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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#201 - 2013-10-31 17:04:43 UTC
Jacob Holland wrote:
since the route became entirely "in space" I have not found a way to do this ... Can we please have some ability to modify the order of our AP waypoints manually back?
click the A dropdown in info panel, click Manage Route, "Drag-And-Drop Destination Waypoints to Modify Their Priority"
Karash Amerius
The Seven Shadows
Scotch And Tea.
#202 - 2013-10-31 18:32:43 UTC
When clicking on ships in space, the focus window above the overview likes to switch the size of font from big to small and vice versa in regards to the action buttons (orbit, align, target, etc). This is very frustrating.

Karash Amerius Operative, Sutoka

Skalle Pande
Teknisk Forlag
#203 - 2013-11-02 14:50:14 UTC  |  Edited by: Skalle Pande
Suggestion: Make PI Extractors auto-route mined resources to the nearest not-filled-up storage
Keyword: Planetary Interaction, clickfest-reduction
Note: Planetary interaction is frustrating as it is, whith huge amounts of repetitive clicking and selecting and submitting, or else... One particularly annoying and silly feature is that when you have laboriously set up your extractor for the right resource, hot spot, time and area, in order to have your plants supplied for the next, say, 48 hrs, you come back and find that nothing has happened. Why? because you selected a new resource and forgot to re-route the extractor. It is silly. There is usually only one place where it really could go, and that is where resources were sent previously. There is no need to reconfirm that, and no need to assume an in-harvester crew or AI so stupid that they cannot figure that out but rather would let 48 hours of producion vanish down the drain. When you click "Install Program" - auto-route the resource. Really, CCP....

Suggestion: Auto-warn players when resources or products are not routed
Keyword: Planetary Interaction, clickfest-reduction
Note: In line with above: When you install a new Basic (or Advanced) Industry Facility and select a schematic, you are automatically taken to a screen where "Not Routed" is visible in warning red. CCP, if you insist on not autorouting harvested resources, at least provide the same warning for Extractors: Clicking "Install Program" returns you to the main config box for the extractor with the "Products" tab open. No reason for them to be different.

Suggestion: Remove the concept of routes altogether - links are sufficient
Keyword: Planetary Interaction, clickfest-reduction
Note: This would go a long way in rudcing the clickfest, but probably won't happen. But really, Planetary installations are, even at skill V, rather small and simple. There is usually no more than the launch pad for mass storrage, maybeone storage silo, but it is of no importance. You produce, you store, and then you ship out. It is a rather autonomous unit, and it would not take much AI or much skill with the resident crew to figure out what to do with stuff, once you, the player, have specified what you want axtracted and manufactured. The micro-level management involved in specying the routes, when you have already made the links, is stupid and superfluous, conceptually and practically.
Skalle Pande
Teknisk Forlag
#204 - 2013-11-02 15:14:17 UTC
Suggestion: When you are about to decommission a non-empty PI storage facility, you get a warning that said facility is, well, not empty and that contents are about to be destroyed.
Keywords: Planetary Interaction, frustrations
Note: EVE is filled with warnings when you try to do something. In PI, you are, for instance warned when you have not submitted your changes, and in you hangar, you get a warning when you try to repackage a module for sale. And when you decommission a PI installation, e.g. in order to move it, you get a standard warning " Are you sure you want to decommission this XXX unit?" Hell, yeah, that was why I clicked, right? A USEFUL warning would tell me that something MORE was about to be destroyed, In my mixed up order of things.

Suggestion: That PI units were drag-able across the planet surface, when you were in edit mode. Just like extractor heads.
Keywords: Planetary Interaction, clickfest
Note: You often have to relocate structures in order to change or optimize production. Currently, you will have to decommission units and build new ones. And then, when you build e.g. an extractor and want to position it for optimal resource distance and link requirement, you have to remove it and construct both link and estractor again numerous times to get it reasonably right. Things would much improve if all units behaved like extractor heads, so that you could drag the unit and its connected links around until satisfied, and then click Submit. ISK use could remain the same, also when moving existing facilities (instead of demolishing and recreating) if that is part of the reason for the tear-down-and-rebuild logic. But it would be much more reasonable for the player to manage.
Skalle Pande
Teknisk Forlag
#205 - 2013-11-02 15:38:32 UTC
Suggestion: Make current Tax Rate at Planetary Customs Office visible from Launch Pad command screen.
Keywords: Planetary Interaction, Production Cost calculation
Note: It is annoying that this information is only visible by accessing the Customs Office itself, since that can only be done from inside the Solar System in question. Supposedly, someone at the launch pad would be aware of this, even if their boss (the player) is not present

Suggestion: When launching goods directly into space from a Planetary Command Center, make Launch delay timer and launch costs visible from the Planetary Command Center info panel
Keywords: Planetary Interaction, Production Cost calculation
Note: This info is currently hidden, only to be found out by trial and error. Silly.
Skalle Pande
Teknisk Forlag
#206 - 2013-11-02 15:58:00 UTC
Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are)
Keywords: Communication, Player involvement
Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#207 - 2013-11-03 16:16:13 UTC  |  Edited by: Nicen Jehr
It's been said before but... (e.g. #1288, #338)

Suggestion: Use alt- and shift-drag to position multiple PI extractor heads
Keywords: UI, PI
Notes: Remember how much it sucked to manually position 8 probes? its worse in PI cause I have 10 extractor heads. I like to put them in a nice hexagon pattern to best use the space. But if my hotspot moves to the side a bit I have to reposition each head individually and then tweak it to make sure they aren't overlapping.
Instead I want to use shift-drag to move the extractor heads together. And to help out when I change the cycle time/head size, use alt-drag to adjust the spacing (i.e. move all extractor heads towards or away from their geometric center.)
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#208 - 2013-11-03 17:59:17 UTC
Suggestion: Check 'Meta Level' in Compare Tool by default
Keywords: UI
Notes: For everything I use the compare tool for, I want to see lowest meta first. But since the tool doesn't remember what columns are checked, I always have to click the Meta Level checkbox, every single time I open the compare tool. Please tick this checkbox by default when I open the tool.

I suspect that nearly all players for nearly all use cases would find sorting by increasing meta level much more useful than sorting by increasing type name. (and since the compare tool already remembers what column to sort by, ticking the checkbox automatically should be an adequate solution to sorting by meta by default.)
CCP karkur
C C P
C C P Alliance
#209 - 2013-11-08 00:18:45 UTC
Skalle Pande wrote:
Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are)
Keywords: Communication, Player involvement
Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages

I do read it every now and then... just been a bit busy with work lately Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Noriko Mai
#210 - 2013-11-08 00:21:25 UTC
CCP karkur wrote:
Skalle Pande wrote:
Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are)
Keywords: Communication, Player involvement
Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages

I do read it every now and then... just been a bit busy with work lately Smile

It's late! Go to bed. You have to program cool new features tomorrow Blink

"Meh.." - Albert Einstein

Rammix
TheMurk
#211 - 2013-11-08 02:41:44 UTC  |  Edited by: Rammix
Suggestion:
Separate Star Map and Solar System Map.
Keywords:
star map, solar system map, window, hotkey
Note:
These two modes are currently tied to one window and hotkey, it's rather inconvenient to frequently (or not so frequently) switch between them because of delay. If you switch just once in an hour you don't notice it, but if you do that multiple times in a few minutes - the delays become very sensible.
Please assign different hotkeys for them and make it possible to have both loaded to memory at the same time. For example, you could make it look like 2 full-screen tabs: some people may have both loaded, some may have only one which they need a.t.m..

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Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Phoenix Jones
Small-Arms Fire
#212 - 2013-11-08 03:08:14 UTC
Suggestion: Have the starmap show up in a window, instead of take up the entire screen
Keywords:
star map, Window, UI.
Note: Allot of us run full screen mode, dual or triple monitors, we'd love to have the starmap show up in a window that we can drag around and put in a different monitor screen.

Yaay!!!!

Eto Tekai
Imperial Academy
Amarr Empire
#213 - 2013-11-08 04:21:45 UTC
Please make a toggle to turn off the Log off timer buzzes.

I would really like to be able to use sound again while multi-boxing.
Mdaemon
Very Industrial Corp.
#214 - 2013-11-08 06:41:18 UTC
Feature Request.

Add а button "clear the list of ignored broadcasts" to fleet panel.

Example: a week ago i flyed on scimitar, so i add broadcasts "need armor" to ignore list. It was easy: just click on broadcast, and push "ignore". Yesterday i flew on guardian, and and could not find how do I get back "need armor" broadcasts
Altrue
Exploration Frontier inc
Tactical-Retreat
#215 - 2013-11-08 06:41:58 UTC
If you really want to make the bond between Eve and Dust more stronger, you should consider adding "warp squad to..." to the districts beacon Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Hatkani Moliko
Starfield Industries Ltd.
#216 - 2013-11-11 18:49:25 UTC
My cursory search didn't find an item on this topic, but the micro jump drive could really use a cooldown timer. With the marauder rebalance and their 1 minute cooldown a visible indicator would be really useful.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#217 - 2013-11-12 07:22:45 UTC
Suggestion: EVE gate notes tab for characters
Keywords: notes, EVEgate, character, EVEforums
Note: I just stumbled upon a char in forums with a standing as set by me, but have to log in to read my notes why I did give him the said standing, would be handy to see it on the EVE gate profile site of said char. thx

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Burning Furry
Dreddit
Test Alliance Please Ignore
#218 - 2013-11-12 11:40:12 UTC
In the right click menu, can you please, please move the "irreparably destroy/ruin this thing" button away from the "i'd like to use this thing" button.

For example? Why is the open cargo container button right beside the remove from overview button?
This is horrible. The UI is littered with examples like this.

Just move the "use" button away from the "remove/destroy" button.
Maruk Ihnati
Coreli Corporation
Pandemic Legion
#219 - 2013-11-13 19:33:04 UTC  |  Edited by: Maruk Ihnati
Hi,

I would like to have a 'edit' option in the right click menu, while in space, for bookmarks.

Right now there is only the 'remove' option for bookmarks. But I would like to modify a bookmark without having to browse to the whole bookmark folder in the people and palces to find it.

Say I want a bookmark moved from one folder to another. It would be much easier.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#220 - 2013-11-14 06:55:35 UTC
Suggestion: Order buying with shift + double click
Keywords: orders, market, stationtrade
Note: when wanting to buy an order, and then the coplete amount of an order, please make it so that I can shift click and double click orders on the market, to buy them out. when station trading, this is a way faster way to relsit stock. Would help a lot of people.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-