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[Rubicon] Marauder rebalancing

First post First post First post
Author
Tsukinosuke
Id Est
RAZOR Alliance
#6581 - 2013-10-23 13:58:38 UTC
Arthur Aihaken wrote:
Here's another idea for Marauders. I think this is the best concept I've come up with yet, because it's relatively simple and allows Marauders to be used in either a short or long-range capacity.

• All original bonuses (including webs), slightly increased sensor strength
• Partial T2 resists, revised specifications and new MJD bonuses in Iteration-3
• Bastion provides the shield/armor/hull resistances (only) and a 25% reduction in capacitor use for MWD (none of this stationary crap). When active, optimal/falloff and missile flight time are reduced by 25%. No EM warfare immunity.

What you end up with is a class with improved (but not obscene) tanking, and has penalties for both movement and remaining stationary. Bastion thus becomes a double-edged sword: When stationary, it provides more tank but at the expense of weapons effectiveness. When moving, MWD is more efficient - but this negates the tank to some extent and the extra speed is again needed to compensate for reduced weapons range.

It would be nice for a change to actually "fly" some of these ships (as opposed to "turtling" them).


it seems you want a PVP uber boat than a PVE ship.. disagree, sorry.. i would like to see "web bonus" on pirate versions more than "used to be PVE oriented" ships


The Djego wrote:

-> the Kronos needs a bigger drone bay and 5 sentry's since like 2007 and a sentry optimal/tracking bonus would finally make the hull more a fleshed out med range platform compared to the vindicator or navy mega
-> the Vargur isn't a bad ship, it is just worse in nearly every aspect compared to the mach, a optimal bonus would make it better with artillery at medium range, combined with a mwd cap use bonus(that every marauder should have) it would be more appealing if you do a lot of repositioning on the grid to for proper artillery use
-> the Golem really needs more speed(instead of less, what is hilarious bad) and a torpedo explosion velocity bonus(yes torps only) to become useful as the the dedicated torpedo platform that it used to be, again higher mobility and mwd cap use bonus makes it fairly different compared to the CNR and other missile platforms and a outstanding ship in her niche
- the Paladin is mostly fine, it is the best marauder, it could use a tracking bonus, because my results when I move around in my navy Apoc(also mwd fitted) are a lot better, regarding hitting stuff while being on the move


im not sure i could agree with any of these..

* yes, gallente likes being master of puppets but megathron hull relies on gunpower. space potato is already chosen for this role..
* vargur seems being underling/weakling of marauder class. and once again, someone mentioned under this topic, minmatar style ships, so everyone knows matari style works with falloff. tbh, i would like to see "optimal and falloff" instead, cos matari style means versatility..
* imagine golem can do what with bastion+torp+tanking bonus, it smells a solo siege-mania
* i hope changes will fix paladin's hull, at least better cap etc than navpoc.

anti-antagonist "not a friend of enemy of antagonist"

Dinsdale Pirannha
Pirannha Corp
#6582 - 2013-10-23 14:37:15 UTC
The Djego wrote:
Ravasta Helugo wrote:
Incursionbear's whinings over webs that have **** all to do with the rest of the hull were eventually ignored, and they should have been.


Except that a lot of pvp people also complained about it. Anybody with a clue about pvp should realize that the only real application where the hulls would be worth the price tag is jumping into a low sec gate camp or station games, where the shield marauders are miles better by her far higher tanking numbers, by ASBs, being far less affected by neuting and pushing out more dps. The armor marauders without the web bonus have no place in the meta game here. This is why pvp players complained. Beside the reason why Inc players use them is because most that organize and put together fleet concepts know ships fairly well and how to utilize her strengths, and they all will drop marauders with the changes, because they become garbage outside of mjd and bastion use(both completely useless in RR environments). They are even a lot worse for PVE after the changes, at least to people that actually utilized them properly, because they have no use for mjd, no use for bastion and the speed, dps and web nerf really hurts them.

Ravasta Helugo wrote:
The feedback from this thread has gotten the speed increased, agility increased, a very sizable EHP bump, and the Drone bay back where it should be. And it got the disaster that was the 2nd version thrown into the trash heap. That's a justification of this thread's existence if I ever saw one.


Guess what people complained about the speed, agility, drones and EHP? Exactly the people that actually fly marauders instead of the guys that post that they need zero speed because of mjd and a single set of light drones is enough because they can't figure out how to utilize the drone bay halve way decent.

That brings me back to my question, that I raised a couple of times so far, for the simply reason that I still have zero use for marauders with the changes:

The Djego wrote:
Since I still didn't get a answer on it yet, how likely it is to just keep the old marauders ingame and make them a 2. hull type that uses the marauder skills? I don't really care if you actually fix them or not.

- the old marauders are not game breaking or created any kind of issue in the game during her 6 years
- in many scenarios they perform better than the new ones
- in certain scenarios(like RR gang or Incs) bastion, active tanking and mjd provide nothing
- people get her new toy that they can sell again after 3 months when the shiny is gone and other people can still be happy with the marauders they use since years
- more choice to the player and choice is good in my opinion
- a opportunity to actually fix the old marauders in a way where they provide a very good alternative to pirate BS hulls(by improving the RR focus, adding utility and giving them unique features like posted a couple of times so far)




It's over.
We lost.

Prices on the Paladin and Kronos are already dropping from where they were 7-10 days ago as those that used these hulls properly have started selling them.

CCP has zero interest in PvE but to nerf high sec incomes as much as possible, and and as for making these pure PvE boats into PvP boats, two of the dev's involved are PvP fanatics, and believe any hull can be converted to that role, and SHOULD be converted to that role.

We have to find another hull / doctrine, which will be inferior to the ones we use now.
baltec1
Bat Country
Pandemic Horde
#6583 - 2013-10-23 14:37:23 UTC  |  Edited by: baltec1
Gal lack a long range BS. The new kronos fills the slot nicely along with a few other jobs including fleet work.
The Djego
Hellequin Inc.
#6584 - 2013-10-23 15:04:55 UTC  |  Edited by: The Djego
Tsukinosuke wrote:
The Djego wrote:

-> the Kronos needs a bigger drone bay and 5 sentry's since like 2007 and a sentry optimal/tracking bonus would finally make the hull more a fleshed out med range platform compared to the vindicator or navy mega
-> the Vargur isn't a bad ship, it is just worse in nearly every aspect compared to the mach, a optimal bonus would make it better with artillery at medium range, combined with a mwd cap use bonus(that every marauder should have) it would be more appealing if you do a lot of repositioning on the grid to for proper artillery use
-> the Golem really needs more speed(instead of less, what is hilarious bad) and a torpedo explosion velocity bonus(yes torps only) to become useful as the the dedicated torpedo platform that it used to be, again higher mobility and mwd cap use bonus makes it fairly different compared to the CNR and other missile platforms and a outstanding ship in her niche
- the Paladin is mostly fine, it is the best marauder, it could use a tracking bonus, because my results when I move around in my navy Apoc(also mwd fitted) are a lot better, regarding hitting stuff while being on the move


im not sure i could agree with any of these..

* yes, gallente likes being master of puppets but megathron hull relies on gunpower. space potato is already chosen for this role..
* vargur seems being underling/weakling of marauder class. and once again, someone mentioned under this topic, minmatar style ships, so everyone knows matari style works with falloff. tbh, i would like to see "optimal and falloff" instead, cos matari style means versatility..
* imagine golem can do what with bastion+torp+tanking bonus, it smells a solo siege-mania
* i hope changes will fix paladin's hull, at least better cap etc than navpoc.


The DPS of the Kronos with rails is rather laughable without added sentry dps compared to the other marauders, if you look at blasters the Vindicator vastly outperform it, the only thing that the Kronos does better(outside RR BS role) is being a fairly mobile sentry/rail platform, that can cover point blank with the 90% web and project dps up to full lock range by the ability to fit multiple drone links without losing turret dps(unlike hype, domi or navy domi). A sentry range and tracking bonus plus 125/275 would go a long way to actually make in very interesting in this role, providing high sentry and turret range, long lock range, tracking bonus for both weapon systems and a fairly good mobility. In my opinion it is the closes to a ideal gallente hybrid gunship concept outside blaster use, combining speed, sentry's and rails to archive a good dps and projection at medium range, at expense of overall tank.

Vargur is actually ok if you look at it as marauder and compare it to the others, it does ok dps and got useful application window, at least combined with the current speed. However it does nothing different compared to the mach, that is nearly unaffected by the TE nerf simply by switching to armor tank and got the better speed, dps and drone bay. Overall a mwd cap use bonus and more optimal would give it a clear edge with artillery at medium ranges(it is already better than the mach here with the tracking bonus, since tracking is the major problem with artillery). I would also like to see 100/125 drone bay on it, simply to improve artillery dps with sentry use at medium range.

Bastion and torps don't work well together, a torp ship needs speed to get in range quick and apply dps, the stop and go game play with bastion is rather contra productive for it. It does ok with CMs but then again it was actually designed as a torpedo platform and every other hull with the exception of the CNR(in specific fittings) works better with CMs than with torps this days.

There is nothing that really needs fixing on the Paladin, it is by far the best marauder already, on the same level with the faction equivalent(Nightmare). It is a lot easier to manage cap wise than the abaddon and or NM, before the cap nerf it got 12k+ cap and could effortlessly run mwd, tachs and tank what is hilarious for a amarr ship(a navy apoc needs 2 discharge rigs and 2 cap mods to do similar stuff).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Joe Risalo
State War Academy
Caldari State
#6585 - 2013-10-23 15:44:45 UTC
The Djego wrote:
Tsukinosuke wrote:
The Djego wrote:

-> the Kronos needs a bigger drone bay and 5 sentry's since like 2007 and a sentry optimal/tracking bonus would finally make the hull more a fleshed out med range platform compared to the vindicator or navy mega
-> the Vargur isn't a bad ship, it is just worse in nearly every aspect compared to the mach, a optimal bonus would make it better with artillery at medium range, combined with a mwd cap use bonus(that every marauder should have) it would be more appealing if you do a lot of repositioning on the grid to for proper artillery use
-> the Golem really needs more speed(instead of less, what is hilarious bad) and a torpedo explosion velocity bonus(yes torps only) to become useful as the the dedicated torpedo platform that it used to be, again higher mobility and mwd cap use bonus makes it fairly different compared to the CNR and other missile platforms and a outstanding ship in her niche
- the Paladin is mostly fine, it is the best marauder, it could use a tracking bonus, because my results when I move around in my navy Apoc(also mwd fitted) are a lot better, regarding hitting stuff while being on the move


im not sure i could agree with any of these..

* yes, gallente likes being master of puppets but megathron hull relies on gunpower. space potato is already chosen for this role..
* vargur seems being underling/weakling of marauder class. and once again, someone mentioned under this topic, minmatar style ships, so everyone knows matari style works with falloff. tbh, i would like to see "optimal and falloff" instead, cos matari style means versatility..
* imagine golem can do what with bastion+torp+tanking bonus, it smells a solo siege-mania
* i hope changes will fix paladin's hull, at least better cap etc than navpoc.


The DPS of the Kronos with rails is rather laughable without added sentry dps compared to the other marauders, if you look at blasters the Vindicator vastly outperform it, the only thing that the Kronos does better(outside RR BS role) is being a fairly mobile sentry/rail platform, that can cover point blank with the 90% web and project dps up to full lock range by the ability to fit multiple drone links without losing turret dps(unlike hype, domi or navy domi). A sentry range and tracking bonus plus 125/275 would go a long way to actually make in very interesting in this role, providing high sentry and turret range, long lock range, tracking bonus for both weapon systems and a fairly good mobility. In my opinion it is the closes to a ideal gallente hybrid gunship concept outside blaster use, combining speed, sentry's and rails to archive a good dps and projection at medium range, at expense of overall tank.

Vargur is actually ok if you look at it as marauder and compare it to the others, it does ok dps and got useful application window, at least combined with the current speed. However it does nothing different compared to the mach, that is nearly unaffected by the TE nerf simply by switching to armor tank and got the better speed, dps and drone bay. Overall a mwd cap use bonus and more optimal would give it a clear edge with artillery at medium ranges(it is already better than the mach here with the tracking bonus, since tracking is the major problem with artillery). I would also like to see 100/125 drone bay on it, simply to improve artillery dps with sentry use at medium range.

Bastion and torps don't work well together, a torp ship needs speed to get in range quick and apply dps, the stop and go game play with bastion is rather contra productive for it. It does ok with CMs but then again it was actually designed as a torpedo platform and every other hull with the exception of the CNR(in specific fittings) works better with CMs than with torps this days.

There is nothing that really needs fixing on the Paladin, it is by far the best marauder already, on the same level with the faction equivalent(Nightmare). It is a lot easier to manage cap wise than the abaddon and or NM, before the cap nerf it got 12k+ cap and could effortlessly run mwd, tachs and tank what is hilarious for a amarr ship(a navy apoc needs 2 discharge rigs and 2 cap mods to do similar stuff).


When it comes to the Kronos, I still feel it would make a good drone boat, expecially considering bastion.

Remove turret slots
Remove 100% role bonus
New role bonus - Can equip 4 drone control units
Per level bonuses go to drone tracking and HP
Possible drone control range bonus
Possible drone bay per lvl bonus

This means it would launch 9 sentry/heavy drones.
This is comperable DPS to other Marauders.
Debora Tsung
Perkone
Caldari State
#6586 - 2013-10-23 15:49:27 UTC  |  Edited by: Debora Tsung
Joe Risalo wrote:

When it comes to the Kronos, I still feel it would make a good drone boat, expecially considering bastion.

Remove turret slots
Remove 100% role bonus
New role bonus - Can equip 4 drone control units
Per level bonuses go to drone tracking and HP
Possible drone control range bonus
Possible drone bay per lvl bonus

This means it would launch 9 sentry/heavy drones.
This is comperable DPS to other Marauders.


Really?

My Rattler can launch 5 sentries and has something like 900dps.

My golem has (Drones included) 1040 dps

Why do you think that 1600 for your kronos is ok?

EDIT: bleh, too tired to post properly -.- Should've noticed you didn't write anything about a drone damage bonus. though that would be better than the drone control units imo.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Joe Risalo
State War Academy
Caldari State
#6587 - 2013-10-23 15:52:55 UTC  |  Edited by: Joe Risalo
Debora Tsung wrote:
Joe Risalo wrote:

When it comes to the Kronos, I still feel it would make a good drone boat, expecially considering bastion.

Remove turret slots
Remove 100% role bonus
New role bonus - Can equip 4 drone control units
Per level bonuses go to drone tracking and HP
Possible drone control range bonus
Possible drone bay per lvl bonus

This means it would launch 9 sentry/heavy drones.
This is comperable DPS to other Marauders.


Really?

My Rattler can launch 5 sentries and has something like 900dps.

My golem has (Drones included) 1040 dps

Why do you think that 1600 for your kronos is ok?


The ship would not include a damage bonus.
9 sentry drones with no ship bonus to damage would be more like 1k-1100 dps

I forgot about drone damage amp... not sure what that would make it
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#6588 - 2013-10-23 16:04:46 UTC
i still strongly beleive that nobody will buy marauders for 1bil if they dont have t2 res.

please, either make them cheaper close to 600mil like black ops to produce. or give them t2 res.

400 extra mil for same functionality same dps same tank as a blackops.

Amarr Militia Representative - A jar of nitro

baltec1
Bat Country
Pandemic Horde
#6589 - 2013-10-23 16:11:11 UTC
Flyinghotpocket wrote:
i still strongly beleive that nobody will buy marauders for 1bil if they dont have t2 res.

please, either make them cheaper close to 600mil like black ops to produce. or give them t2 res.

400 extra mil for same functionality same dps same tank as a blackops.


I plan to buy at least 5.
Aglais
Ice-Storm
#6590 - 2013-10-23 16:58:13 UTC
Whoa, whoa, how did I miss the third update in here?!

You've increased their EHP, fixed their base speed at a reasonable though still not rocket-fast speed, and... Made them lighter than they currently are?

The only thing missing is 100MN MWDs not feeling like they immediately use all of your cap, and I'm completely okay with this third iteration.
Jake Sake
Doomheim
#6591 - 2013-10-23 17:07:39 UTC
The Djego wrote:


They are even a lot worse for PVE after the changes, at least to people that actually utilized them properly, because they have no use for mjd, no use for bastion and the speed, dps and web nerf really hurts them.


1. Nope, after the changes they look better.
2. Please refrain from speaking for others, and don't imply someone is dumber then you are.
3. MJD got used once it was introduced. And with a buff it might get used by even more people.
4. If you lack mental capacity to find a use for something it does not mean everyone lack it.
5. Where's the dps nerf? 5 km/s is a nerf, really? And web nerf? 3 of 4 ships had no web bonus to begin with and well Kronos gets turned into sniper with rails - I'm sorry for your loss, my condolences. Life goes on - adapt or die.

Now then, I really hope that people will someday learn to:
1. Stop speaking on behalf of others (majority even).
2. Stop trying to change the world to fit their own preferences.
3. Stop implying that their way of playing/living/eating/shitting is the most correct and most efficient.


P.S. Everything the new Marauders get / loss fit with my playing style perfectly. I will buy and use 2 new Marauders when Rubicon will arrive to TQ.

I would welcome:
1. Increase in tractor beam distance and speed. Or remove it completely and replace with something other.
2. 3rd rig slot.
3. Increase in dps.
chaosgrimm
Synth Tech
#6592 - 2013-10-23 17:38:05 UTC  |  Edited by: chaosgrimm
Jake Sake wrote:
The Djego wrote:


They are even a lot worse for PVE after the changes, at least to people that actually utilized them properly, because they have no use for mjd, no use for bastion and the speed, dps and web nerf really hurts them.


1. Nope, after the changes they look better.
2. Please refrain from speaking for others, and don't imply someone is dumber then you are.
3. MJD got used once it was introduced. And with a buff it might get used by even more people.
4. If you lack mental capacity to find a use for something it does not mean everyone lack it.
5. Where's the dps nerf? 5 km/s is a nerf, really? And web nerf? 3 of 4 ships had no web bonus to begin with and well Kronos gets turned into sniper with rails - I'm sorry for your loss, my condolences. Life goes on - adapt or die.

Now then, I really hope that people will someday learn to:
1. Stop speaking on behalf of others (majority even).
2. Stop trying to change the world to fit their own preferences.
3. Stop implying that their way of playing/living/eating/shitting is the most correct and most efficient.


P.S. Everything the new Marauders get / loss fit with my playing style perfectly. I will buy and use 2 new Marauders when Rubicon will arrive to TQ.

I would welcome:
1. Increase in tractor beam distance and speed. Or remove it completely and replace with something other.
2. 3rd rig slot.
3. Increase in dps.


After the changes they are worse in terms of isk/hr in several areas of pve:

* mobility (esp vargur, favor b/c of ac falloff)
* dmg nerf was to drone dps / bandwidth
* you could also interpret dps nerf by these ships favoring long range weps
* loss of looting exclusiveness

Marauders have the lowest max raw dmg potential of all comparable bs sized combat ships including t1.
chaosgrimm
Synth Tech
#6593 - 2013-10-23 17:53:41 UTC
Aglais wrote:
Whoa, whoa, how did I miss the third update in here?!

You've increased their EHP, fixed their base speed at a reasonable though still not rocket-fast speed, and... Made them lighter than they currently are?

The only thing missing is 100MN MWDs not feeling like they immediately use all of your cap, and I'm completely okay with this third iteration.


RF AB should work for ya, around 40mil or so
Alvatore DiMarco
Capricious Endeavours Ltd
#6594 - 2013-10-23 17:57:43 UTC  |  Edited by: Alvatore DiMarco
Since the bastion bonuses don't include any tracking increases, it was clearly designed with sniping - and only sniping - in mind. However, it also makes any Marauder that's fitted with a useful tank into an unkillable monster.

I'm not sure why something that sits 150km out needs to be an unkillable monster. Isn't "obscene tank" better-suited to close-range work than to super-sniping?

While I like the way Iteration 3 is looking compared to Iterations 1 and especially 2, I still feel like Marauders are a mixed bag of "we aren't quite sure what we want them to do".
Joe Risalo
State War Academy
Caldari State
#6595 - 2013-10-23 18:10:02 UTC
chaosgrimm wrote:

After the changes they are worse in terms of isk/hr in several areas of pve:

* mobility (esp vargur, favor b/c of ac falloff)
* dmg nerf was to drone dps / bandwidth
* you could also interpret dps nerf by these ships favoring long range weps
* loss of looting exclusiveness

Marauders have the lowest max raw dmg potential of all comparable bs sized combat ships including t1.


1) With MJD bonus, and the fact that Bastion frees up mids for vargur and Golem, I would say that they've actually gotten a mobility buff.
Formerly, I had 2 x TP, XL-shield booster, cap booster, 3x resists = 7 occupied mids
With bastion i was able to drop a resist mod and fit MJD
This coupled with the MJD bonus means I am now MORE mobile.
MJD out, bastion, MJD in.
No cap loss, no sig increase, no tracking loss(no speaking specifically of Golem on this one), webs and warp disruptors don't matter.

2) Most players have never used more than small drones.... Many other players have never used anything but salvage drones since they were introduced.
Consider this, these marauders insta-pop frigs, 1-3 volley cruisers, and 3-6 volley BS's(also skill dependant).
The most you're probably doing with even sentry drones is reducing this by one volley, and in many cases, not even that.

3) Watch the Eve Vegas 2013.. There is a player on there who runs anoms... He stated specifically that range was better than overall dps...
The reason is actually pretty simple...
The less time you spending travelling, or waiting for targets to travel to you, the faster you complete.
Also, the longer the range, the less tracking issues = higher applied damage.

4) HUH? they haven't had looting exclusiveness for a long time(since the noctis).
Also, I might add that many players that use marauders do not loot, they only salvage.
However, this is not the fault of the Marauders themselves, but rather their lack-luster tractor range, which has always been a problem, just never that noticable until the noctis.
Hell, before the noctis, I used to come in with an Orca loaded with tractors, then I would have a salvage destroyer in the hanger... Jet destroyer, swap ships, salvage away, swap ships, load up destroyer..
Even that was faster than using the Golem to salvage in many cases.


My Golem out dps's any missile boat excluding the Raven navy, and now it does so without tanking, ewar, range, or mobility issues(thanks to MJD)
Joe Risalo
State War Academy
Caldari State
#6596 - 2013-10-23 18:18:38 UTC
Alvatore DiMarco wrote:
Since the bastion bonuses don't include any tracking increases, it was clearly designed with sniping - and only sniping - in mind. However, it also makes any Marauder that's fitted with a useful tank into an unkillable monster.

I'm not sure why something that sits 150km out needs to be an unkillable monster. Isn't "obscene tank" better-suited to close-range work than to super-sniping?

While I like the way Iteration 3 is looking compared to Iterations 1 and especially 2, I still feel like Marauders are a mixed bag of "we aren't quite sure what we want them to do".


It is odd... I'll give you that.


I think the problem here is that Bastion is best suited with the Golem.


As bastion sits now, the Golem outperforms the current version by leaps and bounds.
I would even argue to say that it helps a torp Golem more so, due to increased range, and better tanking as it normally is taking high damage by the time it can actually hit a target.


I will go to say that perhaps bastion is better suited to focus on the ships themselves, as opposed to a "one size fits all" module.


The problem though with trying to balance the module for each ship is, what's the best way to do so without the ships being OP?

Like I said, it's perfect for the Golem, cause it doesn't have to worry so much about tracking/fall-off/optimal.
Big tank and missiles have always gone hand in hand.

What could we suggest to better balance the other 3 ships while bastioned?
Shamus en Divalone
The Clandestine Forge
#6597 - 2013-10-23 18:30:42 UTC
So how much can we expect the Golem to increase in price in the coming weeks? Shocked

Joe Risalo
State War Academy
Caldari State
#6598 - 2013-10-23 18:38:00 UTC
Shamus en Divalone wrote:
So how much can we expect the Golem to increase in price in the coming weeks? Shocked



i don't know if it will go up or down..
Wish I did, cause then I'd know whether to buy it now, or later...
Arthur Aihaken
CODE.d
#6599 - 2013-10-23 18:45:42 UTC  |  Edited by: Arthur Aihaken
Shamus en Divalone wrote:
So how much can we expect the Golem to increase in price in the coming weeks? Shocked

It's dropped $100m so far, but the price does fluctuate.

Joe Risalo wrote:
i don't know if it will go up or down..
Wish I did, cause then I'd know whether to buy it now, or later...

Buy a Raven with three T1 hydraulic rigs, then wait for the new RHMLs to come out. You'll end up with a "lite" version of the Raven Navy Issue for 1/4 the cost of an actual RNI, and 1/6 the cost of a Golem.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#6600 - 2013-10-23 18:56:51 UTC
Arthur Aihaken wrote:
Shamus en Divalone wrote:
So how much can we expect the Golem to increase in price in the coming weeks? Shocked

It's dropped $100m so far, but the price does fluctuate.

Joe Risalo wrote:
i don't know if it will go up or down..
Wish I did, cause then I'd know whether to buy it now, or later...

Buy a Raven with three T1 hydraulic rigs, then wait for the new RHMLs to come out. You'll end up with a "lite" version of the Raven Navy Issue for 1/4 the cost of an actual RNI, and 1/6 the cost of a Golem.


I'm a tank and spank missioner....

I want bastion Golem.... Played with it on test, fits me perfectly