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How the (a) Live Event could have been - No rage or tears in here please

Author
Fer'isam K'ahn
SAS Veterinarians
#1 - 2013-11-08 20:01:31 UTC  |  Edited by: Fer'isam K'ahn
Hy,

since there are already enough hate, defame and tear threads out there, which will change nothing, I will open this more or less productive suggestion thread. Since every (even if rightly accused) person will go into defense or at least stubborn neglect mode, it is time to try the positive approach of 'You know what would have been great .. Big smile !".

Lovers wanna love and haters wanna hate, that's all good and well. So if you wanna love, be productive, give it a like and/or post with your own suggestion. If you wanna hate, read between the lines and go and bump one of the other threads Arrow.



How it could have been

Same resolve, same outcome.

3 days before: Announcement of the event. Reveal of the 4 Empire staging areas - not near any trade hub with multiple access gates. This would have cut down local to 1/4 each and neighboring systems to 1/12 or less rendering time dilation almost mute.

1 day before: Announcement of the counter offensive and revelation of 2 pirate staging areas further fogging the true destination as well as travel routes.

18:50 Empire: One Titan jumps into every Empire staging system offering up an event fleet commanded by a CCP official (visible in the fleet finder). A system wide announcement counts down a timer till jump bridge to Ihal making travel time and tidi unnecessary and giving latecomers near the destination the option to travel there the normal way.

18:50 Low Sec: System wide announcements of all sentry guns shutting down and opening of the jump gates for massive fleet access giving low sec'ers something to wonder about and fill them with excitement and anticipation.

18:50 Ihal: Jump Gate is locked for all palyers.

19:10 Ihal: Announcement to amass at the Mifrata gate and wait for the 'jump' command of the 4 FCs.

19:10 0.0 Staging areas: Announcement of the next in line destination (since previous are not set by me , I got no names to offer here Blink but you get the point).

19:10 Mifrata: 100 Empire ships in the composition of an incursion/invasion fleet (Frigs to battleships, tackle via brawl and ewar to dps) jump into system engaging all low sec gate campers until less then 10% are left and warp to the Sendaya gate. (if you bring hig sec to pvp, one should bring low sec to pve). This unlocks the Ihal/Mifrata gate: jump jump jump.

19:30 Mifrata - Sendaya Gate: The same as before, only no further gate will be locked from now on. Announcement to wait until the all clear from the Empire fleet comes. 50 Empire ships jump and clear the gate on the other side, the rest warp of to high sec. FCs: jump jump jump.

19:45 Sendaya: The survivors of the Empire fleet warp to the Doril gate clean as much as they can, until destroyed or nothing is left, then warp out.

19:50: Amassing of the 4 player fleets at the Doril gate. Announcement of the final destination, RMOC for all fleets (high and 0). CCP FCs leave the fleet, abandoning it and all players - the Empires have forsaken the capsuleers!

20:00: The fleets reorganize and one after the other controlled or chaotic jump into Doril and the awaiting Nullsec fleets. Who can burn through burns through, who stays to fight fights, many will die.

20:30 RMOC: The main event - Not sure what it was supposed to be, never got there - so didn't many many others and none that I know of.

20:45: The return to high sec. Vastly outnumbered, beaten and burning, the last of the high sec fleets try to return to save haven, only to be hunted down by the 0 sec powerblocks - the routing of the capsuleers is in its final stage.

20:50: Small fleets of Sisters of Eves ships (flown by CCP devs) jumps into Doril, Jorund and Hemin, as well as the low sec systems and engages the pirates allowing by distraction some brave high sec capsuleers to escape ...

...


The outcome would probably be the same, loads of ganks, death and destruction, the annihilation of the high sec capsuleer fleet and the ensuing battles between the 0 sec power blocks. But it would have left an awesome experience for long time high sec dwellers, new pilots and even low and 0 sec veterans. Titans would be introduced to vast majority of high sec pilots, the first bridged jump, the amassing of fleets, the rout of low sec, the daredevlish jump to 0.0 ... no matter the outcome.
Even evaporated after 10 seconds in Doril players would have said: "I was there!" - which should have been the underlying incentive for the whole event.
Further more not only ghost sites, but the SoE ships could have been introduced with a decently guided storyline progress for the EVE lore - The rise of the capsuleers, the estrangement of the empires, their losing grip and the compassion of the Servant Sisters of Eve.
The last steps would still be optional and in the players hand - not scripted at all, if the outpost (or what it was) stands or falls would still be open, if players would meet the challenge of 0.0 and rise or fall would still be unknown ...


No TL,DR, sorry mates. Still I hope it finds appreciation, some likes and will be noticed by someone that does care about Live Events. Now go on, post your own 'could have been' !!

Big smileBig smileBlink
Aerieth
The Sleeper Sleuths
#2 - 2013-11-08 20:11:08 UTC
This is definitely how it should have been done. Still getting blown up and the power blocs can still have their tasty tears yet we actually got an "event" out of it.

Thank you good sir!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2013-11-08 20:14:11 UTC
But that could never be! It would be interesting and fun, can't allow that!Shocked

But how could CCP have a party watching hisec get slaughtered then?

seriously great idea,You should work for them I am sure CCP will have some Vacancies soon after this.

There is one EvE. Many people. Many lifestyles. WE are EvE

Fer'isam K'ahn
SAS Veterinarians
#4 - 2013-11-08 21:36:03 UTC
Thx.

Anyway, the slaughter still would have happened since it seemed to be intended - the way I follow the clues from announcements, chat remarks and the end result of the 'event'. So not much loss on Beer and Chips ... would just have been for others also to share in that manner.
SeneschaI
Ordo Arcana
Salvation Security Group
#5 - 2013-11-10 06:01:18 UTC
I like it in the sense that the gate camps be broken up (so there'd be sufficient force on the ingate to gain a potential foothold) and n00bs from lemming jumping too soon by shutting down the outgate.

The controversial titan in high sec would have to be done in the firm explicit emphasis that empires control high sec access for capitals to nip that threadnaught about allowing nullseccers to do so too in the bud. Course, i expect the high pitched whine of favoritism to be on the lips of demogogues despite the rational roleplay explanation for bending the usual gameplay mechanics.

I don't like it simply because i know CCP is clueless and any such attempt will always be a poorly organized welp fleet that shows CCP's ignorance for mindsets other than their hardcore pvp fanboi powerblocs have brainwashed them into accepting as fact.

you have witnessed CCP's consequences for their 'vision' and it's systemic.

Can't wait to see their new player training calender event for "teamwork" and then "fleet pvp"...just to prove my point
Behnid Arcani
The Lucky Rogers
#6 - 2013-11-10 10:15:02 UTC
To be honest, will still need the intention to make good feedback.

If the purpose was to attack the pirate factions for Lore reasons, then yes, proceed as you say.

If the purpose was to introduce as many High Sec pilots to Null-sec mechanics, then they should not have been the attackers. Defensive actions are always easier for pilots. Null-sec power blocs should have been invited to attack an Empire system, with High sec capsuleers called and ready to defend.

Null-sec fleets already have experience breaking through gate camps, and the High sec fleet might even get themselves on a few kill mails, before being driven aside. The Null Sec fleet would have a time limit to take down their target, before an en masse CONCORD or Empire Fleet reprisal.

High sec pilots are initiated into large fleet battles with the support they need, and Null Sec entities get the bragging rights of invading Empire space.

Arguably, this would give the Empires even more cause to hate the capsuleers, rather than impotent rage at a botched attack. The Faction fleets would also be given a bit more credit from being able to sweep away the Null Sec blocs at the end.

Better for everyone involved.

But we need to know what CCP intended this Live Event to be for before we can give any constructive criticism.
Celia Therone
University of Caille
Gallente Federation
#7 - 2013-11-10 11:39:25 UTC
Small scripts should be written out before hand that the main npc actors could give for the roleplaying/event crowd. I've given a couple of these to players in muds simply via cutting and pasting text and it's generally been appreciated. It helps to set the stage for both where and why you are about to do something (probably something very stupid.) And it gives people something to talk about as they're waiting for things to happen.

Important event information should always be easily available via reliable in game means, and the event description should tell people what those means are. If you want to broadcast on twitter to broaden your potential audience then that's fine but it should be an additional avenue of information to the in-game one. Of course if you use external information dissemination like twitter you should tell people where to look for it in the event introduction as well.

Some sort of easy flagging system would be nice. Perhaps you can flag yourself as pirate allied or empire allied and appear on an event only overview tab in a particular color? It seems a bit impractical for 3000 strangers to set standings to each other individually so they know who not to randomly shoot Perhaps the npc's could not shoot players on their team, unless shot by them first?
Evei Shard
Shard Industries
#8 - 2013-11-10 18:25:01 UTC
SeneschaI wrote:

I don't like it simply because i know CCP is clueless and any such attempt will always be a poorly organized welp fleet that shows CCP's ignorance for mindsets other than their hardcore pvp fanboi powerblocs have brainwashed them into accepting as fact.


This isn't directed at Seneschai personally, but I find it amazing that people actually believe CCP did these things out of incompetence.

There was plenty of evidence to point at exactly what was planned before 18:50 ever hit.

The only failure here was that CCP did an utterly crap-tastic job at setting up a gank. Any of the good null-sec alliances could easily have arranged for hundreds more pilots to be jumping in at one time to be killed. CCP failed their null-sec friends big time by allowing so many of the high-sec folks to get bogged down by the TiDi between Sarum Prime and Ihal. Ihal or another system a couple jumps away should have been the rally point for high-sec.

The idea, though, that this whole "live event" was some big cluster **** on CCP's part is just ignorance in my opinion. CCP knew what this was all about, and it had nothing to do with lore.

Rubicon is the beginning of the end of high-sec, this was CCP's way of telling high-sec players who they really side with. Pretty simple.

Profit favors the prepared

Elfaen Ethenwe
Effluvium.
#9 - 2013-11-10 18:36:46 UTC  |  Edited by: Elfaen Ethenwe
i've been poop posting in the other threads, but your post is pretty clear and lacking in tasty tears. whilst this disapoints me a little i have to say i get your point. I FC'd one of the powerbloc gangs in Syndicate and we killed so many just by bubbling a gate and watching people warp into it solo. If you had an FC and maybe eve voice coms to follow, your event would have been less painful. TiDi is a part of eve we cant get around and better than the server just crashing, you would have still died at the end, but you would have got a kill or 2 before the end of it.

There wont be a roll back, there wont be re-embursed sp. But this post at least CCP could learn from.

+1 from EXE.
Asbjrn
The Executives
#10 - 2013-11-11 06:11:27 UTC
but then its controlled and no sandbox. serves no purpose in such a game. Sounds wonderful the way your puting it BUT: if this game is a sandbox why shal 1 group recive spesial treatment? changing game mechaniks for a group sound hardly like a good option.

my sugestion was simpler
experianced FC form his highsec fleet closer to destination.
better info on getting on coms.
no coms = death
would it have changed the outcome ?
probably not, but improvet the experiance for the highsec fleets

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2013-11-11 09:24:31 UTC  |  Edited by: epicurus ataraxia
Asbjrn wrote:
but then its controlled and no sandbox. serves no purpose in such a game. Sounds wonderful the way your puting it BUT: if this game is a sandbox why shal 1 group recive spesial treatment? changing game mechaniks for a group sound hardly like a good option.

my sugestion was simpler
experianced FC form his highsec fleet closer to destination.
better info on getting on coms.
no coms = death
would it have changed the outcome ?
probably not, but improvet the experiance for the highsec fleets



The other option could have been to have an event that was...... I don't know .....hmmm , fun.
I am at a loss to imagine what went through the organisers heads.
If they wanted a big hs vs null battle fine but if announced they wouldn't have had the numbers.
So people were mislead and made to form far far away so they didn't realise what was going to happen.And dragged in TiDi hell

If they placed the event with the forces next other it would have been ....

Hang on you expect us to go against an organised waiting group with trained fleets bubbles supers and capitals on their home ground and fight???

No Mr Bond I expect you to die.

Screw that.

There is one EvE. Many people. Many lifestyles. WE are EvE

Killerjock
Von Neumann Industries
#12 - 2013-11-11 09:25:42 UTC
Asbjrn wrote:
but then its controlled and no sandbox. serves no purpose in such a game. Sounds wonderful the way your puting it BUT: if this game is a sandbox why shal 1 group recive spesial treatment? changing game mechaniks for a group sound hardly like a good option.


if you're going to force one group to play on another group's terms, it's only fair to give them a minimal chance to rebalance. Caps and supercaps are not allowed in hisec, so we don't have them. There's no bridges in hisec. I don't say give them supercaps: I say allow them to at least come to the place in about the same time as the alliances do.
Sometimes you have to adjust the rules to make for gameplay to be fun for everyone - like handicap in gold or the "advantage rule" in rugby.

I stand by my suggestion done in another thread:
Let the alliances come to hisec. String up concord and empire police so they can't bite for 3-4 hours, and have the blocs come up for the event.
- Reaching the event becomes a matter of minutes instead of hours;
- You give the unorganized hisec forces time to prepare;
- Hiseccers will be able to reship and get killed again;
- Gankfest extraordinnaire will ensure and due to the nature of EVE warfare, the organized fleets will still win;
- Everyone who wants to participates in the event - and actually does.
- Fun is had by everyone.

Quote:
my sugestion was simpler
experianced FC form his highsec fleet closer to destination.
better info on getting on coms.
no coms = death
would it have changed the outcome ?
probably not, but improvet the experiance for the highsec fleets


QFT.

The whole point here were:
1- logistics: you don't hamstring 2000 peple for a long trip if you want them to stay together. And you can't have an epic even if you don't keep them together.
2- exceptionality: you promise something special, historymaking, you lead people in a swamp, then leave them there saying "hey, we're done. Bye!" - while they're still trying to get there.

It's perfectly fine that unexpected forces came there - that's what EVE is all about: players being able to exploit everything.
Asbjrn
The Executives
#13 - 2013-11-11 15:13:59 UTC
Killerjock wrote:
Asbjrn wrote:
but then its controlled and no sandbox. serves no purpose in such a game. Sounds wonderful the way your puting it BUT: if this game is a sandbox why shal 1 group recive spesial treatment? changing game mechaniks for a group sound hardly like a good option.


if you're going to force one group to play on another group's terms, it's only fair to give them a minimal chance to rebalance. Caps and supercaps are not allowed in hisec, so we don't have them. There's no bridges in hisec. I don't say give them supercaps: I say allow them to at least come to the place in about the same time as the alliances do.
Sometimes you have to adjust the rules to make for gameplay to be fun for everyone - like handicap in gold or the "advantage rule" in rugby.

I stand by my suggestion done in another thread:
Let the alliances come to hisec. String up concord and empire police so they can't bite for 3-4 hours, and have the blocs come up for the event.
- Reaching the event becomes a matter of minutes instead of hours;
- You give the unorganized hisec forces time to prepare;
- Hiseccers will be able to reship and get killed again;
- Gankfest extraordinnaire will ensure and due to the nature of EVE warfare, the organized fleets will still win;
- Everyone who wants to participates in the event - and actually does.
- Fun is had by everyone.

Quote:
my sugestion was simpler
experianced FC form his highsec fleet closer to destination.
better info on getting on coms.
no coms = death
would it have changed the outcome ?
probably not, but improvet the experiance for the highsec fleets


QFT.

The whole point here were:
1- logistics: you don't hamstring 2000 peple for a long trip if you want them to stay together. And you can't have an epic even if you don't keep them together.
2- exceptionality: you promise something special, historymaking, you lead people in a swamp, then leave them there saying "hey, we're done. Bye!" - while they're still trying to get there.

It's perfectly fine that unexpected forces came there - that's what EVE is all about: players being able to exploit everything.

if u string up concort for a while we would have a blast. But then u make spesial rules for sertain groups that want to play a sertain way and another set of rules for all the others?.
seemes only way for this is not to make a event like this again.
Killerjock
Von Neumann Industries
#14 - 2013-11-11 15:29:08 UTC
Asbjrn wrote:
if u string up concort for a while we would have a blast. But then u make spesial rules for sertain groups that want to play a sertain way and another set of rules for all the others?.
seemes only way for this is not to make a event like this again.


I think that making special rules on special occasions to make sure something works well and provides fun for everyone is an acceptable strategies. In a way, reinforcing nodes to provide for epic battles (battle notification and blabla) is also making special rules, but since it helps everyone, no one complains.
CONCORD is also a special rule; again it makes the game better for everyone (by making sure the new players and some old players have a chance to play a game).

To remove concord's ability to intervene in certain systems for a certain timeframe to allow for an event to be held doesn't strike me as anything weird. To have the Empire Navies assist capsuleers would also be a rule change - of course, it was only promised and never delivered, but no one complained when it was announced.

And yes, not having them at all is another way.
Ashlar Vellum
Esquire Armaments
#15 - 2013-11-11 16:20:01 UTC
Announcing the event 3 days before would have brought more people and that takes you back to square one in TiDi problem.

Locking gates and shutting down gate guns is not a good idea in general imho.

Other than that interesting ideas.
SeneschaI
Ordo Arcana
Salvation Security Group
#16 - 2013-11-16 00:27:33 UTC  |  Edited by: SeneschaI
Evei Shard wrote:
SeneschaI wrote:

I don't like it simply because i know CCP is clueless and any such attempt will always be a poorly organized welp fleet that shows CCP's ignorance for mindsets other than their hardcore pvp fanboi powerblocs have brainwashed them into accepting as fact.


Rubicon is the beginning of the end of high-sec, this was CCP's way of telling high-sec players who they really side with. Pretty simple.

you don't get it do you? CCP has no idea there's even a SIDE, let alone an option to pick other than HTFU!
Try reading my post again with this context in mind...Since i'm fairly certain you were serious and not just sarcastic. I truly understand what you're trying to explain, yet i'm a bit amazed you consider Rubicon to be some sort of Waterloo for the carebears.

CCP has always bought hook line and sinker the rabid fanboi argument that their game's vision was originally and has always been about "pvp being the core of this mmog" (which, sadly, they use for every single mmog)

Yet, if you counter argue that even mining, marketing and industry is non-consentual pvp in economic terms, plus office rents and laboratory slots, etc, are all PVP i'd say yes, you are right and why isn't carebearing the core of a mmog then and not griefing.

For griefing is what you really want. You want CCP to continue believing that the only risk averse bunch of pussies are carebears and hard core combat oriented elite players are drawn nobly to the sentiment of reward scales with the risk *fanfare*
Mara Rinn
Cosmic Goo Convertor
#17 - 2013-11-16 02:44:17 UTC
Using NPCs to fight players, locking gates and having hands held all the way through it? You want a theme park, not a live event.

There are no systems in EVE that could handle combat between players with 2000 per side. TiDi is an inevitable outcome of having a large number of players involved in any activity in the one system. The way to avoid TiDi is to involve fewer people, break the fleets up into more manageable numbers, or simply cap systems at certain population levels. IMHO having a long tour to get to lowsec in the first place is not a good idea: CCP thought that the long tour would allow latecomers to catch up, I figure if you want to get involved in a live even you need to make the time available.

Using NPCs to clear out player-run gate camps is an awful idea. This goes entirely counter to the player-driven nature of the game. If CCP had done such a thing, the forums would be filled with lowsec and null sec players complaining about turds in the sandbox, theme-park-ification of EVE, and all the other evils that such an action represents.

It is not the responsibility of Live Events organisers and actors to hold the hands of people who want to be involved in the activity. It is only their responsibility to guide the activity along the storyline. Anyone who has had experience playing tabletop pen & paper role playing games will tell you: it is not the game/dungeon master's job to play the game for you.

The things I would change about the live event is to have even less organisation and leadership from CCP staff: they would only exist in game as actors suggesting where the players should be looking, and providing intel from Empire & CONCORD forces. If the players can't organise themselves for a lowsec & null sec excursion, it's not CCP's fault.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#18 - 2013-11-16 21:29:22 UTC  |  Edited by: epicurus ataraxia
Mara Rinn wrote:
Using NPCs to fight players, locking gates and having hands held all the way through it? You want a theme park, not a live event.

There are no systems in EVE that could handle combat between players with 2000 per side. TiDi is an inevitable outcome of having a large number of players involved in any activity in the one system. The way to avoid TiDi is to involve fewer people, break the fleets up into more manageable numbers, or simply cap systems at certain population levels. IMHO having a long tour to get to lowsec in the first place is not a good idea: CCP thought that the long tour would allow latecomers to catch up, I figure if you want to get involved in a live even you need to make the time available.

Using NPCs to clear out player-run gate camps is an awful idea. This goes entirely counter to the player-driven nature of the game. If CCP had done such a thing, the forums would be filled with lowsec and null sec players complaining about turds in the sandbox, theme-park-ification of EVE, and all the other evils that such an action represents.

It is not the responsibility of Live Events organisers and actors to hold the hands of people who want to be involved in the activity. It is only their responsibility to guide the activity along the storyline. Anyone who has had experience playing tabletop pen & paper role playing games will tell you: it is not the game/dungeon master's job to play the game for you.

The things I would change about the live event is to have even less organisation and leadership from CCP staff: they would only exist in game as actors suggesting where the players should be looking, and providing intel from Empire & CONCORD forces. If the players can't organise themselves for a lowsec & null sec excursion, it's not CCP's fault.

OK lets go through the points you raised.

it is clear in retrospect (disregarding for the moment whether it should have been clear anyway)
That travelling from Hisec into the heart of Null will always have Issues.

So you need to either protect the route or bypass it unless you want the things that happened.

Is that a theme-park or is it predetermining the ability to arrive at the event?

Combat between 4000 players in a free-play environment.
again proven not to work at present.
so either an event sandbox on different or strengthened infrastructure or smaller events. Ideally spread over a longer period and different Time-zones.

Personally I do not see using available mechanisms to ensure the event is free from disruption is hand-holding.

If they wish big battles then an open model suffices,

If However they wish to have a live lore event, then yes! if people are warned not to disrupt things and they choose to then Concord or the Ammar fleet or Jove should wail on their sorry arses..

However they did NOT say this, so the Nullsec blocks did what they do best.
And showed just how effective they are in an ambush situation.
I Do not believe that after the battle anyone accuses those in the battle of doing ANYTHING wrong. They did what they thought was expected of them.

Unfortunately they did not say to the others that this was expected but they did not promise protection either, But thousands who could see exactly what was coming down the line, STILL came or tried to. They knew pretty well that there was a good chance of losing their ship or their pod.

This Pretty much puts to rest the Myth of the carebear.

Lessons from this?

The organizers should let everyone know what is expected when running a Particular event. Sort of a rules of engagement.

Then an enforcement of the rules, whether Enforced by Concord or something else can deal with those who choose to disregard them.

That does not make it a Theme park or invalidate the Sandbox, It just stops some From using it as a Litter Tray.

You use the example of Role playing games, Rules are agreed beforehand to prevent chaos and disagreements.

Different rules of engagements for Different events.

There is one EvE. Many people. Many lifestyles. WE are EvE

N'maro Makari
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#19 - 2013-11-17 16:35:51 UTC
epicurus ataraxia wrote:
Mara Rinn wrote:
Using NPCs to fight players, locking gates and having hands held all the way through it? You want a theme park, not a live event.

There are no systems in EVE that could handle combat between players with 2000 per side. TiDi is an inevitable outcome of having a large number of players involved in any activity in the one system. The way to avoid TiDi is to involve fewer people, break the fleets up into more manageable numbers, or simply cap systems at certain population levels. IMHO having a long tour to get to lowsec in the first place is not a good idea: CCP thought that the long tour would allow latecomers to catch up, I figure if you want to get involved in a live even you need to make the time available.

Using NPCs to clear out player-run gate camps is an awful idea. This goes entirely counter to the player-driven nature of the game. If CCP had done such a thing, the forums would be filled with lowsec and null sec players complaining about turds in the sandbox, theme-park-ification of EVE, and all the other evils that such an action represents.

It is not the responsibility of Live Events organisers and actors to hold the hands of people who want to be involved in the activity. It is only their responsibility to guide the activity along the storyline. Anyone who has had experience playing tabletop pen & paper role playing games will tell you: it is not the game/dungeon master's job to play the game for you.

The things I would change about the live event is to have even less organisation and leadership from CCP staff: they would only exist in game as actors suggesting where the players should be looking, and providing intel from Empire & CONCORD forces. If the players can't organise themselves for a lowsec & null sec excursion, it's not CCP's fault.

OK lets go through the points you raised.

it is clear in retrospect (disregarding for the moment whether it should have been clear anyway)
That travelling from Hisec into the heart of Null will always have Issues.

So you need to either protect the route or bypass it unless you want the things that happened.

Is that a theme-park or is it predetermining the ability to arrive at the event?

Combat between 4000 players in a free-play environment.
again proven not to work at present.
so either an event sandbox on different or strengthened infrastructure or smaller events. Ideally spread over a longer period and different Time-zones.

Personally I do not see using available mechanisms to ensure the event is free from disruption is hand-holding.

If they wish big battles then an open model suffices,

If However they wish to have a live lore event, then yes! if people are warned not to disrupt things and they choose to then Concord or the Ammar fleet or Jove should wail on their sorry arses..

However they did NOT say this, so the Nullsec blocks did what they do best.
And showed just how effective they are in an ambush situation.
I Do not believe that after the battle anyone accuses those in the battle of doing ANYTHING wrong. They did what they thought was expected of them.

Unfortunately they did not say to the others that this was expected but they did not promise protection either, But thousands who could see exactly what was coming down the line, STILL came or tried to. They knew pretty well that there was a good chance of losing their ship or their pod.

This Pretty much puts to rest the Myth of the carebear.

Lessons from this?

The organizers should let everyone know what is expected when running a Particular event. Sort of a rules of engagement.

Then an enforcement of the rules, whether Enforced by Concord or something else can deal with those who choose to disregard them.

That does not make it a Theme park or invalidate the Sandbox, It just stops some From using it as a Litter Tray.

You use the example of Role playing games, Rules are agreed beforehand to prevent chaos and disagreements.

Different rules of engagements for Different events.


Ok, I am genuinely curious whether you believe that using CONCORD for protection againt null dwellers when operating in null is something legitiate?

**Vherokior **

Killerjock
Von Neumann Industries
#20 - 2013-11-17 17:33:08 UTC
N'maro Makari wrote:
Ok, I am genuinely curious whether you believe that using CONCORD for protection againt null dwellers when operating in null is something legitiate?


Dunno about epicurus, I'd be definitely against it.
I mean if you're gonna use concord in nullsec, just hold the event in hisec and don't bother - what's the difference anyway?

The point of having an event in null is to let people experience null - so just stage in deep low and let them have at it.
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