These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3101 - 2013-11-25 16:02:09 UTC
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


There is no cat and mouse if the cloaked ship is showing up in local. Again, the cloaked pilot would have a distinct disadvantage in such a game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3102 - 2013-11-25 16:04:42 UTC
Lucas Kell wrote:
It doesn't reduce risk though. This has been clearly stated, in fact you were not that long ago banging on about how little risk an AFK player gave out.


BTW, stating something does not make it true.

For example: The player with the character Lucas Kell is in fact a potato.

Does me clearly stating you are a potato make it true? No.

Please, stop lecturing everyone else on logic and sound arguments when you make this kind of a blunder.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3103 - 2013-11-25 16:08:29 UTC
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


BTW, weren't you complaining about how Nikk's idea would simple render all sov warfare impossible.

What do you think having probes that detect cloaks would do to sov warfare?

Funny that, here you are suddenly getting off one of your high horses.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3104 - 2013-11-25 16:10:51 UTC
Teckos Pech wrote:
Your idea still stinks. Last night I was in a siege fleet, I spent 45 minutes, along with everyone else cloaked at a safe. Why should we have to do anything extra to keep from having your suggestion take effect? I don't know about everyone else, but I was at my keyboard watching netflix on the other screen waiting for the FC to bridge us out. Why should my game be nerfed so you can have a reduction in uncertainty?
Oh no, heaven forbid you might have to click your screen or type anything a total of 3 times during your 45 minutes. Not to mention that if you didn't when the "ready up2 call is made, you'd be back to where you were in 20 seconds with no login required.


Teckos Pech wrote:
And yes, your idea reduces risk. Its pretty freaking simple. Lets go through it:

If you have an AFK camper in your system you face the risk that guy presents as well as any risk from a roaming gang that comes through.

So you have:

Risk(AFK camper) + Risk(Roaming Gang).

Both of those also come with uncertainty--i.e. they may happen, they may not. So you'd represent this as:

Prob(AFK Camper no longer being AFK)*Risk(AFK Camper) + Prob(Roam coming through)Risk(Roam).

You want to remove the first one.

That reduces both risk and uncertainty.

That is what you want. You want AFK cloaking gone, so it removes that threat/risk & uncertainty via a mechanistic way.

Why do you deserve that?

By your own logic, an AFK camper has no risk, since they can't hurt anyone so
Prob(AFK Camper no longer being AFK)*Risk(AFK Camper) becomes Prob(AFK Camper no longer being AFK)*0 which would equal 0, so I want to get rid of "0".

Also consider that my timer idea wouldn't change that. An AFK camper could still return which would be the same risk as a roamer jumping into system. The only part that would change is the "during AFK" part, in which case they would no longer resemble an active threat.

I don't think it's much to ask to have people actually have to play the game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3105 - 2013-11-25 16:12:23 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


BTW, weren't you complaining about how Nikk's idea would simple render all sov warfare impossible.

What do you think having probes that detect cloaks would do to sov warfare?

It would have a minor effect. Certainly nowhere close to the effect of eliminating intel for the aggressor while giving more intel to the defender.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3106 - 2013-11-25 16:13:56 UTC
Teckos Pech wrote:
Lucas Kell wrote:
It doesn't reduce risk though. This has been clearly stated, in fact you were not that long ago banging on about how little risk an AFK player gave out.


BTW, stating something does not make it true.

For example: The player with the character Lucas Kell is in fact a potato.

Does me clearly stating you are a potato make it true? No.

Please, stop lecturing everyone else on logic and sound arguments when you make this kind of a blunder.

lol?
So when you state that it does reduce risk, that's somehow a fact, but me and several others stating it doesn't that's just nonsense right?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3107 - 2013-11-25 16:15:52 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


There is no cat and mouse if the cloaked ship is showing up in local. Again, the cloaked pilot would have a distinct disadvantage in such a game.

Erm... yes, there would.
The cloaked ship would still be running around and trying to evade, thus playing the part of a mouse.
In fact, "cat-and-mouse" doesn't work if you can't be sure there's a mouse, since without that element, it's just a game of "cat".

But be realistic. They will not remove local. Never gonna happen. I'd place cash-money bets on it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3108 - 2013-11-25 16:15:53 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
It doesn't reduce risk though. This has been clearly stated, in fact you were not that long ago banging on about how little risk an AFK player gave out.


BTW, stating something does not make it true.

For example: The player with the character Lucas Kell is in fact a potato.

Does me clearly stating you are a potato make it true? No.

Please, stop lecturing everyone else on logic and sound arguments when you make this kind of a blunder.

lol?
So when you state that it does reduce risk, that's somehow a fact, but me and several others stating it doesn't that's just nonsense right?


No, I've demonstrated it.

Risk(activity A) + Risk(Activity B) > Risk(activity A), so long as the risk from activity B carries a non-zero probability.

Basically, simple arithmetic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3109 - 2013-11-25 16:17:30 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


There is no cat and mouse if the cloaked ship is showing up in local. Again, the cloaked pilot would have a distinct disadvantage in such a game.

Erm... yes, there would.
The cloaked ship would still be running around and trying to evade, thus playing the part of a mouse.
In fact, "cat-and-mouse" doesn't work if you can't be sure there's a mouse, since without that element, it's just a game of "cat".

But be realistic. They will not remove local. Never gonna happen. I'd place cash-money bets on it.


But you know he is there, so this is a huge nerf to cloaking ships...even for active players.

Ooops, there we go again, yet another nerf to active players for the benefit of the PvE players...with no justification for this nerf to active players or the buff to (null) PvE players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3110 - 2013-11-25 16:20:34 UTC
Lucas Kell wrote:
Teckos Pech wrote:
On the contrary, Nikk's idea is comprehensive when it comes to the issue of AFK cloaking. And it is largely focused on that issue. Granted, you can't just change a game mechanic and have its effect be totally isolated, but he has tried to come up with an idea that gives something to both sides. The PvE side gets no more AFK cloaking. The cloaking/PvP side gets cloaked ships removed from local. To prevent cloaked ships from becoming OMGWTFOWN machines cloaks also get nerfed too--i.e. a method to detect cloaked ships even while cloaked.
I had to LOL at this one. Nearly spat my drink across the desk. Yeah both sides win right? I mean for starters there's at least 3 sides (there are in fact considerably more than 3, but never mind), eliminating the word "both", then we'll see what they gain.

Cloakers:
Gain the ability to sneak up on unsuspecting people with greater ease, with the exception of the largest blobs with huge intel networks

Non-Cloak PVPers:
Gain the ability for their ship to be utterly useless in solo/small-gang PvP, since they would be swiftly identifiable, making them less useful in PvP thank a non-covops hunting in a wormhole.

PvE players:
Gain fancy new modules to hunt cloakers, enabling them to PvP... Which they don't want to do, since they are PvE players.

Yeah, sounds amazing, if you're a ******.

Well, if you misrepresent my proposal to such an extent, that I can't even recognize it, I would have to say you weren't actually talking about my proposal at all.

Let's just dissect what you wrote, and bring it back inline with my actual proposal.
Cloakers:
Gain the ability to sneak up on unsuspecting people with greater ease, with the exception of the largest blobs with huge intel networks

Something cloaked being able to sneak up on something, naw, that could NEVER happen. Well, currently it could never happen, I should say. You simply cannot surprise someone if they have already been told you are present.
Now, as to requiring large blobs with huge intel networks, that is a straw man argument by virtue of the extreme exaggeration of requirements involved. It actually requires only one ship.

Non-Cloak PVPers:
Gain the ability for their ship to be utterly useless in solo/small-gang PvP, since they would be swiftly identifiable, making them less useful in PvP thank a non-covops hunting in a wormhole.

Barring recent changes specific to interceptors, exactly how would solo / small gang PvP be negatively affected?
These ships would not appear differently in local, would not have their DPS reduced, and would have the same chance of catching targets as before. They are already swiftly identifiable, as every ship is, at this time.

PvE players:
Gain fancy new modules to hunt cloakers, enabling them to PvP... Which they don't want to do, since they are PvE players.

Really? You finally confess this NOW?
The idea that someone playing PvE should have no need to consider PvP, in your opinion, should be reinforced by game mechanics?
I am fascinated to know you believe this.
It is not directly linked to my idea, although parts of my proposal could make it harder for players to disregard PvP so casually.
Teckos Pech
Hogyoku
Goonswarm Federation
#3111 - 2013-11-25 16:20:41 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
And CCP acknowledged nothing when you look at the feed. They suggested a possible cat and mouse game down the road....which would be more in line with Nikk's idea. So, careful what you wish for there.
Yes... a cat and mouse game.
But not a mention of nuking local, which we all know they will never do. So the "cat and mouse" game will essentially boil down to "anti-cloak probes". I think this would be too much, but if it's the option that gets rid of AFK cloakers, and if other, less invasive ideas are shot down, then I'll live with it. You'll have a megasad because it's the exact opposite of what you want, but that will just make it all the better IMO.


BTW, weren't you complaining about how Nikk's idea would simple render all sov warfare impossible.

What do you think having probes that detect cloaks would do to sov warfare?

It would have a minor effect. Certainly nowhere close to the effect of eliminating intel for the aggressor while giving more intel to the defender.


Really...scanning down bomber wings?

What about trying to get that cyno into position in a hostile system?

And on a different topic, what about guys in transport ships running gate camps?

Oh, and what about gathering intel? Sure could make it more difficult....all so Lucas can have more safety while doing PvE. Why should you get that Lucas? Why do you deserve it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3112 - 2013-11-25 16:23:15 UTC
Teckos Pech wrote:
Non-cloaking PvPers are already "utterly useless" by your metric because they are already "swiftly identifiable, making them less useful in PvP thank [sic] a non-covops hunting in a wormhole."
No, a non-covops currently has other benefits. Their power is balanced with cloaking elemnts. If local were to be remvoed, covops ships advantage over non-covops would be massively inflated. Meaning either they need to be nuked in power (to a dedicated scout ship), or non-covops need to be an order of magnitude more powerful.
Seriously, if you can;t understand why covops would be the ship of choice, even though you want this change to make covops ships the ship of choice, nothing any of us will ever say will get though, since it means you are solidly in your own little world separate from the rest of us.

Teckos Pech wrote:
Everybody PvEs and PvPs in this game. PvP is everywhere. It is not limited to just direct ship-to-ship PvP. You know this. The people most adversely impacted by this kind of a thing would likely be renters. Most Sov holding alliances have players who both PvP and PvE. Some might have a preference for one over the other, but the sov holding alliances/coalitions usually don't shrink from PvP.
Yes, I know traders are PVPers and blah... blah... blah... HEard it all before. But there are player who enjoy PVE, and there are player who enjoy ship to ship PVP. Currently as it stands, those players are intermingled but work as they are relatively balanced in aggression and evasion. Your change would tip that balance forcing PVE players to have to actively PVP. That's a bad idea.

Teckos Pech wrote:
Cloakers do gain a buff, but also a nerf. Going AFK in a system where the residents might use Nikk's module would be a Bad Thing™.
Oh bull. The module would do nothing to a cloaked player that isnt already done to a non covops. So that means even at the absolute worst, a covops ship would be as good as a non-covops ship. Yeah, real drawback there.

Teckos Pech wrote:
Do both sides win? I'm not claiming that, but if you want to make a change to the game, you just can't hand one side a clear buff on a silver plater and for no effort. That is what leads to imbalance.
HAHAHAHA. Yeah, because "Nikk's Cloaking MegaBuff" as his idea could reasonably be named is not favouring a single class AT ALL. LOL.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3113 - 2013-11-25 16:23:18 UTC
Nikk Narrel wrote:
Lucas Kell wrote:


PvE players:
Gain fancy new modules to hunt cloakers, enabling them to PvP... Which they don't want to do, since they are PvE players.

Really? You finally confess this NOW?



Yeah, I found that one amusing too. Considering the number of nullbear posts along the lines of, "I want to scan down that AFK cloaker so I can PvP him."

I too like kicking small children. Roll It is so much fun beating up on somebody that can't fight back.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3114 - 2013-11-25 16:28:42 UTC
Teckos Pech wrote:
Really...scanning down bomber wings?

What trying to get that cyno into position in a hostile system?

And on a different topic, what about guys in transport ships running gate camps?
No more dangerous than it is now. The cyno would on be at risk once it's lit. As logn as he was on the move a cloaker would be impossible to find.

Teckos Pech wrote:
Oh, and what about gathering intel? Sure could make it more difficult....all so Lucas can have more safety while doing PvE. Why should you get that Lucas? Why do you deserve it?
L O L.
You can keep asking that question all day long. But since it's an irrelevant question, not at all related to what any of us are asking, you won't get an answer.
You are simply asking that over and over since you have no ability to respond since you realise your argument is weak.

You just complained that you might have to click 3 times in 45 minutes if a timer were put in place, and instead wish to have a huge balance shift to make your favourite type of ship into the best type in the game, then you ask a trader (someone who in fact does not PVE due to it's low return) why he deserves to play with people that actually play the game rather than a bunch of AFK characters?

Next level of genius stuff going on right there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3115 - 2013-11-25 16:37:11 UTC
Nikk Narrel wrote:
Cloakers:
Gain the ability to sneak up on unsuspecting people with greater ease, with the exception of the largest blobs with huge intel networks

Something cloaked being able to sneak up on something, naw, that could NEVER happen. Well, currently it could never happen, I should say. You simply cannot surprise someone if they have already been told you are present.
Now, as to requiring large blobs with huge intel networks, that is a straw man argument by virtue of the extreme exaggeration of requirements involved. It actually requires only one ship.
So if it only requires one ship, where all this "effort" that you keep campaigning for. If a single player can carry on as normal and still get himself the same as local gives now, what is the point in changing it?
Your argument has been that there would be pos modules and an "intel network", which obviously would be better the mroe players you have to contribute.

Nikk Narrel wrote:
Non-Cloak PVPers:
Gain the ability for their ship to be utterly useless in solo/small-gang PvP, since they would be swiftly identifiable, making them less useful in PvP thank a non-covops hunting in a wormhole.

Barring recent changes specific to interceptors, exactly how would solo / small gang PvP be negatively affected?
These ships would not appear differently in local, would not have their DPS reduced, and would have the same chance of catching targets as before. They are already swiftly identifiable, as every ship is, at this time.
They wouldn't be reduced in power, but by making cloaking ships considerably easier to use with a higher rate of success, you relegate non-covops ships to a lower class. Like how the invention of the jet engine didn't make standard propeller design any less effective, but in comparison, it's simply not as good.

Nikk Narrel wrote:
PvE players:
Gain fancy new modules to hunt cloakers, enabling them to PvP... Which they don't want to do, since they are PvE players.

Really? You finally confess this NOW?
The idea that someone playing PvE should have no need to consider PvP, in your opinion, should be reinforced by game mechanics?
I am fascinated to know you believe this.
It is not directly linked to my idea, although parts of my proposal could make it harder for players to disregard PvP so casually.
Confess to what, that people that like PVE and dislike PVP want to aim for more PVE? That's not new bro, where have you been?
You want, as many PVP players do, to FORCE PVP on them. Tough ****, they have every right to play the sandbox game as they see fit. Why should the balance tip in YOUR favour by forcing them to PVP though YOUR mechanics? You say it like your change is NOT a mechanic change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3116 - 2013-11-25 16:37:51 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Really...scanning down bomber wings?

What trying to get that cyno into position in a hostile system?

And on a different topic, what about guys in transport ships running gate camps?
No more dangerous than it is now. The cyno would on be at risk once it's lit. As logn as he was on the move a cloaker would be impossible to find.


Sure, but now a cloaking ship could have a chance getting through a gate camp to light the cyno. With bubbles and these probes that could be kind of tough.

I suppose you could use an interceptor, but then even regular probes would be an issue. And there might not be much time to get into position and light the cyno before hostiles on it and blapping it.

Teckos Pech wrote:
Oh, and what about gathering intel? Sure could make it more difficult....all so Lucas can have more safety while doing PvE. Why should you get that Lucas? Why do you deserve it?
L O L.
You can keep asking that question all day long. But since it's an irrelevant question, not at all related to what any of us are asking, you won't get an answer.
You are simply asking that over and over since you have no ability to respond since you realise your argument is weak.[/quote]

Okay, so you don't deserve it. That is all I can surmise at this point. So, you also shouldn't get it.

Quote:
You just complained that you might have to click 3 times in 45 minutes if a timer were put in place, and instead wish to have a huge balance shift to make your favourite type of ship into the best type in the game, then you ask a trader (someone who in fact does not PVE due to it's low return) why he deserves to play with people that actually play the game rather than a bunch of AFK characters?

Next level of genius stuff going on right there.


I shouldn't have to do anything is my point. I am at my keyboard, I am active. I shouldn't have to take any additional steps to keep playing the game. That is my point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3117 - 2013-11-25 16:39:35 UTC
Teckos Pech wrote:
Yeah, I found that one amusing too. Considering the number of nullbear posts along the lines of, "I want to scan down that AFK cloaker so I can PvP him."

I too like kicking small children. Roll It is so much fun beating up on somebody that can't fight back.
Please go find a post of me saying I want to kill AFK cloakers. I've stated many times that I want them to be removed from the equation, happily without conflict.

Amusingly though, what you strive for is for cloakers to be able to kill miners more effectively. How is that not "beating up on somebody that can't fight back".
Come on genius, at least TRY with your nonsense arguments.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3118 - 2013-11-25 16:40:53 UTC
Lucas Kell wrote:
They wouldn't be reduced in power, but by making cloaking ships considerably easier to use with a higher rate of success, you relegate non-covops ships to a lower class. Like how the invention of the jet engine didn't make standard propeller design any less effective, but in comparison, it's simply not as good.


For sneaking up on people...yeah, non-covert ops ships should be relegated to a lower class.

Crazy, I know.

Roll

As it is, right now interceptors are probably the best ship to "sneak up" on people as in, they can get into system and warp fast, ignore defensive bubbles, and can hold down bigger ships while sig tanking most of that ships weapons.

Covert ops...useless.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3119 - 2013-11-25 16:43:33 UTC
Teckos Pech wrote:
Okay, so you don't deserve it. That is all I can surmise at this point. So, you also shouldn't get it.
Glad that's cleared up. I mean, since I was asking for nothing of the sort, that's got us absolutely nowhere. It would be the equivalent of me saying "Why do you think you deserve a head of lettuce?" then trying to use your answer to that in context of this thread.

Teckos Pech wrote:
I shouldn't have to do anything is my point. I am at my keyboard, I am active. I shouldn't have to take any additional steps to keep playing the game. That is my point.
Oh ok, I see. You should not have to click in 45 minutes of play, but at the same time, I should be forced into unwanted PVP by removing a mechanic which has always existed. And I'm the one who is being unreasonable?
If you say so bro.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3120 - 2013-11-25 16:47:07 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Yeah, I found that one amusing too. Considering the number of nullbear posts along the lines of, "I want to scan down that AFK cloaker so I can PvP him."

I too like kicking small children. Roll It is so much fun beating up on somebody that can't fight back.
Please go find a post of me saying I want to kill AFK cloakers. I've stated many times that I want them to be removed from the equation, happily without conflict.

Amusingly though, what you strive for is for cloakers to be able to kill miners more effectively. How is that not "beating up on somebody that can't fight back".
Come on genius, at least TRY with your nonsense arguments.


Did I say you wrote something like that? Hmmm, nope.

As for your depiction of my argument, nice distortion.

What I'd find ideal is where the current level of risk/uncertainty is preserved, AFK cloaking is eliminated, and active hunting is made more viable.

Note the first part means that it wouldn't translate into more deaths...or if it did, allow for a commensurate buff to null sec incomes to (at least) offset the null PvE pilots losses.

Let me help you out a bit on that last one.

If, after some changes to local, cloaking, etc. you find you are losing more isk than you were before, then there would be a buff to your ability to generate isk to offset those losses. Ideally, the buff to income would offset both future and past losses. So even though you might lose a ship with a higher frequency the additional income would "make you whole" again. Kind of like insurance...but you'd have to work for it.

I know, you'll ignore that and distort it.

Go ahead.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online