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[Rubicon] Marauder rebalancing

First post First post First post
Author
Kito Yularen
The Scope
Gallente Federation
#7601 - 2013-11-13 08:59:20 UTC  |  Edited by: Kito Yularen
Shivanthar wrote:
And one way to do is to simply put more firepower on them ;)
Have you seen my fun-proposal which is located top of yours? It is fun proposal TwistedCool


Honestly, I have to admit I hadn't read it (I only read the first 10 or so pages) but after reading your reply I made sure to. And I have to say, I love this idea. It could completely level the Marauder to act as a mini-dread should with 2-3K dps, and if they want to keep that balanced they could very easily make that 100% bonus only applicable when in bastion mode. Then neither PvE nor PvP'ers need lose anything.

The ONLY possible clause that I can forsee shaking this idea would be that the need for PG and CPU could potentially skyrocket due to suddenly doubling your weapons.

If you ever look at the sky, doubting the existence of other worlds, just know that somewhere a creature looks up at its sky, doubting you.

Doed
Tyrfing Industries
#7602 - 2013-11-13 09:23:07 UTC
Kito Yularen wrote:
Shivanthar wrote:
And one way to do is to simply put more firepower on them ;)
Have you seen my fun-proposal which is located top of yours? It is fun proposal TwistedCool


Honestly, I have to admit I hadn't read it (I only read the first 10 or so pages) but after reading your reply I made sure to. And I have to say, I love this idea. It could completely level the Marauder to act as a mini-dread should with 2-3K dps, and if they want to keep that balanced they could very easily make that 100% bonus only applicable when in bastion mode. Then neither PvE nor PvP'ers need lose anything.

The ONLY possible clause that I can forsee shaking this idea would be that the need for PG and CPU could potentially skyrocket due to suddenly doubling your weapons.


Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp?
Kito Yularen
The Scope
Gallente Federation
#7603 - 2013-11-13 09:26:24 UTC  |  Edited by: Kito Yularen
Doed wrote:
Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp?

The same way that giving the same types of perks to dreadnaughts doesn't. It's unable to recieve remote repair or other positive effects, forcing it to rely on its own local tank which can be quickly and mercilessly overpowered by focused aggression.

EDIT: And I'm sorry, but if I can solo any level 4 in a tengu with a SMALL shield booster, PvE is already broken.

If you ever look at the sky, doubting the existence of other worlds, just know that somewhere a creature looks up at its sky, doubting you.

Shivanthar
#7604 - 2013-11-13 09:33:58 UTC  |  Edited by: Shivanthar
Doed wrote:
Kito Yularen wrote:
Shivanthar wrote:
And one way to do is to simply put more firepower on them ;)
Have you seen my fun-proposal which is located top of yours? It is fun proposal TwistedCool


Honestly, I have to admit I hadn't read it (I only read the first 10 or so pages) but after reading your reply I made sure to. And I have to say, I love this idea. It could completely level the Marauder to act as a mini-dread should with 2-3K dps, and if they want to keep that balanced they could very easily make that 100% bonus only applicable when in bastion mode. Then neither PvE nor PvP'ers need lose anything.

The ONLY possible clause that I can forsee shaking this idea would be that the need for PG and CPU could potentially skyrocket due to suddenly doubling your weapons.


Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp?


Not trying to argue against you in any way, but when someone calls a specialized bs (aka Marauder) as a "dread" of any kind, I expect something that has more dps than any BS out there.

Edit: DPS is actually a wrong term here. Let's say more damage. I mean, lot's of damage. Just put some hardpoint options on them! It is pretty easy to code, yet devs have to act fast in order to see results on sisi. We still have time. It doesn't have to be guns vs launchers, it doesn't have to be 8 hardpoints, but it can be 6 hardpoints? They can do that easily!

_Half _the lies they tell about me **aren't **true.

Doed
Tyrfing Industries
#7605 - 2013-11-13 09:35:15 UTC  |  Edited by: Doed
Kito Yularen wrote:
Doed wrote:
Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp?

The same way that giving the same types of perks to dreadnaughts doesn't. It's unable to recieve remote repair or other positive effects, forcing it to rely on its own local tank which can be quickly and mercilessly overpowered by focused aggression.

EDIT: And I'm sorry, but if I can solo any level 4 in a tengu with a SMALL shield booster, PvE is already broken.


Lvl 4's being broken is a known fact. Even if your smallbooster Tengu can run lvl 4's it's painfully slow compared to other ships, esp after HML nerf. being able to molest lvl 4's with 3k dps doesn't make it better. nor will this do very well for c4's etc if you can bring such overpowering dps with rather good tracking.
Shivanthar
#7606 - 2013-11-13 09:41:45 UTC
Doed wrote:
Kito Yularen wrote:
Doed wrote:
Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp?

The same way that giving the same types of perks to dreadnaughts doesn't. It's unable to recieve remote repair or other positive effects, forcing it to rely on its own local tank which can be quickly and mercilessly overpowered by focused aggression.

EDIT: And I'm sorry, but if I can solo any level 4 in a tengu with a SMALL shield booster, PvE is already broken.


Lvl 4's being broken is a known fact. Even if your smallbooster Tengu can run lvl 4's it's painfully slow compared to other ships, esp after HML nerf. being able to molest lvl 4's with 3k dps doesn't make it better. nor will this do very well for c4's etc if you can bring such overpowering dps with rather good tracking.


Don't miss it. The more you fit such great firepower (it would be an option anyway) the more you will have to become a glass cannon. It can be done via playing pg/cpu.

_Half _the lies they tell about me **aren't **true.

Kito Yularen
The Scope
Gallente Federation
#7607 - 2013-11-13 09:44:26 UTC
Doed wrote:


Lvl 4's being broken is a known fact. Even if your smallbooster Tengu can run lvl 4's it's painfully slow compared to other ships, esp after HML nerf. being able to molest lvl 4's with 3k dps doesn't make it better. nor will this do very well for c4's etc if you can bring such overpowering dps with rather good tracking.


Okay, then reduce the tracking of the Marauder's Bastion Mode-boosted guns, like what the Siege Mode does to Dreads.

I see what you're trying to say, but all of your points can be easily remedied. And rather than prevent a ship from revealing its fullest PvP potential in an effort to maintain an already practically nonexistant balance in PvE (This coming from someone that's done PvE for years and is just recently getting into being dedicated to PvP), why not just scale PvE to match the new ships? They'll likely need to do something like that anyways eventually.

Marauder is the only ship that is really designed from the ground up for PvE, and yet there are countless other ships that get the job done just as well for a fraction of the cost. So why not just let the Marauder live up to it's fullest PvP potential? It's not likely to change the fact that you have more Tengu and Faction Battleship missioners than Marauder missioners.

If you ever look at the sky, doubting the existence of other worlds, just know that somewhere a creature looks up at its sky, doubting you.

Shivanthar
#7608 - 2013-11-13 09:48:21 UTC  |  Edited by: Shivanthar
I engaged dread on sisi with my Vargur once. When that ship is in siege mode, nobody really wants to get tracked by those massive bonused guns. You've to think not twice, but three times before approaching head to head on a dread (with a BS).

If somebody will call Marauders as a "subcap dreads", I really want others to think three times before engaging/approaching to a bastion Marauder then. It is any Marauder pilot's right from the term/appliance perspective. If I will be the one nailed for becoming stationary in order to unleash something, I expect my barrels to protect me. Protecting me hard enough that others will have to think before approaching. Well, with that little ehp compared to a dread, my barrels will be my only choice for that one minute.

Or, at least, I want my triple 800mm repeating artillery! (Minmatar philosophy FTW)

_Half _the lies they tell about me **aren't **true.

Kagura Nikon
Native Freshfood
Minmatar Republic
#7609 - 2013-11-13 10:13:49 UTC
Shivanthar wrote:
I engaged dread on sisi with my Vargur once. When that ship is in siege mode, nobody really wants to get tracked by those massive bonused guns. You've to think not twice, but three times before approaching head to head on a dread (with a BS).

If somebody will call Marauders as a "subcap dreads", I really want others to think three times before engaging/approaching to a bastion Marauder then. It is any Marauder pilot's right from the term/appliance perspective. If I will be the one nailed for becoming stationary in order to unleash something, I expect my barrels to protect me. Protecting me hard enough that others will have to think before approaching. Well, with that little ehp compared to a dread, my barrels will be my only choice for that one minute.

Or, at least, I want my triple 800mm repeating artillery! (Minmatar philosophy FTW)



Why would that be? The vargur deals no more damage than a maesltrom.

And the capability of moving of normal battleships result in effective SUPERIOR tracking to the bastion user.

The only PVP usage for mareauders will be killing ECM filled POSs in high sec.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Debora Tsung
Perkone
Caldari State
#7610 - 2013-11-13 10:35:07 UTC
Shivanthar wrote:
If somebody will call Marauders as a "subcap dreads"...

Was that somebody CCP?

If not, I don't care and neither should you. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lloyd Roses
Artificial Memories
#7611 - 2013-11-13 11:00:02 UTC
Kagura Nikon wrote:
The only PVP usage for mareauders will be killing ECM filled POSs in high sec.


Sure... Cause a Vargur tanking 6k dps even when neuted into oblivion, not even requiring cap boosters but just three NOS, is completely useless.
Shivanthar
#7612 - 2013-11-13 11:05:30 UTC  |  Edited by: Shivanthar
Lloyd Roses wrote:
Kagura Nikon wrote:
The only PVP usage for mareauders will be killing ECM filled POSs in high sec.


Sure... Cause a Vargur tanking 6k dps even when neuted into oblivion, not even requiring cap boosters but just three NOS, is completely useless.


I personally can confirm something close to this degree of tanking. However, it won't last much longer if you're covered with a constant 6k dps.

On the other hand, I wouldn't argue "they're too strong as a tank" concept, because nearly eight to ten times of a normal bs hull price, they must have something better. I mean, if there were no sub-capital god yet, it would be necessary to invent him. With the stationary marauder hulls, it seems ok.

_Half _the lies they tell about me **aren't **true.

Shivanthar
#7613 - 2013-11-13 11:51:38 UTC  |  Edited by: Shivanthar
Debora Tsung wrote:
Shivanthar wrote:
If somebody will call Marauders as a "subcap dreads"...

Was that somebody CCP?

If not, I don't care and neither should you. Straight


First page, first post, sixth paragraph (second bullet), second sentence. Designing something in a way of its big brother makes it "mini big-brother". CCP designs some ships in this way.

For example, from the design perspective I can show you 2 bigger brothers of a hurricane. With Rubicon, this number will become 3.

_Half _the lies they tell about me **aren't **true.

Debora Tsung
Perkone
Caldari State
#7614 - 2013-11-13 12:57:35 UTC  |  Edited by: Debora Tsung
Shivanthar wrote:

First page, first post, sixth paragraph (second bullet), second sentence. Designing something in a way of its big brother makes it "mini big-brother". CCP designs some ships in this way.

For example, from the design perspective I can show you 2 bigger brothers of a hurricane. With Rubicon, this number will become 3.



You mean that one?

Quote:
However, like Dreadnoughts, they cannot be remote assisted or even move when that happens.


He also said they'd have fancy animations like the rorqual but nobody would ever call them Mini-Rorquals. Straight

Also he never called them Mini-Dreadnaughts. Not in that post at least.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Shivanthar
#7615 - 2013-11-13 14:18:43 UTC
Debora Tsung wrote:
Shivanthar wrote:

First page, first post, sixth paragraph (second bullet), second sentence. Designing something in a way of its big brother makes it "mini big-brother". CCP designs some ships in this way.

For example, from the design perspective I can show you 2 bigger brothers of a hurricane. With Rubicon, this number will become 3.



You mean that one?

Quote:
However, like Dreadnoughts, they cannot be remote assisted or even move when that happens.


He also said they'd have fancy animations like the rorqual but nobody would ever call them Mini-Rorquals. Straight

Also he never called them Mini-Dreadnaughts. Not in that post at least.


Bravo Debora! That has always been my question of why people keep calling them mini-dreads but not mini-rorquals.

I kindly ask you what will happen;

1- When you engage bastion mode and
2- When you engage siege mode

I have always wondered why they put some sort of rainbow patterns in IQ tests and ask for correct answer that matches the original pattern. They don't look the same but normal people keep finding correct answer... If you get what I mean.

_Half _the lies they tell about me **aren't **true.

Anize Oramara
WarpTooZero
#7616 - 2013-11-13 14:39:38 UTC
Shivanthar wrote:
Debora Tsung wrote:
Shivanthar wrote:

First page, first post, sixth paragraph (second bullet), second sentence. Designing something in a way of its big brother makes it "mini big-brother". CCP designs some ships in this way.

For example, from the design perspective I can show you 2 bigger brothers of a hurricane. With Rubicon, this number will become 3.



You mean that one?

Quote:
However, like Dreadnoughts, they cannot be remote assisted or even move when that happens.


He also said they'd have fancy animations like the rorqual but nobody would ever call them Mini-Rorquals. Straight

Also he never called them Mini-Dreadnaughts. Not in that post at least.


Bravo Debora! That has always been my question of why people keep calling them mini-dreads but not mini-rorquals.

I kindly ask you what will happen;

1- When you engage bastion mode and
2- When you engage siege mode

I have always wondered why they put some sort of rainbow patterns in IQ tests and ask for correct answer that matches the original pattern. They don't look the same but normal people keep finding correct answer... If you get what I mean.


3- When you engage triage mode.


ooooooooooh

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Debora Tsung
Perkone
Caldari State
#7617 - 2013-11-13 14:42:10 UTC
Shivanthar wrote:


Bravo Debora! That has always been my question of why people keep calling them mini-dreads but not mini-rorquals.

I kindly ask you what will happen;

1- When you engage bastion mode and
2- When you engage siege mode

I have always wondered why they put some sort of rainbow patterns in IQ tests and ask for correct answer that matches the original pattern. They don't look the same but normal people keep finding correct answer... If you get what I mean.


See the post below yours, made me chuckle a little bit. Smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Hell Bitch
Imperial Academy
Amarr Empire
#7618 - 2013-11-13 14:42:14 UTC
So much of this going on in this thread it almost makes me wish CCP would nerf the Marauders to hell and back just to give all you whiny argumentative little bitches something real to moan over.
Shivanthar
#7619 - 2013-11-13 14:58:22 UTC  |  Edited by: Shivanthar
Generally when I got stuck in my limited English vocabulary, somebody who understands what the hell has happened jumps out from the crowd and explains things in a neat way. This proved to be correct with explaining the relationship of "raiding" and "speed" in one of the past pages.

Let me explain in another way;

If you look at eve wiki, siege module's explanation is nearly as same as bastion's. It is for sure that bastion module is inspired from siege module.

When you engage bastion, you get 100 percent same penalties with siege modules.
When you engage bastion, you won't get 100 percent same benefits as you get with siege modules.

Design team tried to find more fitting bonuses for BS class hulls. However, not being able to get RR, they are very pity against concentrated fire. CCP exactly wants this, they want Marauders die in a fleet combat when they're primaried. What they forgot is the price/performance ratio.

How much time it take for a dread in siege mode to die in a concencrated capital fire (except doomsday)? I know this is very relative to combat, but there is an idea. Let's say that other dreads giving the most damage to them, which are their price equavalent.

So the basic thinking is if let's say 10 non-siege dreads are shooting one siege dread, it is 10 isk shooting at 1 isk.
If 10 BS' shooting at 1 marauder, it is 10 isk shooting at ~10 isk. But CCP's flaw here is that they want Marauders to go down fast! Just for this price/effectiveness ratio, I find their idea as flawed.

The problem is, these marauders are not dreads exactly, but penaltized in the same way as them when engaged into their specialized role, while having much lesser EHP than dreads in order to withstand BS fire.

_Half _the lies they tell about me **aren't **true.

Quish McQuiddy
Pator Tech School
Minmatar Republic
#7620 - 2013-11-13 15:05:52 UTC
Kagura Nikon wrote:
... crappy vargur ...

Why would that be? The vargur deals no more damage than a maesltrom.

And the capability of moving of normal battleships result in effective SUPERIOR tracking to the bastion user.

The only PVP usage for mareauders will be killing ECM filled POSs in high sec.


Nope - my sentry Domi does more DPS, better damage choice, and can kill small stuff better. Oh, and it can be RR'd while doing so.

Still the sad panda waiting to see why Vargur was left with the ****** stick.