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Missions & Complexes

 
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level 2 missions tips

Author
Falak Atarid
Sebiestor Tribe
Minmatar Republic
#1 - 2013-10-28 06:29:30 UTC
Hello friends. i recently joined this interesting game. and i like it so far, but i'm having little trouble in lvl 2 missions! is it because of my skill levels are too low? i have currently 637k worth of (mostly) combat skills. or are they created (the missions) in order to be completed in a group effort? i'm flying destroyers in case anyone wonders, and i'm constantly checking each ship loadouts through the internet. i will appreciate your comments on what i am doing wrong. thanks in advance.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2013-10-28 07:24:12 UTC  |  Edited by: DeMichael Crimson
Welcome to Eve.

Could be any number of different reasons.

Usually a poor ship fit and low character skills are the top two reasons. Next would be player control, ie, incorrect range, lack of tactics, etc.

I usually tell new players to train up the Core Fitting skills asap. That will make it much easier to do ship fits. The next thing is to use only one type of defensive tank, ie, shield, armor, passive, active, buffer, etc.

Lastly there's no shame in stepping back down to a lower level mission for a while to train up a few more skills or while getting better or proper equipment.

Check the Evelopedia for various guides about tank and or tanking, ship fitting, etc.



DMC


Edit:
Should be some older players in your corp chat who might help answer questions while in-game as well.
Morrigan LeSante
Perkone
Caldari State
#3 - 2013-10-28 07:49:44 UTC
Post your fit and the space you're flying in and people will be better able to advise you - without that, what DMC said is about all we can say.

Levels 1-4 missions are solo-able without issue, with the correct fit/skill base.
Falak Atarid
Sebiestor Tribe
Minmatar Republic
#4 - 2013-10-28 09:59:04 UTC
DeMichael Crimson wrote:
Welcome to Eve.

Could be any number of different reasons.

Usually a poor ship fit and low character skills are the top two reasons. Next would be player control, ie, incorrect range, lack of tactics, etc.

I usually tell new players to train up the Core Fitting skills asap. That will make it much easier to do ship fits. The next thing is to use only one type of defensive tank, ie, shield, armor, passive, active, buffer, etc.

Lastly there's no shame in stepping back down to a lower level mission for a while to train up a few more skills or while getting better or proper equipment.

Check the Evelopedia for various guides about tank and or tanking, ship fitting, etc.



DMC


Edit:
Should be some older players in your corp chat who might help answer questions while in-game as well.


thanks DeMichael.

i understand from your post that i'm just suffering from lack of experience.

when you say core fitting, do you mean to the elite level?

and you probably right on stepping back.

thanks man.
Falak Atarid
Sebiestor Tribe
Minmatar Republic
#5 - 2013-10-28 10:02:24 UTC
Morrigan LeSante wrote:
Post your fit and the space you're flying in and people will be better able to advise you - without that, what DMC said is about all we can say.

Levels 1-4 missions are solo-able without issue, with the correct fit/skill base.


thanks Morrigan, i see now.

well, i use this loadouts http://eve.battleclinic.com/loadout/65529-L2-PvE-Talwar.html but my missiles are still lvl 1

i'm doing lvl 2 missions for the brutor tribe at rens system.

thanks again.
Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-10-28 10:50:27 UTC
The destroyer may be the problem. Destroyers are perfectly capable of doing L2 missions with decent skills. If you don't have decent skills, a cruiser may be far easier.

I'm not too familiar with the Minmatar cruisers, so will leave recommendations as to which one to others.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2013-10-28 11:42:45 UTC
you can check this site with the in game browser
it gives advice on the best damage type to do and the damage type to tank, as well as some ship recommendations for each mission.

a general rule of thumb guide for mission running is

L1 -> Frigate
L2 -> Cruiser
L3 -> Battlecruiser
L4 -> Battleship


if you spend enough time looking through the forums, your eventually going to run into comments along the lines of 'Level [x] missions are easy, I run them in my frigate'
those comments aren't untrue, you can run many of the harder missions in frigates eventually when you have excellent skills, this is the part that some older players forget, they were low SP noobs once too and they couldn't.
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#8 - 2013-10-28 12:47:29 UTC
As a minmatar pilot, I highly recommend training into a Rupture. They are excellent all-around cruisers that are very forgiving formidable. I used them to run level 2 missions when I was about at the same point as you and was not disappointed. Just might mean training up some gunnery skills if all you have is missiles.

If that is the case, you might want to look at cross training Caldari, as they are primarily missile based, and the Caracal is one of the more formidable T1 missile platforms you can fly (also a cruiser).
Caleidascope
Republic Military School
Minmatar Republic
#9 - 2013-10-28 19:51:42 UTC
Kitty Bear wrote:
you can check this site with the in game browser
it gives advice on the best damage type to do and the damage type to tank, as well as some ship recommendations for each mission.

a general rule of thumb guide for mission running is

L1 -> Frigate
L2 -> Cruiser
L3 -> Battlecruiser
L4 -> Battleship


if you spend enough time looking through the forums, your eventually going to run into comments along the lines of 'Level [x] missions are easy, I run them in my frigate'
those comments aren't untrue, you can run many of the harder missions in frigates eventually when you have excellent skills, this is the part that some older players forget, they were low SP noobs once too and they couldn't.

What Kitty said.

Poor people use destroyers for L2.

Normal people use cruisers.

Life is short and dinner time is chancy

Eat dessert first!

DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2013-10-29 00:51:07 UTC  |  Edited by: DeMichael Crimson
Falak Atarid wrote:
DeMichael Crimson wrote:
Welcome to Eve.

Could be any number of different reasons.

Usually a poor ship fit and low character skills are the top two reasons. Next would be player control, ie, incorrect range, lack of tactics, etc.

I usually tell new players to train up the Core Fitting skills asap. That will make it much easier to do ship fits. The next thing is to use only one type of defensive tank, ie, shield, armor, passive, active, buffer, etc.

Lastly there's no shame in stepping back down to a lower level mission for a while to train up a few more skills or while getting better or proper equipment.

Check the Evelopedia for various guides about tank and or tanking, ship fitting, etc.



DMC


Edit:
Should be some older players in your corp chat who might help answer questions while in-game as well.


thanks DeMichael.

i understand from your post that i'm just suffering from lack of experience.

when you say core fitting, do you mean to the elite level?

and you probably right on stepping back.

thanks man.

*Core Fitting Skills*

Power Grid Management - To maximize powergrid.
CPU Management - To maximize CPU.
Capacitor Management - To maximize Capacitor.
Capacitor Systems Operation - To maximize capacitor recharge rate.
Energy Grid Upgrades - To reduce power modules CPU requirements.
Electronics Upgrades - To reduce sensors & co-processors CPU requirements.
Mechanics - To maximize structure.
Hull Upgrades - To maximize armor.
Shield Management - To maximize shield.
Shield Operation - To maximize shield recharge rate.
Shield Upgrades - To reduce shield upgrades powergrid need.
Navigation - To increase ship velocity.
Acceleration Control - To maximize Afterburner & MWD speed.
Afterburner - To reduce Afterburner duration & capacitor need.
Fuel Conservation - To reduce Afterburner capacitor need.
High Speed Maneuvering - To reduce MWD capacitor need.
Evasive Maneuvering - To increase acceleration & agility.
Weapon Upgrades - To reduce turrets and launchers CPU need.
Advanced Weapon Upgrades - To reduce turrets and launchers powergrid need.
Repair Systems - To operate best armor/hull repair modules.
Warp Drive Operation - To reduce capacitor need for warp.
Spaceship Command - To increase ship agility.

There's other skills that also help ship stats, such as the shield and resist skills, weapon skills, etc.. As for the skill level, I'd say train them all up to level 3 or 4 to start, then take them up to 5 asap while training up the other skills needed such as Frigate, Destroyer, Social, weapons, etc. It will be a juggling act right at first.

As for fitting up a defensive tank, don't mix them, ie, have shield and armor mods fitted at same time. Best to specialize in one type per ship. The easiest type of defense to fit is a Passive Shield Tank which works great for the low level missions. I usually use BattleClinic fit ups as a guide to get an idea of where to start, then I use EFT (Eve Fitting Tool) to change it up a bit to get the best overall ship stats for my skills.

There's a lot of skills and stuff for new players to learn, best advice is to take your time and don't be in a rush to move up.

Hell, I stayed in a Rifter for my first 9 months playing this game and maxed out all skills pertaining to it before I jumped into another ship class. Course by then I also had T2 mods fitted as well as starting to use Deadspace / Faction mods. Also was running level 3 missions and completing them within the bonus time but the wrecks would despawn quickly so I jumped into a Battlecruiser - Hurricane - which was very easy to do since most of the skills also applied to it as well.

Anyway, sorry for the wall of text, good luck to you.


DMC
Chainsaw Plankton
FaDoyToy
#11 - 2013-10-29 01:15:48 UTC
talwar should try to keep as much range as possible and pick stuff off with your missiles at range. although I have no idea how that performs with low skills.

for minny lv2s I used a rupture. 650 arty in the highs, afterburner and shield tank in the mids, with gyros and tracking enhancers in the lows. And Don't forget the drone bay! use the afterburner to manage transversial and range and just blap everything. if npc frigs get too close that is what your drones are for.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#12 - 2013-10-29 03:31:49 UTC

If you want to use missiles go Caldari and fly something like this... Yes it's overtanked but then again it's for a low SP pilot.


[Caracal, LVL 2 Mission]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Large Shield Extender I
Large Shield Extender I
Experimental 10MN Afterburner I

Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Falak Atarid
Sebiestor Tribe
Minmatar Republic
#13 - 2013-10-29 04:13:27 UTC
thank you all for your comments. that was very informative.
Morrigan LeSante
Perkone
Caldari State
#14 - 2013-10-29 07:59:48 UTC
The talwar you linked is ok, but it's a little slanted to gank rather than tank. Which is fine when you've a little more experience. Get your missile skills up though and you'll do a lot better.

If you're not wanting to go into a caracal (the one linked above is solid) then you could mess about in a bellicose until you skill up. Caveat: I've never used one but they seem respectable enough, but a caracal is probably better...that painter bonus looks nice for L2s though and it'll keep you in the minnie ship line, if that's what you want.