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[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#401 - 2013-10-28 14:53:33 UTC
On further inspection, my only question is why the Heretic gets a resists bonus (plus two weapons bonuses), while all the others get three weapon bonuses.

When survivability is such an issue, how about:

Heretic: +4% armour resists per level
Flycatcher: +4% shield resists per level
Eris: +4% armour HP per level
Sabre: +4% shield HP per level
Harvey James
The Sengoku Legacy
#402 - 2013-10-28 14:54:41 UTC  |  Edited by: Harvey James
some progress here nice to see.... but some things needs addressed

- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still
- slot layouts need fixing 1 low isn't much use and is limiting..
-reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases

flycatcher .. 6-5-3
heretic ... 6-3-5
eris ... 6-4-4
sabre ... 6-5-3

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP Fozzie
C C P
C C P Alliance
#403 - 2013-10-28 14:57:16 UTC
Harvey James wrote:
some progress here nice to see.... but some things needs addressed

- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still
- slot layouts need fixing 1 low isn't much use and is limiting..
-reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases

flycatcher .. 6-5-3
heretic ... 6-3-5
eris ... 6-4-4
sabre ... 6-5-3


You are asking for quite gigantic increases in power for all the ships. I don't doubt that all those changes would make the Dictors better, but that doesn't mean that they would make the game better.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Diivil
Magellanic Itg
Goonswarm Federation
#404 - 2013-10-28 14:58:31 UTC
Why does an armor dictor get a resist bonus and a shield one doesn't?
Aryth
University of Caille
Gallente Federation
#405 - 2013-10-28 14:59:20 UTC
CCP Fozzie wrote:
xttz wrote:
That's much better Smile

Any chance of a T2 probe launcher, with faster reload?


It's something that very well may happen at some point. My first inclination with higher meta versions would be to give them larger clips rather than faster reload, but both are possible.


Magazine

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Harvey James
The Sengoku Legacy
#406 - 2013-10-28 14:59:41 UTC
CCP Fozzie wrote:
Harvey James wrote:
some progress here nice to see.... but some things needs addressed

- higher sig radius than T1 dessies... makes no sense especially combined with the 50% mwd sig red ..Talwar has better sig still
- slot layouts need fixing 1 low isn't much use and is limiting..
-reduce highs by 2 add them to the gaping holes on ships low/mid slots .. compensate dps with double/ partial damage increases

flycatcher .. 6-5-3
heretic ... 6-3-5
eris ... 6-4-4
sabre ... 6-5-3


You are asking for quite gigantic increases in power for all the ships. I don't doubt that all those changes would make the Dictors better, but that doesn't mean that they would make the game better.


fair enough but even some movement on these are needed..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#407 - 2013-10-28 15:06:45 UTC
Pretty bland. Why even have 3 manufacturers if you only want 2 flavours of T2 gallente?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#408 - 2013-10-28 15:08:09 UTC
Diivil wrote:
Why does an armor dictor get a resist bonus and a shield one doesn't?


Probably because shield buffer tanking is ridiculously better than armour on frigs/destroyers.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#409 - 2013-10-28 15:13:14 UTC
Should be magazine not CLIP

Clip is something used to store or speedload ammo, not something used to fire the ammunition

http://xtremerecoil.net/clip-vs-magazine/
CCP Fozzie
C C P
C C P Alliance
#410 - 2013-10-28 15:16:19 UTC
Magazine terminology corrected. :)

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#411 - 2013-10-28 15:19:46 UTC
Cool changes
Angelus Ryan
One Ronin
#412 - 2013-10-28 15:20:42 UTC
Flycatcher needs a 7th launcher.
Darth Felin
Monkey Attack Squad
Goonswarm Federation
#413 - 2013-10-28 15:21:12 UTC
Flycatcher is still bad, why is it left alone as the only dictor that can not use all its high slots for the weapon/bubble launchers?

Sabre 7+1
Eris 7+1
Heretic 7+1
and only flycatcher is 6+1 for launcher + 1???? for what??

Give it additional low slot please or at least give it additional launcher.
Angelus Ryan
One Ronin
#414 - 2013-10-28 15:24:28 UTC
Darth Felin wrote:
Flycatcher is still bad, why is it left alone as the only dictor that can not use all its high slots for the weapon/bubble launchers?

Sabre 7+1
Eris 7+1
Heretic 7+1
and only flycatcher is 6+1 for launcher + 1???? for what??

Give it additional low slot please or at least give it additional launcher.


Hmm, yeah: 7/5/2 with 6 launchers is also an option, but that would probably be OP.
Dav Varan
State Protectorate
Caldari State
#415 - 2013-10-28 15:29:32 UTC  |  Edited by: Dav Varan
Fly could do with another launcher or the utility high swapped for a low.

Fly 7 high / 6 launcher / 2 lows

or

Fly 8 high / 7 launcher / 1 low


Current setup of 6.75 effective launcher/turrets looks bad next to the 8.75 effective launcher/turrets of other hulls.
Doed
Tyrfing Industries
#416 - 2013-10-28 15:30:47 UTC
Darth Felin wrote:
Flycatcher is still bad, why is it left alone as the only dictor that can not use all its high slots for the weapon/bubble launchers?

Sabre 7+1
Eris 7+1
Heretic 7+1
and only flycatcher is 6+1 for launcher + 1???? for what??

Give it additional low slot please or at least give it additional launcher.



It's for the 2nd probe launcher.... waaaaaait.........

Nerriana
Avanto
Hole Control
#417 - 2013-10-28 15:40:07 UTC
CCP Fozzie wrote:
OP now updated with version 2.


Much better. Thank you, Fozzie, for listening to the players.

Eris' 2 midslots and Flycatcher's 1 lowslot are still kinda LOL, though. Gonna still fly Heretic or Sabre, looks like...

Maximus Andendare
Stimulus
Rote Kapelle
#418 - 2013-10-28 15:44:52 UTC
CCP Fozzie wrote:
As for the bubble launcher, we have it set with a 3 round magazine, 5 second duration, and 60 second reload. One per ship.
Why are you guys moving toward adding increased restrictions in the game? You have to realize that "X per ship" or similar restrictions is utterly and completely contrary to a "sandbox" idea where fittings are limited only by PG and CPU and the pilot's imagination? In this case, if a pilot wants to gimp his fitting to have two launchers, he should be able to do so. The trade off there is that his ship is gimped and will be easily destroyable. It feels like "traditional" balancing philosophies are being replaced by "easier" restriction-style ones. Overall, it really dampens a lot of the fun of trying out various fits, removes elements of surprise (will this dic have 2 launchers, cloak, good tank, etc.?), and cheapens the experience.

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Hannott Thanos
Squadron 15
#419 - 2013-10-28 15:46:33 UTC
Nerriana wrote:
CCP Fozzie wrote:
OP now updated with version 2.


Much better. Thank you, Fozzie, for listening to the players.

Eris' 2 midslots and Flycatcher's 1 lowslot are still kinda LOL, though. Gonna still fly Heretic or Sabre, looks like...


Fit MWD and web.

Target outside bubble? You have 2 more!

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Hannott Thanos
Squadron 15
#420 - 2013-10-28 15:48:30 UTC
Maximus Andendare wrote:
Why are you guys moving toward adding increased restrictions in the game? You have to realize that "X per ship" or similar restrictions is utterly and completely contrary to a "sandbox" idea where fittings are limited only by PG and CPU and the pilot's imagination?

Some restrictions are good. We don't want 3 MWD's fit to a ship now do we? Or several MJD's. It breaks balance.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}