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Player Features and Ideas Discussion

 
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Request of an instant onlining mobile cyno jammer

Author
Jori McKie
Hedion University
Amarr Empire
#1 - 2013-11-14 20:14:16 UTC  |  Edited by: Jori McKie
Hey Fozzie,
please consider to reduce the onlining time of the new mobile cyno jammer. 2min onlining will only be useful for
- Gatecamper
- Pos + Poco shoots
- Big slow fights
In those situations 2min or instant onlining does not change anything

On a usual roam you do not have the time to wait 2min at a gate for the jammer being active when a possible engagement and hotdrop is imminent.
If you want the mobile cyno jammer to be used on roams the onlining time has to be instant or at least less than 30sec.

Cheers
Jori

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-11-14 20:25:51 UTC
I think mobile cyno jammer is more of a strategic use deployable than for skirmishes. So deal with it.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

ShahFluffers
Ice Fire Warriors
#3 - 2013-11-14 20:33:08 UTC
Agreed.

No enemy force that wants to bring in capitals is going to let you sit there and online such a thing for two minutes. Either they will kill you right away or they will run away.

On the opposite extreme...

No one will be able to escalate against a force that has backed itself up with capital support and an onlined a mobile cyno-jammer. Structure fights will basically be won before they ever start.
Jori McKie
Hedion University
Amarr Empire
#4 - 2013-11-14 20:40:29 UTC  |  Edited by: Jori McKie
Kirimeena D'Zbrkesbris wrote:
I think mobile cyno jammer is more of a strategic use deployable than for skirmishes. So deal with it.

The dev blog explicit mentions hotdrops ;), so if CCP wants the mobile cyno jammer used by small and medium brawling roaming gangs the onlining time has to be shorter. Kiting gangs do not need a mobile cyno jammer at all.
The funny thing is in all other circumstances 2min or instant make no difference for the tactical outcome, especially in big fights.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#5 - 2013-11-14 20:44:08 UTC
ShahFluffers wrote:
No one will be able to escalate against a force that has backed itself up with capital support and an onlined a mobile cyno-jammer. Structure fights will basically be won before they ever start.

How about scenario of scanning down mobile cyno jammer, incapacitate it with sub cap or covert ops fleet and bring own capital fleet in while new cyno jammer is not up yet?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sarah Stallman
Pen2 Logistics
#6 - 2013-11-14 20:48:54 UTC
Cyno jammers shouldn't be hard to find. I mean, they are pumping out a massive signal scrambling cynos for the entire system, that much energy cannot be hidden. If not on the overview, they should show up on the system scanner like a FW site.
Syzygium
Scandium Defense and Security Inc.
Sleeper Protocol
#7 - 2013-11-14 20:58:15 UTC
An onlining Timer for a Cyno Jammer ist complete and utter nonsense. Sorry for the harsh words but sometimes a crappy idea ist just that: a crappy idea.

It even does not matter if the timer is 30sec or 2minutes because a Cyno is usable instantly, so anyone who has backup waiting will just bring it in long before the Jammer is online.

In my optinion the only useful implementation is as Interdictor/HIC Module similar to the Warp Disruption Field Generators.

Variant 1: Bubble Launcher, small AoE, limited lifetime (1min)
Variant 2a: HIC Module, medium AoE, lives as long as the HIC lives with no RR possible
Variant 2b: HIC Module scripted, long Range, but single Target, lives as long as the HIC lives with no RR possible

Additional Bonus: Gives Interdictors and HICs a stronger Supportrole and makes them a viable Fleet addition even in Lowsec.

If you really want, add an anchorable Cynojammer for Miningops or whatever with any delay you want.

But if you want to limit the hotdrop cancer that has infected EvE, you need a module that has the same reaction speed as the Cyno: Instantly.
Ganthrithor
School of Applied Knowledge
Caldari State
#8 - 2013-11-14 21:03:01 UTC  |  Edited by: Ganthrithor
How about make it a mod for a ship that has instant activation and a 0.5 second duration and uses no cap and makes the ship untargetable?

(Pro-tip: the way to fix "hotdrop cancer" in EVE would be to remove jump portal generators, which they should probably do)
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#9 - 2013-11-14 21:06:33 UTC
ShahFluffers wrote:
Agreed.

No enemy force that wants to bring in capitals is going to let you sit there and online such a thing for two minutes. Either they will kill you right away or they will run away.

On the opposite extreme...

No one will be able to escalate against a force that has backed itself up with capital support and an onlined a mobile cyno-jammer. Structure fights will basically be won before they ever start.


It's only 100km range and does not affect capitals cynoing in to another part of the system at all. Hot dropping as an idea was probably not how the system was intended to work in the first place that's just how things boiled down over time.
Sarah Stallman
Pen2 Logistics
#10 - 2013-11-14 21:16:03 UTC  |  Edited by: Sarah Stallman
Why is 2 minutes only useful for setups? Can you not have your cyno also deploy the jammer, giving a two minute window in which to pile into the system? This would be amazing for ambushes. If the defenders don't have a fleet ready to go within jump range, they won't make it.
Unsuccessful At Everything
The Troll Bridge
#11 - 2013-11-14 22:17:07 UTC
Cyno jamming probe, capable of jamming cyno for 50km for 30 seconds, launchable from light dictor sphere launcher.



Would be on par with anchorable bubbles and interdiction probes.

Problems solved.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#12 - 2013-11-14 23:49:40 UTC  |  Edited by: Antillie Sa'Kan
Unsuccessful At Everything wrote:
Cyno jamming probe, capable of jamming cyno for 50km for 30 seconds, launchable from light dictor sphere launcher.



Would be on par with anchorable bubbles and interdiction probes.

Problems solved.

I really like this idea. It would give interdictor pilots something to choose between when loading their bubble launchers and give interdictors a unique role along side the heavy interdictors and their infinipoint.
ShahFluffers
Ice Fire Warriors
#13 - 2013-11-15 01:47:00 UTC  |  Edited by: ShahFluffers
Unsuccessful At Everything wrote:
Cyno jamming probe, capable of jamming cyno for 50km for 30 seconds, launchable from light dictor sphere launcher.



Would be on par with anchorable bubbles and interdiction probes.

Problems solved.

100% supported.