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Player Features and Ideas Discussion

 
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New Deployable Item Suggestion

Author
Lord Xyon
Team Hemi
#1 - 2013-10-25 15:17:18 UTC
A friend of mine came up with the idea I refined it.

So you have these new deployable items. How about the Deployable Un-Anchorer.

Basically deploy it and give it 24 hours to unanchor something. Now this would not work with online and active towers or POCO's anyting that has the reinforced mechanic basically.

However there are a ton of dead POS's and modules littering up space everywhere. Right now only option is blow them up.

Basically drop it and tell it to unanchor dead mods and sticks and it takes 24 hours. Why 24 hours, because it can cause pew pew. Plus allows you set when the item becomes unanchored so you can come back, also allows for people to see what your doing and defend against it. If not 24 hours then still a long but reasonable time, longer than what it would take for you to blow it up. Like maybe 2 hours for small stick, 4 hours for a medium, 6 hours for a large. Basically you have to kind of committed to it.

You can warp away and be cloaked up. You do not have to stay with the item. However it can be blown up. Once it unanchors the item you now have to unanchor it, say maybe like warp disruptors, 1-2 minutes hanging out there uncloaked. You now get suspect flag, then after that you now have to scoop the item into your cargo hold.

Once un-anchored, you take the stuff off to market and profit. If you weren't blown up.

Wspace, lots of dead sticks. People roll into holes see one of these on Dscan, camp it and wait for pew.

Null sec, potential. Not sure how useful it would be.

Low sec, again clean up dead sticks off moons, conflict fun.

High sec, again you have suspect flag mechanic, this kind of saves waiting a week for wardecs to remove a dead stick from a dead corp.

Could create a new corp mechanic the Space Garbage men corp.

Thoughts?