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Your ideas for isk sinks.

Author
Benilopax
Federal Navy Academy
Gallente Federation
#1 - 2011-11-19 15:05:01 UTC  |  Edited by: Benilopax
There has been talk of the issue of isk entering the game a higher levels than before, with no real counter in the way of isk sinks.

If you were a dev what would you do to make more isk leave the system?

...

Solhild
Doomheim
#2 - 2011-11-19 15:14:37 UTC
Use isk for eve store items, including postage.

Mr LaForge
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-19 15:14:43 UTC
We need more ships blown up.

Stuff Goes here

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#4 - 2011-11-19 15:15:41 UTC
The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Terminal Insanity
KarmaFleet
Goonswarm Federation
#5 - 2011-11-19 15:15:58 UTC  |  Edited by: Terminal Insanity
- Interactive Channels for CQ, pay isk for cool channels like live batttle feeds, or access to external station cameras

- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.

- Larger tax for Jump Cloning, and Jump Clone Installation. 100k is nothing. And we're currently charged 0 isk for jumping. Shouldnt we need to pay Usage Based Billing bandwidth fees depending on our level training?

- Agent Introduction Fees (Pay your current agent to introduce you to one of her limited contacts, would make agent system interesting too)

- Insurance - Remove it entirely

- Concord Fees - You pay your monthly concord protection fee, at your protection level, depending on the response time / alpha / ecm options you like... If you want concord. Newbs get free concord protection up to certain SP level.

- Spy Agents - Beef up agent's ability to track people, to also find out their privately held certificates, Recent Transactions (some limits maybe), Implants or Boosters, all additional information costing more then the basic location info.

- Gate Usage Fees - Fees depending on concord /Security oft he system. nullsec set by sov holder up to a maximum limit

- Portrait Re-customization Fees - charge us isk for re-customization/update of our portrait.

- Dock Fees as Standard - Make docking fees standard, not just an optional SOV thing.

- Map Features as Optional - Make the various Star Map stats a subscription based service, so we need to subscribe to Sov Package to get updates about sov changes, or subscribe to Statistics Package to get intel about cynos and number of jumps. This of course would require the Star Map to become more integrated and easier to take advantage of

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Acac Sunflyier
The Ascended Academy
#6 - 2011-11-19 15:17:20 UTC
Docking Fees (Bigger the ship the more it costs. Sec of system, standings with corp, and empire/alliance mod cost. Pod/Rookiee ship = free)

Higher taxes for everything

In 00, alliance could pay the system (i.e. destroy isk) to have local in systems. Kills a few birds with one stone

Bribes to move drugs through systems rather than have them confiscated immediately.

Ptraci
3 R Corporation
#7 - 2011-11-19 15:17:21 UTC  |  Edited by: Ptraci
Mr LaForge wrote:
We need more ships blown up.


That's a material sink, not an isk sink. Buying a ship does not remove ISK from the game, it merely tranfers ISK to the manufacturer/seller. And making ships is completely free apart from the nominal fee in NPC stations and the one time BPO fee.

I agree with the poster above me though - this goes back to a dev blog I was reading where CCP is trying to make it harder and harder to run large corporations/alliances. Make there be some sort of logistical part of the equation that increases exponentially with the size of the alliance, be it a docking fee, a "lease-hold" fee charged by the 4 main factions for holding nullsec systems, etc. Just like starbase charters can only be gotten from NPC corps via the LP store, there could be some other item or series of items that need to be included on a daily basis just to keep an empire/alliance alive.

But CCP knows better than everyone else how many people there are out there ratting in their supercaps. That's another thing - rat bounties could be reduced to match the difficulty of the kill. So killing a rat battleship in a T1 frigate would get you the maximum bounty while killing it in a dreadnaught would get you very little bounty.
Acac Sunflyier
The Ascended Academy
#8 - 2011-11-19 15:18:44 UTC
Mr LaForge wrote:
We need more ships blown up.



Doesn't remove isk from the game. Isk enters through bounties, mission rewards, incursions. Used to buy ships from a player. When destroyed, insurance adds isk to the pilot who looses the ship. Only thing lost in a ship death is minerals.
Large Collidable Object
morons.
#9 - 2011-11-19 15:19:15 UTC
Ptraci wrote:
Mr LaForge wrote:
We need more ships blown up.


That's a material sink, not an isk sink.



As a matter of fact, pend insurance is one of the largest isk faucets in the game...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Corina Jarr
en Welle Shipping Inc.
#10 - 2011-11-19 15:20:04 UTC  |  Edited by: Corina Jarr
Make insurance like real life insurance.

Make it required.
Make it based on the individual policy holder.

And add in all the other things we hate about car insurance (even bad commercialsBig smile).



Personally I hate the idea... but it would be an isk sink and remove the isk faucet that currently exists.




Another idea, make fewer, more challenging ships for mission, and rearrange bounties to be more per ship, but less overall (doesn't have to be much).
Acac Sunflyier
The Ascended Academy
#11 - 2011-11-19 15:20:28 UTC
Destiny Corrupted wrote:
The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis.


No because isk isn't going away. Which means there are more in the system and those officer mods cost more isk. Imagine if 10 isk was a **** ton of money. A cormack's modified tracking computer went for like 500 isk. The value of the mod would be the same. Only difference is how much physical isk is trading hands.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#12 - 2011-11-19 15:26:40 UTC  |  Edited by: Mr Kidd
Hey, I've got an idea. Instead of penalizing ourselves with isk sinks, why doesn't CCP work harder towards removing mission bots. As you know missioning really does CREATE isk. And bots do it 23/7. Now, I realize that it can be difficult, fraught with pitfalls and hard work. For be it for me to have to work harder in the game while more of the isk I earn is sunk into oblivion.

Or, better yet, remove all NPC sources of income making missioning dependent on the market for income.

Don't ban me, bro!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#13 - 2011-11-19 15:28:38 UTC  |  Edited by: Destiny Corrupted
Acac Sunflyier wrote:
Destiny Corrupted wrote:
The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis.


No because isk isn't going away. Which means there are more in the system and those officer mods cost more isk. Imagine if 10 isk was a **** ton of money. A cormack's modified tracking computer went for like 500 isk. The value of the mod would be the same. Only difference is how much physical isk is trading hands.

Currency isn't obligated to go away. It can depreciate. At the end of the day, the value of ISK, and the corresponding value of goods such as minerals and loot, exist in a state of balance that reflects the difficulty of obtaining either in relation to the other.

The armchair economists are quick to cry "witch!" for all of the "ISK sinks" in the game, without understanding how the system really works.

What you want to do is put a damper on ISK printing machines (NPC bounties), instead of destroying the ISK in existence. This would lead to a more stable economy.

Mr Kidd wrote:
Or, better yet, remove all NPC sources of income making missioning dependent on the market for income.

And what's going to happen when the entirety of the game's ISK gets used up by clone costs, CSPA charges, and skillbook purchases?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Takseen
Federal Defense Union
Gallente Federation
#14 - 2011-11-19 15:29:51 UTC
Let people by improved standings with the empire factions with very very large donations of ISK. Maybe a billion for a 10% increase?
Hell, maybe let them buy higher security standings too.

Massively increase the costs to use the more popular highsec industrial slots, especially Material Efficiency research. It'll either sink a huge amount of ISK or clear up the one month queues.

I can't think of a lot of other NPC services that wouldn't be treading on the toes of existing player provided services.
Tippia
Sunshine and Lollipops
#15 - 2011-11-19 15:30:29 UTC
Ship upkeep.
More costly LP stores.
Cargo fees and market density fees (just to screw up the hubs both ways at the same time… P)
Large Collidable Object wrote:
As a matter of fact, pend insurance is one of the largest isk faucets in the game...
…and by “one of the largest”, you mean “the second smallest” (since it's #3 on a list of four main faucets).
Large Collidable Object
morons.
#16 - 2011-11-19 15:39:06 UTC
Tippia wrote:
by “one of the largest”, you mean “the second smallest” (since it's #3 on a list of four main faucets).



I'd still call being in part of the top three 'one of the largest' - anyway - just a matter of perspective - your point is?


On topic: Personally, I'd favour removal of isk faucets and partially turning them into isk sinks. Pend insurance should be heavily nerfed or removed entirely, all NPC bounties should be changed to loot drops and LP payouts and isk rewards for incursions should be axed without any compensation.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Kilrayn
Caldari Provisions
#17 - 2011-11-19 15:45:24 UTC
Until we can convert isk into real life alcohol via aurum, I'm not sure what ccp can do to touch my wallet Cool

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Tippia
Sunshine and Lollipops
#18 - 2011-11-19 15:45:44 UTC
Large Collidable Object wrote:
I'd still call being in part of the top three 'one of the largest' - anyway - just a matter of perspective - your point is?
My point is that being the second smallest kind of clashes with it being one of the largest.

Still, you're quite right. It's probably better to adjust the faucets rather than add sinks, since sinks have a tendency to hit unevenly and since people will just do whatever they can to avoid them.
El 1974
Green Visstick High
#19 - 2011-11-19 15:53:01 UTC
I would start tweaking the faucets before creating new isk sinks.

For sinks:
-rent out the stations in empire space to player corporations who in turn get some of the income (reprocessing and broker fees etc.) and can refuse access to enemies
- add no-claim discounts to insurance, raise fee for people who lose too much
- add corporate forumspace you can rent for isk
Richard Hammond II
Doomheim
#20 - 2011-11-19 16:03:03 UTC
War

Neat idea huh?

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

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