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[Rubicon] Marauder rebalancing

First post First post First post
Author
Joe Risalo
State War Academy
Caldari State
#6721 - 2013-10-25 14:33:10 UTC
Debora Tsung wrote:
Rivr Luzade wrote:
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.


That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Straight

Unless we get something like DX11 first but even if, that's a mere 50/50 chance.


Isn't Rubicon going to be DX11?

Also, I'm agreeing with Rivr.

I did not expect major transformations with Marauders, but what we got is pretty pathetic.
Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak.

Also, where the hell are the sounds?
That would go a long way
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#6722 - 2013-10-25 14:43:05 UTC
Joe Risalo wrote:
Debora Tsung wrote:
Rivr Luzade wrote:
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.


That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Straight

Unless we get something like DX11 first but even if, that's a mere 50/50 chance.


Isn't Rubicon going to be DX11?

Also, I'm agreeing with Rivr.

I did not expect major transformations with Marauders, but what we got is pretty pathetic.
Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak.

Also, where the hell are the sounds?
That would go a long way


sounds in space?

also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one.

Amarr Militia Representative - A jar of nitro

Kagura Nikon
Native Freshfood
Minmatar Republic
#6723 - 2013-10-25 14:46:30 UTC
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Joe Risalo
State War Academy
Caldari State
#6724 - 2013-10-25 14:46:37 UTC
Flyinghotpocket wrote:
Joe Risalo wrote:
Debora Tsung wrote:
Rivr Luzade wrote:
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.


That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Straight

Unless we get something like DX11 first but even if, that's a mere 50/50 chance.


Isn't Rubicon going to be DX11?

Also, I'm agreeing with Rivr.

I did not expect major transformations with Marauders, but what we got is pretty pathetic.
Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak.

Also, where the hell are the sounds?
That would go a long way


sounds in space?

also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one.


Well aware of all that.
However, for the sake of immersion, it's a necessity
Tsukinosuke
Id Est
RAZOR Alliance
#6725 - 2013-10-25 15:07:14 UTC
Flyinghotpocket wrote:
Joe Risalo wrote:
Debora Tsung wrote:
Rivr Luzade wrote:
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.


That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Straight

Unless we get something like DX11 first but even if, that's a mere 50/50 chance.


Isn't Rubicon going to be DX11?

Also, I'm agreeing with Rivr.

I did not expect major transformations with Marauders, but what we got is pretty pathetic.
Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak.

Also, where the hell are the sounds?
That would go a long way


sounds in space?

also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one.


its not in space, in ship imho, sicne we are not only capsuulers..

and lasers sound, old to new, 70% disappointement, 30% sadness and silent, imho..

anti-antagonist "not a friend of enemy of antagonist"

Hell Bitch
Imperial Academy
Amarr Empire
#6726 - 2013-10-25 15:23:52 UTC  |  Edited by: Hell Bitch
Flyinghotpocket wrote:


sounds in space?


I usually don't bite with things like this but today work is slow so i'm gonna.

You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound.

But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real.
Joe Risalo
State War Academy
Caldari State
#6727 - 2013-10-25 15:48:39 UTC
Hell ***** wrote:
Flyinghotpocket wrote:


sounds in space?


I usually don't bite with things like this but today work is slow so i'm gonna.

You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound.

But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real.


In space, there are no strippers.
baltec1
Bat Country
Pandemic Horde
#6728 - 2013-10-25 15:50:41 UTC
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.
Hell Bitch
Imperial Academy
Amarr Empire
#6729 - 2013-10-25 16:00:24 UTC
Joe Risalo wrote:
Hell ***** wrote:
Flyinghotpocket wrote:


sounds in space?


I usually don't bite with things like this but today work is slow so i'm gonna.

You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound.

But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real.


In space, there are no strippers.


That's because they're all in my cargo hold :)
Tsukinosuke
Id Est
RAZOR Alliance
#6730 - 2013-10-25 16:06:01 UTC
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.


see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc..

really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)

anti-antagonist "not a friend of enemy of antagonist"

Joe Risalo
State War Academy
Caldari State
#6731 - 2013-10-25 16:10:41 UTC
Tsukinosuke wrote:
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.


see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc..

really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)


I have no idea what you guys are refurring to...
Kagura Nikon
Native Freshfood
Minmatar Republic
#6732 - 2013-10-25 16:18:37 UTC
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.



and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#6733 - 2013-10-25 16:19:35 UTC
Tsukinosuke wrote:
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.


see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc..

really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)



This is a PVP game. PERIOD! Face it! Nothign in this game is ONLY for PVE. That is exact reason why marauders are being changed!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Joe Risalo
State War Academy
Caldari State
#6734 - 2013-10-25 16:30:21 UTC
Kagura Nikon wrote:
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.



and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.


Dual ASB on a vargur/golem?
King Rothgar
Deadly Solutions
#6735 - 2013-10-25 16:33:26 UTC
For pve, I initially opposed the removal of the web bonus on the paladin/kronos. I've used those bonuses to good effect in the past. With that said, I finally had a chance to test the revised ships on singularity. I like the revised hulls without it. They snipe stupidly well with these bonuses. And the paladin actually has enough grid to mount tachyons, a LAR, a prop mod and a cap booster without a crap load of ACR's and RCU's. It's amazing really. Warp in, immediately skip off 100km. Bastion a cycle then skip again if needed. Damage output is good as well. Perhaps not navy geddon levels, but enough to keep things moving.

For pvp, the vargur is the better option with a triple ASB fit. With a normal XL shield booster you're just a target for anything with neuts, though a dual heavy cap booster fit does work. The trouble with this kind of fit is obviously mobility. You can't move in bastion and outside bastion they really aren't much better than they are currently. A little more HP and some extra fittings so you can actually put a pvp fit on it (generally not possible currently) but it's nothing special. Hell, they even kept the nerfed to oblivion sensor strength.

I usually do small gang stuff so perhaps there's something I'm not seeing that may occur in larger fleets, but for small fleet stuff the only role I see for these ships is as a gate camper. Great local tank, respectable dps and completely static in battle without any ability to help in tackling or to pursue a moving target. Between their price and inability to engage in a dynamic fight, I seriously doubt we'll be seeing marauders online with these changes. Good ships sure, but for general pvp I'd still take a navy geddon or maelstrom.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

baltec1
Bat Country
Pandemic Horde
#6736 - 2013-10-25 17:07:58 UTC
Kagura Nikon wrote:
baltec1 wrote:
Kagura Nikon wrote:
Optimo Sebiestor wrote:
Welome to Maurauder Online, where we will just tank you into oblivion Lol



try that when a curse finds you.....


Cap boosters are cool.



and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.


These ships have the biggest cargo holds in the battleship class and to be frank, every battleships faces the same issues when hit with bonused neuts.

Brib Vogt
Doomheim
#6737 - 2013-10-25 18:27:05 UTC
Debora Tsung wrote:
Brib Vogt wrote:
Debora Tsung wrote:
Brib Vogt wrote:
For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer:


What for?

The Bastion mod frees at least one mid slot for an additional TC.


[Vargur, Tech2 copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Adaptive Invulnerability Field II
X-Large Shield Booster II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Target Painter II
Large Micro Jump Drive

1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
Drone Link Augmentor II
Salvager II
Small Tractor Beam II

Large Projectile Burst Aerator II
Large Ionic Field Projector I

Warrior II x5
Bouncer II x2


Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post.


Really? I don't see a bastion module on that list. Your Vargur has 8 High slots now.

I've got a few questions since I'm no gun user:

How usefull is that TP for a Gun Ship?
How's your current damage with this setup and wouldn't it be more usefull to switch one of those Gyros for an additional TE?
And if you use a bastion module, wouldn't it be better to loose that Invul in favour for yet another TC?



  1. You do not see a bastion module, because my eft has no bastion module to put it in. I just showed you my fitting like i have it on singularity.
  2. So you are no gun user but you have helpful advices. for gun users?
  3. Multiple modules using the same modifier decrease the total effect. To use the bonus of bastion you can't use more then 3 modules giving you range. Thats the crap!

  4. Thats why i ask for 50% fall off bonus on bastion. Fewer modules with bigger effect are better.

    And the TP helps to hit a target better then another TC or TE because it uses another modifier!!!

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#6738 - 2013-10-25 18:28:07 UTC
We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P
Brib Vogt
Doomheim
#6739 - 2013-10-25 18:59:27 UTC
Optimo Sebiestor wrote:
We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P


But they are a broken toy in my eyes. You shouldn't be allowed to fit more then one.
Kagura Nikon
Native Freshfood
Minmatar Republic
#6740 - 2013-10-25 19:08:08 UTC
Optimo Sebiestor wrote:
We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P



still they end.... and still marauders cannot move.. and therefore cannot track any damm single AB cruiser.

"If brute force does not solve your problem....  then you are  surely not using enough!"