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EVE New Citizens Q&A

 
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question about minnie tanks

Author
Enochx Kaine
Viziam
Amarr Empire
#1 - 2013-11-07 21:56:26 UTC
What kind of tank are Minmatar ships made for? I understand Caldari are made for shield tanks and Amarr are made for Armor tanks. But I see all kinds of loadouts for....lets say The Stabber...that have either Armor tanks OR shield tanks. Is one superior to the other for minnie ships? Or do I need to stop thinking that way?
Daniel Plain
Doomheim
#2 - 2013-11-07 22:07:28 UTC
there are quite a few minmatar ships with active shield tanking bonuses. of the rest, most can be flown with a shiend or armor tank (or no tank at all ;)).

I should buy an Ishtar.

Kahega Amielden
Rifterlings
#3 - 2013-11-07 22:08:59 UTC
Enochx Kaine wrote:
What kind of tank are Minmatar ships made for? I understand Caldari are made for shield tanks and Amarr are made for Armor tanks. But I see all kinds of loadouts for....lets say The Stabber...that have either Armor tanks OR shield tanks. Is one superior to the other for minnie ships? Or do I need to stop thinking that way?


All ships have one designed type of tank, based on slot layout and base stats. For Caldari and Amarr, these are almost always shield/armor respectively with very few exceptions. All Gallente ships are designed to be armor-tanked, but because they need speed and have more midslots than, say, Amarr, they sometimes are fit for a shield tank.

Minmatar have both armor and shield ships. The Stabber, for example, is traditionally shield-fit whereas the Rupture is traditionally armor fit. You'll notice that the Rupture has more base armor HP than shield HP, and the Stabber is the opposite. However, both can do either depending on circumstances. Sometimes a particular fit benefits more from using the excess slots for something else.

A common example would be the slasher. It has 4 midslots and 2 lows, and is clearly designed to be shield-tanked. However, many people run prop mod/scram/web/tracking disruptor in the midslots, and use the lows for a rudimentary armor tank.
Mara Rinn
Cosmic Goo Convertor
#4 - 2013-11-08 00:03:16 UTC
Many Minmatar ships are designed for speed/sig tank.

Quote:
Flying Minmatar is like going down a flight of stairs taped to an office chair, firing an uzi in each hand


So the idea is to pack it full of guns, move really fast, and be able to dictate range in whatever engagement you end up involved in. You won't need much tank if you pick your fights carefully: this does mean avoiding missile boats since they don't really care too much about range unless they're using rockets/assault missiles/torpedoes.

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2013-11-08 05:22:26 UTC  |  Edited by: Tau Cabalander
General rules of thumb:

* More low slots than mid slots = Armor Tank
* More mid slots than low slots = Shield Tank
* Same number of mid slots and low slots = Shield Tank or Armor Tank

Shield tanks often favored, to make room for low-slot damage enhancing modules.

Then there are the obvious hints:

* Shield resist / boost / amount / recharge bonus = Shield Tank.
* Armor resist / rep / amount bonus = Armor Tank

Then there are the subtle hints:

* Base Shield Amount > Base Armor Amount = Shield Tank (if not a structure tanking freighter)
* Base Shield Amount < Base Armor Amount = Armor Tank (if not a structure tanking freighter)

Of course none of the above are laws written in stone. There are exceptions, though they tend to be special cases. Example: Attack Battlecruisers are offensive powerhouses, but so defensively weak that it isn't uncommon to fit for max damage and shield tank them.

Also note that projectiles are a "universal" weapon system, as they are often used on non-Minmatar hulls that lack a damage bonus. Primarily because the ease of fitting them, and their lack of capacitor usage.
Lors Dornick
Kallisti Industries
#6 - 2013-11-08 07:49:17 UTC
Enochx Kaine wrote:
What kind of tank are Minmatar ships made for? I understand Caldari are made for shield tanks and Amarr are made for Armor tanks.


The tradional Minmatar tanking model is composite.

Usually a based on old tin cans, duct tape and assorted pieces of string.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Dkeh Weis
Digital Innovations
#7 - 2013-11-08 13:27:19 UTC
Lors Dornick wrote:


The tradional Minmatar tanking model is composite.

Usually a based on old tin cans, duct tape and assorted pieces of string.



Don't forget hopes and dreams. I tank my ship using only harsh words in local.

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

Maximus Hashur
Federal Defense Union
Gallente Federation
#8 - 2013-11-08 15:06:42 UTC
Tau Cabalander wrote:
General rules of thumb:

* More low slots than mid slots = Armor Tank
* More mid slots than low slots = Shield Tank
* Same number of mid slots and low slots = Shield Tank or Armor Tank

Shield tanks often favored, to make room for low-slot damage enhancing modules.

Then there are the obvious hints:

* Shield resist / boost / amount / recharge bonus = Shield Tank.
* Armor resist / rep / amount bonus = Armor Tank

Then there are the subtle hints:

* Base Shield Amount > Base Armor Amount = Shield Tank (if not a structure tanking freighter)
* Base Shield Amount < Base Armor Amount = Armor Tank (if not a structure tanking freighter)

Of course none of the above are laws written in stone. There are exceptions, though they tend to be special cases. Example: Attack Battlecruisers are offensive powerhouses, but so defensively weak that it isn't uncommon to fit for max damage and shield tank them.

Also note that projectiles are a "universal" weapon system, as they are often used on non-Minmatar hulls that lack a damage bonus. Primarily because the ease of fitting them, and their lack of capacitor usage.




This is all right in line with standard doctrine surrounding how to fit a ship. I however love to fit traditionally shield tanked ship with an armor tank. You'd be surprised how good an armor merlin is....

Same think with a Hookbill. Armor Hookbill is beast.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Kahega Amielden
Rifterlings
#9 - 2013-11-08 16:34:35 UTC
Quote:
Many Minmatar ships are designed for speed/sig tank.


There is not a single ship in the game that can get away with relying on speed/sig as its entire tank. If you try to fit purely for speed/sig/damage avoidance you will die in a fire every time. You can get away with less tank if you can mitigate a portion of damage with speed/sig, but that's far different than what you're saying. Posts like this are why we get tankless shitfits on interceptors.
Dkeh Weis
Digital Innovations
#10 - 2013-11-08 16:46:05 UTC
Kahega Amielden wrote:


There is not a single ship in the game that can get away with relying on speed/sig as its entire tank. If you try to fit purely for speed/sig/damage avoidance you will die in a fire every time. You can get away with less tank if you can mitigate a portion of damage with speed/sig, but that's far different than what you're saying. Posts like this are why we get tankless shitfits on interceptors.


To play devils advocate, what about a Solo Gank Stealth Bomber, or a Covops explorer?


Then again, I suppose "My cloak is my tank" is somewhat valid.

Eve will make you work a solid month all on your own for your first cookie. Then kick you in the nuts and take that cookie, and laugh at you for thinking you could have a cookie at all.

Kahega Amielden
Rifterlings
#11 - 2013-11-08 16:47:28 UTC  |  Edited by: Kahega Amielden
Covops explorer is not a combat ship, it does not need a tank.

A solo bomber, tanked or not, is nigh worthless at killing anything. That said, if you did want to use a solo bomber for some reason, it would still be far better off with a tank than without.
Praxis Ginimic
The Scope
Gallente Federation
#12 - 2013-11-09 07:27:32 UTC
I tend to mostly agree with that. My honor tank is a dc. That said my favorite is the "dishonor" tank. It consists of my 5+ friends hiding on the other side of that wormhole that you didn't even know was there.
Don Purple
Snuggle Society
Snuggle Society.
#13 - 2013-11-09 11:27:40 UTC  |  Edited by: Don Purple
Maximus Hashur wrote:
Tau Cabalander wrote:
General rules of thumb:

* More low slots than mid slots = Armor Tank
* More mid slots than low slots = Shield Tank
* Same number of mid slots and low slots = Shield Tank or Armor Tank

Shield tanks often favored, to make room for low-slot damage enhancing modules.

Then there are the obvious hints:

* Shield resist / boost / amount / recharge bonus = Shield Tank.
* Armor resist / rep / amount bonus = Armor Tank

Then there are the subtle hints:

* Base Shield Amount > Base Armor Amount = Shield Tank (if not a structure tanking freighter)
* Base Shield Amount < Base Armor Amount = Armor Tank (if not a structure tanking freighter)

Of course none of the above are laws written in stone. There are exceptions, though they tend to be special cases. Example: Attack Battlecruisers are offensive powerhouses, but so defensively weak that it isn't uncommon to fit for max damage and shield tank them.

Also note that projectiles are a "universal" weapon system, as they are often used on non-Minmatar hulls that lack a damage bonus. Primarily because the ease of fitting them, and their lack of capacitor usage.




This is all right in line with standard doctrine surrounding how to fit a ship. I however love to fit traditionally shield tanked ship with an armor tank. You'd be surprised how good an armor merlin is....

Same think with a Hookbill. Armor Hookbill is beast.


Your portrait is awsome.. idk why. OFF TOPIC !! :P

I am just here to snuggle and do spy stuff.