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Back after a long time off - need a few tips on changes, thanks :)

Author
Czar Rheinhold
Viziam
Amarr Empire
#1 - 2013-11-21 16:43:52 UTC
Hey guys, as per title.

I stopped playing around the time PI (planetary industry? something?) was introduced. I mainly used to do missions in high sec, plus some of the cosmos ones, which were a lot of fun.

I plan on playing one of my lower 'level' alts for a bit so I can try and remember what to do before I risk more expensive ships.

Are there any new features, or major changes, that I need to know of?

I have memory issues due to a bad accident, so will to a certain extent be trying to learn things again, and due to this I would appreciate any advice you guys can offer to getting back into the swing of things.

Are there any websites/links I should go to for info on changes for mission running? ( I remember looking at a website for info on mission running, had things like types of resists needed etc but cannot recall the name of it)

Have any new cosmos/story type missions been introduced?

Are there any addons I should get to assist me with the game (eft or something comes to mind for setting up ships I think?)

Thanks in advance guys, I really appreciate it.

ElQuirko
University of Caille
Gallente Federation
#2 - 2013-11-21 17:21:09 UTC
CCP have basically broken the game

Dodixie > Hek

Xercodo
Cruor Angelicus
#3 - 2013-11-21 17:23:11 UTC  |  Edited by: Xercodo
Well here's the latest EFT (Nov 20 2013) http://dl.eve-files.com/media/corp/Gripen/EFT2.21.1.zip

So you were last around with Tyrannis huh? Well I do believe Incursions came after that:
-Noctis - dedicated salvage ship with epic tractor range bonus
-Removal of learning skills - we got all the SP back and all the attributes rolled in by default
-Character remake - I see you've already come across that to get here
-Sansha incursions - group PVE that many compare to raids, take over entire constellations with system wide debuffs

Then there was Incarna:
-All turrets replaced with new fancier models that can be 3D previewed, they also fold up during warp
-We got the Minmatar CQ
-Nobel Exchange Store
-Many rage, much riots, so Jita, wow

Crucible, the epic comeback: http://www.eveonline.com/expansions/crucible
-Engine trails finally came back after being gone since Apocrypha
-tier 3 BCs that move fast, have low tank, and use large guns instead of mediums
-The entirety of the nebulae and backgrounds in space were redone into epic higher res
-Other 3 CQs
-Customizable Neocom
-POD Fuel Blocks

Inferno: http://www.eveonline.com/expansions/inferno/
-FW revamped, much more viable to actually do stuff in it besides farm missions, but not liek that still doesnt happen
-War decs revamped
-Drones no longer drop alloys, bounties instead, mineral prices doubled over night
-Beginning of tiericide - mining barges all reworked, all 6 are now equally viable for different roles
-FINALLY have physical launchers and missile models besides just a ball of light
-New inventory system with a tree view of containers and the ability to set up filters and stuff

Retribution: http://www.eveonline.com/retribution/
-Bounty system rework
-Aggression system rework (Crimewatch)
-Safety button
-Sellable killrights
-Second line of destroyers
-UI update (round target locks)
-Salvage drones
-ORE frigate - decent cargo hold, also has a gas mining bonus besides normal mining too
-LOTS of balancing with tiericide, all the old mining frigates and cruisers are now logi ships, ORE frigate replaces the old frigs as the given ship in the industry tutorial

Odyssey: http://www.eveonline.com/odyssey/
-Navy BCs (cane, drake, harby, brutix)
-MOAR rebalancing continuing teircide
-Scanning make over, no more grav, mag, radar, ladar, now it's easy to understand ore, relic, data, and gas...ore sites are also anoms now and ice is only found in ore sites
-Gnosis for the 10 yr bday
-An actually useful Radial menu
-Regain security status for special tags

Rubicon: http://www.eveonline.com/rubicon/
-Warp speed effects warp acceleration
-ISIS, ship tech tree
-Certs revamp, worked into a ship mastery system
-Still more relabancing
-New Character select screen
-SoE Ships
-Ghost sites
-Mobile structures
-Bastion mode for marauders

Also at some point through out all of this we also got:
- Launcher that handles patching much better than the previous system of having the client reboot itself liek 5 times
-We now login via the launcher, the epic login screens went away, thus the need for a new character select in Rubicon
-All the ships, stargates, and station interiors got "V3ed" meaning they got new shaders and higher quality textures
-All 4 of the iconic mid range BSes got remodled (tempest, raven, mega, apoc)
-The jukebox got removed
-DUST 514 went live and had full integration with TQ (tho not that much with EVE itself)
-We are capable of doing orbital bombardments with small guns only using a special ammo, the DUST player has to call it in for us to lock onto
-DUST players can also join our chats, there is a separate channel counter for them and they show up with a blue highlight
-DUST directly effects FW so far and indirectly effects other systems in that corps with DUST players that own facilities on planets in the same system can give some perks....the only perk I can recall is the POS fuel cost reduction, there's several others though

Edit: DO make sure to actually read through the links I posted, what I typed up was an outline and there's still more besides what I said. Also make sure to see all the trailers since then, they're too epic to deprive yourself of them. And finally, in a perfect world you'd go back and read the patch notes for all of these, don't forget the point releases (Expansion-Name 1.1) as a LOT of things came out in those point releases too.

The Drake is a Lie

Grozen
Mateber Haulage
#4 - 2013-11-21 17:26:58 UTC
eve-survival.org is probably the one you used for missions.

knowledge is power.

Inquisitor Ageri
Doomheim
#5 - 2013-11-21 17:31:04 UTC
Czar Rheinhold wrote:
I have memory issues due to a bad accident


I'm sorry but you've already posted five threads similar to this one in the last few hours and I am not about to explain it to you again.
Czar Rheinhold
Viziam
Amarr Empire
#6 - 2013-11-21 17:36:38 UTC
Inquisitor Ageri wrote:
Czar Rheinhold wrote:
I have memory issues due to a bad accident


I'm sorry but you've already posted five threads similar to this one in the last few hours and I am not about to explain it to you again.


Funny guy ... I almost got mad then realised what you were saying was a joke Lol

Xercodo, thanks very much for all the info, that should help a hell of a lot.

That looks like what I used to look at, thanks Grozen.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2013-11-21 18:35:30 UTC
KnowUsByTheDead
Sunlight...Through The Blight.
#8 - 2013-11-21 20:09:49 UTC
There is only one website you need....

www.minerbumping.com

BlinkBig smile

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Toshiro Ozuwara
Perkone
#9 - 2013-11-21 20:21:05 UTC
Czar Rheinhold wrote:
I stopped playing around the time PI (planetary industry? something?) was introduced. I mainly used to do missions in high sec, plus some of the cosmos ones, which were a lot of fun.

OH PLEASE STAHP.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays