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What does the Phantasm even do?

First post
Author
Battlingbean
Wings of the Dark Portal
#341 - 2013-10-18 23:12:03 UTC
What do you guys think about making the Sansha line pure gank and ambush ships? Add an extra turret hardpoint and let them fit cloak but keep the EHP and speed low. Maybe overpowered but then they'd actually be good at something.
Jasmine Assasin
The Holy Rollers
#342 - 2013-10-18 23:47:53 UTC
Just give the Sansha line 10% more cap and cap recharge. Give the Phantasm a 4th low. Add 17.5% extra speed and add about 12.5% extra agility across the board for good measure and call it a day.

Sansha pirate ships are rebalanced, problem solved, and just in time for a drink at the local pub. I expect a check in the mail within 4 weeks.

Big smile
Abdullah Bahdoon
Doomheim
#343 - 2013-10-19 01:35:34 UTC
18 pages of debate over this and for what ? It is still an excellent lvl2 mission boat Lol
Humang
Sudden Buggery
Sending Thots And Players
#344 - 2013-10-20 12:13:18 UTC
I think it's been said before, but it would appear that the phantasm is just lacking any kind of definitive role (that plus the horrible, horrible cap life) I would be all for having it as pure gank and mobility, and when i say mobility I don't mean speed, more like bonuses for the MJD as people have suggested, or for my favourite let it use blops jump bridges.

Have it as a "Get in, kill target with glorious fire, get out" kind of ship.


Also fix the cap.

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Kristoffon Ellecon
The Scope
Gallente Federation
#345 - 2013-10-21 16:15:42 UTC
Abdullah Bahdoon wrote:
18 pages of debate over this and for what ? It is still an excellent lvl2 mission boat Lol

That's like saying your phone is an excellent paper weight.
Mocam
Aliastra
Gallente Federation
#346 - 2013-10-22 04:25:21 UTC
Barrogh Habalu wrote:
Mocam wrote:
You said you fly this ship and that the single biggest problem with this ship is the capacitor. So if that's the problem, why not some simple bonus that would alleviate/eliminate that problem?

Well, aside from alleviating really bad hull's problems, a good ship requires something going for it as well, a reason to fly it so to say. Considering what kind of T1/faction cruisers we have at the moment, I don't see Phantasm really compelling even if it's easier on cap than now.

As it was said already, perhaps at one point the concept of this hull was interesting (projection of lasers with alleviated tracking issues plus utility slots), but now that tracking lasers became more commonplace and there's not much Phantasm can use those utility highs for effectively, I feel that the ships became an artifact of the past. I don't think that sane amount of additional cap won't really help a lot, and giving it insane one sounds like asking for trouble (and for something silly, like this ship stepping on Ashimmu's toes, of all things) Big smile


First off - without adding effects to the hull, no way in hell could this hull step on the Ashimmu - no web bonus so it's not stepping on that turf readily and that's without the vamp/neut bonuses on the hull. The Ashimmu is used but not much beyond an "entry webber" along amarr lines but it has its own issues compared to T3's and such for long-term use.

As for the Phantasm hull itself, it's not a bad ship except it can't support any type of extended use - even minor style. As for "sane" vs "insane" amounts of cap use - if the hull would work well without the capacitor issues - how OP do you see it being when it's bottom of the heap right now? An Amarrian pilot finding a cruiser that would be easy to use via no cap issues ...

Let's suppose that it were taken to fully cap stable even with fully loaded & overheated guns - what would that potentially cause as problems - without mods elsewhere? Just take the capacitor fully out of the picture as a limit.
VanKenMar
Beach Boys
The Minions.
#347 - 2013-10-22 15:21:44 UTC
You will not kill a frig in Phantasm..or criuzer..
1. scan ress is way to small to catch anything if You use scram, to hold it..
2. if u use long point ..You will be to slow to control the distance..
3. if You are lucky enough to catch something on scram and web, then "cap vampires"will drains Your vein (1min +/- fight, no neuts on You)
4. point on You and have no chance to run, 3 light ecm it is not enough (died to fast before let u run off)
5. lasers works perfect on this Beauty, but are unable to do various damage types.

It could be the best Pirate Ship..plz dont touch lasers and spikes, but keep in mind what I wrote above. Dont get me wrong ..i dont want to make every ship the same, but give the Phantasm chance to fight not just explode!

From.. i like an idea giving Phantasm some sort of cloaky bonus! (its just my personal wish). Every change will be good!
Yummy Chocolate
Brutor Tribe
Minmatar Republic
#348 - 2013-10-23 08:03:04 UTC
Cute E wrote:
[Phantasm, pvp]


shame it needs a cap boost to avoid drying its own cap in a fight.

lasers are so lame.

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FallenTitan
State War Academy
Caldari State
#349 - 2013-11-21 07:56:28 UTC
It certainly needs a buff. The OP highlighted its issues fairly well.

Slow ship, usually primary because it's shiny, poor cap, poor fitting space and t1 cruiser DPS
I don't know what the other highslots are for because it certainly has no cap to neut... and who uses nos..
Aleks Rova
Imperial Shipment
Amarr Empire
#350 - 2013-11-29 07:14:29 UTC
Bumping because I plan to train for this ship.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#351 - 2013-11-29 08:36:39 UTC
It looks pretty... especially as a Killmail

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#352 - 2013-11-29 09:56:47 UTC
Aleks Rova wrote:
Bumping because I plan to train for this ship.

Bumping because I have perfect skills for that ship.
elitatwo
Zansha Expansion
#353 - 2013-11-29 14:22:38 UTC
I think the Phantasm needs more of everything,

- more speed
- lower shield regen
- more scan resolution
- more sensor strenght
- more agility
- plus 100 cpu
- plus 200 powergrid
- plus 600 capacitor
( - plus 1000 shield hp (pun intended Blink) )
- role bonus for medium smartbombs (range and damage)
- NOS drain amount
- plus 1 low

and the Succubus needs,
- more speed
- more agility
- better cap regen
- role bonus for small smartboms (range and damage)

Why smartbomb bonus?
No boat has it and it sounds kinda cool Big smile

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This is the law of ship progression!

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FallenTitan
State War Academy
Caldari State
#354 - 2013-12-14 23:50:22 UTC  |  Edited by: FallenTitan
As cool as the smartbomb bonus sounds. on a medium size ship, even with hypothetical range/damage bonus, it would not match up to a cheap smartbomb BS. and since smartbombs don't need a lock, it makes little difference if it's on a slow lock BS or a small cruiser.


Incoming wild idea... Maybe the phantasm can get a role bonus that makes Nosferatu work no matter the capacitor percentage differences. So that it can always drain cap to support it's insane cap dependance.
elitatwo
Zansha Expansion
#355 - 2013-12-15 03:33:25 UTC
FallenTitan wrote:
As cool as the smartbomb bonus sounds. on a medium size ship, even with hypothetical range/damage bonus, it would not match up to a cheap smartbomb BS. and since smartbombs don't need a lock, it makes little difference if it's on a slow lock BS or a small cruiser.


Incoming wild idea... Maybe the phantasm can get a role bonus that makes Nosferatu work no matter the capacitor percentage differences. So that it can always drain cap to support it's insane cap dependance.


I hear ya and I agree,
the nosferatu changes are still not even close to what I would want them to be. All sizes still don't give you enough cap to be worth using them.
You hardly notice them at all. I'd rather see them work as counter to neuting where one nos gets at least 75% of the that cap back to what has been neutralized from you.

And my smartbomb idea was intentionally as anti small, medium and heavy drone pirate boat, not as gatecamping podkiller.

Imagine the Succubus gets it and if you fight an Astro, an Ishkur or any small droneboat, the Succubus kills the small drones and lasers you dead.
And up the chain the Nightmare would become a 'nightmare' for heavy drones.

But that's just an idea that's never going to see the light of the day, instead we get a super nos with a fourty seconds relo- erm.. duration cooldown and a new 'gank me noaw, I'm halpless' sign on them..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Little Dragon Khamez
Guardians of the Underworld
#356 - 2013-12-15 11:41:26 UTC
I like the phantasm, it looks nice in my hanger, that is all that there is to say about it...

Dumbing down of Eve Online will result in it's destruction...

Red Teufel
Calamitous-Intent
#357 - 2013-12-15 22:21:34 UTC
I never see it used in anger only ratting. give it a special ability. the greater the negative sec status is the greater the bonuses become muhhahahaahha
Liang Nuren
No Salvation
Divine Damnation
#358 - 2013-12-16 08:17:01 UTC  |  Edited by: Liang Nuren
Red Teufel wrote:
I never see it used in anger only ratting. give it a special ability. the greater the negative sec status is the greater the bonuses become muhhahahaahha


Ideas like this used to be a very common suggestion for all of the pirate ships. The associated line was usually something like "Cannot be used in high sec".

-Liang

Ed: FFS. Editing because I can't form a complete thought.

I'm an idiot, don't mind me.

NickSuccorso
Arcana Imperii Ltd.
#359 - 2013-12-17 20:00:26 UTC
kyrieee wrote:
Storm Novah wrote:
And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP.


That's laughable, vindicators and bhaalgorns see a ton of use in lowsec / wh fleet combat, much moreso than machs.


You are 100% right. Bhaal is literally part of our fleet doctrine... Vindi and Mach are just fun, No SRP toys.
Shalashaska Adam
Snakes and Lasers
#360 - 2013-12-17 20:37:34 UTC  |  Edited by: Shalashaska Adam
Nightmare needs more speed but other than that it works perfectly in incursions and I don't want to see it messed up. P