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TriExporter

First post
Author
AzAkiR NaLDa
Council of Exiles
Brave Collective
#401 - 2013-10-09 06:33:06 UTC
The image you have there is the image mask. And it comes out of the blue channel not the alpha. But good thing that it helped. Here is my version of the rokh. I'm using this one for the cloaking effect that I'm working on.

http://citadel-consortium.com/downloads/rokh_01.jpg

Lone Star Warrior

Marne Deville
School of Applied Knowledge
Caldari State
#402 - 2013-10-11 10:24:35 UTC
I've finally figured out a complete rendering workflow for Photoshop CS6 - with the advances in 3D support in CS6, I now use only one tool for everything (so no more Blender, Maya, etc. for me). I'm working up a little tutorial on it, but it will take some time.

http://dogfacedesign.com: EVE-Related Art House

Selvin
Galactic Fighters Organization
#403 - 2013-10-12 00:28:48 UTC
Black2Json new realease
Now should work for all files ...

https://black2json.codeplex.com/releases/view/113333

Mardante Soliest
Realm of the Forgotten
#404 - 2013-10-13 13:49:14 UTC
Selvin wrote:
Black2Json new realease
Now should work for all files ...

https://black2json.codeplex.com/releases/view/113333



Super, I`ll go and try it out asap

Did anyone find out a way to change the colors of the skins inside Photoshop? So i won`t have to use the color correction layer in 3dsMax.

There is no easy way.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#405 - 2013-10-13 17:31:01 UTC
You could simply add a color payer in Photoshop and try to blend those together, as that is basicly the principle behind color correction in max. Personally I find using vray and the vray color map that you have much more control over the final color of the basic textures.

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#406 - 2013-10-13 19:07:29 UTC
Selvin wrote:
Black2Json new realease
Now should work for all files ...

https://black2json.codeplex.com/releases/view/113333



So far it is working great. Only thing is that the version number is still on v1.2 in the screen. (sorry, I`m a software tester irl Roll)

There is no easy way.

Marne Deville
School of Applied Knowledge
Caldari State
#407 - 2013-10-14 16:06:10 UTC
Mardante Soliest wrote:
[quote=Selvin]
Did anyone find out a way to change the colors of the skins inside Photoshop? So i won`t have to use the color correction layer in 3dsMax.


There are lots of ways to do it.

I typically add a Layer Adjustment with a Gradient Overlay, and run from either white (for mask/submask layers) or black (for the base hull material layer) to whatever color you need from the .black file. You can convert the .black file color values to RGB by multiplying them by 255, then converting to HEX. I do this with an excel spreadsheet that I use to track all my color values in. So consider these 2 columns (A1, B1):

0.7411765 (this is the value from the JSON file converted from the black file)
=DEC2HEX(A1, 2)

Then once you have all 3 of those values converted, you can concatenate them together like this to get the RGB triplet to use:

=CONCATENATE("",A1, A2, A3)

You could also do this by adding other types of layer adjustments, such as hue/saturation, etc. But I find the above technique gives me the best results. Note - you may have to invert the gradient overlay - really depends on the hull, I've found.

Also, if you are building the entire diffuse image in Photoshop like I do, you will need to use the blend modes to bring it all together (Overlay and Multiply typically work the best).

Cheers.

http://dogfacedesign.com: EVE-Related Art House

cyndrogen
The Greatest Corp in the Universe
#408 - 2013-10-16 12:46:13 UTC
I'm having quite a bit of trouble with TRIEXPORTER. Several models are crashing the app

example:

ANY titan folder with a GR2 file.
ANY Sleeper Battleship model.

Also I'm crashing even when trying to open the Angel Battlecruiser ship.


Some ships are fine, they load, others though..... crash the entire app.

Any suggestions?

Every day in every way I improve my skills and get better.

Mardante Soliest
Realm of the Forgotten
#409 - 2013-10-16 12:51:45 UTC  |  Edited by: Mardante Soliest
Do you use the latest granny file?

Download TriExporter from here : http://triexporter.codeplex.com/releases/view/92412
And granny from here: http://www.dll-files.com/dllindex/dll-files.shtml?granny2

There is no easy way.

cyndrogen
The Greatest Corp in the Universe
#410 - 2013-10-18 06:43:11 UTC
Mardante Soliest wrote:
Do you use the latest granny file?

Download TriExporter from here : http://triexporter.codeplex.com/releases/view/92412
And granny from here: http://www.dll-files.com/dllindex/dll-files.shtml?granny2



Thank you the latest version is good. I downloaded 2009 previously which was crashing.

Every day in every way I improve my skills and get better.

Gooseman2009
Technowax II
#411 - 2013-11-16 11:16:45 UTC
Posted on behalf of a friend:

looking for a Dominx model extracted with the texture. i cant get the texture figuredout as the lights are imposable for my skill level. Can some one please extract this model and compress the many textures into a single JPG or PNG texture and send em to Blackheart781(at)gmail i would greatly apprecate it!
Mardante Soliest
Realm of the Forgotten
#412 - 2013-11-18 09:55:54 UTC
What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer.

There is no easy way.

Kiitsu Ironfist
Native Freshfood
Minmatar Republic
#413 - 2013-11-19 03:13:56 UTC
Mardante Soliest wrote:
What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer.



speaking for the above toon,


i use Wings 3d, however the other program ill use is Pepakura. this will only allow one texture file. if you can slap em together ?

ALSO** i was working on SOE stratios and i got the texture for that one i export it, and the one with the red stripes on it only shows as 2 small circles, the rtripes dont show up...im using Adobe fireworks as i dont have photoshop. can you get the stratios texture with the red stripes to show up?
AzAkiR NaLDa
Council of Exiles
Brave Collective
#414 - 2013-11-19 18:11:41 UTC
Kiitsu Ironfist wrote:
Mardante Soliest wrote:
What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer.



speaking for the above toon,


i use Wings 3d, however the other program ill use is Pepakura. this will only allow one texture file. if you can slap em together ?

ALSO** i was working on SOE stratios and i got the texture for that one i export it, and the one with the red stripes on it only shows as 2 small circles, the rtripes dont show up...im using Adobe fireworks as i dont have photoshop. can you get the stratios texture with the red stripes to show up?



Anything is possible as long as you use the right software. The textures can be collapsed into 1 but this jean. That you ar unable to exi. The color afterwards, or doing the mask adjustments required for fractioneel ships. As is the case with the SOE ships.

As with the combination of the textures and the lights is pretty tricky as the color of the hull and the engines are layered differently. This means that someone who is creating the single layer textures for you is basicly doing all the harder work for you.

So i suggest doing it yourself. If you dont have PHOTOSHOP there is the free alternative named gimp.

Lone Star Warrior

Mardante Soliest
Realm of the Forgotten
#415 - 2013-11-19 18:53:57 UTC
What AzAkiR said ^

I sent you a mail, but I noticed the hull is made out off 3 parts. Better get Gimp and another 3d program to use the different layers correctly.

There is no easy way.

Errious
#416 - 2013-11-20 19:26:01 UTC
Hi guys,

i am new in this triexporter things and have some trouble with them, i read many posts from different users they have problems with the little tool but i cant find any what help so i want asking about a issue that i have when i want running triexporter.

I do download the latest version, create a folder on my desktop, put the files in and start the triexporter, but only what i see is a window like this: http://s7.directupload.net/images/131120/lrfrifjd.jpg

I dont know what happend, but i want use it for the file Extraction for rendering in blender.

If anybody can help me with this issue, i was pretty happy.

Regards
Selvin
Galactic Fighters Organization
#417 - 2013-11-21 09:41:57 UTC
Errious wrote:
Hi guys,

I do download the latest version, create a folder on my desktop, put the files in and start the triexporter, but only what i see is a window like this: http://s7.directupload.net/images/131120/lrfrifjd.jpg

Regards


Seems like TriExporter.NET ... it was just a test, don't use it
There was a link to current version few post above ...
Errious
#418 - 2013-11-21 22:52:11 UTC
THX, i have donwloaded the Version from the post above and it works ! Big smile


Errious
#419 - 2013-11-22 20:19:25 UTC
Wow, can do nice things with. What do you think about the wallpaper as my first work?

Have Stratios tempted me to that, but I do not get out yet Sad

http://moonsiphon.files.wordpress.com/2013/11/vindicator_rocks_errious.jpg

Work in Triexporter/Gimp/Blender/Photoshop
AzAkiR NaLDa
Council of Exiles
Brave Collective
#420 - 2013-11-23 19:03:59 UTC
nice work man.

that looks amazing

Lone Star Warrior