These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Idea how to make Titans more usefull then just briging...

Author
Barwa
Polaris Rising
Goonswarm Federation
#1 - 2013-10-31 14:50:08 UTC
Hi!


I know that titans are very expensive ships, but there are many ships of its kind in eve-online and they are used only to bridge people, or solo DD some capitals... My idea is to bring titans back to supers battle fleet, how? Change mechanics of DD device make it functional in two different ways:
1st is classic DD shooting one target about 2 millions dmg there is nothing new.
2nd installing script on DD to make it hmm like a smart bomb lets say 30km range. But is very important that this mode will cause only 200k dmg on targets bigger then 1,5km signature radius (so basically capitals, supers) and cool-down will take 2-3 minutes.
But also i want to do some improvements in way how to catch the supers how about capital warp disruption :) it could be fitted only on carriers it will have lest say 30km range and it prevent only supers from jump, but carrier will be stunt like in triaged mode( but can be vulnerable to jam)

what do you think about it??

sorry for my English
Doc Fury
Furious Enterprises
#2 - 2013-10-31 14:51:35 UTC

--> Features & Ideas Discussion

There's a million angry citizens looking down their tubes..at me.

Icarus Able
Refuse.Resist
#3 - 2013-10-31 14:55:00 UTC
No need for the capital warp disruption idea. Thats a role already filled by HICs which wouldnt be effected by the DD.

But yeh might make people more willing to field titans in large fights.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2013-10-31 15:04:32 UTC
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tikitina
Doomheim
#5 - 2013-10-31 15:21:21 UTC
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



Just make the Titan jump and the end of the Bridge cycle as part of the Bridge cycle.

Probably a good change to be honest. Less drive-by Bridging.
Erotica 1
Krypteia Operations
#6 - 2013-10-31 15:24:40 UTC
Here's a better idea. Allow their use for ferrying around high value courier packages in high sec with the stipulation that they are always criminal.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

ElQuirko
University of Caille
Gallente Federation
#7 - 2013-10-31 15:36:25 UTC
AoE DD? That's never happened before. Ever. Roll

Dodixie > Hek

Phoenix Jones
Small-Arms Fire
#8 - 2013-10-31 15:45:19 UTC
Shoot your dd through your own bridge.

:-).


Jump the Titan with the bridge. This effects NPC nullsec and lowsec more than player null because the NPC nullsecrs don't have the jump bridge network available for them.

But I think that's an acceptable risk.

Yaay!!!!

Unsuccessful At Everything
The Troll Bridge
#9 - 2013-10-31 15:49:44 UTC
Stop pole jocking your PL overlords.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Charles Wu-Wong
Anti-Nub Incorporated
Centipede Caliphate.
#10 - 2013-10-31 16:04:36 UTC
Tikitina wrote:
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



Just make the Titan jump and the end of the Bridge cycle as part of the Bridge cycle.

Probably a good change to be honest. Less drive-by Bridging.



Bad idea.

The idea of a Titan being forced to jump along with what it is bridging has been raised before and destroyed for the same reason it always has.

If a Titan has to jump as it bridges, smaller alliances with less supercap/cap resources will be far more hesitant to use titan bridges, since it incurs a much higher risk of losing them. This means that only giant nullsec alliances who can counter drop anyone who drops their vulnerable Titan will ever use them often.
Andski
Science and Trade Institute
Caldari State
#11 - 2013-10-31 16:12:05 UTC  |  Edited by: Andski
scripted DDs are an absurdly stupid idea because you'll have 10 titans alphaing an unlimited number of carriers, instead of 10 titans being able to kill 10 carriers in one shot at most

capital warp disruption renders HICs worthless, so no to that as well

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tikitina
Doomheim
#12 - 2013-10-31 16:12:53 UTC
Charles Wu-Wong wrote:
Tikitina wrote:
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



Just make the Titan jump and the end of the Bridge cycle as part of the Bridge cycle.

Probably a good change to be honest. Less drive-by Bridging.



Bad idea.

The idea of a Titan being forced to jump along with what it is bridging has been raised before and destroyed for the same reason it always has.

If a Titan has to jump as it bridges, smaller alliances with less supercap/cap resources will be far more hesitant to use titan bridges, since it incurs a much higher risk of losing them. This means that only giant nullsec alliances who can counter drop anyone who drops their vulnerable Titan will ever use them often.



Bad reasoning.

Don't use it if you can't afford to lose it.

The fact that large orgs overpower smaller orgs is an advantage of being big. That applies everywhere.



Andski
Science and Trade Institute
Caldari State
#13 - 2013-10-31 16:15:02 UTC
there are literally two coalitions that would be able to continue using titan bridges at will if the titan was required to jump with the fleet it is bridging

i'm sorry that you were on the business end of a hotdrop but as it turns out not everything that results with you being blown up is a bad mechanic

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tikitina
Doomheim
#14 - 2013-10-31 16:17:17 UTC
Andski wrote:
there are literally two coalitions that would be able to continue using titan bridges at will if the titan was required to jump with the fleet it is bridging



That is not necessarily a bad thing. Being big should have its advantages.




baltec1
Bat Country
The Initiative.
#15 - 2013-10-31 16:18:18 UTC
Just donate it to dbrb and it will see much action.
Andski
Science and Trade Institute
Caldari State
#16 - 2013-10-31 16:19:15 UTC
"let's concentrate even more titan pilots into 2-3 groups that don't even compete with each other except through proxy wars" - some NPC alt

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#17 - 2013-10-31 16:25:13 UTC
Charles Wu-Wong wrote:
Tikitina wrote:
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



Just make the Titan jump and the end of the Bridge cycle as part of the Bridge cycle.

Probably a good change to be honest. Less drive-by Bridging.



Bad idea.

The idea of a Titan being forced to jump along with what it is bridging has been raised before and destroyed for the same reason it always has.

If a Titan has to jump as it bridges, smaller alliances with less supercap/cap resources will be far more hesitant to use titan bridges, since it incurs a much higher risk of losing them. This means that only giant nullsec alliances who can counter drop anyone who drops their vulnerable Titan will ever use them often.




One of the reasons for the bit in brackets. The (Ideally) bit. Spreading out the ability to move stuff around would make fairly substantial changes to the meta, allowing smaller groups similar abilities to larger groups (other than sheer numbers)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

baltec1
Bat Country
The Initiative.
#18 - 2013-10-31 16:31:01 UTC
Steve Ronuken wrote:
Charles Wu-Wong wrote:
Tikitina wrote:
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



Just make the Titan jump and the end of the Bridge cycle as part of the Bridge cycle.

Probably a good change to be honest. Less drive-by Bridging.



Bad idea.

The idea of a Titan being forced to jump along with what it is bridging has been raised before and destroyed for the same reason it always has.

If a Titan has to jump as it bridges, smaller alliances with less supercap/cap resources will be far more hesitant to use titan bridges, since it incurs a much higher risk of losing them. This means that only giant nullsec alliances who can counter drop anyone who drops their vulnerable Titan will ever use them often.




One of the reasons for the bit in brackets. The (Ideally) bit. Spreading out the ability to move stuff around would make fairly substantial changes to the meta, allowing smaller groups similar abilities to larger groups (other than sheer numbers)


No we wound stomp on their faces.
Beekeeper Bob
Beekeepers Anonymous
#19 - 2013-10-31 16:31:16 UTC
Just how many more Titans do you want on field?

http://hifi.eve-kill.net/?a=kill_related&kll_id=20119217

Signature removed - CCP Eterne

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#20 - 2013-10-31 16:32:41 UTC
Steve Ronuken wrote:
Best way to 'fix' titans.

Remove Bridging as a mechanic.

Replace it with an ability to jump a certain tonnage of other ships along with it.

(Ideally giving the same ability to carriers and super carriers, though obviously lesser tonnage levels)



I like this idea. also think you sould dock the ships into the carrier before It jumps and it can hold X amountof fleet members in its hold. Like a carrier would really be used for. it jumps and then ejects all ships in system. Pods would be inside ships btw they would not jsut eject empty ships
12Next page