These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
NightmareX
Pandemic Horde High Sec Division
#3301 - 2013-11-30 17:41:12 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
What a load of semantic bravo sierra. If the Eve client is going to determine if I'm AFK or not, then it is the same as having me prove it.

Haha, nice counterargument there. It's simple, if you don't want to be taken as afk, then be active and play the game. No, the EVE client should decide if you are afk or not. If you are playing the game, the EVE client will not set you to afk. If you are not playing the game or doing anything in EVE within 30 mins, it will mark you as afk. This is logical and how it should work. Every other games does this and so should EVE do.

Teckos Pech wrote:
Because uncertainty and risk are fundamental aspects of this game. For the same reason we don't have PvP free zones.

But what risks do you have by sitting cloaked in space while being afk?

If you don't have risk, you can't expect anyone else to have risks against you as a character in system. If someone see you as a cloaker in system, it doesn't matter if YOU are active or not, the others in system will take you for active no matter what you are. That's why you are pushing risks to the others in local while you can just sit and watch a porn movie and masturbate to it and have no risks in EVE. It's that simple.

Nothing should be risk free in EVE. But as everyone knows, afk cloaking is risk free while you can gain benefits from others with no efforts and that's why you are doing it.

Teckos Pech wrote:
I don't know why you think this is some sort of secret, I've been saying all along that the point of AFK cloaking is to increase uncertainty...which is what you are saying, you just use the word fear instead. But yeah, the one aspect of AFK cloaking is to cause PvE pilots to do something other than they would normally be doing.

The problem is that you push out risks to others in local while you have zero risks. That's the whole problem. The problem as it is now is that you can push out risks and fear upon others while you can just sit there and do nothing / zero effort to cause that upon them. Just because it's how you play the game doesn't mean it's the right way to play the game. It's an unfair play of the game against others who are working their asses off to defend them self while you can just be afk and think 'hahaha that's soooo funny to see them work their asses off for nothing, YEAAAAHHH'.

Teckos Pech wrote:
Sure they are comparable. You said you pay for you account. So do I. Why should I have to jump through extra hoops when you don't have too? You also say you have to keep your skill queue up-to-date, so the AFK cloaker has to activate the cloaking module...about the same amount of effort really, click the mouse a few times.

No, you compare an automatic system against something you have to do manually.

The skill training system is automatic while the navigation of you ship is something that YOU have to do manually.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Astroniomix
School of Applied Knowledge
Caldari State
#3302 - 2013-11-30 17:42:38 UTC
NightmareX wrote:



You should not gain any benefits what so ever by being afk at any points.


So PI, Skill training, Manufacturing/research jobs, moon harvesters, and corp/alliance members (they do things to help the corp/alliance thus benefiting you even if you aren't on) need to be removed.

Your argument is just bad, pretending to be AFK as a form of intel denial/mind games is a legitimate strategy and is not exclusive to vessels using cloaking devices.
NightmareX wrote:


World of Warcraft does this and it works like wonders. Why wouldn't it work in EVE then?


Biomass yourself.
NightmareX
Pandemic Horde High Sec Division
#3303 - 2013-11-30 17:48:49 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
What benefit? Denying others benefits is not much of a benefit.

You are causing fear and are pushing out risks to others in local while you have no risks your self. If that's not getting benefits, then i don't know what kind of drugs you are on, but please tell me what that **** is.

It's simple, if you can cause fear and push out risks to others, you should gain the same to your self. If not, there is something wrong on how the game works.

Teckos Pech wrote:
What benefits? Please explain the benefits that accrue to an AFK pilot.

See the answer over.

Teckos Pech wrote:
And there we have it...you want Eve to be more like WoW.

No, i compared a system in 2 games.

Oh noes, in Wow, you do damages to others. Waaah, EVE Online is Wow as you can do the same in EVE.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#3304 - 2013-11-30 17:53:38 UTC  |  Edited by: NightmareX
Astroniomix wrote:
So PI, Skill training, Manufacturing/research jobs, moon harvesters, and corp/alliance members (they do things to help the corp/alliance thus benefiting you even if you aren't on) need to be removed.

Your argument is just bad, pretending to be AFK as a form of intel denial/mind games is a legitimate strategy and is not exclusive to vessels using cloaking devices.


Uhm, excuse me, but are you stupid?

This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.

The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyond anything.

Astroniomix wrote:
Biomass yourself.

No, you can go back to Wow if you want risk free things in a game.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3305 - 2013-11-30 18:29:11 UTC
NightmareX wrote:
Astroniomix wrote:
So PI, Skill training, Manufacturing/research jobs, moon harvesters, and corp/alliance members (they do things to help the corp/alliance thus benefiting you even if you aren't on) need to be removed.

Your argument is just bad, pretending to be AFK as a form of intel denial/mind games is a legitimate strategy and is not exclusive to vessels using cloaking devices.


Uhm, excuse me, but are you stupid?

This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.


Everyone can AFK cloak too...so how is this a valid objection? And his point is a good one. My Alliance mates often do things when I'm AFK or not even logged in that provide me with a benefit. If the Euro guys go out and save a tower or POCO and so forth, then that helps me. It helps us keep our sov where I do my PvE. I maybe logged off, AFK or I might be doing something to help the Euro guys in US TZ.

This kind of thing is actually a feature of MMOs, not a bug.

NightmareX wrote:
The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyond anything.


What is automated and what is done manually? Setting up your skill queue and keeping it going is not automated so it is not entirely automated. Nor is PI, market trading, or even POS maintenance. All these things work while the player(s) is(are) offline, but they also take manual work.

So I can AFK cloak in a system and after the initial set up the game/client takes over...much like PI, market trading, moon mining, labs/research, manufacturing, and so forth.

NightmareX wrote:
Astroniomix wrote:
Biomass yourself.

No, you can go back to Wow if you want risk free things in a game.


I think you got it backwards. He doesn't like WoW...but apparently you do.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3306 - 2013-11-30 18:33:55 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
What benefit? Denying others benefits is not much of a benefit.

You are causing fear and are pushing out risks to others in local while you have no risks your self. If that's not getting benefits, then i don't know what kind of drugs you are on, but please tell me what that **** is.

It's simple, if you can cause fear and push out risks to others, you should gain the same to your self. If not, there is something wrong on how the game works.


If I deny you resources it does not mean I get those resources. About the only benefit is metagame benefit--i.e. I know I'm denying a hostile entity resources and making their lives a bit harder. But if we are going to open up the metagame as a justification for mechanic changes that could be a very, very can of worms. Things that become fair game are OOG websites, coms, etc.

NightmareX wrote:
Teckos Pech wrote:
And there we have it...you want Eve to be more like WoW.

No, i compared a system in 2 games.

Oh noes, in Wow, you do damages to others. Waaah, EVE Online is Wow as you can do the same in EVE.


Actually, you want Eve to implement a game mechanic that is in WoW, that is quite clear...you want Eve to more like WoW. Don't back away from it now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Astroniomix
School of Applied Knowledge
Caldari State
#3307 - 2013-11-30 18:34:36 UTC
NightmareX wrote:


Uhm, excuse me, but are you stupid?

This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.

The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyond anything.


You said "any benefit whatsoever".

And the fact that you actually tried to use WOW as an example of why you idea is a good one should tell you you've made a mistake.


Lastly; taking bets on if this got implemented, how long would it take for nightmare to come crying about needing a way to probe down cloaked vessels because they aren't as AFK as he thought they were.
NightmareX
Pandemic Horde High Sec Division
#3308 - 2013-11-30 18:41:51 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Everyone can AFK cloak too...so how is this a valid objection? And his point is a good one. My Alliance mates often do things when I'm AFK or not even logged in that provide me with a benefit. If the Euro guys go out and save a tower or POCO and so forth, then that helps me. It helps us keep our sov where I do my PvE. I maybe logged off, AFK or I might be doing something to help the Euro guys in US TZ.

This kind of thing is actually a feature of MMOs, not a bug.

Again, you are comparing something that the EVE client have to do for you where no players have to be involved with. The thing that your alliance mates have to do things while you are offline is still something that have to be done manually by the players and not by the EVE client to be able to achieve what you want to achieve.

Teckos Pech wrote:
What is automated and what is done manually? Setting up your skill queue and keeping it going is not automated so it is not entirely automated. Nor is PI, market trading, or even POS maintenance. All these things work while the player(s) is(are) offline, but they also take manual work.

So I can AFK cloak in a system and after the initial set up the game/client takes over...much like PI, market trading, moon mining, labs/research, manufacturing, and so forth.

Again, this is about gaining benefits and pushing out risks to others while you are being afk over others who are actively playing the game and don't get any of those risks or whatever. You don't gain benefits over others by training skills as everyone does that.

Teckos Pech wrote:
I think you got it backwards. He doesn't like WoW...but apparently you do.

No, i hate WoW to the maximum. But this is not about what games i like (again, you are an expert on talking it away to something else than what it's being talked about), but it's about how different systems in those games are working.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#3309 - 2013-11-30 18:44:02 UTC  |  Edited by: NightmareX
Astroniomix wrote:
NightmareX wrote:


Uhm, excuse me, but are you stupid?

This is something that everyone can do. What you are talking about is an automated system in EVE that HAVE to do something for you in EVE when you are not online or playing the game. Training skills is a good example on that. That's an automated system that have to run no matter what you do in EVE, if not, EVE would not be EVE.

The fact that you are comparing something that is automated against something that have to be done manually by the players it just stupid beyond anything.


You said "any benefit whatsoever".

And the fact that you actually tried to use WOW as an example of why you idea is a good one should tell you you've made a mistake.


Lastly; taking bets on if this got implemented, how long would it take for nightmare to come crying about needing a way to probe down cloaked vessels because they aren't as AFK as he thought they were.

Again, you play stupid just to talk it away to something else. I'm not comparing WoW as a game to EVE. I'm comparing on how different automated systems works in different games. That's something else.

Stop with the ad hominem attacks, thank you.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#3310 - 2013-11-30 20:15:27 UTC  |  Edited by: Teckos Pech
NightmareX wrote:

Again, you are comparing something that the EVE client have to do for you where no players have to be involved with. The thing that your alliance mates have to do things while you are offline is still something that have to be done manually by the players and not by the EVE client to be able to achieve what you want to achieve.


As has been pointed out, you said "no benefit whatsoever". Now you want to change the criteria when somebody comes along and points out the problems? When exactly will you stop moving the goal posts?

NightmareX wrote:

Again, this is about gaining benefits and pushing out risks to others while you are being afk over others who are actively playing the game and don't get any of those risks or whatever. You don't gain benefits over others by training skills as everyone does that.


You keep saying benefits, but you haven't really described them.

NightmareX wrote:

No, i hate WoW to the maximum. But this is not about what games i like (again, you are an expert on talking it away to something else than what it's being talked about), but it's about how different systems in those games are working.


Then why would you want to make Eve more like WoW? Using WoW mechanics does precisely that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#3311 - 2013-11-30 20:32:46 UTC
Teckos Pech wrote:
As has been pointed out, you said "no benefit whatsoever". Now you want to change the criteria when somebody comes along and points out the problems? When exactly will you stop moving the goal posts?

Remember, we are talking about afk cloaking here. We are talking about that you transfer fears and pushes out risks to others while you are completely safe and can just do nothing or make no efforts to make fear and push risks upon others. That's the case here. If you want others to have risk, you have to make efforts to do that. If you want to push risks on others, you have to make efforts to do that.

What you are saying is that it's ok to make fear and push risks to others in local while you have to do no efforts or anything to be able to do that. Is that fine for you in an MMO game?

Teckos Pech wrote:
You keep saying benefits, but you haven't really described them.

Do i have to give you the details with a teaspoon on why you gets benefits by afk cloaking?

Are you that handicapped that you can't see that for your self?

Any normal persons who are playing this game will see what i'm talking about. Anyone who doesn't see this are totally blind and doesn't want their i-win tactic to be gone.

Teckos Pech wrote:
Then why would you want to make Eve more like WoW? Using WoW mechanics does precisely that.

So just because we want an AFK timer, EVE just become WoW just because WoW use that kind of system?

I mean, come on, don't be that dumb.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Astroniomix
School of Applied Knowledge
Caldari State
#3312 - 2013-11-30 20:33:40 UTC
NightmareX wrote:

Again, you are comparing something that the EVE client have to do for you where no players have to be involved with. The thing that your alliance mates have to do things while you are offline is still something that have to be done manually by the players and not by the EVE client to be able to achieve what you want to achieve.


How does an automatic AFK flag not achieve the same thing?
NightmareX
Pandemic Horde High Sec Division
#3313 - 2013-11-30 20:44:24 UTC  |  Edited by: NightmareX
Astroniomix wrote:
How does an automatic AFK flag not achieve the same thing?

The afk flag achieve that if you are afk, everyone that search your ingame name up or anyone that see you in local should see you as afk.

What's bad with that?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Astroniomix
School of Applied Knowledge
Caldari State
#3314 - 2013-11-30 21:03:29 UTC
NightmareX wrote:
Astroniomix wrote:
How does an automatic AFK flag not achieve the same thing?

The afk flag achieve that if you are afk, everyone that search your ingame name up or anyone that see you in local should see you as afk.

What's bad with that?

They get free intel with no effort.

This would actually muck things up in wormholes, you no longer need to watch a POS to see if the inhabitants leave it, just add the guys in it to your watchlist and warp out once any of them no longer show as AFK.
Lucas Kell
Solitude Trading
S.N.O.T.
#3315 - 2013-11-30 21:15:10 UTC
Teckos Pech wrote:
Pointing out a Bad Idea™ is indeed a Bad Idea™ is not trolling.
But you point out any idea that is not your idea as a bad idea. That's trolling.

Teckos Pech wrote:
I keep pointing out that if you are going to nerf something a good rule of thumb is you don't end up nerfing other types of valid game play as well. When they nerfed tracking titans, did it impact anyone not in a titan? And by impact I mean directly (not indirectly like your inty is no longer going to get blapped by a titan). I can't think of anyone else that would have been impacted. I know I wasn't....oh and hey, I don't have a titan. Go figure.
So your idea, since it heavily nerfs a lot of other types of gameplay is a bad idea.
Besides, they nerf loads of stuff that ends up nerfing other people. Pointing out a single occasion based around specifically targeting a class does not mean that all nerfs ever have only affected a single group.

Teckos Pech wrote:
The only way to successful AFK cloak and have an impact on other players game (i.e. this lets out WH space) is for there to be local. If you go into some WH and then AFK cloak in there...nobody cares. They don't care because you might as well not be there from the perspective of the WH guys who are there doing stuff. Why is this the case? No local to let them know that there is a hostile present.
That is YOUR OPINION. It's not the only way. It's moronic to ignore all other ideas. If you want only your ideas to be valid, go and make your own game. CCP will continue to listen to the community, not some egotistic prick that thinks he knows best.
And WH space has nearly no active players. A lot of good having no local did.

Teckos Pech wrote:
That is why local is am important issue in this discussion. And the reason why so many dread a change to local and intel is that it means they might not have AFK cloakers, but more active pilots now. Which is actually worse, in that these guys, if given the chance, will kill your ship. The AFK guy, not so much...because he is AFK.

My preferences are to A) decouple intel and local or B) status quo.

Last thing I think we should do is nerf cloaks in general or other types of game play simply to give a benefit to null sec PvE pilots that they absolutely do not deserve and did nothing to earn.
Still YOUR OPINION. Other ideas are also valid, easily as valid as yours.

In my opinions it's a dumb idea to nuke local and cause a LOT of other issues. You want to tip the entire balance in favour of you. That's your idea, and you can stick by it. I think it's a dumb idea, and I'll stick by that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3316 - 2013-11-30 21:18:30 UTC
Teckos Pech wrote:
Lucas Kell wrote:
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?


And you think decoupling local an intel is stupid....

Please, you were just using the above as an example....a really bad example.

Sure, removing cloaks would solve the problem entirely.

But you'd also be seriously nerfing lots of play styles. Worm holes, exploration, guys using transport ships to run gate camps to move high value/low volume cargo, bomber wings, active scouting, just to name a few. Like I said, try to come up with a solution that does not nerf other types of game play.

All for what? So PvE pilots can have less risk and uncertainty while playing the game? Sorry, but no.

What?
Are you a moron? Are you even reading the posts

Mag's stated that by removing local is the only way, functionally, not by preference, to remove AFK cloaking.
I was pointing out that functionally there are other ways.

I was not saying it was a good idea, I was simply stating it's a possible solution, so when you idiots keep saying removing local is the ONLY WAY, that's you stating preference, not stating fact.

Come on genius, try reading before pointing out everyones "bad examples". You are looking like more of a moron daily.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Astroniomix
School of Applied Knowledge
Caldari State
#3317 - 2013-11-30 21:19:52 UTC  |  Edited by: Astroniomix
Lucas Kell wrote:

In my opinions it's a dumb idea to nuke local and cause a LOT of other issues. You want to tip the entire balance in favour of you. That's your idea, and you can stick by it. I think it's a dumb idea, and I'll stick by that.

Can you actually prove that though? Just saying it's dumb because you say so is not good enough.

You are not a special snowflake, your opinion is not valid just because you say it is, explain why your idea is worth something without just accusing us of wanting to kill the game like some petulant child.
Lucas Kell
Solitude Trading
S.N.O.T.
#3318 - 2013-11-30 21:29:52 UTC
Astroniomix wrote:
Lucas Kell wrote:

In my opinions it's a dumb idea to nuke local and cause a LOT of other issues. You want to tip the entire balance in favour of you. That's your idea, and you can stick by it. I think it's a dumb idea, and I'll stick by that.

Can you actually prove that though? Just saying it's dumb because you say so is not good enough.

You are not a special snowflake, your opinion is not valid just because you say it is, explain why your idea is worth something without just accusing us of wanting to kill the game like some petulant child.

No, it's my opinion. Just like every other idea is not automatically bad because Teckos says it is.
Removing local would give a massive intel advantage to defenders and give a huge boost to cloakers.
Strangely Teckos doesn't like any idea which might affect other people, yet he doesn't seem to thing removing local, something that has been discussed for years and rejected, would have any negative effects.

And it's laughable that you defend Teckos in that way, since he spends 90% of his time telling people that their ideas are automatically **** because they don't remove local.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Astroniomix
School of Applied Knowledge
Caldari State
#3319 - 2013-11-30 21:40:08 UTC
Andy Landen
Deep Core Mining Inc.
Caldari State
#3320 - 2013-11-30 21:45:56 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:
Andy Landen wrote:
Teckos Pech wrote:
The only way to successful AFK cloak and have an impact on other players game (i.e. this lets out WH space) is for there to be local. If you go into some WH and then AFK cloak in there...nobody cares.


The only way to successfully AFK cloak and have an impact on other players game ... is for there to be cyno. If you go into some WH and then AFK cloak in there...nobody cares...because there is no cyno.


No. You yourself have made the argument that this is not so. Can't you follow your own script?

You, the ratter, will assume I have a cyno and a metric butt-ton of ships ready to kill you, so you'll logoff.

And your stuff about the WH is not true. It isn't that there is no cyno, because they wont even know he is there to even not care. If he is AFK and cloaked...if it was some guy logged in with his 8 accounts....they still wouldn't care....because they would not know he was there with his 8 alts.

I have never made the argument against the cyno being the cause of AFK cloaking. This has always been my "script."

I have never made the argument that I will logoff. I have said that some people will logoff. I have said that AFK should auto-logoff. But for myself, I would rather shift systems the moment I determined that the hostile would not engage but rather was AFK.

And for whs, you know that there are no cynos there, so you cannot say that it is not true. And not even a guy with 8 alts compares in the slightest to a cyno hotdrop of usually 30-250, sometimes also including supers which are not even a possibility in wh space, and dozens of caps not available to most passing assault forces.

So the possibility of the cyno really is the only way for AFK cloakers to be effective.

PS to Lucas, Teckos has made it clear that he diverges from Nikk on Local and instead promotes a rather complicated sov-based intel structure supporting local. He is not advocating removing local so much as allowing pieces of it to be removable as hostiles come in and hit key infrastructure. I disagree because it still promotes blob mechanics, whereas I prefer mechanics which promote small and medium gang action over the blob "I win" button. I like blobs, but I think that the little guy or even the solo player should have strong advantages as well.

PS to Teckos, I haven't heard a peep from you about my latest proposal which actually holds many elements which align with ideas you have promoted. Quite curious to see such silence from you on it. Intriguing indeed.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein