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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Dark Stryke
Doomheim
#181 - 2013-10-20 19:32:44 UTC
Suggestion: Allow jump bridges the same UI mechanic as star gates, that the 'jump' UI element and hotkeys work on them.

Right click commands suck.
Aethlyn
Brutor Tribe
Minmatar Republic
#182 - 2013-10-20 19:53:59 UTC
Some tiny random ideas:

- Optionally (Checkbox?) mark days where your corp is at war on the Calendar, e.g. by using a thin red line ontop of the day.
- "Show Info" windows showing locations (e.g. planets or stations) could show the distance in their header (where characters got stuff such as their bounty display).
- Add a Launcher option to skip character selection and log in the last character being used. Players could still hold down shift to get into character selection without changing this Option.
- Character Customization: Add a second reset button to get back to the current/initial outfit (when selecting clothing) and pose (when creating a portrait).
- Allow us to lock Planetary Interaction mode, so you can't activate it by accident while being in space (or move the button further from the "warp to" button).

Looking for more thoughts? Follow me on Twitter.

DirtyDirty88
Caldari Provisions
Caldari State
#183 - 2013-10-20 20:11:43 UTC
i'd love for the freighter to get 1 low slot, and change the cargo space so that you still could not fit a capital if you had a cargo expander on it, but give me the choice of a inertial stab, a damage control, and a cargo expander
Sarmatiko
#184 - 2013-10-21 23:19:44 UTC  |  Edited by: Sarmatiko
Suggestion: Chat channel configuration improvements (more in notes)

Keywords: UI, channels

Note: Some "quality of life" changes for chat channel operators:
- Search box for blocked/ muted / allowed lists. Filtering by operator's name option.
- Change "Add to .. list" button behavior. Currently it just adds character to blocked/allowed list without reason text and without end term. Pressing OK button should initiate standard term/reason dialog. A picture is worth a thousand words.
- Choose precise terms in minutes/days/months. See previous picture.
- "Add to .. list" button to Muted list.
- Optional highlight (like dust infantry) for operator messages. Example: typing "/op Profanity is prohibited on this channel. Username you have been warned" will post mod message with highlight (color chosen by UI designer or by channel admin).
Utremi Fasolasi
La Dolce Vita
#185 - 2013-10-22 17:23:05 UTC
Suggestion: Make a small green check mark appear next to the mission name up at the top left of the space view (where the system and AP info is) when you've triggered the mission completion.

Will help with blitzing without having to open the Journal.

Keywords: UI, missions

Note: pretty self explanatory.
Rixx Javix
Stay Frosty.
A Band Apart.
#186 - 2013-10-22 21:07:37 UTC
FIX: Currently when docking in a station with a Corp Office it is possible to un-rent the office by hitting the ENTER key on your keyboard. In fact, if you double tap the ENTER key at the right moment, you will un-rent the office.

With multiple chat windows up and running this is not all that unusual, and since the "Are you sure?" confirmation window is YES highlighted, a double tap results in a suddenly un-rented Corp office.

I would suggest fixing this, at minimum switching the Are You Sure? window to be NO highlighted.

Keywords: UI, Corporation

Thanks.

http://eveoganda.blogspot.com

Ishtanchuk Fazmarai
#187 - 2013-10-24 08:05:17 UTC  |  Edited by: Ishtanchuk Fazmarai

  • Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
  • Keywords: UI, Overview
  • Note: The current yellow hue is too dim and some visually impaired persons easily miss it

---

Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text.

Roses are red / Violets are blue / I am an Alpha / And so it's you

MissyDark
Carsultyal
#188 - 2013-10-24 15:04:42 UTC
Ishtanchuk Fazmarai wrote:

  • Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
  • Keywords: UI, Overview
  • Note: The current yellow hue is too dim and some visually impaired persons easily miss it

---

Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text.


Not only visually impaired have problems. Cheaper display devices (TN's especially) make it less visible too.
MissyDark
Carsultyal
#189 - 2013-10-24 15:22:53 UTC
Suggestion: Let me change my character's race and gender
Keywords: character creation
Note: We have a nice character creator, I want to play more with it. Also it makes sense lore-wise.
Arduemont
Rotten Legion
#190 - 2013-10-27 13:11:04 UTC  |  Edited by: Arduemont
Please make the names and locations from locator agent emails links. It's infuriating having to copy past them into the people and places tab to set my destination.

Also, whilst your there. Make the CEO name in the corp info tabs have the same functionality as normal links so that I can right click on their name to open a conversation, or send an eve mail.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Grymwulf
GoonWaffe
Goonswarm Federation
#191 - 2013-10-28 07:00:00 UTC
*** Remove trailing spaces (or invisible ASCII chars) in search boxes

One major annoyance that should be relatively easy to fix.

Copying and Pasting from MS Excel into the client adds the invisible "CR" character. The problem with this is that the Market search window does not ignore this training space and a search for "Scorch L" is therefore different from a search for "Scorch L " (Space at the end of L).

It's the same reason if you take something from one of Excel's spreadsheets and copy it into something else, there is a carriage return at the end.

Just a minor thing that would help out those of us who utilize Excel to track industry jobs & prices and to assemble shopping lists for projects.

I'm a jerk.  Get used to it.

Crazy KSK
Tsunami Cartel
#192 - 2013-10-28 13:28:33 UTC

Suggestion: Improve the channel settings window
Keywords: ui, chat windows

I just used the chat channel settings window for the first time and I noticed that
you can't right click on any aliance/corp/player in the allowed/blocked/muted/operators tabs
also being able to drag and drop would be nice

Quote CCP Fozzie: ... The days of balance and forget are over.

Jacob Holland
Weyland-Vulcan Industries
#193 - 2013-10-28 13:44:40 UTC
Window snap distance:
Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?

Autopilot route management:
When autopilot was managed from the map it was possible to modify your route through multiple waypoints by changing the order of the waypoints in a list - since the route became entirely "in space" I have not found a way to do this other than deleting and resetting waypoints individually or using the "Optimise route" option. Neither of these options is particularly useful when I need to shift a couple of waypoints in the middle of a fifteen waypoint route.
Can we please have some ability to modify the order of our AP waypoints manually back?

Standings:
Standings tab in Show Info - add a "Load Data" button to reduce server load if required.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#194 - 2013-10-29 08:41:47 UTC
Suggestion: Add a "complete mission" button to the agent management in the top left corner and maybe a little indicator that all objectives are complete?
Keywords: Missions UI
Gibbah
Caldari Provisions
Caldari State
#195 - 2013-10-29 11:14:56 UTC  |  Edited by: Gibbah
Problem:
The map is to slow if you want to set destination fast to a system you allready know the name of (or similar).
I mostly use Assets-window (if I happen to have assets in the desired destination system). Or I write the name in the chatt and autolink it.

Suggested solution:
A small destination text-field perhaps somewhere in the top left rout-section (along with current system info and FW info).
When you type in a few letters in the text-box a drop down apprears suggesting the systems starting with the entered letters. You click the system name in the drop-down and the destination is set.

Keywords: UI, travel, destination,
Desert Ice78
Gryphons of the Western Wind
#196 - 2013-10-29 12:28:28 UTC

  • Suggestion: Add a shortcut key for "open wreck"
  • Keywords: UI, Overview
  • Note: I note the [ ] in the selected item window, but no shortcut is available.


I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Lady Naween
Ministry of War
Amarr Empire
#197 - 2013-10-30 04:54:53 UTC
* Suggestion: When repairing in station list only damaged
Keywords: in station repair
Note: its annoying to scroll
---
please when you are repairing an unpackaged module or a ship in a station using the in station repair all the ships and unpackaged modules are listed including those that are fine. Which means a lot of times you have scroll.. scroll and scroll hunting for that one item that needs to be repaired. Is it possible to only list what actually is damaged. Much like when say you find that bomber that has some damage to its launchers, when you do click it it only lists the damaged launchers, not the prop mod that is in perfect condition for example.
Amhra Rho
Accujac Elimination
#198 - 2013-10-30 20:15:22 UTC

  • Suggestion: Fix "Stack All" command such that it no longer leaves out a number of items.
  • Keywords: UI
  • Note: An age-old problem that dates back to Eve Online's inception, so it's possible that it cannot be fixed.

We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender.

A small thing, but persistent and mildly annoying.

There's real reasons why your Eve character doesn't do /dance.

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#199 - 2013-10-31 17:00:08 UTC
Suggestion: Drag corp names to private contract name field
Keywords: UI

Note: When creating a private contract, I can drag character names into the Name field but not corporations like Red Frog Freight
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#200 - 2013-10-31 17:01:50 UTC
Amhra Rho wrote:
We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender.
unpackaged items cannot be stacked, nor can damaged items, control-A, repair, then control-A, repackage, then stack all.

with that said, damaged laser crystals (maybe mining crystals too) can't be repackaged so can't be stacked