the same time. If you determine that someone has been afk by module presses, then you make scanning while cloaked a punishable offense. If you determine that someone is AFK because they aren't moving while cloaked, you punish cloaky camps. If you punish this by checking for interaction with the client you make it so that multiboxers can't ever stop paying attention to a client for a site or two which means that a cloaky orca or a cloaky noctis isn't available. You punish AFK miners that way too, people who just want to make a buck or two in-game while doing their homework or watching a movie.

In short, you never really thought of the ramificatiions of your idea.

Now, on to more of why your idea is wrong.

First of all: most cloaky ships can't target anything for a set amount of time after decloaking. The exception is stealth bombers. The way around this is to decloak in warp, but that means you show up on d-scan and give your prey time to escape.

Also, you are under the impression that the guy who is the danger is the guy who is AFK cloaking. This is wrong for several reasons. The first being that someone AFK is no real danger to you. The second being that there are very few cloaky ships that can be dangerous to a ratter solo, and all of those are highly situational.

What you are actually afraid of is the force projection that is represented by bridging titans and bridging blops. A bridging blops can move a decent sized bomber/recon/tech 3 cloaky fleet to right on top of you from a pretty decent distance away. If you are unlucky, they might even be able to bridge from highsec.

You have to worry about either a large force of fairly squishy ships coming through ("large" being less than 50 reasonably) if they only have a covert cyno. The time to kill is somewhere in the 30 seconds to 2 minutes range for most subcap ratters, and then they just moonwalk out of there, right? You have no way to kill them at all?

Well, that's not true. If you can get a bubble on top of them, or some tackle in there, you might be able to respond and get some kills of your own. You aren't defenseless, and a small covops gang will die to a reasonably competant similar sized conventional gang. At the very least you get a fight and have fun.

Now, you need people that are willing to stick their necks out and help their alliance-mates for this to work. You need people to be active, and you need people to fit sensibly and be able to swap to a pre-made PvP ship on short notice. If this isn't feasible for your alliance then the problem isn't blops bridges, but your alliance.

Now, what if it is a titan that is doing the bridging? Well then, son. you're kind of ******. Titan bridges can move up to 254 people at a time of any subcap class, and they can do it from what is essentially complete safety while POSed up and surrounded by hundreds of friendlies within jump range of their entire capital support fleet.

So yeah, you shouldn't nerf cloaking. It is fine as it stands. If you are really worried about uncounterable fleets coming through a bridge lit by a cloaky, then call to nerf titan bridges. Blops bridges are already pretty well balanced due to fuel usage and fuel bay size and the fact that you can't bridge range-bonused logi through. The few things that are capable of killing you solo and mounting a covops cloak aren't going to kill you quickly if you are flying a sensibly fit ship, and if you can get a bubble on field quickly, you stand a pretty good chance of killing them dead.
Teckos Pech
Hogyoku
Goonswarm Federation
#3617 - 2013-12-03 19:07:04 UTC
Lucas Kell wrote:


Teckos Pech wrote:
And if there is no point to clicking the game why should I? Why not work on something else. What if, arrogant snob, I'm playing on a second client? How can I be AFK if I'm busy in one client for 35-45 minutes (or more) and not in the other client. I am clearly NOT AFK. I'm just not active in that client. So now we have a clear cut case where your idiotic notion is just...well idiotic.
You're right, why should you play a game you are supposedly playing. The game should just do it all for you! AFK miners are the future! Unite highsec carebears in all your AFK mining glory!


If I could, I'd put this into my in-game bio just so that others could see the sheer nonsense.

I'm AFK even though I'm playing the game in client one....but ignoring client 2 for a period because I don't need it. I have to log off in client 2 because Lucas says so.

Sure Luces...sure.

Oh, and in the specific example (an alt to watch a cyno beacon system) is not having the client do anything for me.

And I'm the idiot that doesn't know how to play the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3618 - 2013-12-03 19:09:10 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:

The instant that you click on that client, you would be warped back to your previous location.


Yes, the anomaly I previously went AFK in. I'd warp in and see if anyone was doing that anomaly. I they are, tackle them and light cyno.

If not, then wait and get the AFK tag again and go AFK (or switch to another client) and come back later.

Eventually, I'll catch somebody and then we'll get the forum crying again.

Edit:
To be perfectly clear, I'd be using the AFK flag/warp to a deadspace mechanice, as form of sheep's clothing. Hoping some scrub would undock and start running an anomaly. I'd come back and hit d-scan in the direction of the anomaly which would activate my warp drive....see how I could use your mechanic to actually try and subvert your feeling of less uncertainty because I have that AFK tag next to my name.

Oh, and I get to watch netflix too...either on my computer on the other screen or more comfortably on the couch in my office at home where I have the flat screen 2 steps from my PC (i.e. I could see local from the couch too). Not a bad way to spend the a rainy Sunday hoping to catch somebody who let the AFK tag lul them into a false sense of security.

And once it goes past 4pm I'd bust out the scotch too. Make it a really nice day.

Oh and look, I'm i a coalition with enough people where they could mount such a campaign probably indefinitely. And they are the type of guys to do just that to show how bad a bad mechanic can be....why do you think the CFC is using domis now? They want to get across the point that drone assist is a dubious mechanic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3619 - 2013-12-03 19:41:43 UTC
Lucas Kell wrote:
Teckos Pech wrote:
I mean really, if a player wants to go with Lucas' max yield fit that is their choice, they'll be far, far more vulnerable to being ganked than me.
Hey genius, maybe you should learn a little something about ganking before jumping to conclusions. The difference between a max tank and a max yield ice mining mack in high sec is about half a catalyst. A single DC2 and the rest fit for yield would be exactly the same amount of gankers as your max tank fit.


Really? You think so. I don't. I'm not at home (i.e. no EFT), but a tanked Mack can get up to 40,500 EHP. How much EHP would a Mack have with just a DCU II?

Keep in mind the tanked fit I'm talking about has a CPU II in 1 low slot, a Local Hull Conversion Reinforced Bulkheads I. and a DCU II. In the mid slots 2x Invul IIs, and (going by memory here) a thermic shield hardener II and...IIRC...an EM shield hardener II, in the rig slots (again going by memory) 2x Medium Core Defense Field Extender Is.

With no skills and just looking at the structure EHP, the fit above will have 18.95% more Structure EHP than a Mackinaw with no reinforced bulkhead (assuming I did the math right).

And recall I was comparing it to the tanked fit above to a max yield fit--i.e. NO TANK AT ALL for the hull. In which case the difference in terms of just structure is actually far greater almost 200% greater. A single catalyst will burn through the untanked hull in a bit over 5 seconds.

So please Lucas, respond to what I actually wrote and not what you think I wrote. And don't forget we haven't even looked at the shield aspect of the tank, and the armor (which admittedly is going to be the flimsiest part of the tank for both types of Mackinaw fits).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#3620 - 2013-12-03 19:51:07 UTC
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?
My response, answered those questions.

I think we can all see that neither side will agree here and it seems to be leading to personal insults. Time to tone it down chaps.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.