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[Rubicon] Warp Speed and Acceleration

First post First post
Author
Rommiee
Mercury Inc.
#581 - 2013-11-13 21:20:36 UTC
Romar Thel wrote:
but for some reason there are these people that get excited with whatever change CCP does...



It's been a while since I got excited at anything CCP does.

Now its usually indifference combined with varying degrees of disappointment and / or irritation.

GetSirrus
Imperial Academy
Amarr Empire
#582 - 2013-11-14 01:42:35 UTC
Fozzie, with these changes to warp, would be also be possible to visit the use of "friendly" webs when assisting Freighters into warp? Currently this earns a 60sec timer. Most of the time, the freighter will need more than 60 sec to complete a warp to the next gate - which avoids. Some form of remote agility unit would be a welcome in place of a "work around".
Stridsflygplan
Deliverance.
Arrival.
#583 - 2013-11-16 20:57:20 UTC
I looked at the new warp speed and also looked at the rigs that improves warp speed. (Hyperspatial Velocity Optimizer I and II)
The calibration cost of these rigs need to be increased from 50 to 125 on T1 and from 75 to 150 on T2 so that Tech 1 ships cant have a higher warp speed then there T2 counterparts. Right now its not really Revenant and since T2 are getting a warp nerf also, HACs for example 3.75 to 3.3 this become noticeable. Since T1 have 3 rigs slots a cruiser with triple Hyperspatial Velocity Optimizer I will go faster (3x1.2x1.2x1,2 = 5,18AU/s) then a HAC with dual Hyperspatial Velocity Optimizer II (3.3x1.25x1.25 = 5,16AU/s) and with dual Hyperspatial Velocity Optimizer I (3.3x1.2x1.2 = 4,75AU/s). With the calibration fix T1 ships will only be able to fit 2 of these rigs like just like T2 ships. Have CCP Fossie and CCP Masterplan taking this into account otherwise I hope you read this Big smile Or do we want T1 ships like Cynabal to warp faster then HACs?
Devlin Shardo
Phoenix Connection
Lack of Judgement.
#584 - 2013-11-17 23:28:14 UTC
Rommiee wrote:
Romar Thel wrote:
but for some reason there are these people that get excited with whatever change CCP does...



It's been a while since I got excited at anything CCP does.

Now its usually indifference combined with varying degrees of disappointment and / or irritation.


Disappointment and / or irritation, are key words.
Odyssey was Meh mixed with okey. Rubicon is GHAAA mixed with Ohh nooo, and a little bit of indifference.
I don't even have the energy to point out all the flaws because i know that there are 3 Groups, 1 group agrees with everything CCP does without question, 1 groupsays what ever they can to feed tears, and the third group don't agree or looks at things Objectively but rarely say anything due to the 2 first groups screaming louder.
CCP listens to the 2 first Groups.
John Stanfa
Dour Don Deliveries
#585 - 2013-11-18 00:53:46 UTC
Gypsio III wrote:
Lady Zarrina wrote:
So let me get this right, you believe it to be a good thing to make freighters take longer to warp on average. Have you ever used a freighter, and I don't mean one time every year or two. I would bet you haven't. I know you will now say you have but I can honestly call bullsh1t if you do.


I use freighters quite often, and I think it's a good idea. It's too fast and too easy to move large amounts of materiel.


You forgot your sarcasm indicators.

People AFK freighters so frequently now because you have to have less than no life to sit around and manually jump them. This just makes the problem worse. Are freighter pilots the group CCP intends to drive demand for the new implant set? That's +brilliant game design+ and I'm sure all of them will blow the +loads of cash they make handling courier contracts+ on the new sets right away.

If freighter pilots were smart then they would stop carrying other people's crap for a week or two to allow others to experience the joy of piloting a freighter. But we aren't a smart bunch so...
Thieving Monkey
ANZAC ALLIANCE
Goonswarm Federation
#586 - 2013-11-18 18:03:11 UTC
Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds.

In all seriousness, you're giving blanket changes by class of ship. It makes no sense for the slowest ship in a class to warp the same speed as the fastest ship in its class. This is ignoring your blatant disregard of physics ofcouse. Certainly faction hulls would warp much faster than t1/t2. Mach has higher base speed than most cruisers, also has faster align time, but warps like a t1 BS? Yeah, right.
Arcadia Arcan
Asgard Systems
#587 - 2013-11-19 00:39:15 UTC
I don't mind them making smaller ships warp faster. But there is no need to make the larger ships (BS, Orca, and Freighter) slower. Already it is painfully slow to move them any significant distance through space. I really do think this is the final change that will make people want to stop playing this game.
sabastyian
Worthless Carebears
The Initiative.
#588 - 2013-11-19 04:06:26 UTC
I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity?
Oraac Ensor
#589 - 2013-11-19 04:28:30 UTC  |  Edited by: Oraac Ensor
sabastyian wrote:
I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity?

From patch notes:
Quote:
Ships

•All ships have had their warp speeds rebalanced. Additionally, a ship's maximum warp speed affects how quickly it reaches that speed. (Ships with a higher warp speed will reach that speed in a shorter time). Previously all ships took the same time to accelerate up to their maximum warp speed. Deceleration rates have been similarly tweaked. See this blog for details.
sabastyian
Worthless Carebears
The Initiative.
#590 - 2013-11-19 05:11:05 UTC
Oraac Ensor wrote:
sabastyian wrote:
I didn't see anything about this in the patch notes, does that mean these ( slightly horrible changes ) aren't going through, but instead you're going to wait til the next patch to rethink this atrocity?

From patch notes:
Quote:
Ships

•All ships have had their warp speeds rebalanced. Additionally, a ship's maximum warp speed affects how quickly it reaches that speed. (Ships with a higher warp speed will reach that speed in a shorter time). Previously all ships took the same time to accelerate up to their maximum warp speed. Deceleration rates have been similarly tweaked. See this blog for details.

Gah, i looked like 6 times.... great.... this terrible change is going through
Sarah Stallman
Pen2 Logistics
#591 - 2013-11-19 06:20:01 UTC
Thought. Are the new warp speed changes going to effect scan probes? What are their maximum warp speeds?
Andrea Keuvo
Rusty Pricks
#592 - 2013-11-19 12:50:39 UTC  |  Edited by: Andrea Keuvo
OMFG thanks for making traveling anywhere in a battleship f*#king awful


Question - how are current warp speeds even closed to balanced? If I'm out ratting in a BS and a frig comes into system it can warp to a grav site, gank a barge, and be on its way out of system before I even get docked up to swap to a pvp ship. Seems a bit too extreme to me.
Arthur Aihaken
CODE.d
#593 - 2013-11-19 22:51:15 UTC
Andrea Keuvo wrote:
OMFG thanks for making traveling anywhere in a battleship f*#king awful

x100 on this... Can we look at a tweak to at least make battlecruisers and battleships at least as fast as they were in Odyssey?

I am currently away, traveling through time and will be returning last week.

Scatim Helicon
State War Academy
Caldari State
#594 - 2013-11-20 00:45:02 UTC
Thieving Monkey wrote:
Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds.

The engines on an oil tanker are much bigger than those on a jetski, so of course the oil tanker accelerates much faster and has a much higher top speed!

Right?

Every time you post a WiS thread, Hilmar strangles a kitten.

The Renner
Canadian Operations
#595 - 2013-11-20 01:04:38 UTC
It now takes an entire minute to complete a 35 au warp in a battleship. (not including align time) Terrible change.
Alvatore DiMarco
Capricious Endeavours Ltd
#596 - 2013-11-20 01:07:44 UTC
Scatim Helicon wrote:
Thieving Monkey wrote:
Makes no sense. You have warpspeed inversely proportionate to the size of the hull, which is daft. Biggest ship would have largest warpcore and would therefore achieve higher warpspeeds.

The engines on an oil tanker are much bigger than those on a jetski, so of course the oil tanker accelerates much faster and has a much higher top speed!

Right?


Absolutely! Everyone knows that oil tankers are famous for cruising at 300+ knots in international waters when nobody's looking. That business of going slowly is only when they're near a harbor or being filmed.
Revan Antilles
Shuttle Tyderium Pilots
#597 - 2013-11-20 02:12:41 UTC
So new warp speed mechanic and new warp speed implants are being released. It seems like something is missing... oh yeah, how about a warp speed skill? Nothing too much, just like a 5% boost per skill level. I think that would have been developed before implants to be honest; it just seems like something that was overlooked.
NaK'Lin
Seamen Force
#598 - 2013-11-20 05:22:12 UTC
I hoped it wouldn't hit TQ in this state, but...

Is it intentional that BS hulls are being jammed into the garbage can with these warp speed modifications?
I can see where you wanted to go with the saller ships becoming fast, and all the glory to you, I think it is an interesting feature.
However, I don't see why the larger hulls had to be slowed to down to the point where BS size hulls become unusable outside of a LARGE fleet or it being bridged and thus not needing to warp.

Anyone ever thought of lowsec and how people actually WANT to warp around in a solo BS or small BS gang?
and even in hisec, its a pain to warp a BS a few systems across for a mission.
Having capital ship warp slower, enter my mind. they are cynoed most of the time.

But how about, while maintaining a difference in warp speeds and making it so intys can catch stuff, still leave subcaps usable.
Why even bother training a toon beyond 60 mill SP now is beyond me. MANY people people do not fly in big gangs.

Any chances you will be tweaking those speeds still, after live TQ?
Aldap
State War Academy
Caldari State
#599 - 2013-11-20 10:54:38 UTC
The warp time of Battleships is completely unreasonable.
I understands it looks good on paper, in theory.
But in reality, CCP, you are wasting the RL time of the player.
Roaming a BS feels like you're in a constant warp, its torture, and an actual real waste of one's time.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Spc One
The Chodak
Void Alliance
#600 - 2013-11-20 11:09:03 UTC
This warping speed change is ultra bad thing.
In battleship it takes forever to do 160 AU or even 60 AU.

It's super stupid idea of ccp trying to change something that was working ok with old warping speeds.
Ugh