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Reflections on how to run events

First post
Author
Anna Karhunen
Inoue INEXP
#1 - 2013-11-12 11:57:03 UTC
I read Ripard Teg's blog post about lore and events and it got me thinking about cat herding and how to drive story forward.

Before MMORPGs, I played pen and paper RPGs. Mostly I was player, but I was also gamemaster. The game I ran had about half a dozen players and I ran it in TV show style. That means each session was separate, but complete episode (multi-session episodes were rare) that had their own star, but were all connected and drove overall story forward. I did not railroad the story and kept my ears open for good ideas from the players. They had those in abundance and I weaved those ideas in as subtly as possible. After all, if I wanted to tell specific story, I'd be better off writing a novel, not running a game. This does not mean that I let players run the show, far from it. I knew the antagonists and modified their plans to match the players' to keep things interesting. I also avoided giving full expositions, relying instead on giving clues and hints. That had several advantages, as I got more ideas from players' discussions, got more time to think ahead and gave me backdoors in case things ran to directions that would lead to loss of fun. Fun over story was my motto there - that meant story was actually improved.

So, what does this have to do with EVE, you ask. Currently EVE's live events have problems like: 1) too many people attempting to join so people can't get in (like Luminaire), 2) all fun is given to select time zones (common complaint) 3) things get hurried and events gete ended before people get there (like the last event). If I were to arrange live events, I would use my previous experience and solve those problems as follows.

The events should mostly be run often and no warning. They should be small, apparently with small consequence and drives players to do something that does then affect things. The "events" could even be sending message to players on say US and AUS timezones asking them to do some action and report on it. If actors are needed, there could be say ISD Live Team, which would perform the task at the behest of CCP Live Coordinator (or something) and and report to him with full logs. The team should use lots of small brush strokes to paint picture, not few but huge. Makes for a better picture anyway.

Also CCP should accept that things do not always go to the direction they thought it would go. If that happens, so what? NPC decision makers would then just make new plans and try something else. Same thing that players do anyway. Besides, once you start accepting that and let players affect the stories in meaningful ways (by failing on missions you expected them to succees or vice versa), you start to get the thrill of seeing something unexpected. It's fun, trust me.

So, how this last event could have gone? All empire factions, one by one, start contacting their player contingent and asking them to dig information on pirate factions. Perhaps intel has found up some unexplained logistical movements, perhaps something else. Nevertheless hisec players start to think how to do that. Someone might try to infiltrate pirate faction, make friends there. Perhaps they get other ideas, tell of their intentions to live events team and they react. At same time pirate faction players are alerted on increased activity in the empire. Someone even might be let in on secret and asked to arrange security to certain systems 24/7 (alerts, batphones, stuff). Pirate faction players might try to do something else to divert empire players' attention elsewhere. They might succeed. Then, should empire players manage to learn of the ghost site(s) on their own, they could stage attack. If pirate side succeeds in keeping the sites secret, then things get delayed. For this eventuality I'd also have some NPC contact some null power early on to get them interested early on. So, empire might not be first on the spot, but nullsec power raids it. Secret is out and hisec players also join in. Perhaps one pirate faction raids site belongint to another. This is hardly foolproof idea, but I think it would have had better chance on success (funwise anyway). It also would have had more player to player interaction as its result.

So yeah, those are just my quick thoughts on this.

TLDR: CCP would be better off keeping events small and nudging people in small ways in order to create lore (and perhaps to drive it to some direction, though I am not sold on that one).

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

CCP Goliath
C C P
C C P Alliance
#2 - 2013-11-12 12:06:23 UTC
Anna Karhunen wrote:
I read Ripard Teg's blog post about lore and events and it got me thinking about cat herding and how to drive story forward.

Before MMORPGs, I played pen and paper RPGs. Mostly I was player, but I was also gamemaster. The game I ran had about half a dozen players and I ran it in TV show style. That means each session was separate, but complete episode (multi-session episodes were rare) that had their own star, but were all connected and drove overall story forward. I did not railroad the story and kept my ears open for good ideas from the players. They had those in abundance and I weaved those ideas in as subtly as possible. After all, if I wanted to tell specific story, I'd be better off writing a novel, not running a game. This does not mean that I let players run the show, far from it. I knew the antagonists and modified their plans to match the players' to keep things interesting. I also avoided giving full expositions, relying instead on giving clues and hints. That had several advantages, as I got more ideas from players' discussions, got more time to think ahead and gave me backdoors in case things ran to directions that would lead to loss of fun. Fun over story was my motto there - that meant story was actually improved.

So, what does this have to do with EVE, you ask. Currently EVE's live events have problems like: 1) too many people attempting to join so people can't get in (like Luminaire), 2) all fun is given to select time zones (common complaint) 3) things get hurried and events gete ended before people get there (like the last event). If I were to arrange live events, I would use my previous experience and solve those problems as follows.

The events should mostly be run often and no warning. They should be small, apparently with small consequence and drives players to do something that does then affect things. The "events" could even be sending message to players on say US and AUS timezones asking them to do some action and report on it. If actors are needed, there could be say ISD Live Team, which would perform the task at the behest of CCP Live Coordinator (or something) and and report to him with full logs. The team should use lots of small brush strokes to paint picture, not few but huge. Makes for a better picture anyway.

Also CCP should accept that things do not always go to the direction they thought it would go. If that happens, so what? NPC decision makers would then just make new plans and try something else. Same thing that players do anyway. Besides, once you start accepting that and let players affect the stories in meaningful ways (by failing on missions you expected them to succees or vice versa), you start to get the thrill of seeing something unexpected. It's fun, trust me.

So, how this last event could have gone? All empire factions, one by one, start contacting their player contingent and asking them to dig information on pirate factions. Perhaps intel has found up some unexplained logistical movements, perhaps something else. Nevertheless hisec players start to think how to do that. Someone might try to infiltrate pirate faction, make friends there. Perhaps they get other ideas, tell of their intentions to live events team and they react. At same time pirate faction players are alerted on increased activity in the empire. Someone even might be let in on secret and asked to arrange security to certain systems 24/7 (alerts, batphones, stuff). Pirate faction players might try to do something else to divert empire players' attention elsewhere. They might succeed. Then, should empire players manage to learn of the ghost site(s) on their own, they could stage attack. If pirate side succeeds in keeping the sites secret, then things get delayed. For this eventuality I'd also have some NPC contact some null power early on to get them interested early on. So, empire might not be first on the spot, but nullsec power raids it. Secret is out and hisec players also join in. Perhaps one pirate faction raids site belongint to another. This is hardly foolproof idea, but I think it would have had better chance on success (funwise anyway). It also would have had more player to player interaction as its result.

So yeah, those are just my quick thoughts on this.

TLDR: CCP would be better off keeping events small and nudging people in small ways in order to create lore (and perhaps to drive it to some direction, though I am not sold on that one).



Good post. We actually did these small events very frequently until the summer, when we needed to relax the cadence of them due to time constraints. It's interesting that many people I have seen writing about events seem completely unaware that these small events were running, and that obviously points to the smaller advertising they receive - good advertising, good participation and awareness, but that comes with its own problems as we have seen. There's definitely a happy medium and things should run on a scale anyway.

A more gradual ramp up to this event would, I agree, have been a great way to roll out the story. Again, time was our enemy there. BFCP had a huge thematic ramp up with small events, news, the whole shebang, and it "felt" like more of a complete package - the culmination of something that had been bubbling for a long time. This feeling was missing from this event.

The ISD team you are describing is basically a refit of Aurora and it was disbanded and we have no plans to revive it. Trust me though, timezones are a problem that we recognise and we will get a solution that works. On the topic of fluid lore and letting players influence things, I won't go too deep into it because we have a piece hopefully coming out soon from the team that gets pretty in depth on the subject, but this event was very open to player influence, and we changed things on the fly several times. This did...

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2013-11-12 12:10:42 UTC
Anna Karhunen wrote:
I read Ripard Teg's blog post about lore and events and it got me thinking about cat herding and how to drive story forward.

Before MMORPGs, I played pen and paper RPGs. Mostly I was player, but I was also gamemaster. The game I ran had about half a dozen players and I ran it in TV show style. That means each session was separate, but complete episode (multi-session episodes were rare) that had their own star, but were all connected and drove overall story forward. I did not railroad the story and kept my ears open for good ideas from the players. They had those in abundance and I weaved those ideas in as subtly as possible. After all, if I wanted to tell specific story, I'd be better off writing a novel, not running a game. This does not mean that I let players run the show, far from it. I knew the antagonists and modified their plans to match the players' to keep things interesting. I also avoided giving full expositions, relying instead on giving clues and hints. That had several advantages, as I got more ideas from players' discussions, got more time to think ahead and gave me backdoors in case things ran to directions that would lead to loss of fun. Fun over story was my motto there - that meant story was actually improved.

So, what does this have to do with EVE, you ask. Currently EVE's live events have problems like: 1) too many people attempting to join so people can't get in (like Luminaire), 2) all fun is given to select time zones (common complaint) 3) things get hurried and events gete ended before people get there (like the last event). If I were to arrange live events, I would use my previous experience and solve those problems as follows.

The events should mostly be run often and no warning. They should be small, apparently with small consequence and drives players to do something that does then affect things. The "events" could even be sending message to players on say US and AUS timezones asking them to do some action and report on it. If actors are needed, there could be say ISD Live Team, which would perform the task at the behest of CCP Live Coordinator (or something) and and report to him with full logs. The team should use lots of small brush strokes to paint picture, not few but huge. Makes for a better picture anyway.

Also CCP should accept that things do not always go to the direction they thought it would go. If that happens, so what? NPC decision makers would then just make new plans and try something else. Same thing that players do anyway. Besides, once you start accepting that and let players affect the stories in meaningful ways (by failing on missions you expected them to succees or vice versa), you start to get the thrill of seeing something unexpected. It's fun, trust me.

So, how this last event could have gone? All empire factions, one by one, start contacting their player contingent and asking them to dig information on pirate factions. Perhaps intel has found up some unexplained logistical movements, perhaps something else. Nevertheless hisec players start to think how to do that. Someone might try to infiltrate pirate faction, make friends there. Perhaps they get other ideas, tell of their intentions to live events team and they react. At same time pirate faction players are alerted on increased activity in the empire. Someone even might be let in on secret and asked to arrange security to certain systems 24/7 (alerts, batphones, stuff). Pirate faction players might try to do something else to divert empire players' attention elsewhere. They might succeed. Then, should empire players manage to learn of the ghost site(s) on their own, they could stage attack. If pirate side succeeds in keeping the sites secret, then things get delayed. For this eventuality I'd also have some NPC contact some null power early on to get them interested early on. So, empire might not be first on the spot, but nullsec power raids it. Secret is out and hisec players also join in. Perhaps one pirate faction raids site belongint to another. This is hardly foolproof idea, but I think it would have had better chance on success (funwise anyway). It also would have had more player to player interaction as its result.

So yeah, those are just my quick thoughts on this.

TLDR: CCP would be better off keeping events small and nudging people in small ways in order to create lore (and perhaps to drive it to some direction, though I am not sold on that one).

Very very very good.
If i could I would give 50 likes for this.

It would require some reasonable resources to achieve this, hopefully CCP could see just how much this would widen the appeal and increase the income. It should More than cover it's costs.
The other advantage which would be significant or even overriding, would be that by painting small brushstrokes,even a cockup would have a minimal impact, where as it is with their philosophy of big events with little or no support, is that when they go wrong, they really go wrong bigtime.

Excellent ideas, excellent direction.
I too agree that it is questionable that "driving people in the right direction" is a wise Idea. Make a mistake there and you have gambled your company on a single throw of the dice.

There is one EvE. Many people. Many lifestyles. WE are EvE

Trii Seo
Goonswarm Federation
#4 - 2013-11-12 12:18:59 UTC
Out of curiosity, was the outcome scripted? What would have happened if, having cleared the grid of Serpentis forces in 8V- as we did, both fleets would just blast away at the facility?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#5 - 2013-11-12 12:26:09 UTC
CCP Goliath,
Good to see you back on the forum,
I am sure the weekend has been stressful and this is not easy.
Before there is a great shout when the US timezone comes on,
Whist it is extremely likely that you are being very careful and there will be some official in depth response coming later,
Could you please reassure very many concerned players, that the concerns have been noticed and are being seriously considered?
You do not need to say more on the matter at the moment.

If you gained approval for this tiny gesture, it would be really really helpful.

There is one EvE. Many people. Many lifestyles. WE are EvE

Killerjock
Von Neumann Industries
#6 - 2013-11-12 12:41:22 UTC
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#7 - 2013-11-12 13:04:41 UTC
Killerjock wrote:
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil

First rule of crisis management. Issue a formal holding statement acknowledging concerns are noted and being investigated.
Second rule silence is toxic it creates a void you cannot control what fills that void.
Rule 3 NEVER forget rule 1

There is one EvE. Many people. Many lifestyles. WE are EvE

Maximus Aerelius
PROPHET OF ENIGMA
#8 - 2013-11-12 13:39:38 UTC  |  Edited by: Maximus Aerelius
Killerjock wrote:
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil


Now I won't bring up what I have in another thread here as that isn't the topic but I would like to say:

@Killerjock that after the retraction of "responding" to the thread and clarifying that a "dev blog" would be coming is sounded very much to be a BAU Dev blog TBH. I just wanted to clear that up.

@OP:

Some very thought out ideas there and I like that you have some IRL experience of RPG on paper. I don't think it should Events should be like a Chronicle as what would the point be, might as well save the customers time and it shouldn't be a "WTF is happening? OMG where was that posted? HTH did they win, we're pwning their hides" type of scenario either. a happy balance is indeed required and a longer build up that possibly have some peripheral "Flash CTA" around the event for instance:
===========================================
A massive battle is waging in Low-Sec due to a month long build up of News and Lore Building and Capsuleers are engaging each other and\or NPC's for some target or other and the outcome is in not one that is scripted.

All of a sudden " ***CTA **** CTA *** CTA ***" "Moments ago the Fleet Commander of X Fleet currently engaged in XYZABC launched a call for reinforcements. Fleet Commander 789123 will be forming a fleet in XYZ to reinforce X Fleet. This is limited to 100 capsuleers due to organisational grouping (or other excuse).
===========================================
Suddenly those people who didn't know about the even or who thought they wouldn't get to take part think damn I'll try and get in on that as I'm en-route or whatever.

I don't know but it would show an escalation just like Null Blocs can escalate by dropping Caps\Supers\Titans and Hot Dropping etc. This could cover multiple TZ's as well as it could be "Fleet X got whelped" then 8 hours later "*** CTA *** Fleet Commander XYZ has announced that they are re-engaging after a debrief and reorganisation. Pilots report to your local Republic Fleet Officer" or something like that.

By no means an expert on RPG or on what can be done by\with\on behalf of CCP or the lore but the above would be quite exciting to me any way.

EDIT: Damn forum ate my post but lucky it's been that long since my last edit it was saved. Thank you CCP for the 'Auto-Save as Draft' function of and the Jump To 1st Dev Post button with the blue Dev tag.
KuroVolt
Federal Navy Academy
Gallente Federation
#9 - 2013-11-12 17:36:28 UTC
Killerjock wrote:
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil


You kids with your twitters and facenovels.

Back in my day we only had penpals, and you had to wait 2 weeks to find out what someone had for breakfast!

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Killerjock
Von Neumann Industries
#10 - 2013-11-12 17:50:16 UTC
KuroVolt wrote:
Killerjock wrote:
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil


You kids with your twitters and facenovels.

Back in my day we only had penpals, and you had to wait 2 weeks to find out what someone had for breakfast!


Fact: you're older than dust.

Fact: I relate, thus I must beolder than dust, too :|
Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2013-11-12 18:53:02 UTC  |  Edited by: Herzog Wolfhammer
Now that I recall, older and more enjoyable live events did not have any announcement nor buildup.

Last week's affair had a very short buildup, but still a huge turnout. Let's leave it at that.

Luminaire had huge buildup, and was a disaster for a majority who could not get in. Nice precedent though: everybody being suspect flagged.

Smaller unannounced incidents, like the Sansha incursions (incursions before incursions for you new kids) had turnouts at best (per my memory) between 600-700 "first responders"; players who were already logged in and doing something else. Usually the notice for those events was mainly via Live Events and SYNE Public.

In one of the smaller Sansha events, I recall a lowsec event where a fleet of responders did go into lowsec, and DID NOT have a blob camp waiting for it. We chased a few players around, some "local" of course. A good time was had by all (as the saying goes).

Is mega-blockbuster live events going to be the future of all live events? So far I would say they are flawed due to logistics and the old-school OP (ah those pen and paper RPGs - I still have my D20 from 1981) covers all of those bases well.


Either we have to face the reality that blockbuster pre-planned live events face too many constraints for logistics and game mechanics such that we better off ignore them, or find a way to break them down into a chain of smaller events.

But the latter appears to have further constraints on the time of CCP, staffing, etc. This was always apparent though, given the time zones, and why the smaller live events always had a follow-up of much gratitude for CCP as anybody who works in software knows that developers are already loaded up with "regular work".

Overall I'd say the smaller events were more memorable and had very little disappointment beyond some lag, not arriving in time, or totally finding out about it after it happened (always a bummer but that's life). I remember the "rumors" too - part of the live events, but not actually any event. This kept people on their toes for days. But prior to Luminaire, I never recall a "starting at XXXX time" and seeing what happened last week, scheduled built up live events might well be a bad idea.

Bring back DEEEEP Space!

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#12 - 2013-11-12 23:58:28 UTC
Herzog Wolfhammer wrote:
Now that I recall, older and more enjoyable live events did not have any announcement nor buildup.

Last week's affair had a very short buildup, but still a huge turnout. Let's leave it at that.

Luminaire had huge buildup, and was a disaster for a majority who could not get in. Nice precedent though: everybody being suspect flagged.

Smaller unannounced incidents, like the Sansha incursions (incursions before incursions for you new kids) had turnouts at best (per my memory) between 600-700 "first responders"; players who were already logged in and doing something else. Usually the notice for those events was mainly via Live Events and SYNE Public.

In one of the smaller Sansha events, I recall a lowsec event where a fleet of responders did go into lowsec, and DID NOT have a blob camp waiting for it. We chased a few players around, some "local" of course. A good time was had by all (as the saying goes).

Is mega-blockbuster live events going to be the future of all live events? So far I would say they are flawed due to logistics and the old-school OP (ah those pen and paper RPGs - I still have my D20 from 1981) covers all of those bases well.


Either we have to face the reality that blockbuster pre-planned live events face too many constraints for logistics and game mechanics such that we better off ignore them, or find a way to break them down into a chain of smaller events.

But the latter appears to have further constraints on the time of CCP, staffing, etc. This was always apparent though, given the time zones, and why the smaller live events always had a follow-up of much gratitude for CCP as anybody who works in software knows that developers are already loaded up with "regular work".

Overall I'd say the smaller events were more memorable and had very little disappointment beyond some lag, not arriving in time, or totally finding out about it after it happened (always a bummer but that's life). I remember the "rumors" too - part of the live events, but not actually any event. This kept people on their toes for days. But prior to Luminaire, I never recall a "starting at XXXX time" and seeing what happened last week, scheduled built up live events might well be a bad idea.

I am not fortuneate to have had seen those but they sound a lot of fun.
Any business will never have enough time for the in house talent to create all we long for.
This event showed onething more than anything else, there is an incredible desire to join in and that any risk or cost is worthwhile if we can be a true part of eve.

You have a history and experience in exactly this storytelling, roleplay and scripting together, if people like yourself, send in sample small events, CCP can run them as they have the opportunity as a test. If that works well players can be encouraged in this manner for the benefit of all of EvE.

This would be a wonderful thing to see.

Do you feel it is something you would like to be part of?

There is one EvE. Many people. Many lifestyles. WE are EvE

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#13 - 2013-11-13 04:39:46 UTC
epicurus ataraxia wrote:
Killerjock wrote:
epicurus ataraxia wrote:
If you gained approval for this tiny gesture, it would be really really helpful.


He said they'll have a dev blog on this.

Don't you use twitter? RollEvil

First rule of crisis management. Issue a formal holding statement acknowledging concerns are noted and being investigated.
Second rule silence is toxic it creates a void you cannot control what fills that void.
Rule 3 NEVER forget rule 1


Assuming again there is some kind of crisis.

**Vherokior **

Killerjock
Von Neumann Industries
#14 - 2013-11-13 08:49:25 UTC
N'maro Makari wrote:
Assuming again there is some kind of crisis.


So, now that after 5 days CCP has been so kind as to acknowledge our existance and thus we stopped arguing, you feel you've won and you're gloating? Because that's how this looks to me, correct me if I'm wrong.

When there's a 1080 messages threadnought, most of which are angry, call it however you want but there IS a problem.

The "crisis" has stemmed primarily by the lack of any answer. Before you start quoting CCP Goliath to me now, his initial messages said "I'm reading, and eventually we'll tell you where you're wrong" to the displeased people, and "hey! cool! what a nice post! you rock!" to you.
You might understand how that is hardly clarifying or satisfying.

The rest is just a bunch of people that can be roughly divided into:
- complainers (people who are annoyed and crybabies alike);
- HTFUers (trolls, people who think "I wasn't affected so it can't be a problem", and those who think nullsec is the right choice, every other one is not - I've actually been TOLD this);
- supporters (event was a blast, everything was it should've been).

This could've been defused by a statement by CCP that this was being investigated, and some moderator activity to keep the boundaries clean. Something on the lines of what CCP_can'trememberhisname did at jita burning... albeit way too late in that case, too.
Instead we find the playerbase arguing between themselves, and not simply on the event but on the game itself. On the "right" way to play the game. And still no statement from CCP, aside from a "we're working on a dev blog" - which by its nature conveniently does not allow comments - but that's a decision I can understand.

How this helps anyone I can't figure out - what I'm absolutely sure about, though, is that no one came out the victor from this.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#15 - 2013-11-13 13:26:01 UTC  |  Edited by: epicurus ataraxia
Killerjock wrote:
N'maro Makari wrote:
Assuming again there is some kind of crisis.


So, now that after 5 days CCP has been so kind as to acknowledge our existance and thus we stopped arguing, you feel you've won and you're gloating? Because that's how this looks to me, correct me if I'm wrong.

When there's a 1080 messages threadnought, most of which are angry, call it however you want but there IS a problem.

The "crisis" has stemmed primarily by the lack of any answer. Before you start quoting CCP Goliath to me now, his initial messages said "I'm reading, and eventually we'll tell you where you're wrong" to the displeased people, and "hey! cool! what a nice post! you rock!" to you.
You might understand how that is hardly clarifying or satisfying.

The rest is just a bunch of people that can be roughly divided into:
- complainers (people who are annoyed and crybabies alike);
- HTFUers (trolls, people who think "I wasn't affected so it can't be a problem", and those who think nullsec is the right choice, every other one is not - I've actually been TOLD this);
- supporters (event was a blast, everything was it should've been).

This could've been defused by a statement by CCP that this was being investigated, and some moderator activity to keep the boundaries clean. Something on the lines of what CCP_can'trememberhisname did at jita burning... albeit way too late in that case, too.
Instead we find the playerbase arguing between themselves, and not simply on the event but on the game itself. On the "right" way to play the game. And still no statement from CCP, aside from a "we're working on a dev blog" - which by its nature conveniently does not allow comments - but that's a decision I can understand.

How this helps anyone I can't figure out - what I'm absolutely sure about, though, is that no one came out the victor from this.


You are absolutely right, It Was CCP Pann and it was an excellent communication.

The significant issue brought into the daylight by this is that certain parts of the community, have come to the conclusion that not only are you wrong if you disagree with them, you are against the concept of EvE

They have believed their own propaganda to the point where they believe CCP. only wants the game for them and Die Carebear go play WOW and everything that implies Is the official company line.
The fury exploded when the event mistakenly reinforced that view.

I believe that We are EvE, all of us.and Eve moves forward together.
I believe that CCP believes in the vision quoted in the fanfest "we are EvE" Video.
I believe we can come out of this better and stronger.

We need the company to remind us
We need the company to show that this toxic ideology is NOT their intention or wish.
We need EvE for all of us.


When that happens, this event might be the single best thing that ever happened in EvE.

This truly is a Rubicon moment.

EvE can cross together into the future and spread across the universe, with new pilots flocking to the dream.

There is one EvE. Many people. Many lifestyles. WE are EvE

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#16 - 2013-11-13 13:42:05 UTC  |  Edited by: N'maro Makari
Ok, I think you radically overestimate how much the event actually mattered. I mean just google "video gaming company controversy" and you'll see that this comes nowhere near to an actual crisis. Matter of fact, just google news the word "EVE Online" and see what people make of it.

Most of why you believe this to be a crisis, is just because you've chosen to spam the forums about how your "ethics" have been slightly upset. What ethics? An event I choose to participate in freely and have been given minimal description of must end exactly as I envisioned it?

Even within EVE, there have been actual scandals which were worth far more time and effort than what you've devoted to this.

Also, pardon me if I remember wrong but you were in the process of quitting. Now you have had some Dev throwing you placatory tidbits you're suddenly the enthusiastic "We r EVE guyz!"

**Vherokior **

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#17 - 2013-11-13 13:47:10 UTC
N'maro Makari wrote:
Ok, I think you radically overestimate how much the event actually mattered. I mean just google "video gaming company controversy" and you'll see that this comes nowhere near to an actual crisis. Matter of fact, just google news the word "EVE Online" and see what people make of it.

Most of why you believe this to be a crisis, is just because you've chosen to spam the forums about how your "ethics" have been slightly upset. What ethics? An event I choose to participate in freely and have been given minimal description of must end exactly as I envisioned it?

Even within EVE, there have been actual scandals which were worth far more time and effort than what you've devoted to this.

The above post may have crossed with yours.

The issues are clearly there in one single post.


Hope that clears it up.

There is one EvE. Many people. Many lifestyles. WE are EvE

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#18 - 2013-11-13 13:48:26 UTC
epicurus ataraxia wrote:
N'maro Makari wrote:
Ok, I think you radically overestimate how much the event actually mattered. I mean just google "video gaming company controversy" and you'll see that this comes nowhere near to an actual crisis. Matter of fact, just google news the word "EVE Online" and see what people make of it.

Most of why you believe this to be a crisis, is just because you've chosen to spam the forums about how your "ethics" have been slightly upset. What ethics? An event I choose to participate in freely and have been given minimal description of must end exactly as I envisioned it?

Even within EVE, there have been actual scandals which were worth far more time and effort than what you've devoted to this.

The above post may have crossed with yours.

The issues are clearly there in one single post.


Hope that clears it up.


Clearly not, else I would not be posting.

**Vherokior **

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#19 - 2013-11-13 13:50:58 UTC  |  Edited by: epicurus ataraxia
N'maro Makari wrote:
epicurus ataraxia wrote:
N'maro Makari wrote:
Ok, I think you radically overestimate how much the event actually mattered. I mean just google "video gaming company controversy" and you'll see that this comes nowhere near to an actual crisis. Matter of fact, just google news the word "EVE Online" and see what people make of it.

Most of why you believe this to be a crisis, is just because you've chosen to spam the forums about how your "ethics" have been slightly upset. What ethics? An event I choose to participate in freely and have been given minimal description of must end exactly as I envisioned it?

Even within EVE, there have been actual scandals which were worth far more time and effort than what you've devoted to this.

The above post may have crossed with yours.

The issues are clearly there in one single post.


Hope that clears it up.


Clearly not, else I would not be posting.



I am truly sorry that you cannot understand.

It is becoming apparent however that CCP does, and as such deserves my full and enthusiastic support.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rosen Thornn
House of Nightshade
#20 - 2013-11-13 17:07:51 UTC
If I may add something, I understand that I might not be able to attend some events. I get that. However I would still like to help and participate.


This last one for example started with a large mysterious explosion in YFN-UN in Syndicate. Could it be possible to put in some special exploration sites in the constellation that when you probe them out and go there your ship takes a few scans puts a small "Data Chip" in your cargo hold to transport. Us capsuleers can collect these and head to maybe a certain concord station or the University of Caille mentioned in the news and turn these in. There could be a small reward for bringing these in, maybe a small bit of Loyalty points for the Corporation which wants these. CCP could have a hidden counter when they get enought Event A happens, the don't get enough Event B happens. And after a few days these "Data Chips" become worthless and are deleted.

Also with all these explorers and other trying to help, the other players would most certainatly try to kill them. I mean conflict and content are created. Players get to particiate as these sites can remain up for a few days.



Another example when the titan crashed into the planet why couldn't I help by delivering food and other supplies. Couldn't the Sisters of Eve, or even the Gallente has set up a temporary agent that says, bring me 40000 m3 of food, 25000 m3 water 5000m3 of antibiotics. Then later they need building supplies to rebuild. These can go on for a few days giving everybody at least a chance to participate in some way. And again if they collect so much Event A happens, not enough Event B. If you want to give rewards it could be LP or maybe some standings increase.



Now I won't pretend to know how difficult that would be implent something like this. It was just my idea to try to get everyone involved who wanted to participate and would be mostly autonomous.



I like live events, wish there were more.
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