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[Rubicon] Marauder rebalancing

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#7641 - 2013-11-14 02:32:28 UTC
Arthur Aihaken wrote:
My wish is that we move on to the next group that's getting nerfed, er... "rebalanced".


Black Ops!
Arthur Aihaken
CODE.d
#7642 - 2013-11-14 02:55:07 UTC  |  Edited by: Arthur Aihaken
Alvatore DiMarco wrote:
Arthur Aihaken wrote:
My wish is that we move on to the next group that's getting nerfed, er... "rebalanced".


Black Ops!

I believe Pirates and Black Ops are up to bat next, yes. Er, did I say 'bat'? I meant next for review. Yes, 'review'... Twisted

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#7643 - 2013-11-14 06:42:45 UTC
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
Arthur Aihaken wrote:
My wish is that we move on to the next group that's getting nerfed, er... "rebalanced".


Black Ops!

I believe Pirates and Black Ops are up to bat next, yes. Er, did I say 'bat'? I meant next for review. Yes, 'review'... Twisted


Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.
Arthur Aihaken
CODE.d
#7644 - 2013-11-14 06:50:50 UTC
Alvatore DiMarco wrote:
Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.

No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. Twisted

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#7645 - 2013-11-14 08:21:07 UTC
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.

No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. Twisted


Nothing compared to the shitstorm that will be the T3 teircide.
Debora Tsung
Perkone
Caldari State
#7646 - 2013-11-14 08:31:52 UTC
baltec1 wrote:
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.

No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. Twisted


Nothing compared to the shitstorm that will be the T3 teircide.


Yeah, I'll stay away from THAT thread, everyone in there will wade through a mix of whine, plain old insults bordering on threats, mental diarrhea and other kind of shite. Neck deep. *shudder*

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Onictus
Federal Navy Academy
Gallente Federation
#7647 - 2013-11-14 08:34:14 UTC
Sitting Bull Lakota wrote:
I've never flown a marauder.

But, looking at the description, I would like to put my own thoughts on what I'd like to see in a pvp version of a ship "designed for prolonged deployment in hostile space."

1) A Bastion bonus to the range of warp disruptors, something like 100km or similar.
Reasoning- Bastion makes an already big slow ship, bigger and immobile. It's hard to specialize in harassing tactics far behind enemy lines, if you are big and slow and can't hold down anything you try to take out.

2) Marauder roll ability to self fit in space, similar to carriers.
Reasoning- A long deployment ship is going to need to be more versatile than the average spacechip. Having the ability to quickly (and without needing to deploy an easily scannable deployable depot) switch between combat, scanning, and travel fits would be useful.

3) Marauder roll ability to reprocess ore (albeit inefficiently)and manufacture ammunition and cap booster charges.
Yeah it's wild and crazy, but I'm looking forward to a Marilyn's Marauders version of pvp that takes long deployments in hostile space to the extreme.

As long as y'all are begging for damage bonuses, speed boosts, and a complete overhaul for the vargur and torpedoes; I thought I'd go ahead and mail my Christmas wish list in as well.






As a point of order, carriers can't self fit, you have to use the ship next to you.

And EVERYONE that anyway with the mobile hangar bay job.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7648 - 2013-11-14 09:57:35 UTC
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.

No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. Twisted



I think they will do only one or the other. If they do BOTH they will need to nerf the vindicator as well and then its a freakign snowball downhill.

"If brute force does not solve your problem....  then you are  surely not using enough!"

GallowsCalibrator
Imperial Academy
Amarr Empire
#7649 - 2013-11-14 10:57:56 UTC  |  Edited by: GallowsCalibrator
baltec1 wrote:
Arthur Aihaken wrote:
Alvatore DiMarco wrote:
Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"

Or something like that.

No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. Twisted


Nothing compared to the shitstorm that will be the T3 teircide.


Nothing warms my heart more than the rich, rich fountains of tears that will result when that gets announced. It will be the most beautiful thread.

Also, these changes still seem pretty cool and I look forward to taking an arty Vargur out for a ride come patch day.
CCP Ytterbium
C C P
C C P Alliance
#7650 - 2013-11-14 11:27:52 UTC
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P
Electrique Wizard
Mutually Lucrative Business Proposals
#7651 - 2013-11-14 11:30:38 UTC  |  Edited by: Electrique Wizard
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


ukiddinme.jpg
what is High Energy Physx good for now then?
And please dont say carebearing.

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

GallowsCalibrator
Imperial Academy
Amarr Empire
#7652 - 2013-11-14 11:32:21 UTC
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


And now I feel so much better about NOT training HEP4 and instead brushing up my gun skills. (Seriously, wasn't expecting that to stay as a requirement anyway)
Phoenix Jones
Small-Arms Fire
#7653 - 2013-11-14 11:46:36 UTC
And we have a winner... Bazinga..

Yaay!!!!

Doed
Tyrfing Industries
#7654 - 2013-11-14 12:18:15 UTC  |  Edited by: Doed
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


You forgot to change Kronos bandwidth to 75 btw.

It would make it able to compete with Paladin (but only due to selectable damage type) with 3 sentries.

Rail Kronos + 3 Wardens, 1142 dps. (5% hardwirings)
Tachyon Paladin + no drones at all, 1146 dps. (5% hardwirings)

Pulse Paladin also deals more damage than Blaster Kronos past like, 15 KM or so. With tracking being pretty even due to Paladins monster capacitor. Paladin actually needs less cap mods than Kronos even with Tachs fitted.

Paladin also has better optimal by atleast 10 KM, and if you switch ammo for some "real sniping" the Paladin is even more favored.

Oh, and it's like 2% faster than the Paladin now. instead of like 10%.
PavlikX
Scan Stakan
HOLD MY PROBS
#7655 - 2013-11-14 12:22:31 UTC
One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version will not suffer too
Alvatore DiMarco
Capricious Endeavours Ltd
#7656 - 2013-11-14 12:24:15 UTC  |  Edited by: Alvatore DiMarco
Doed wrote:

You forgot to change Kronos bandwidth to 75 btw.

It would make it able to compete with Paladin (but only due to selectable damage type) with 3 sentries.

Rail Kronos + 3 Wardens, 1142 dps. (5% hardwirings)
Tachyon Paladin + no drones at all, 1146 dps. (5% hardwirings)

Pulse Paladin also deals more damage than Blaster Kronos past like, 15 KM or so. With tracking being pretty even due to Paladins monster capacitor. Paladin actually needs less cap mods than Kronos even with Tachs fitted.

Paladin also has better optimal by atleast 10 KM, and if you switch ammo for some "real sniping" the Paladin is even more favored.

Oh, and it's like 2% faster than the Paladin now. instead of like 10%.
You aren't getting your sentries back - this has already been made explicitly clear. Try to understand it already.

The Paladin also deals the most useless damage type in the whole everything - EM. So your real DPS is much less than that stupid paper DPS you seem to worship.


PavlikX wrote:
One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version will not suffer too


You don't have to use the MJD and even if you do it's not that hard to common-sense your approximate angles anyway.
Doed
Tyrfing Industries
#7657 - 2013-11-14 12:35:22 UTC
Alvatore DiMarco wrote:
Doed wrote:

You forgot to change Kronos bandwidth to 75 btw.

It would make it able to compete with Paladin (but only due to selectable damage type) with 3 sentries.

Rail Kronos + 3 Wardens, 1142 dps. (5% hardwirings)
Tachyon Paladin + no drones at all, 1146 dps. (5% hardwirings)

Pulse Paladin also deals more damage than Blaster Kronos past like, 15 KM or so. With tracking being pretty even due to Paladins monster capacitor. Paladin actually needs less cap mods than Kronos even with Tachs fitted.

Paladin also has better optimal by atleast 10 KM, and if you switch ammo for some "real sniping" the Paladin is even more favored.

Oh, and it's like 2% faster than the Paladin now. instead of like 10%.
You aren't getting your sentries back - this has already been made explicitly clear. Try to understand it already.

The Paladin also deals the most useless damage type in the whole everything - EM. So your real DPS is much less than that stupid paper DPS you seem to worship.


PavlikX wrote:
One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version will not suffer too


You don't have to use the MJD and even if you do it's not that hard to common-sense your approximate angles anyway.



Running either Kronos or Paladin you only want to shoot what it's best at. so Kronos isn't any worse off in that department.
SOL Ranger
Imperial Armed Forces
#7658 - 2013-11-14 12:47:48 UTC
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


You shall henceforth be referred to as CCP Griefer.

The Vargur requires launcher hardpoints, following tempest tradition.

Stray Denton
Firstbourne
#7659 - 2013-11-14 13:29:53 UTC  |  Edited by: Stray Denton
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.

This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module.

And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well P


I really and I mean really hate you now.

Edit1

I also hate pointless warnings that are only ever intended to cover your own backside, I also hate last minute changes to something that should have been done correctly in the first place.

Did I mention hating CCP? Anyway I'm sure something will come out eventually that requires HEP4 :)
Debora Tsung
Perkone
Caldari State
#7660 - 2013-11-14 13:59:46 UTC
SOL Ranger wrote:
CCP Ytterbium wrote:
Fyi, changed skill requirements on the Bastion...


You shall henceforth be referred to as CCP Griefer.


Stray Denton wrote:
I really and I mean really hate you now


I didn't even care until I read your messages, thanks, you saved my day. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.