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AFK Cloaking Collection Thread

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#3381 - 2013-12-01 18:28:44 UTC  |  Edited by: Alvatore DiMarco
I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.

You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger? At what point should you be required to say "I'm in nullsec, I need to take some responsibility for whether or not I get caught and if someone else is in Local I need to be careful and alert"?

At what point does your ship loss become your failure instead of someone else being overpowered?

You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses.
NightmareX
Pandemic Horde High Sec Division
#3382 - 2013-12-01 18:31:03 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.

You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?

You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses.

My points still stands even if you don't use cloaks or whatever.

And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds?

Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3383 - 2013-12-01 18:35:45 UTC
Andy Landen wrote:
Teckos Pech wrote:
Andy,

Regarding your suggestion, not sure I like it.

My biggest beef is that it does not let people look for cloakers once they are "hidden" in system. That seems too much. I know that may shock some in this thread (e.g. Lucas--oh and by the way Lucas, this right here should tell you I'm not just after easy kills), but given the lack of understanding of my ideas by many I shouldn't be surprised.

For example, guy in a stealth bomber comes into your ratting system, you see him as he warps off from the gate (i.e. he shows up in local). He goes to a safe. He opens a covert cyno and stealth bomber guy 2 comes in. Guy 2 doesn't show in local. He cloaks and then waits for guy 1 to leave. Now you have a guy who is totally undetectable once that cloak is active.

Even with your log off timer, he can still stay in system and log in and remain "hidden" for as long as he wants. Once he gets a kill, he then opens another cyno and brings in a replacment. Rinse-and-repeat and you got yourself a really nice kill box that used to be a good ratting system.

Strikes me as too much being given to cloaks.


Well thought out, Teckos, and it is good to see you thinking this way. I also considered the stealthy "leapfrog" bridge as well as the stealthy entrance via wormhole. I think that the "hidden" issue is fine under these conditions for two reasons.

First, anyone covertly bridged in, while hidden, would be limited as a cloaky to only being able to light covert cynos. So residents would only have to maintain preparedness for a covert hotdrop.

Secondly, if a non-cloaky gained stealthy entrance into the system through a wormhole before the residents found and painted it, then the residents would still be able to easily dscan and probe out the non-cloaky fairly easily. The risk from either scenario is not zero, but it seems acceptable enough to me at this point. Cynos still remain overpowered, but the proposed limitations to cloaky ships not being able to fit a regular cyno allows players the ability to probe down and catch regular cyno ships.

It might be a nice kill box if no one learned about the gank or the killmail and if no one worked in groups large enough to counter the covert hotdrop. I did not consider the effect on the proposal of the most recent personal refitting station added in the last expansion. I still do think that cynos need to be re-balanced to provide much less advantage to insta-blob-hotdrops, but at least this solution goes a long way toward limiting the issue with regular cynos on cloaked ships and toward consistency with lore.


Well, let me reiterate. My goal in this thread, contrary to the mind readers in this thread (looks over at Lucas and NightmareX), is to nerf AFK cloaking....not buff cov ops ships (broadly defined here to include any and all ships that can fit a covert ops cloaking device/cyno).

I realize that to do so with my preferred solution of decoupling intel and local is going to entail both nerfs and buffs. The changes will absolutely nerf cloaks. That is by design. And intel will take a bit of a hit too, or at least it wont be like it is now everywhere. That is by design. And intel will take a bit of a hit too, or at least it wont be like it is now everywhere. Covert ops ships are a bit better in that the leap frogging can still work in the sysstem I advocate, but not entirely. In the systems with an IFF beacon they'd show still in the intel system. All the details aren't set, but I think of it being like d-scan. You have to refresh to see the results and can only do so so many times, so spamming the button wont help.

As such, I'm not looking to buff cloaks all that much. I want to make them really cloaking devices. That is if I get into a hostile system and I am paying attention and flying my ship reasonably well I'm not going to be found. At the same time I'm not going to be able to have an impact while off at work....well I could, until I was scanned down and the ship blown up and pod killed back to wherever. And in those systems without the very best upgrades I might go completely un-noticed.

As for your changes to supers (titans and super carriers) not going to comment as I haven't given them much thought. I'm not sure if they need a nerf like that.

Same with your regular cyno restriction. Right now I don't like it. Using a cloaked ship to get into a system for fleet fights is not unheard of and I don't want to stop that...which is what your suggestion would do. One thing that annoys me is we form up for a big fleet fight and we wait...and wait...and then stand down. I don't want to nerf that anymore. Yeah, you could argue that this is a benefit for me...but there are also a few hundred other people in the various fleets that would be involved, so it isn't a benefit for just me, and it is one of the signature aspects of this game.

As for the killbox comment, I'm pointing out that after just 1 kill you have effectively shut down that system again without some way of hunting the cloaked ships.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#3384 - 2013-12-01 18:38:41 UTC
Unless you're planning to fight, if someone else is in Local you should be aligned. Period. There's no discussion to be had on the matter. The instant you see someone decloak you warp away. Planet, station, safe, whatever. You have the free intel in Local telling you someone is around. Either they're hunting you or they're not, and since it's nullsec you can assume they're hunting you. You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.

Let me say that again.

You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.

If you can't handle this, if you think it's wrong or unfair or if you think you're entitled to safety then null is not the place for you.
NightmareX
Pandemic Horde High Sec Division
#3385 - 2013-12-01 18:42:43 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
Unless you're planning to fight, if someone else is in Local you should be aligned. Period. There's no discussion to be had on the matter. The instant you see someone decloak you warp away. Planet, station, safe, whatever. You have the free intel in Local telling you someone is around. Either they're hunting you or they're not, and since it's nullsec you can assume they're hunting you. You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.

Let me say that again.

You should be prepared to escape at a moment's notice and if you aren't then you deserve to die for it.

If you can't handle this, if you think it's wrong or unfair or if you think you're entitled to safety then null is not the place for you.

So, we have to work our asses off and make tons of efforts to defend us for someone that might be afk cloaked and makes no efforts to make us do that?

Don't you see why we want an afk timer?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3386 - 2013-12-01 18:43:47 UTC
No, I don't.

You knew the risks. When you moved to nullsec, you accepted them. Now you want them removed so you can play lazy carebear highsec land.

No.
NightmareX
Pandemic Horde High Sec Division
#3387 - 2013-12-01 18:46:44 UTC
Alvatore DiMarco wrote:
No, I don't.

You knew the risks. When you moved to nullsec, you accepted them. Now you want them removed so you can play lazy carebear highsec land.

No.

So, you basicly want to do no efforts what so ever to cause all of that?

You are on a pretty thin ice if you actually support that kind of afk gaming.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3388 - 2013-12-01 18:49:05 UTC
It's not that I support AFK gaming. It's that I oppose active players having to deal with extra nonsense because a few weak-willed people get scared easily and I especially oppose people thinking they're entitled to anything approaching perfect safety in nullsec.
NightmareX
Pandemic Horde High Sec Division
#3389 - 2013-12-01 18:52:20 UTC  |  Edited by: NightmareX
Alvatore DiMarco wrote:
It's not that I support AFK gaming. It's that I oppose active players having to deal with extra nonsense because a few weak-willed people get scared easily and I especially oppose people thinking they're entitled to anything approaching perfect safety in nullsec.

But when the active players have to work their asses off for someone that might be afk, don't you think that is wrong?

Add an afk timer and this wouldn't be an issue as peoples can wait a little and see if the players they think are cloaked does disapear. If they don't disapear after some tine, we knows they are active and we can work out a solution to defend us against them.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3390 - 2013-12-01 18:54:34 UTC  |  Edited by: Alvatore DiMarco
It doesn't matter if someone might be AFK. You should be treating everyone in Local as if they aren't AFK. If you have a problem with "working your ass off" as you so crudely put it, then you should leave nullsec because it's not for you.
Teckos Pech
Hogyoku
Goonswarm Federation
#3391 - 2013-12-01 19:09:25 UTC
NightmareX wrote:
Alvatore DiMarco wrote:
I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.

You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?

You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses.

My points still stands even if you don't use cloaks or whatever.

And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds?

Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders.


Right now, if this happens to you...you weren't alert--i.e. local would warn you a hostile is in system with you.

And if the hostile is already there...bring your friends early on. Or put a huge tank and cyno on that thing and when they engage you'll last longer and your friends will have time to counter drop.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3392 - 2013-12-01 19:09:27 UTC
Alvatore DiMarco wrote:
It doesn't matter if someone might be AFK. You should be treating everyone in Local as if they aren't AFK. If you have a problem with "working your ass off" as you so crudely put it, then you should leave nullsec because it's not for you.

Again, why do you think it's fine to treat someone as active when they aren't?

Just because that's something you think, it doesn't mean it have to be like that. If someone is afk, we should know it, it's that simple. If not, you have the intention to cause harm upon others by hiding behind that lame tactic.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#3393 - 2013-12-01 19:10:46 UTC
Teckos Pech wrote:
NightmareX wrote:
Alvatore DiMarco wrote:
I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.

You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?

You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses.

My points still stands even if you don't use cloaks or whatever.

And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds?

Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders.


Right now, if this happens to you...you weren't alert--i.e. local would warn you a hostile is in system with you.

And if the hostile is already there...bring your friends early on. Or put a huge tank and cyno on that thing and when they engage you'll last longer and your friends will have time to counter drop.

And if the player who are cloaked in system is afk, should i still work my asses off for nothing?

The fact that you don't see this tactic as lame says all about your intention by hinding behind that tactic.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#3394 - 2013-12-01 19:17:04 UTC  |  Edited by: NightmareX
And like i asked earlier.

Why does an afk timer affect the active players in EVE when all other MMO games that have it doesn't affect ANY active players?

I would really like to know the answer here.

Bottom line is that you are stupid beyond anything if you actually think active players will be affected in EVE when all other games that have the same system doesn't affect any of the active players. It's just a lame excuse you use to talk it away from the fact.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3395 - 2013-12-01 19:18:13 UTC
NightmareX wrote:
If someone is afk, we should know it, it's that simple.


Why should you know it? Why are you entitled to know it - or anything at all?
NightmareX
Pandemic Horde High Sec Division
#3396 - 2013-12-01 19:20:02 UTC
Alvatore DiMarco wrote:
NightmareX wrote:
If someone is afk, we should know it, it's that simple.


Why should you know it? Why are you entitled to know it - or anything at all?

If you are able to know if i'm active in EVE, we should be able to see if someone is afk to.

Why is one of that fine while the other thing is not fine?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Alvatore DiMarco
Capricious Endeavours Ltd
#3397 - 2013-12-01 19:23:18 UTC
The only way to know if you're active is by being active too. Someone who's AFK doesn't know anything about you.
Teckos Pech
Hogyoku
Goonswarm Federation
#3398 - 2013-12-01 19:24:20 UTC
NightmareX wrote:
Teckos Pech wrote:
NightmareX wrote:
Alvatore DiMarco wrote:
I don't even use cloaking for PvP purposes and I still think you've been drinking too much carebear urine.

You have a counter to defend you. It's called being alert. Why do you need the game to wrap you and your ship in soft cuddly bubble wrap to protect you from every possible danger?

You think nerfing cloaks is fine as it lets you be careless in nullsec without any risk of losses.

My points still stands even if you don't use cloaks or whatever.

And how can you stay alert when someone uncloaks 5 km from you and bridges in 30 ships on top of you the next 5 seconds?

Ahh yeah, you can just call your friends and tell them they have 3 seconds to come, if not it's to late. That works like wonders.


Right now, if this happens to you...you weren't alert--i.e. local would warn you a hostile is in system with you.

And if the hostile is already there...bring your friends early on. Or put a huge tank and cyno on that thing and when they engage you'll last longer and your friends will have time to counter drop.

And if the player who are cloaked in system is afk, should i still work my asses off for nothing?

The fact that you don't see this tactic as lame says all about your intention by hinding behind that tactic.


Bringing in a group and ratting in a group is not working your ass off.

And if they don't take the bait, they are probably AFK meaning it is safe to do stuff. Again, not in an expensive ship, but if you go cheap and in a group all but the largest BLOPs gangs will leave you alone. BLOPs gangs prefer expensive solo ratters to a group in less expensive fits that can fight back effectively.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3399 - 2013-12-01 19:29:08 UTC  |  Edited by: Andy Landen
Quote:
If they are going to fit and activate a cloak and all that entails--i.e. no using any module while cloaked--sure....and oddly enough, you are invulnerable to them so long as that module is activated.

And what about people docked up or in a POS, do they deserve their invulnerability too?


Since the AFK cloaky can appear from complete invulnerability and invisibility as close as 2500m off any ship in space (outside a force field) and begin locking them up that same second, it seems only fair that those docked should be able to do the exact same thing. The comparison between AFK cloakers and AFK dockers has been made so many times, I say, why not let ships watch any point in their solar system and then undock to exactly that point in space instantly with no session timer so that they can start locking and lighting cynos instantly. Sounds fair right? We could even invent the undock probe wh generator to justify the concept in lore. (Too bad text doesn't show sarcasm very well. Maybe with this emoticon Roll ) .. or people could accept that being docked in station is fundamentally different than being cloaky in space.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#3400 - 2013-12-01 19:29:14 UTC
NightmareX wrote:
Alvatore DiMarco wrote:
NightmareX wrote:
If someone is afk, we should know it, it's that simple.


Why should you know it? Why are you entitled to know it - or anything at all?

If you are able to know if i'm active in EVE, we should be able to see if someone is afk to.

Why is one of that fine while the other thing is not fine?



Because handing out things for free is not good, this is what those who want an AFK tag are advocating. Free intel, intel they don't have to work for.

If the guy with a cloak is no longer AFK and finds out you are active: he worked for it. He found you on d-scan, wapred to your location, etc.

You want it handed to you by the client after doing...nothing to really earn it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online