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Player Features and Ideas Discussion

 
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The T3 Carrierâ„¢

Author
Selina Crendraven
The Scope
Gallente Federation
#1 - 2013-11-12 05:09:48 UTC  |  Edited by: Selina Crendraven
The T3 Carrier - The ultimate in alliance warfare

Currently, there exists 2 super-capital types in the game: The Supercarrier - a "tech 2" carrier if you will, and the Titan - A gunship that rarely uses its guns.

The Supercarrier is an amazing ship, it possesses a huge tank, lots of DPS, and the ability to move your stuff around with ease.

The Titan isn't so great, the only thing it has going for it is it's ability to jump an entire fleet without much risk.

I propose this instead:

1.)Get rid of the ability to use the jump portal on the titan, and inplace, give it more damage projection and more tank - make it the massive gunship it is supposed to be.

2.)Introduce a T3 carrier which rides on the same system that T3 cruisers do - the ability to change depending on the situation.
a.)You have the standard hull, which would be somewhat of a PoS/Station - I mean massive.
b.)It's size allows others players to dock at it, and use it as you would a normal station to a point.
c.)The subsystems:
I.)Defensive - Gives the carrier a massive boost to HP and Resists while allowing a few Sentry Guns to be placed along with other PoS mods such as ECM/Neuts
II.)Offensive - Gives the carrier a boost to offensive module damage and stats allowing it to field multiple Sentry guns and numerous PoS mods such as ECM/Neuts/Scrams/Webs
III.)Industrial - Gives the carrier a huge most to mining links/mining drones/and new type of mining sentry. Also gives a huge ore and mineral bay, allows people to refine while docked/gives multiple industry job slots
d.)Like supercarriers - the T3 carrier won't have to "siege" in order to get these bonuses, but it will get a siege module allowing it to double the bonuses for 30 mins. (yes 30 min timer that prevents movement/jumping/etc)
e.)This thing should be truly massive in size - 50+Km and very slow. It could also serve as the "war barge" that dust players have been asking for.

3.)Since Titans would no longer be able to use the jump portal, carriers/supercarriers/and the T3 carrier would instead be the "fleet jumping" technique
a.)Carriers would allow fleetmates to dock up and come along when the carrier jumps - Limited to a mass amount - with the mass allowing up to ~20 BS
b.)Supercarriers would be able to hold up to ~100 BS in mass
c.)T3 Carriers would be able to hold up to 500 BS in mass
d.)This gets rid of the "omg titans can jump a massive fleet onto us all at once" by limiting the amount that can be jumped per ship and also makes jumping a fleet a little bit more fun, as you'd have to risk a capital to get your fleet there.
e.)This change would also apply to BlOps BS - A ship bay would instead be created to allow up to ~10 Recons worth of mass to dock and jump with the BlOps.


The biggest thing about the T3 carrier is that it shouldn't be insanely expensive in which only the biggest of alliances can afford - It should be very skill intensive, but not out of smaller alliances price range. It also shouldn't be a "space coffin." Since people are going to say "How do you dock a station in a station?" You don't, you allow it to deploy as a permanent station until the capsuleer that owns it returns to pilot it. But to prevent a massive swarm of these being flown, a player would be limited to only owning 1 at a time.

TL;DR - Yeah i didn't read it either
Rayzilla Zaraki
Yin Jian Enterprises
#2 - 2013-11-12 05:19:08 UTC
I never understood the logic of pricing something so that "smaller alliances can afford it."

Sure, the small alliances could each afford one, but meanwhile, because of the low price, the larger alliances have several. The end result is essentially the same as if the ship were uber-expensive.

Back on topic: No.

kthxbai.

Gate campers are just Carebears with anger issues.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#3 - 2013-11-12 05:49:54 UTC
IM in a small corp i have 3 caps of my own, and we have 100+ caps easy as a group, whats the problem?

i don't want to be in a space coffin, but i could field one or 2 if i wanted.

But back to your ideas,

1) players cant dock inside other players ships. its a database thing, bad things happen.
2) pos mods on a movable ship?


what the game will actually need is a ship that fits between the orca and carrier, 800k sma 200k fleet hanger 40k cargo, 10k fuel hold, jump capable maybe?
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-11-12 05:50:08 UTC
Titans were never really meant to be massive gunships. They have guns, but it was mostly to attack other caps and supers. They were meant to be support ships.
Arthur Aihaken
CODE.d
#5 - 2013-11-12 06:19:12 UTC
No.

I am currently away, traveling through time and will be returning last week.

Sarah Stallman
Pen2 Logistics
#6 - 2013-11-12 06:28:57 UTC  |  Edited by: Sarah Stallman
Alvatore DiMarco wrote:
Titans were never really meant to be massive gunships. They have guns, but it was mostly to attack other caps and supers. They were meant to be support ships.


I thought they were for shooting stationary things like POSs & TCUs.

Also, this needs to not happen. I understand that carrier blobs already can get quite ridiculous, no reason to up the ante.
Tilly Delnero
Doomheim
#7 - 2013-11-12 08:45:07 UTC
Sarah Stallman wrote:
I thought they were for shooting stationary things like POSs & TCUs.

Not really, dreadnaughts tend to have a higher DPS than titans while in siege, and doomsdays can't (AFAIK) be used against structures. On the other hand, titans give huge fleet bonuses.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-11-12 10:19:08 UTC
Why do you want only the biggest of alliances to be able to hotdrop?
Kel hound
The Scope
Gallente Federation
#9 - 2013-11-12 11:57:07 UTC
GizzyBoy wrote:

what the game will actually need is a ship that fits between the orca and carrier, 800k sma 200k fleet hanger 40k cargo, 10k fuel hold, jump capable maybe?



This. What we NEED is an escort carrier. Something about the same size as an Orca, able to travel gate systems with battleship gangs, and deploys wings of 5 bombers. Guns for high slots (we probably don't need more logistic ships) to help provide cover to its gang. EHP should be about the same as a faction battleship, sig radius should be the same as the difference between frigates and destroyers, cruisers and battlecruisers. Cost should be about the same as a faction battleship. Drone bay should allow for up to 3 flights of bombers, but only bombers. No fighters, no drones. Cargo bay should be around 800 - 1200m3, fleet hanger should be 8000 - 15000m3. SMA should be small - 200000m3, or it should allow storage of frigate to destroyer class ships only.

Ship should do well in battleship gangs but excel in capital engagements where it represents a way other than dreads or supers to attack and kill super caps.



We do not need more supercaps, but we do need more ships that can effectively fight them.
Samillian
Angry Mustellid
#10 - 2013-11-12 12:23:04 UTC
This isn't even close to being a good idea.

NBSI shall be the whole of the Law

Jureth22
EVE-RO
Goonswarm Federation
#11 - 2013-11-12 12:34:41 UTC
how about a t15 titan?
Batelle
Federal Navy Academy
#12 - 2013-11-12 15:57:58 UTC
I don't even need to read this thread or the OP.


No.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Selina Crendraven
The Scope
Gallente Federation
#13 - 2013-11-12 17:00:35 UTC
Rayzilla Zaraki wrote:
I never understood the logic of pricing something so that "smaller alliances can afford it."

Sure, the small alliances could each afford one, but meanwhile, because of the low price, the larger alliances have several. The end result is essentially the same as if the ship were uber-expensive.

Back on topic: No.

kthxbai.



While making it cheaper would allow larger alliances to own more, it would still be much better then being so expensive that the larger alliances still own a few of them while smaller alliances have no chance of owning one. The larger alliances built up a large economic superiority, let them use it. They'll start buying them and losing them carelessly while smaller alliances would use them as a new strategic background to help their alliance grow.
Icarus Able
Refuse.Resist
#14 - 2013-11-12 17:22:47 UTC
Some good ideas for changes to other ship types but no to the actual ship.
Batelle
Federal Navy Academy
#15 - 2013-11-12 17:52:09 UTC
Selina Crendraven wrote:

While making it cheaper would allow larger alliances to own more, it would still be much better then being so expensive that the larger alliances still own a few of them while smaller alliances have no chance of owning one. The larger alliances built up a large economic superiority, let them use it. They'll start buying them and losing them carelessly while smaller alliances would use them as a new strategic background to help their alliance grow.


how is this any different than titans and supercaps now? CCP figured there would be very few due to their cost. CCP was horribly wrong and there has been enormous proliferation over the years. They're incredibly powerful, and holding onto a lot of them does not result in people using them carelessly, because the more you have the safer they are. Balancing based on ISK is bad, any new capital needs to be on the same level or below existing capitals. Every assumption you've made has pretty much already been proven wrong.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.