These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#2681 - 2013-11-01 04:28:06 UTC
Andy Landen wrote:

BLOPs bridge will only be useless for the only use you can imagine them for: Blobbing a solo target after he has been caught by a solo bomber or recon. There are so many other uses for BLOPs bridges, besides scouting and bombing, that are not affected by the cyno spool. These include: Getting past gate camps, establish a foothold in a highly hostile system, moving fleets through hostile territory, moving logistics, bridging out from HS, etc.


No, these are all either pretty niche/rare uses (gate camp avoidance...seriously?) and getting a foot hold in a hostile system? With a 2 minute spool up? Might as well just activate the self-destruct takes about as long. Moving fleets through hostile territory? What fleet a fleet of ships that can fit a covert ops cloak? And with a 2 minute spool up you are as good as dead.

So bridging out of HS and getting past gate camps. Brilliant, a nearly useless ship.

Did you just think these up in a few minutes you were writing that post?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2682 - 2013-11-01 04:31:56 UTC
Andy Landen wrote:


I am advocating something that would make most ships fitting a cloak and cyno have to work in teams with ships that had no cyno for the point role if that role was essential for the mission before the cyno was lit. Not useless. Just a slight change in the tactics for one specific kind of mission. BLOPS would still be quite alive and well, except for those who couldn't make some adaptations and think on their feet.


This, is a nerf. You are taking a role a single ship could do before and making it a job where 2 people are needed and you have yet to address the issue of local which is unbalanced and gives a clear advantage the target already in system. This is not a slight change it is a change that requires 100% more pilots and increases the risk and decreases the efficacy of BLOPs work.

It is an unmitigated risk and for no good reason.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2683 - 2013-11-01 04:33:54 UTC
Andy Landen wrote:

3) And the non-cyno Arazu can still tackle just as good as it does now. So its primary job is left untouched. I get the feeling that your preferred tactic is to AFK cloak camp systems with a cyno Arazu. How close am I?


Not even close. You are about as spectacularly wrong here as you are in just about every aspect of every post you have made in this thread.

At least you are consistent in your fail...guess that counts for something.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2684 - 2013-11-01 04:40:35 UTC
TheMercenaryKing wrote:
Nikk Narrel wrote:
TheMercenaryKing wrote:
how about we remove cov ops and cloaking from the game altogether?

Would the context of this request be for consensual PvP only, then?
Your structures cannot run, but you can always play in ships capable of avoiding unwanted pew pew.

Would you define cloaked as unexpected, or undetectable?
Unexpected includes opponents on the other side of a gate, while undetectable means you know they are present, but cannot find them.
We don't actually have genuine cloaking, per se.



no its just that cloaking is a broken mechanic.


So is local as an intel source, lets remove that too.Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2685 - 2013-11-01 13:53:49 UTC
Up you go...keep away horrible how to "fix" AFK cloaking threads.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#2686 - 2013-11-01 20:00:05 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:
Andy Landen wrote:


Again, thank you for confirming that the cyno is integral to the discussion of the afk cloak issue. Hot dropping and cynos DO NOT get around any of your issues with local. The target will move to another system as needed or re-ship. These issues have nothing to do with local, except for your simplistic thinking that you cannot achieve your goal because you intended target saw you. You never thought to shift your goals or to shift your tactics. I already illuminate one of the many other methods which you are failing to consider. That said, it is not the role of the developers to change the game to ensure that you do not have to adjust either your goals or tactics.


It is not integral in that not every AFK cloaker fits one. Some do, some don't.

And yes, cynos do get around the problem of local. One guy showing up in local is different than 10-15. The latter is going to be more noticable. A cyno gets around that.

Always trying to connect local to the issue of the day, I see. People hotdrop because it is an easy way to get the fleet to any surrounding system in an instant. The hunters go out while the fleet remains safe and hidden. One hunter catches a ship and the other hunters pause hunting in their systems while the cyno goes up and the entire fleet drops the ship that was caught with numbers which overwhelm the opposition. It has little to do with local, except in the attempt to bait, but that can just as easily be done through the stargate as well.

Teckos Pech wrote:
Your "solutions" build on that advanced warning and push them to extreme limits forcing cynos off grid, but since local sitll works the target is still going to have time to get safe. So even if the active hunter gets lucky and the target does not notice him, once local starts filling up there is a much greater chance he will notice and warp off.

You clearly consider the cyno OP and want to nerf it to bring into what you consider balance. Your dishonest attempts at word smithing that point away are duly noted.

The process of jumping through the cyno off-grid and then warping to the target is no slower than jumping through a stargate and warping to the target. I see that you are really intent on catching pve ships so how about this tactical suggestion, Camp a cloaky interdictor until you find someone who decides to ignore the threat and rat or mine in the SAME system, and then warp on top of him and pop a bubble. Even if my proposal goes through, your gang will easily be able to come through the gate or cyno and catch him. My proposal would prevent simultaneous activation of cyno and point, but says nothing about the bubble. All HICs are open to this tactic as well.
And .. I still refuse to return the personal attacks. :) But I hope that you enjoying yourself, because I could careless about the mudslinging.

Teckos Pech wrote:

As for shifting tactics, exactly how would tactics shift? Light the cyno where? Just off grid? Probably wont be very good since the cyno ship will show up on d-scan. Not sure, but I think the covert cyno might as well (like I said, I haven't done much BLOPsing, contrary to your continued erroneous claims). So, more than 14 AU away? Great a nice long warp and thus more time for the hostile to warp off...clearly a nerf to covert cynos and BLOPs work, and a buff to the targets of BLOPs work--i.e. ratting and other PvE activities. Use of bubbles? Nope, no ship can use bubbles that can fit a covert ops cyno. Anchoring bubbles? Not viable since most players are going to notice this kind of activity as well. Oh, I know...send in the tackle, then send in the cyno! At that point, why not just have the rest of the fleet sitting one jump out. Oh wait, local and intel channels could very well give them away....which is why they like using the BLOPs and the cyno in the first place...to avoid being reported in intel channels.

So Andy, what brilliant tactic are you thinking will work?

Hey, you kept mentioning the Arazu over and over again like you had a special fondness for it. My bad, I guess. Anyhow, you mentioned several tactical shifts and issues with those shifts, so it is clear that you can adequately consider and adapt to my proposal if you had to. You would have no more or less advantage than before the change, because before you would have no targets and after you would have as hard a time catching the targets as with jumping through the gate, with my no point and cyno proposal. Cov cynos do not appear on overview or dscan, FYI. The idea of bubbles is that the players first notice the bubbles as they are sucked into them and then cry, Oh crap! If they notice the bubble before then, you are doing it wrong. You covered the use of a second disrupting player fairly well, so I have little to add there.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#2687 - 2013-11-01 20:27:53 UTC
Andy Landen wrote:
Always trying to connect local to the issue of the day, I see.


You mean like how you have fixated on cynos?

Andy Landen wrote:
Hey, you kept mentioning the Arazu over and over again like you had a special fondness for it. My bad, I guess. Anyhow, you mentioned several tactical shifts and issues with those shifts, so it is clear that you can adequately consider and adapt to my proposal if you had to. You would have no more or less advantage than before the change, because before you would have no targets and after you would have as hard a time catching the targets as with jumping through the gate, with my no point and cyno proposal. Cov cynos do not appear on overview or dscan, FYI. The idea of bubbles is that the players first notice the bubbles as they are sucked into them and then cry, Oh crap! If they notice the bubble before then, you are doing it wrong. You covered the use of a second disrupting player fairly well, so I have little to add there.


I mentioned the Arazu because it is the one force recon with a bonus to warp disruptors and scramblers. That makes it particularly good for BLOPs work since it would make it very hard for a tackled target to get out of point range and warp off before reinforcements come through the bridge.

Nice of you to implicitly admit that local is finally a problem.

And the covert ops cyno may not appear on d-scan (like I said, I don't do alot of BLOPs work, despite your insistance to the contrary), but the ship certainly will wont it. Let me see, a guy suddenly sees a ship that is known for cloaking, covert ops cynos and is suddenly no longer cloaked....yeah nothing to see here, just keep on ratting. Roll

So, I think it is established that assuming one does indeed get lucky and have a target, these changes would further nerf BLOPs ships and for what reason? Because they are OP? You have kept insisting on this, but haven't shown it to be true. BLOPs might be OP if there was not much of a counter (simply having a couple more people ratting with you in a fleet could provide a hard counter). And I still maintain that local provides you with enough information to allow you to avoid a BLOPs gank.

As for bubbles, the anchorable kind take time, you show up in local so your presence is known, you don't know where they are going to warp too, and are not really much of an option here. Ships like an interdictor can't use a covert ops cyno, so again you'd need 2 players. 2 players increases both the effort and is more noticable than a single person showing in local. Basically you want to increase the effort of people doing BLOPs while still recieving your free intel that you have done nothing to earn.

The Gunslinger was right, you have a bloated sense of entitlement.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#2688 - 2013-11-01 20:36:09 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:
Andy Landen wrote:
Always trying to connect local to the issue of the day, I see.


You mean like how you have fixated on cynos?

Cynos are the only reason that anyone really cares about the afk cloaky. Untouchable cynos threats floating cloaked and unhuntable in space. If there were no cynos, we could easily adapt our tactics to handle solo frigates.

Teckos Pech wrote:

The Gunslinger was right, you have a bloated sense of entitlement.

I am sensing a very strong sense of entitlement to killing pve ships from you. Whatever you are sensing from me, it is hard to imagine it comparing to the level of entitlement coming from advocates of your position.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#2689 - 2013-11-01 20:39:33 UTC
Quote:
The process of jumping through the cyno off-grid and then warping to the target is no slower than jumping through a stargate and warping to the target. I see that you are really intent on catching pve ships so how about this tactical suggestion, Camp a cloaky interdictor until you find someone who decides to ignore the threat and rat or mine in the SAME system, and then warp on top of him and pop a bubble. Even if my proposal goes through, your gang will easily be able to come through the gate or cyno and catch him.


Gate, maybe...if they are not reported in intel channels and the guy buggers off before you can drop your bubble on him.

As for a cyno, depends on the ship that is being bubbled. A miner, yeah maybe. Most other ships...maybe not. He'll have 2 minutes to kill that dictor and warp off. That is a fairly long time. And hope your dictor lands close enough to actually bubble him. That is alot of maybes.

It is pretty clear....you want increased safety, less non-consensual PvP, you want less of a sandbox. And for what, a dubious claim that a cyno is OP. Oh yeah...a cyno will let in 200 pilots!!! Because people usually do that when engaged in PvP. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2690 - 2013-11-01 20:58:11 UTC
Andy Landen wrote:
Teckos Pech wrote:
Andy Landen wrote:
Always trying to connect local to the issue of the day, I see.


You mean like how you have fixated on cynos?

Cynos are the only reason that anyone really cares about the afk cloaky. Untouchable cynos threats floating cloaked and unhuntable in space. If there were no cynos, we could easily adapt our tactics to handle solo frigates.

Teckos Pech wrote:

The Gunslinger was right, you have a bloated sense of entitlement.

I am sensing a very strong sense of entitlement to killing pve ships from you. Whatever you are sensing from me, it is hard to imagine it comparing to the level of entitlement coming from advocates of your position.


Cynos are not untouchable. You can shoot the ship lighting one quite easily. And people die to AFK cloakers who don't have cynos. Look over Mark Hadden's killboard. He managed to get lots of decent kills solo in a bomber (e.g. February 2011).

I am not advocating any sense of entitlement in terms of killing PvE ships...what I advocate is that there is a chance to kill these ships. There is s difference between advocating for ensuring null maintains an acceptable level of risk, and trying to remove risk. The latter is your position and it is based on these unsupported claims that cynos are so OP there is no way to counter them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2691 - 2013-11-01 21:05:39 UTC
Teckos Pech wrote:
Oh yeah...a cyno will let in 200 pilots!!! Because people usually do that when engaged in PvP. Roll

Agreed, the expectation of overwhelming force being used is an open ended absurdity.

This is a fancy game of rock paper scissors, which has an added aspect of warning the potential victim.
The warnings ALWAYS come from local, regardless of how many other sources may also offer them.

Rock beats Scissors:
That cloaked ship might have the means to attack a PvE craft, so the PvE craft avoids the conflict.

Paper beats Rock:
The cloaked ship is vulnerable to the PvP ships attempting to find and eject it, so the cloaked craft avoids the conflict.

Scissors beats Paper:
By just being in the system, the cloaked craft frightens some players into not playing at all. Total avoidance occurring on both sides of this can also be referred to fairly as a stalemate.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2692 - 2013-11-02 09:17:39 UTC
Teckos Pech wrote:

I am not advocating any sense of entitlement in terms of killing PvE ships...what I advocate is that there is a chance to kill these ships. There is s difference between advocating for ensuring null maintains an acceptable level of risk, and trying to remove risk. The latter is your position and it is based on these unsupported claims that cynos are so OP there is no way to counter them.

A frigate is not entitled to a chance to kill a battleship with a cyno blob. Any one who assumes that there is not a blob on the other side of the cyno is either a fool or flying a ship plus clone worth less than the cost of the stealth bomber which tackles him. The instant you stack the odds in favor of the SOLO frigate catching the pve ship is the instant that no one risks more than the cost of the stealth bomber in space where they may be caught, because if there is a cyno, under normal circumstances, the best you will be able to do is kill the stealth bomber before you die. All of the more expensive ships will be moved to less risky areas.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kenpo
The Guardians of the Beam
#2693 - 2013-11-02 13:02:41 UTC
The arguments have gotten more ridiculous as this thread has progressed as has the paranoia.

Caution, rubber gloves and faceshield required when handling this equipment.

Nikk Narrel
Moonlit Bonsai
#2694 - 2013-11-03 01:46:31 UTC
Andy Landen wrote:
Teckos Pech wrote:

I am not advocating any sense of entitlement in terms of killing PvE ships...what I advocate is that there is a chance to kill these ships. There is s difference between advocating for ensuring null maintains an acceptable level of risk, and trying to remove risk. The latter is your position and it is based on these unsupported claims that cynos are so OP there is no way to counter them.

A frigate is not entitled to a chance to kill a battleship with a cyno blob. Any one who assumes that there is not a blob on the other side of the cyno is either a fool or flying a ship plus clone worth less than the cost of the stealth bomber which tackles him. The instant you stack the odds in favor of the SOLO frigate catching the pve ship is the instant that no one risks more than the cost of the stealth bomber in space where they may be caught, because if there is a cyno, under normal circumstances, the best you will be able to do is kill the stealth bomber before you die. All of the more expensive ships will be moved to less risky areas.


Underlined for clarity, above.
Is this a joke?

First, the frigate is not doing the killing. It's involvement is nothing more than a counter, to the fact that the PvE battleship is otherwise completely able to avoid the ships needed to threaten this asset.
Sure, they gate hop a few systems, and get reported by anyone capable of noticing multiple ships suddenly appearing in local, AKA anyone online in those systems.

Since the assumption that a pilot is not foolish enough to operate without watching local, and can be expected to have intel channels able to report the marching band coming to get him as well, anything short of a cyno has dramatically reduced chance of successful hostile intervention.

The group of ships BEHIND the cyno are the ones with a right to the fight, and possible kill.
Your hypothetical frigate is just the messenger delivering an invitation.
Teckos Pech
Hogyoku
Goonswarm Federation
#2695 - 2013-11-04 07:25:32 UTC
Andy Landen wrote:
Teckos Pech wrote:

I am not advocating any sense of entitlement in terms of killing PvE ships...what I advocate is that there is a chance to kill these ships. There is s difference between advocating for ensuring null maintains an acceptable level of risk, and trying to remove risk. The latter is your position and it is based on these unsupported claims that cynos are so OP there is no way to counter them.

A frigate is not entitled to a chance to kill a battleship with a cyno blob. Any one who assumes that there is not a blob on the other side of the cyno is either a fool or flying a ship plus clone worth less than the cost of the stealth bomber which tackles him. The instant you stack the odds in favor of the SOLO frigate catching the pve ship is the instant that no one risks more than the cost of the stealth bomber in space where they may be caught, because if there is a cyno, under normal circumstances, the best you will be able to do is kill the stealth bomber before you die. All of the more expensive ships will be moved to less risky areas.


A frigate can kill a battleship, with or without a cyno. You just have to be smart when you do it.

And I am not saying the odds have to favor either side, but that there is at least a reasonable chance that the PvE ship can be caught and killed.

And if you think that such a chance means nobody is going to even undock in a battleship or some other fairly expensive ship to rat in, you are sadly mistaken. You don't understand things like expected benefit vs. expected costs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2696 - 2013-11-04 14:48:24 UTC
Reality check.

People seem to like saying we have "non-consensual" PvP in null sec.
It could even be described as a popular expression.

But to be perfectly clear, NON-CONSENSUAL means the losing side has NO choice in the matter.
They cannot get away, leave, or otherwise prevent their dying horribly in a fire here, should they lose their fight.

A POS cannot choose to leave, in response to an unexpected presence. Neither can an outpost.
Both can be attacked.

A ship in the right circumstances, where the pilot has the choice of fittings and tactics capable of avoiding PvP, is only threatened by consensual PvP, because it can avoid it.
If they choose to go undock a carrier to rat in, that was their choice. They could have chosen a ship far more capable of avoiding combat while at the same time earning ISK.
If they got caught because of the choice to use a slower ship, then it was that choice that cost them the ship.

This debate is focused on local for one simple reason:
It eliminates human error and failures in knowing the presence of a hostile. You cannot fool anyone into thinking no hostiles are present in the system.
The only tactic which is left, is the very one depending on human error. That's what competition is about, one side making a better effort or fewer mistakes. Sometimes making a better effort simply means being more careful about avoiding mistakes.
LOCAL never makes a mistake.

If your sov holding gives you access to a POS or outpost, which your opponents cannot use, THAT is your big advantage.
Being told for free when to use it is abusing a mechanic to do your intel gathering for you.

We accept the game as balanced. Being able to look at local, and use it's warning as leverage to be able to avoid a fight is an accepted aspect.
By the same perception of existing balance, we look at the ability of a cloaked ship to remain forever undetectable as also being an accepted aspect.

If you want to change only one side of this, other players not wanting or needing such changes have a right to point out if it changes the balance.
They have the right to point out why they think this, and if feeling helpful, can even suggest what could give that change if grouped with other changes, to KEEP the balance.

It is easy to repeat how a one sided change would be nice. But it opens the door and gives license to repeating a reason why it will cause issues.

Having people complain about how they want an easier life is something that has always existed. But it only makes sense if it is sustainable, and not forcing other people to shoulder their burden to compensate.

Balance must be respected.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2697 - 2013-11-04 16:32:23 UTC  |  Edited by: Andy Landen
Nikk Narrel wrote:
Andy Landen wrote:
Teckos Pech wrote:

I am not advocating any sense of entitlement in terms of killing PvE ships...what I advocate is that there is a chance to kill these ships. There is s difference between advocating for ensuring null maintains an acceptable level of risk, and trying to remove risk. The latter is your position and it is based on these unsupported claims that cynos are so OP there is no way to counter them.

A frigate is not entitled to a chance to kill a battleship with a cyno blob. Any one who assumes that there is not a blob on the other side of the cyno is either a fool or flying a ship plus clone worth less than the cost of the stealth bomber which tackles him. The instant you stack the odds in favor of the SOLO frigate catching the pve ship is the instant that no one risks more than the cost of the stealth bomber in space where they may be caught, because if there is a cyno, under normal circumstances, the best you will be able to do is kill the stealth bomber before you die. All of the more expensive ships will be moved to less risky areas.


Underlined for clarity, above.
Is this a joke?

First, the frigate is not doing the killing. It's involvement is nothing more than a counter, to the fact that the PvE battleship is otherwise completely able to avoid the ships needed to threaten this asset.
Sure, they gate hop a few systems, and get reported by anyone capable of noticing multiple ships suddenly appearing in local, AKA anyone online in those systems.

Since the assumption that a pilot is not foolish enough to operate without watching local, and can be expected to have intel channels able to report the marching band coming to get him as well, anything short of a cyno has dramatically reduced chance of successful hostile intervention.

The group of ships BEHIND the cyno are the ones with a right to the fight, and possible kill.
Your hypothetical frigate is just the messenger delivering an invitation.

No joke. I said, "not entitled;" I did not say, "not able". I have seen solo frigates take down a pve battleship, obviously without a cyno. Whatever role the frigate or any other ship plays in the cyno bridging, nothing changes the fact that it is the ship which lights the cyno which is responsible for the dps being present and it is the ship that holds point that is responsible for ensuring the kill. When a single ship does both roles, the only counter is a counter drop of a much more powerful fleet.

IF you cannot take out a pve BS with up to three frigates, you should probably reconsider the pvp career. If you cannot bypass the intel, then you should look for typical pvp targets and missions in areas where intel is not quite as strong. First learn how to pvp without your blobs, unless you want to blob a structure or something that doesn't run, like red crosses. Remember, pvp isn't for everyone, but for those who are ready to learn, start small to evade intel channels and learn to think on your feet. Times are not so pathetic that you have to blind your target to the approach of your blobs in order to get any kills. Learn to pvp and get some kills before you turn to CCP to hand you kills on a silver platter.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2698 - 2013-11-04 16:43:51 UTC
Andy Landen wrote:
Nikk Narrel wrote:
Andy Landen wrote:
A frigate is not entitled to a chance to kill a battleship with a cyno blob.


Underlined for clarity, above.
Is this a joke?

First, the frigate is not doing the killing. It's involvement is nothing more than a counter, to the fact that the PvE battleship is otherwise completely able to avoid the ships needed to threaten this asset.
Sure, they gate hop a few systems, and get reported by anyone capable of noticing multiple ships suddenly appearing in local, AKA anyone online in those systems.

Since the assumption that a pilot is not foolish enough to operate without watching local, and can be expected to have intel channels able to report the marching band coming to get him as well, anything short of a cyno has dramatically reduced chance of successful hostile intervention.

The group of ships BEHIND the cyno are the ones with a right to the fight, and possible kill.
Your hypothetical frigate is just the messenger delivering an invitation.

No joke. I said, "not entitled;" I did not say, "not able". I have seen frigates take down battleships on their won without a cyno. Whatever role the frigate or any other ship plays in the cyno bridging, nothing changes the fact that it is the ship which lights the cyno which is responsible for the dps being present and it is the ship that holds point that is responsible for ensuring the kill. When a single ship does both roles, the only counter is a counter drop of a much more powerful fleet.

IF you cannot take out a pve BS with up to three frigates, you should probably reconsider the pvp career. If you cannot bypass the intel, then you should look for typical pvp targets and missions in areas where intel is not quite as strong. First learn how to pvp without your blobs, unless you want to blob a structure or something that doesn't run, like red crosses. Remember, pvp isn't for everyone, but for those who are ready to learn, start small to evade intel channels and learn to think on your feet. Times are not so pathetic that you have to blind your target to the approach of your blobs in order to get any kills. Learn to pvp and get some kills before you turn to CCP to hand you kills on a silver platter.

Your wording implied the frigate should not have a chance to kill the battleship.

Being entitled means to have the right to do something, a type of permission, if you will.
Being entitled to have a chance, is almost like saying they have permission to play a game.

A frigate is not entitled to a chance to kill a battleship with a cyno blob.

So, either the battleship is outside the game, or the frigate is not allowed to play....
Your wording is suspect, as I have trouble accepting you mean to say the frigate should have NO chance to fight the battleship.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2699 - 2013-11-04 16:54:17 UTC
Nikk Narrel wrote:
Your wording implied the frigate should not have a chance to kill the battleship.

Being entitled means to have the right to do something, a type of permission, if you will.
Being entitled to have a chance, is almost like saying they have permission to play a game.

A frigate is not entitled to a chance to kill a battleship with a cyno blob.

So, either the battleship is outside the game, or the frigate is not allowed to play....
Your wording is suspect, as I have trouble accepting you mean to say the frigate should have NO chance to fight the battleship.

I'll rephrase it then: The frigate is not entitled to getting CCP to alter the game mechanics so as to make it easier for the frigate to catch and kill a pve battleship. The "entitlement to the chance" uses far fewer words though.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2700 - 2013-11-04 17:00:21 UTC
Andy Landen wrote:
Nikk Narrel wrote:
Your wording implied the frigate should not have a chance to kill the battleship.

Being entitled means to have the right to do something, a type of permission, if you will.
Being entitled to have a chance, is almost like saying they have permission to play a game.

A frigate is not entitled to a chance to kill a battleship with a cyno blob.

So, either the battleship is outside the game, or the frigate is not allowed to play....
Your wording is suspect, as I have trouble accepting you mean to say the frigate should have NO chance to fight the battleship.

I'll rephrase it then: The frigate is not entitled to getting CCP to alter the game mechanics so as to make it easier for the frigate to catch and kill a pve battleship. The "entitlement to the chance" uses far fewer words though.

I quite agree.

I believe the quantity and quality of effort on both sides of a conflict should be the determining factors.

No change required.