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I want your little things!

First post First post First post
Author
Mohr Cowbell
KarmaFleet University
#901 - 2011-11-19 01:56:55 UTC
A way to find and recall abandoned sentry drones.

This has probably been stated before, but I'm too lazy to read through the the last 40 something pages.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#902 - 2011-11-19 03:10:31 UTC
* When you have someone selected in local, station, or any other list do not scroll the list.
Denetric
Fixers Corporation
Pillars of Liberty
#903 - 2011-11-19 03:12:54 UTC
Could you please provide a way for me to get alerts when fleets that I am capable of joining are posted. Currently I have to keep click on search in fleet finder to find fleets posted by my blues. Then I have to mouse over to see how long they are active to get an idea if I missed them being reposted. etc. So I sit clicking on search every 10minutes while doing other things in eve.
Evenus Battuta
#904 - 2011-11-19 03:15:58 UTC
One more thing about graph: make turrets hit random places on target instead of just a couple of points, or at least more points.

make grouped weapons hit different points.
Malkev
Tribal Liberation Force
#905 - 2011-11-19 03:39:54 UTC
* Make bookmarks in solar system map stack properly again.
Arctic Monkey
State War Academy
Caldari State
#906 - 2011-11-19 04:31:12 UTC
As a logistics pilot I want more control of my watch list. I want to be able to change the order, or add a distinguishing mark to certain names of importance.

As an industrialist, be able to install multiple industry jobs at once (five exactly similar invention runs for example).
Leskit
Pure Victory
#907 - 2011-11-19 05:44:19 UTC  |  Edited by: Leskit
Little things:

The Eos needs some help. It’s not very useful compared to other fleet command ships, and it either needs another low slot and/or more drone bandwidth 100Mbit? Or just make information warfare links better.

T3’s:
-The Gallente drone subsystem is a joke. It really needs to be 100Mbit on its own so it can get 125Mbit total. An old issue of the EON magazine I have (issue #016) specifically states t3’s should be able to do what any t2 cruiser does, but with more dps, more tank, etc, etc. a better version of a t2 cruiser. Drone race should have a good drone subsystem for their t3, yes?
-Loki’s immobility drivers subsystem has 1 LESS slot than the emergent locus analyzer and tactical targeting network. This boosts a mid slot item, so it should NOT take away a place to put it? This could be infringing on balancing (better shield tank, anyone?), but I still want to mention it.
-The Amarr drone subsystem is also a joke. 50Mbit? I know our only drone ships are arbitrator hulls, but it’s just not really useful or competitive with the other offensive subs.
-Amarr covert subsystem: This is the only of the t3’s whose covert sub doesn’t get a damage bonus, making it useless in comparison, and also making the damage output not worth it compared to a pilgrim with its neuting power (in every way except tank)
On a more specific note about these two legion subsystems(energy parasitic and drone subs): compared to a pilgrim, you
need to have 4 neuts to attain equal neuting power(assuming recon V), and you get the same drone dps. If you go with the
covert sub, you will be lucky to get 100-150dps out of the 2 guns you are afforded. What’s the trade-off? Nice 100k-130k
EHP buffer tank. If you go with drone sub, you’ll be getting upwards of 400dps, for about the same neuting power, but a
slightly less tank, and PG issues if you try to fit 4 neuts, 3 guns, 1600mm plate, medium cap booster, and no MWD.
(P.S. I know this isn’t “little” and it’s mostly a rant, but I’ve been trying to find an appropriate place for it, and now seemed
good enough. My apologies if it’s just wanting my race’s t3 to be at least someone as good as the Proteus or Tengu in
cloaky/solo realms).Ugh

Non T3’s:
-The ham’s range on the sacrilege and legion leave something to be desired. Slow armor plus ~17.5km max range creates a few problems in any situation not involving a camp, which is boring. Perhaps a very small boost to the ham range on those ships is in order? That or they need to move faster. More importantly, the sacrilege is so close to being a great ship; it just needs that utility high slot moved down to a low (or even mid) slot. The small neut is “nice”, but it really needs the extra low because it needs to be so close to fight.
-Please look at EAF’s and give them some love. They could be great, but they have no tank, not quite the speed of interceptors, and no reduction to sig radius. Electronic warfare is potent in small gangs, but these ships are extremely fragile.
-The Deimos. I know it’s getting an agility and speed buff, and I hope that it’ll do it. Part of the reason the Proteus is so popular is because this ship sucks so much!
-a T2 variant of the harbinger, drake, hurricane, myrm would be awesome. or maybe another cruiser hull and t2 variant of it.

This, however, is a big concept: should longer range ships be slower and/or have a weaker tank? Artillery have been defined most common as slow to set up and tear down, with their greatest defense being the distance between them and their target. They also need spotters and guidance (whether GPS, satallites, on the ground spotters wtih a map, etc) This applies to EVE in 2 different ways: close range weapons being boosted (which I’m totally fine with!) and sniper teams (most specifically cruiser sized t2/t3’s). Should long-range platforms have an equal ‘close range’ tank as in-your-face gank ships? I don’t know, but it’s something to ponder at night. I think the new teir 3 bc's get this part just about right, btw.
Burseg Sardaukar
Free State Project
#908 - 2011-11-19 06:41:06 UTC
I am sure that "roles" are in here somewhere, but specifically:

When assigning access to specific hangars, is it possible to name them in the assigning system.

Hangar [1], etc isn't very useful, especially since they ARE named.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Strucker
School of Applied Knowledge
Caldari State
#909 - 2011-11-19 06:48:14 UTC
Arrowicons in right click menus (ie: ammo on weapons) / tabs / windows
Arrowunlock certain ship type
Arrowstanding changes in log (at least the decrease)


Arrowmake the forum stop eating posts if it takes a while to make it
Arrowforum notification of a nu post in a thread you subscribed to should go to the post in question
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#910 - 2011-11-19 06:48:28 UTC
Any chance CCP Soundwave will read this far?

Give me TWO overview windows, So I can have different column layouts


1) Ships, etc

2) Things without Angular velocity, etc. (aka NOT changing distance or order, fixed effing points, no I wont try to right clikc spam)
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Burseg Sardaukar
Free State Project
#911 - 2011-11-19 06:49:25 UTC
Moon Dogg wrote:
Remove insurance, or drastically reduce insurance payouts for all ships destroyed by CONCORD.

I'm sure I have more, but I was exhausted by page 18 of this thread!


Done, dude.

Not going to stop me from ganking, however.

Goal for Hulkageddon V: All ganks done with newly buffed Catalysts and their craptastic hybrid "boost" (aka some more damage and tracking... no addressing the range/speed problem that is the core of the issue.)

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Zleon Leigh
#912 - 2011-11-19 06:51:26 UTC
When drones return to bay, do not auto expand group list as they dock. Annoying as hell. I don't care which ones docked, especially since you don't show me if they are damaged in the display (which would be nice), I only care about which ones are left on the field, but can't see since you expanded the docked ones and ran past the size of the drone window.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Joe Astor
Federal Navy Academy
Gallente Federation
#913 - 2011-11-19 07:04:39 UTC
Soundwave, when shifting windows, if the window doesn't quite land where I want it, or I decide I don't want it where it is placed, I click and go to drag it, but it won't move.

I need to pin it, then un-pin it again to be able to move said window.
This has been around for several expansions (that I have noticed at least)

If you could fix it, that would be awesome.

Jase.
The Offerer
Doomheim
#914 - 2011-11-19 07:20:06 UTC
Personal wallet divisions.
Strucker
School of Applied Knowledge
Caldari State
#915 - 2011-11-19 07:23:59 UTC
Arrowwrecking damage in red instead of orange - glancing ... dunno
Arrowget the damage to a ship while targeting, so you don't get a full health ship which then drops to the amount of damage it got
Arrowcustomizable "selected screen" (size/speed/...)
Arrowmultiple .. damnit i forgot :( bloody multitasking
Pak Narhoo
Splinter Foundation
#916 - 2011-11-19 08:01:22 UTC
Not sure if mentioned but cannot hurt to mention it againBig smile: Please give us a way to see the damage of crystals lasers/ mining other then having them to be loaded in your lasers in space.

To see how far they got damaged just by mouse-overing on them would be an immense help.
Strucker
School of Applied Knowledge
Caldari State
#917 - 2011-11-19 08:06:45 UTC  |  Edited by: Strucker
Arrowalign to fleet member
Arrowwhen you have a wreck open and successfully salvage it, automatically go over to the container without closing the window
Arrowextra window button: on top (like the trade window should be by default)
ArrowError messages/ petition window/... should not block you from doing other things
ArrowASSETS: Make extra sub tabs in all tabs just like the ones in station, add a col for location with nr of jumps and nr of items (multiple locations possible), stack assembled and assembled items
Arrowadd local time and date to the clock
Arrowsecondary shortcut col
Arrowshift + home does not work (only does the home part)
Arrowdifferent layout when inside a station than undocked (window locations/open windows)
ArrowAugmentations tab: add the bonus (simplified) to the list
Arrowadd a certificate to the skill queue
Arrowmore obvious ship bonus: ie the Golem, you get 10% bonus to velocity and 5 to explosion velocity per Cal BS level. Which is stupid because it requires Cal BS 5 to operate -> move bonus to Role bonus (at lvl 5 bonus of course)
ArrowDon't automatically close the fleet window when leaving a fleet or make it possible to jump from one fleet to the other

EDIT: typo
Ussell
Republic Military School
Minmatar Republic
#918 - 2011-11-19 08:41:55 UTC
Apologies if I'm re-iterating previous posts:

- CHARACTER
-- The window icon flashes after claiming certificates even though I can only claim certificates from the character window, i.e. I'm already there!
-- Clone jump function should automatically pause and resume skill training.
-- Insert implant function should automatically pause and resume skill training.

- MARKET
-- Tell me the name of the [quick bar] folder I'm deleting. The UI has been quirky before now, causing me to delete the wrong folder.
-- There are multiple situations where the market window does not refresh every time, and instead refreshes every other time, e.g. buying multiple orders for an item.

- CONTRACTS
-- Implement a contract history, especially/initially for single item sales, like the market.
-- Implement a quick bar like the market. Just remember search options and let us label it.
-- Remember the last selected contracts window tab the next time the contracts window is opened.

- CHAT WINDOW
-- Button/option to clear chat history. Specifically displayed chat history, not logged chat history.
-- Make chat windows remember their state, i.e. if I minimize it, between game sessions.

- BOOKMARKS and NAVIGATION
-- Allow me to email bookmarks, and also drag them into chat windows.
-- Make the Map Control Panel window (displayed when pressing F10) remember its state, i.e. if I minimize it, between map sessions.
-- Display bookmarks in the overview window (and implement an associated overview category to allow me to turn them off via overview settings).
-- AI movement is a bump-fest; ships should automatically avoid, or move around, objects and not perform a line-of-site movement.
-- Waypoints: (Sorry about this horrible explanation). Imagine four systems. A connects to B and D. B connects to A, C and D. C connects to B and D. If I set the route A-C-D then all systems are highlighted by the route planner, even from the offset, even though the planner has picked a single route. I have to cross-check with the listed systems under the World Information window to see which system to go to next (if not using auto-pilot).

- DRONES, DRONES, DRONES
-- Make drones engage a target when I tell them to engage a target, not ignore me or temporarily engage a target and then return to whatever they were doing or revert to the idle state.
-- Make drones focus fire when I select the "focus fire" option. (I understand this to mean they will all attack the same target.)
-- Make drones engage hostiles when I deploy them _after_ coming under fire.
-- Show me my drones' shield/armor/hull when in the drone bay.
-- Make the drones window remember its size.
-- Make the drones window remember if it was minimized.
-- Make the drones window remember the expanded sections.
-- Make drones prefer targets more appropriate for their size, i.e. frigates, unless I tell them otherwise.
-- IDEA: Introduce a "shoot what I shoot" mode, alongside passive and aggressive. Drones will shoot what I shoot, unless I tell them otherwise.
-- IDEA: It seems clunky that _I_ have to target a hostile in order to instruct my drones to engage it specifically. Especially if it's a frigate, as that's the last thing I want to waste a target strip slot on (as I can't hit it effectively), and it's coincidentally the most likely thing to web or scram me (causing me to want rid of it immediately). How about a new shortcut to allow me to command my drones to engage an overview entry - CTRL+SHIFT+CLICK for example?

- MISSIONS and COMBAT
-- Make mission ISK rewards display consistently. Some missions display rewards in the format "fourteen hundred thousand credits" for example. Unconventional; should be 1.4 million.
-- Grouped weapons should partially load, i.e. the amount of ammunition should not have to be greater than or equal to the number of weapons in the group in order to load. The grouping is a UI convenience; the weapons don't actually group to become one; if the weapons were not grouped then the ammunition would load totally into one or more turrets. The group should then be able to fire this 'partial' payload.
-- Mission Offer window content is malformed when stacking the window, until you force a window resize (even just a click on the window border causes the resize event to correct it).

- GENERAL UI
-- Display a confirmation dialog (which can be configured to never display again) when I'm about to [accidentally] fire upon a wreck instead of salvaging it.
-- The browser window does not stack. I think this first appeared after CCP replaced the bespoke browser with a real browser engine.
-- When I open a wreck container, and subsequently salvage the wreck (which turns the object into a completely new 'can' object), leave the window open. The important thing is to allow us to loot without a weird UI glitch. It's a massive PITA.
-- The aggression notification now appears like an afterthought, clumped into the top of the World Information window. Give it a section/window with a progress bar, like the new session timer.
-- Since station information has been removed from the station window, why not make the station text in the World Information window a link to show station info, like sovereignty is a link.
Ussell
Republic Military School
Minmatar Republic
#919 - 2011-11-19 08:42:17 UTC
- IDEAS
-- Adjacent window shared resizing? Allow adjacent windows to resize together, with a resizer grab bar between the two.
-- Clone insurance? I can insure my ships, what about my expensive clone...
-- Implant extraction from corpses? We can now see implants in kill mails. Next logical step is the ability, perhaps via new skills, to extract implants or implant components. New mini-industry potentially.
-- Turn corporation advert cans into actual adverts? Give the immersion-impression of a bustling system. Think New York / Japan - bright signs, images, video (short clips only?). Gives corporations a huge, blank canvas for creativity. Apply a charge for the service - higher charge, better/bigger spot. CCP to moderate, etc, etc. Make adverts a different overview entity so they can be configured on/off. Remove the can spam from my overview!
-- Increase the visibility of web and scram (and other?) affecting your ship. Show it in the main window - do something with the responsible ship's icon - show an overlay/insert/other on/near the regular ship's cross or dashed rectangle. Show it on/near the targeted ship's icon in the target strip, if you have it targeted. Perhaps also have HUD indicators that 'light up'.
-- Probe abandoned wrecks? I think allowing the probing of all wrecks may cause too much butt-hurt. How about just wrecks that have been flagged as abandoned (by other players)? Could be easily explained in back-story as a marker buoy or other, which is created by pilots by the act of marking wrecks as abandoned; it's the wreck field that's probeable, not the wrecks themselves. There's so much loot out there. Why waste it...
Acac Sunflyier
The Ascended Academy
#920 - 2011-11-19 09:23:47 UTC
I dunno if CCP is still reading is. But, if it'd be really cool if the fitting screen, when a hardener were fitted, you could have the fitting screen run a demo of the hardener(s) being on and show you updated resistance information.