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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3261 - 2013-11-29 04:16:44 UTC
Andy Landen wrote:

What's the point of much of anything in cyno space without local? Even though you may say that people will cease activity B (pvp/afk cloak) without thing A (local) doesn't mean that thing A causes activity B.


Okay, for those who need special help....

The idea of correlation does not cause causation is so that if you happen to notice that X is highly correlated with Y you don't just assume X causes Y, when in fact it could be Y causing X or that both X and Y are also correlated why Z, but it is Z that is causing both X and Y.

Does this kind of warning apply to AFK cloaking? No. Why? Because we know that without local AFK cloaking would not happen...ergo, it is also the case that local is causing AFK cloaking. Would AFK cloaking happen without local? No. Would it happen with local? Yes. Causation has been determined, not by mere empirical observation, but also our understanding of the mechanics in Eve Online.

THAT is the point of correlation does not causation. When in the absence of any other understanding you should be careful of accepting correlation as implying causation.

We don't have that absence of other understanding in this case.

Or let me put it this way, there is a metric fuckton of data out there on the intertubes. If I were to go out and download all that data and and start doing regression analyses on all that data the law of large numbers says I'll find lots of correlations between variables that makes absolutely no f*cking sense at f*cking all. I could find a correlation between things like the sales taxes raised in Minnesota and the stock market. Does that mean that the sales tax in Minnesota is driving the stock market? Probably not. Why do we conclude this, because our overall knowledge and experience tells us the stock market is driven by more than just what is going on in Minnesota.

In this specific instance of AFK cloaking, we are not discussing two variables picked at from a plethora of data sets out there simply because of a strong degree of correlation. We are talking about something we all understand.

Givens:
Local: It shows all pilots currently in a given system.

Cloaking devices: They allow a pilot at a safe to avoid any and all attempts to find them.

Hypothesis:
AFK cloaking: Makes use of local and cloaking devices to f*ck with PvE pilots heads.

Evidence: Pilots AFK cloaking in high value systems, all the whining on the forums about said activity.

Note the evidence supports the hypothesis....which is where the causation is!

Quote:
It could be that thing A (local) enables activity C (PVE) which attracts activity B (pvp). But your assumption fails in whs, because not only do people pvp in whs without local (and without cynos), they also afk cloak and pve. Local provides no rewards; it only acts as an early warning device against pvp, most especially against cyno blobbing, which you will not find in whs.


WTFATYA? WHS? Talk about trying to obfuscate.

If Local => PvE => PvP => AFK cloaking...then local is still the root cause. Christ, don't you guys have kids? They are masters of root cause analysis.

Quote:
Yes, people afk cloak in whs ALL the time, but thanks to the cyno not being an option and the whs limiting the mass, the residents can maintain a high enough level of preparedness some of the time to counter the unknown threats. Many corps fold in wh space, though, because they are not large enough to maintain high enough levels of preparedness to handle threats and therefore players sit around in space waiting for enough others to log on.


Really? And your evidence for this AFK cloaking is....? Now you are just making stuff up.

BTW, you kind of contradict yourself above. They can maintain a high enough level of preparedness...but many can't. Which is it.

Quote:
In known space, it is not possible to have enough players logged on to create a strong enough defensive preparedness against current cyno mechanics, so we really on the early warning of local for the most part. This is all really very elementary and the evidence of this behavior is quite well establish.


Oh bunk. When you were ganked, if you alliance has 2 super pilots and a couple of hictors there would have been enough pilots to deal with the situation. You once again exaggerate to the extreme. You are basically making your "infinite ships" argument, which is just pure nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#3262 - 2013-11-29 07:20:13 UTC
Andy Landen wrote:
Mag's wrote:
Andy Landen wrote:
Mag's wrote:
Andy Landen wrote:
Let's just settle this argument that afk cloakers exist because of local nonsense once and for all.
Yes let's. What is the point of AFK cloaking, without the use of the local chat channel?

The point is purely in the delusional beliefs of the afk cloakers that they are having a big impact on Eve without any effort. While they are not impacting the smart players very much as ops are moved to other systems, they are in fact removing some content from the Eve Universe by denying the use of a system for certain content. So the Eve Universe is hurt, but the smart players are relatively unaffected and those few less experienced players out there soon learn how to be unaffected by simply moving systems.

SO, Mag, what is the point of the predator hiding in the null sec bush (afk cloaking) when the ostrich is in high sec because it doesn't feel like putting his head in the ground out in null sec? What is the point? Because without the use of local channel, all the prey move to where their heads are not force-buried in the ground. The loss of local does not kill afk cloaking specifically, it kills all pve hunting because the hunting grounds will be drier than Mars.

Local does not force anyone to afk cloak. Local gives no reward to the afk cloaker, except the vain delusions of his own mind imagining ghost comfort with his presence, ghost tears and ghost rage.
So what's the point of AFK cloaking, without the use of local?

What's the point of much of anything in cyno space without local? Even though you may say that people will cease activity B (pvp/afk cloak) without thing A (local) doesn't mean that thing A causes activity B. It could be that thing A (local) enables activity C (PVE) which attracts activity B (pvp). But your assumption fails in whs, because not only do people pvp in whs without local (and without cynos), they also afk cloak and pve. Local provides no rewards; it only acts as an early warning device against pvp, most especially against cyno blobbing, which you will not find in whs.

Yes, people afk cloak in whs ALL the time, but thanks to the cyno not being an option and the whs limiting the mass, the residents can maintain a high enough level of preparedness some of the time to counter the unknown threats. Many corps fold in wh space, though, because they are not large enough to maintain high enough levels of preparedness to handle threats and therefore players sit around in space waiting for enough others to log on. In known space, it is not possible to have enough players logged on to create a strong enough defensive preparedness against current cyno mechanics, so we really on the early warning of local for the most part. This is all really very elementary and the evidence of this behavior is quite well establish.
I see I shall not get an answer from you, well one that merits reading. The idea that local provides no rewards, is hilarious. But thanks for playing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucas Kell
Solitude Trading
S.N.O.T.
#3263 - 2013-11-29 07:41:54 UTC
Teckos Pech wrote:
*Yet another wall of text*
That's all great, except you are wrong.
You are picking a single example of how to show causation, then you are assuming that because the example fits, it is the cause. But it STILL isn't the cause, it's still the METHOD OF OBSERVATION.
The cause of AFK cloaking is down to the ability to safely cloak 24/7. Without that, no AFK cloaking exists, regardless of what method of observation exists.
If you removed local for example, and replaced it with an effort based system, AFK cloaking still exists.
Even if you just removed local and watched gate flashes counting pilots in and pilots out, AFK cloaking still exists.
Sure, local increases the EFFECTIVENESS of AFK cloaking, but it is not the cause.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#3264 - 2013-11-29 08:31:39 UTC  |  Edited by: Mag's
Lucas Kell wrote:
Teckos Pech wrote:
*Yet another wall of text*
That's all great, except you are wrong.
You are picking a single example of how to show causation, then you are assuming that because the example fits, it is the cause. But it STILL isn't the cause, it's still the METHOD OF OBSERVATION.
The cause of AFK cloaking is down to the ability to safely cloak 24/7. Without that, no AFK cloaking exists, regardless of what method of observation exists.
If you removed local for example, and replaced it with an effort based system, AFK cloaking still exists.
Even if you just removed local and watched gate flashes counting pilots in and pilots out, AFK cloaking still exists.
Sure, local increases the EFFECTIVENESS of AFK cloaking, but it is not the cause.

The point you keep missing out, is the reason why they AFK. You also fail to explain that if local isn't the cause, why is it you don't even need a cloak to gain the same effect? Yet in all other ways local IS required.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucas Kell
Solitude Trading
S.N.O.T.
#3265 - 2013-11-29 10:01:37 UTC
Mag's wrote:
Lucas Kell wrote:
Teckos Pech wrote:
*Yet another wall of text*
That's all great, except you are wrong.
You are picking a single example of how to show causation, then you are assuming that because the example fits, it is the cause. But it STILL isn't the cause, it's still the METHOD OF OBSERVATION.
The cause of AFK cloaking is down to the ability to safely cloak 24/7. Without that, no AFK cloaking exists, regardless of what method of observation exists.
If you removed local for example, and replaced it with an effort based system, AFK cloaking still exists.
Even if you just removed local and watched gate flashes counting pilots in and pilots out, AFK cloaking still exists.
Sure, local increases the EFFECTIVENESS of AFK cloaking, but it is not the cause.

The point you keep missing out, is the reason why they AFK. You also fail to explain that if local isn't the cause, why is it you don't even need a cloak to gain the same effect? Yet in all other ways local IS required.
I didn't miss that at all. Like I said, that's decides the effectiveness of AFK cloaking, it's not the cause. If you made yourself known to have arrived in a system and the inhabitants watched the gates and your online status, you could still AFK cloak. It would be considerably less effective, sure, but it would still be possible.

And how do you not need a cloak to achieve the same effect? If you are talking about being docked, that's totally different, since you have a single point of exit. It's not possible for you to come back to being active, then suddenly appear at any point in the solar system without warning.

I see what you are doing, you will continue to argue that local is the cause because it fits your agenda, but it isn't. To say the two are related and even to say the removal of local would pretty much remove AFK cloaking is true. But to say it's the cause is fundamentally wrong, and is being said to push the idea that any solution must involve the removal of local. Other solutions not involving local are both possible and valid. You not liking those other solutions does not invalidate them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#3266 - 2013-11-29 10:22:33 UTC  |  Edited by: Mag's
Lucas Kell wrote:
Mag's wrote:

The point you keep missing out, is the reason why they AFK. You also fail to explain that if local isn't the cause, why is it you don't even need a cloak to gain the same effect? Yet in all other ways local IS required.
I didn't miss that at all. Like I said, that's decides the effectiveness of AFK cloaking, it's not the cause. If you made yourself known to have arrived in a system and the inhabitants watched the gates and your online status, you could still AFK cloak. It would be considerably less effective, sure, but it would still be possible.

And how do you not need a cloak to achieve the same effect? If you are talking about being docked, that's totally different, since you have a single point of exit. It's not possible for you to come back to being active, then suddenly appear at any point in the solar system without warning.

I see what you are doing, you will continue to argue that local is the cause because it fits your agenda, but it isn't. To say the two are related and even to say the removal of local would pretty much remove AFK cloaking is true. But to say it's the cause is fundamentally wrong, and is being said to push the idea that any solution must involve the removal of local. Other solutions not involving local are both possible and valid. You not liking those other solutions does not invalidate them.
But you do keep missing it, or avoiding it. People AFK cloak for a reason. Being safe may be the reason they utilise the cloak for that purpose, but there is still a purpose to AFKing.

No I'm not just talking about being docked, although you do gain the same effect from that. I'm talking about the old way of being unscannable and in fact, unless you have the top implants and set up to combat that, this can still be achieved. I'm also talking about safe spot speed ships, this also is done with the same effect in mind. The point is and this thread is in regards to that point, that people AFK for hours and they have a reason for doing so. Until you're honest and admit the reason, what's the point in discussing it?

The cause is obvious, because each and every other option used requires local for the effect. Sure people use cloaks to gain this effect, but that's because of the relatively safety and ease of cloaks. Nerf cloaks and they'll use another method, then people will be back asking to nerf that. But the root cause of AFKing in this regard, will remain and it's called local.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Electrique Wizard
Mutually Lucrative Business Proposals
#3267 - 2013-11-29 11:00:45 UTC
Mag's wrote:
Lucas Kell wrote:
Mag's wrote:

The point you keep missing out, is the reason why they AFK. You also fail to explain that if local isn't the cause, why is it you don't even need a cloak to gain the same effect? Yet in all other ways local IS required.
I didn't miss that at all. Like I said, that's decides the effectiveness of AFK cloaking, it's not the cause. If you made yourself known to have arrived in a system and the inhabitants watched the gates and your online status, you could still AFK cloak. It would be considerably less effective, sure, but it would still be possible.

And how do you not need a cloak to achieve the same effect? If you are talking about being docked, that's totally different, since you have a single point of exit. It's not possible for you to come back to being active, then suddenly appear at any point in the solar system without warning.

I see what you are doing, you will continue to argue that local is the cause because it fits your agenda, but it isn't. To say the two are related and even to say the removal of local would pretty much remove AFK cloaking is true. But to say it's the cause is fundamentally wrong, and is being said to push the idea that any solution must involve the removal of local. Other solutions not involving local are both possible and valid. You not liking those other solutions does not invalidate them.
But you do keep missing it, or avoiding it. People AFK cloak for a reason. Being safe may be the reason they utilise the cloak for that purpose, but there is still a purpose to AFKing.

No I'm not just talking about being docked, although you do gain the same effect from that. I'm talking about the old way of being unscannable and in fact, unless you have the top implants and set up to combat that, this can still be achieved. I'm also talking about safe spot speed ships, this also is done with the same effect in mind. The point is and this thread is in regards to that point, that people AFK for hours and they have a reason for doing so. Until you're honest and admit the reason, what's the point in discussing it?

The cause is obvious, because each and every other option used requires local for the effect. Sure people use cloaks to gain this effect, but that's because of the relatively safety and ease of cloaks. Nerf cloaks and they'll use another method, then people will be back asking to nerf that. But the root cause of AFKing in this regard, will remain and it's called local.



But... but... but... my risk-free semi-afk pve!

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Lucas Kell
Solitude Trading
S.N.O.T.
#3268 - 2013-11-29 14:03:46 UTC
Mag's wrote:
But you do keep missing it, or avoiding it. People AFK cloak for a reason. Being safe may be the reason they utilise the cloak for that purpose, but there is still a purpose to AFKing.

No I'm not just talking about being docked, although you do gain the same effect from that. I'm talking about the old way of being unscannable and in fact, unless you have the top implants and set up to combat that, this can still be achieved. I'm also talking about safe spot speed ships, this also is done with the same effect in mind. The point is and this thread is in regards to that point, that people AFK for hours and they have a reason for doing so. Until you're honest and admit the reason, what's the point in discussing it?

The cause is obvious, because each and every other option used requires local for the effect. Sure people use cloaks to gain this effect, but that's because of the relatively safety and ease of cloaks. Nerf cloaks and they'll use another method, then people will be back asking to nerf that. But the root cause of AFKing in this regard, will remain and it's called local.
I'm tired of repeating the same thing to you.
Just because local makes it considerably more effective, does not make that the cause. Just because local is the current method by which the average AFK cloaker delivers his presences does not mean that is the cause.

Although to be honest, the cause is beside the point, and we are just going to argue about it forever, avoiding the real point. So how about I ask you this simply.
Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Electrique Wizard
Mutually Lucrative Business Proposals
#3269 - 2013-11-29 14:11:19 UTC
Lucas Kell wrote:

Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?


Children! We havent even concluding AFK cloaking is an issue, much less that it should be removed!
AFK cloaking is a feature and working as intended.

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Lucas Kell
Solitude Trading
S.N.O.T.
#3270 - 2013-11-29 15:45:46 UTC
Electrique Wizard wrote:
Lucas Kell wrote:

Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?


Children! We havent even concluding AFK cloaking is an issue, much less that it should be removed!
AFK cloaking is a feature and working as intended.
As is local.
Case closed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3271 - 2013-11-29 16:20:16 UTC
Electrique Wizard wrote:
Lucas Kell wrote:

Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?


Children! We havent even concluding AFK cloaking is an issue, much less that it should be removed!
AFK cloaking is a feature and working as intended.


Actually Andy made a compelling argument it is not an issue at all. People find a way around it that renders it nearly irrelevant....so no issue, no need to nerf anything.

Just go with the status quo.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3272 - 2013-11-29 16:28:26 UTC
Lucas Kell wrote:
Electrique Wizard wrote:
Lucas Kell wrote:

Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?


Children! We havent even concluding AFK cloaking is an issue, much less that it should be removed!
AFK cloaking is a feature and working as intended.
As is local.
Case closed.


Actually this is supposition, both of the assertions regarding local and cloaking. We don't really know for sure what the Devs had in mind when they put in cloaking devices or local. Maybe it is working exactly like they intended, or maybe not. In the latter case they may still be fine with it. Or not, but with the wide spread dependence on local as an intel tool the Devs might be hesitant (and rightly so) to mess with both of these features. They might not want to mess with local for fear of killing null PvE. And they may be fine with cloaking as is as it does inject uncertainty into the game (in null).

I just happen to think it is not very good this way. A better way might be to up the degree of risk (from active pilots) and also look at buffing the payout to "individual" PvE in null. Thus, keeping the risk/reward ratio the same and also kill off AFK cloaking. AFK play is not very fun...for the AFK pilot or those who he is effecting. AFK play is when you get right down to it...boring. Boring for everyone involved. I also don't think it is possible to get rid of AFK cloaking without having a wider and adverse impact on the rest of the game population.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#3273 - 2013-11-29 16:38:13 UTC
Teckos Pech wrote:
...
A>
Hypothesis:
AFK cloaking: Makes use of local and cloaking devices to f*ck with PvE pilots heads.
Evidence: Pilots AFK cloaking in high value systems, all the whining on the forums about said activity.
Note the evidence supports the hypothesis....which is where the causation is!
...
Quote:
Yes, people afk cloak in whs ALL the time, but thanks to the cyno not being an option and the whs limiting the mass, the residents can maintain a high enough level of preparedness some of the time to counter the unknown threats. Many corps fold in wh space, though, because they are not large enough to maintain high enough levels of preparedness to handle threats and therefore players sit around in space waiting for enough others to log on.


B>
Really? And your evidence for this AFK cloaking is....? Now you are just making stuff up.
BTW, you kind of contradict yourself above. They can maintain a high enough level of preparedness...but many can't. Which is it.
Quote:
In known space, it is not possible to have enough players logged on to create a strong enough defensive preparedness against current cyno mechanics, so we really on the early warning of local for the most part. This is all really very elementary and the evidence of this behavior is quite well establish.


C>
Oh bunk. When you were ganked, if you alliance has 2 super pilots and a couple of hictors there would have been enough pilots to deal with the situation. You once again exaggerate to the extreme. You are basically making your "infinite ships" argument, which is just pure nonsense.


A> AFK cloakers think they are messing with the minds of PVE pilots and that is the cause, not local. Its all in the AFK cloaker's heads. People whine because renters usually pay for specific systems and it is sometimes difficult to go through alliance channels to get permissions to move operations to other systems not rented by their corp. People prefer to use the space that they are renting. Its a matter of sovereign rights and ownership.

B> I started my Eve career going straight into whs with my corp and have since lived in whs for about 1 year in various holes at various times. The fact that you are not familiar with the common practice of sitting in a pos cloaked or in open space cloaked for hours on end in a wormhole shows that you do not have much experience living there. Yes, there was a time when a ship could float cloaked in a pos.

Sufficient preparedness can be maintained in a wh depending on a) the corp/alliance's activity levels, b) how whs are watched and cycled, and c) ship doctrines. A wh corp with moderate activity can maintain fairly strong levels of preparedness against threats limited b wh mass and lack of cynos and supers.

C> 1st, my alliance (Red Alliance) could not have possibly known what would come through that cyno and you know it. They would have been foolish to deploy 2 supers and a couple of hictors. 2nd, Red Alliance was failing and everyone knew it, so the idea that they would have any kind of defense ready is laughable.

Trust me, pvp escalations are not "pure nonsense." They happen all the time. Bridge an overwhelming force with extra capitals on standby. If the other side escalates, then bridge your ready caps and pull more onto standby. Continue onto your blob wins. This is where the term "blob warfare" comes from and why so many people hate it, because of the cyno and the super which broke Eve null sec.

If the cyno was modified so that bridged ships could not immediately engage in combat, blob warfare and AFK cloaking would disappear; so therefore cynos cause AFK cloaking (and blobbing).

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Mag's
Azn Empire
#3274 - 2013-11-29 16:50:49 UTC
Lucas Kell wrote:
Mag's wrote:
But you do keep missing it, or avoiding it. People AFK cloak for a reason. Being safe may be the reason they utilise the cloak for that purpose, but there is still a purpose to AFKing.

No I'm not just talking about being docked, although you do gain the same effect from that. I'm talking about the old way of being unscannable and in fact, unless you have the top implants and set up to combat that, this can still be achieved. I'm also talking about safe spot speed ships, this also is done with the same effect in mind. The point is and this thread is in regards to that point, that people AFK for hours and they have a reason for doing so. Until you're honest and admit the reason, what's the point in discussing it?

The cause is obvious, because each and every other option used requires local for the effect. Sure people use cloaks to gain this effect, but that's because of the relatively safety and ease of cloaks. Nerf cloaks and they'll use another method, then people will be back asking to nerf that. But the root cause of AFKing in this regard, will remain and it's called local.
I'm tired of repeating the same thing to you.
Just because local makes it considerably more effective, does not make that the cause. Just because local is the current method by which the average AFK cloaker delivers his presences does not mean that is the cause.
People don't go AFK for 23.5/7, just because. They don't log in one day and say to their mates:

"Hey Bob, I'm going to AFK cloak today in sov null."
"Oh really? Why is that John?"
"Well it's safe isn't it."
"Well yea relatively so, but why are you doing it?"
"Well I can do it for 23.5 hours, so why not?"
"Erm OK, cool. Knock yourself out."

No because no one would do it for just those reasons. There IS a reason for it and you have yet again, avoided that reason. They are AFK for hours and in that time the only mechanic they are using to interact with those in the system, is local. Excuse me for seeing the obvious and the mechanic that is being used whilst AFK, no matter which method they use for that reason.

Lucas Kell wrote:
Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?
This is not what I want personally, but in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.

But as I said, I don't see it as an issue and like the status quo.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#3275 - 2013-11-29 16:54:49 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:


A> AFK cloakers think they are messing with the minds of PVE pilots and that is the cause, not local. Its all in the AFK cloaker's heads. People whine because renters usually pay for specific systems and it is sometimes difficult to go through alliance channels to get permissions to move operations to other systems not rented by their corp. People prefer to use the space that they are renting. Its a matter of sovereign rights and ownership.


Yes, the very base reason that AFK cloaking happens is because the person doing it wants too. Granted, but they are successful at it because of local.

How do we know they are successful at it?

https://forums.eveonline.com/default.aspx?g=posts&m=2762387#post2762387

There is a plethora of evidence right there.

Quote:
B> I started my Eve career going straight into whs with my corp and have since lived in whs for about 1 year in various holes at various times. The fact that you are not familiar with the common practice of sitting in a pos cloaked or in open space cloaked for hours on end in a wormhole shows that you do not have much experience living there. Yes, there was a time when a ship could float cloaked in a pos.


I'm sure it happens, but look no WH pilot is here complaining. Why? Because the psychological aspects are not present. And, are you sitting AFK in your own hole? Well color me shocked. You aren't doing it for the same reasons as the guy in K-space. You know this, thus you are being disingenuous on this point.

Quote:
C> 1st, my alliance (Red Alliance) could not have possibly known what would come through that cyno and you know it. They would have been foolish to deploy 2 supers and a couple of hictors. 2nd, Red Alliance was failing and everyone knew it, so the idea that they would have any kind of defense ready is laughable.


Of course not, but if you had fit a tank...you might have had a small chance of a rescue group coming in. In my alliance we've rescued tackled carriers in the past.

Quote:
Trust me, pvp escalations are not "pure nonsense." They happen all the time. Bridge an overwhelming force with extra capitals on standby. If the other side escalates, then bridge your ready caps and pull more onto standby. Continue onto your blob wins. This is where the term "blob warfare" comes from and why so many people hate it, because of the cyno and the super which broke Eve null sec.


Actually no, you'd not want an overwhelming force initially because then you would not get the escalation. The other side would not take such obvious bait.

Your lack of actual experience in large scale combat is evident here.

Could it escalate? Yeah, it could. Which is where knowing what is going on in your area is a good thing. Is there are large Solar presence and is an escalation likely? If so, well dude you're f*cked. Sorry about the carrier loss. If not, and it is most likely a solo super looking for "easy kills" then perhaps counter dropping is not all that crazy. But given your lack of tank and the dps of a super, my guess is you were dead pretty fast. Hence my comment that you had a small chance.

Quote:
If the cyno was modified so that bridged ships could not immediately engage in combat, blob warfare and AFK cloaking would disappear; so therefore cynos cause AFK cloaking (and blobbing).


So would lots of warfare. Cynos would just be used for movement ops and likely nothing more.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3276 - 2013-11-29 17:24:37 UTC
Mag's wrote:
Lucas Kell wrote:
Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?
This is not what I want personally, but in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.

But as I said, I don't see it as an issue and like the status quo.
Didn't really answer the question did you? I stated specifically that I'm not talking about preference. From a functional standpoint there are many ways to remove AFK cloaking, and lots of them don't require the removal of local. Whether or not you think they are right are wrong doesn't mean they don't deserve discussion.

Now I don't really care what happens to AFK cloaking, since it affects me to the sum of zero either way, but people have the right to discuss options without being repeatedly trolled by people with a single set idea. If Nikk and Teckos want to discuss removing local, that's fine, but then they need to stop jumping into every other thread requesting it gets merged with this one as a duplicate. The way I see it, if someone posts up a "add cloak probes" thread, that is NOT a duplicate of this thread, since in this thread it seems you are ONLY allowed to talk about removing local.

The overarching point here is that there are many ideas, and all deserve attention and discussion, removal of local included. Removing local is not the only viable solution.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#3277 - 2013-11-29 17:37:55 UTC
Lucas Kell wrote:
Mag's wrote:
Lucas Kell wrote:
Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?
This is not what I want personally, but in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.


But as I said, I don't see it as an issue and like the status quo.
Didn't really answer the question did you? I stated specifically that I'm not talking about preference. From a functional standpoint there are many ways to remove AFK cloaking, and lots of them don't require the removal of local. Whether or not you think they are right are wrong doesn't mean they don't deserve discussion.

Now I don't really care what happens to AFK cloaking, since it affects me to the sum of zero either way, but people have the right to discuss options without being repeatedly trolled by people with a single set idea. If Nikk and Teckos want to discuss removing local, that's fine, but then they need to stop jumping into every other thread requesting it gets merged with this one as a duplicate. The way I see it, if someone posts up a "add cloak probes" thread, that is NOT a duplicate of this thread, since in this thread it seems you are ONLY allowed to talk about removing local.

The overarching point here is that there are many ideas, and all deserve attention and discussion, removal of local included. Removing local is not the only viable solution.
Bolded the part you seemed to have over looked.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucas Kell
Solitude Trading
S.N.O.T.
#3278 - 2013-11-29 18:34:06 UTC
Mag's wrote:
Lucas Kell wrote:
Mag's wrote:
Lucas Kell wrote:
Do you think the ONLY method of removing AFK cloaks is through removing local first? Bear In mind I'm not talking preference, I'm not asking what you would like or would not like, I'm saying functionally, do you think that without removing local AFK cloaking is impossible to remove?
This is not what I want personally, but in order to remove the reason for AFKing, then the intel needs to be decoupled from local and a new mechanic put in to replace it. Then dependent upon exactly what changes are made, changed to cloaks should also take place in order to keep balance. There is no first, it needs to be done in a package of changes, although I'm sure some balance changes would follow.
But local needs to be a part of those changes, or else the reason for AFKing in this regard will remain.


But as I said, I don't see it as an issue and like the status quo.
Didn't really answer the question did you? I stated specifically that I'm not talking about preference. From a functional standpoint there are many ways to remove AFK cloaking, and lots of them don't require the removal of local. Whether or not you think they are right are wrong doesn't mean they don't deserve discussion.

Now I don't really care what happens to AFK cloaking, since it affects me to the sum of zero either way, but people have the right to discuss options without being repeatedly trolled by people with a single set idea. If Nikk and Teckos want to discuss removing local, that's fine, but then they need to stop jumping into every other thread requesting it gets merged with this one as a duplicate. The way I see it, if someone posts up a "add cloak probes" thread, that is NOT a duplicate of this thread, since in this thread it seems you are ONLY allowed to talk about removing local.

The overarching point here is that there are many ideas, and all deserve attention and discussion, removal of local included. Removing local is not the only viable solution.
Bolded the part you seemed to have over looked.
So you're saying that's not your preference, that's functionally the only way to remove AFK Cloaking?
So removal of the cloak module would still result in AFK cloaking?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andy Landen
Deep Core Mining Inc.
Caldari State
#3279 - 2013-11-29 18:38:10 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:
Andy Landen wrote:


A> AFK cloakers think they are messing with the minds of PVE pilots and that is the cause, not local. Its all in the AFK cloaker's heads. People whine because renters usually pay for specific systems and it is sometimes difficult to go through alliance channels to get permissions to move operations to other systems not rented by their corp. People prefer to use the space that they are renting. Its a matter of sovereign rights and ownership.


Yes, the very base reason that AFK cloaking happens is because the person doing it wants too. Granted, but they are successful at it because of local.

How do we know they are successful at it?

https://forums.eveonline.com/default.aspx?g=posts&m=2762387#post2762387

There is a plethora of evidence right there.

NO. The AFK Cloaker is "successful" at system camping because with about 30 mil ISK in a cyno stealth bomber he is able to OWN a sovereign system for which another corp is paying billions for each month, and there IS NO DIRECT COUNTER against him and NO RISK TO HIM. And that PISSES OFF those who are PAYING for a system which the cloaky cyno mechanism renders impossible to defend 24/7. THAT is why you have so many afk cloaky threads linked there on your first page. The problem is not that the cloaky cannot be countered (wormholes prove this), the problem is that the CYNO CANNOT BE COUNTERED when it is CLOAKED, except sometimes through VAST and CONTINUOUS EFFORTS to purge all assault forces within cyno range. Since carriers jump very long distances (about 15 ly), it is impractical to clear hostile carrier fleets from attack range. But as you see, EVERY ONE OF THESE ISSUES revolves around CYNOS. Without cynos, SOLO afk cloaking would have very little threat value and would not disrupt ops, so you see that without cynos there would be no SOLO AFK cloaking.

Teckos Pech wrote:

I'm sure it happens, but look no WH pilot is here complaining. Why? Because the psychological aspects are not present. And, are you sitting AFK in your own hole? Well color me shocked. You aren't doing it for the same reasons as the guy in K-space. You know this, thus you are being disingenuous on this point.

Why are wh pilots not complaining? Because they do not have to worry about cynos, supers, or fleets exceeding their wh mass limits. THAT is why! Sure the reasons for AFK cloaking are different, but wh space is the only space devoid of local that we can point to as an established example of how people behave without local. WHs also show how residents can defend their own ops in the absence of cynos and supers if they have enough activity 24/7.

Teckos Pech wrote:
Andy Landen wrote:

C> 1st, my alliance (Red Alliance) could not have possibly known what would come through that cyno and you know it. They would have been foolish to deploy 2 supers and a couple of hictors. 2nd, Red Alliance was failing and everyone knew it, so the idea that they would have any kind of defense ready is laughable.


Of course not, but if you had fit a tank...you might have had a small chance of a rescue group coming in. In my alliance we've rescued tackled carriers in the past.


No, there was zero chance that any kind of tank would have made any difference at all. Ironically, I did kill the SB and force the Panther off the field and survive another couple of minutes after all that. But my Falcon alt was useless because supers can be NEITHER jammed NOR pointed normally. Red Alliance is Russian speaking and my corp was failing at the same time that they were more concerned with evacuating, so I had no intention of fitting to survive a hotdrop, especially from a super. There was a large gang sitting on a hostile Titan in the area and ready to escalate anything. Nothing could have saved that carrier except that a blue would betray me and staying docked. My strategy to avoid getting caught worked so long as a blue did not betray my position with a bookmark, and even with the bookmark, the SB only gained point about 1 second away from my carrier entering warp. Oftentimes betrayal renders losses absolutely unavoidable. If I could have seen the future of betrayal, I would have fit a warp stab for sure, but when betrayal enters the equation, anything can happen and nothing can be secured, especially when cynos enter the equation and you are not just dealing with one or two lone FRIGATES.

The cyno causes SOLO cloaked frigates to "own" sov space for free.
The cyno causes BLOBS.
The cyno causes pve ops to move systems.
The cyno causes sovereignty to mean nothing as capital ships jump deep behind enemy lines in giant blobs and disrupt all operations and infrastructure.
The cyno prevents preparations/defenses by obscuring the composition of the enemy fleet.
The cyno protects the enemy fleet until it is ready to jump in and engage.
The cyno enables the immortal supercaps to escape all but bubbles and HIC points, rendering them almost as risk free as the AFK cloaky and the fleet on the Titan before engagement.

The cyno CAUSES all of this. Local merely informs us of some of this after it has happened; after the cyno, there is only about 2-3s before the local and overview warnings are too late.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#3280 - 2013-11-29 20:27:04 UTC  |  Edited by: Andy Landen
While I continue to maintain that local does not cause anything, I do see a solution which does make small changes to cynos and local to solve a whole host of issues including AFK cloaking. So here are my solutions:

1) No ship can fit both a cloak and a regular cyno at the same time. The cyno module does not allow the generation of a cloaked signature. Covert cynos will only fit on a ship with a covert cloak fitted; the covert cyno requires the covert cloak to synchronize with the ship's systems.

2A) Local only records ships which appeared uncloaked on grid at any of the following structures: Stargates, IHUBs, stations, ** Mobile Intel Structure **, or other intel structures.
2B) Logging on and off does not get a ship off local. All players on local are moved to a system offline until they relog, at which time they will be displayed in local again no matter where they logged.
2C) Stealthy entry is possible for ships entering a system on a grid devoid of intel or sov structures through wormholes, cynos and covert cynos, though dscan will always pickup uncloaked ships in range. Concealment from local continues until the ship appears decloaked on grid with an intel structure or with any player that is blue to the sov holder (everyone is assumed blue to Concord for this purpose). Only those friendly to the sov holder may see local, unless they are docked at a station. One may enter a system through a wormhole not covered by a Mobile Intel Structure, and may remain invisible to local so long as they maintain their cloak while on grid with intel structures.

3) 30 minute auto-log timer. Players can be bothered to click on their client at least once per half hour.

4) Supers are made mortal with vulnerability to eWar and regular points, and with EHP in the ballpark of regular caps (no more than twice as much, for sure).

#1 is essential. #2 is interesting, nice, complementary, and not likely to bother many pve'rs. Mobile Intel Structures enable pve'rs to watch wormholes in known space or in wormhole space without actually being there and only report the intel to the "locals" of only those who are blue to whoever anchored it. #3 aims right at any AFK client. #4 is well-overdue as it enhances the seriousness of the cyno issue by many fold.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein