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Player Features and Ideas Discussion

 
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New Tackle Mod: GravWeb.

Author
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#1 - 2013-10-21 18:13:29 UTC
1MN/10MN/100MN Dynamic Webifier.

I could be wrong, but my understanding is that webifiers modify the maximum velocity of a craft in a pretty discrete way. It just cuts their moximum velocity without respect for agility or ship mass.

I propose a tackle module that could work differently than any other tackle out there. It would 'tackle' as a function of both ship's relative mass and velocity. While webifiers effectively 'thicken' the space around a ship, this module would basically strengthen the pull of gravity between ships. It would not affect warp engines, and possibly be neutralized by scrams. They would have an 'optimal range' in which they would exert their max force, and a 'falloff range' like guns where their force is halved, and after 2x their falloff they wouldn't be experiencing much force.

I don't really know much physics so I won't try and use equations, I just have concepts in my head.

Practical effect:

A 1MN frigate sized Grav-web would exert about the same amount of force on its target as if you put an AB on a frig, tied a rope to its target and pulled on the rope. It would 'pull' the target toward the origen. So eventually, if it was stationary within its falloff pulling any unanchored stationary target they would both end up together.

A smaller target 'graving' a bigger target would let the smaller target 'hold onto' the bigger one until the piloting of forced the ships out of the escape velocity of the pull.

The kind of design targets you would use would allow for:

- 1MN gravweb frigates could hold onto MWD battleships without the need for prop mods, and easily orbit them with an AB.
- a 1MN gravweb frigate 'pulling' a cruiser in the opposite direction could eventually be escaped by a T2 AB, or overheated meta 1 module.
- a 10MN gravweb on a cruiser sized ship would be strong enough to let an AB cruiser 'hold' an MWD cruiser.
-Piloting would let clever MWD pilots 'slingshot' their webbers out of orbital force of the gravweb.
Arthur Aihaken
CODE.d
#2 - 2013-10-21 18:16:25 UTC
Battleships have already been handicapped enough, so no. Hell no.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-10-21 18:21:00 UTC
So what you're basically asking for is.. a tractor beam that works on ships? While I find the idea very interesting, I don't know if you've completely considered the potential for abuse that this might have.

Or maybe you have considered it and that's the point.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#4 - 2013-10-21 18:22:02 UTC
Arthur Aihaken wrote:
Battleships have already been handicapped enough, so no. Hell no.


What I didn't put was that the optimal and falloff and 'pulling force' would scale as you go 1MN---->10MN---->100MN.

So a frigate at 25km would be in the falloff 'pull' of a battleship. So he would have to MWD outside of the falloff quickly or risk getting stuck well inside the battleship's optimal range, or try to AB-slingshot past the battleship. If caught under AB velocity inside the optimal of a 100MN grav-web, a frigate wouldn't be able to escape without shutting down the gravweb.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-10-21 18:28:54 UTC
Berluth Luthian wrote:
Arthur Aihaken wrote:
Battleships have already been handicapped enough, so no. Hell no.


What I didn't put was that the optimal and falloff and 'pulling force' would scale as you go 1MN---->10MN---->100MN.

So a frigate at 25km would be in the falloff 'pull' of a battleship. So he would have to MWD outside of the falloff quickly or risk getting stuck well inside the battleship's optimal range, or try to AB-slingshot past the battleship. If caught under AB velocity inside the optimal of a 100MN grav-web, a frigate wouldn't be able to escape without shutting down the gravweb.


You probably should have put everything into your OP, although I think that wouldn't have spared you from Arthur's vinegar. Anyway, I think his problem comes from the notion of this module being used on a battleship to slow it down even more.

Some people are significantly more bothered by the battleship warp changes than others are.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#6 - 2013-10-21 18:40:03 UTC
Alvatore DiMarco wrote:
Berluth Luthian wrote:
Arthur Aihaken wrote:
Battleships have already been handicapped enough, so no. Hell no.


What I didn't put was that the optimal and falloff and 'pulling force' would scale as you go 1MN---->10MN---->100MN.

So a frigate at 25km would be in the falloff 'pull' of a battleship. So he would have to MWD outside of the falloff quickly or risk getting stuck well inside the battleship's optimal range, or try to AB-slingshot past the battleship. If caught under AB velocity inside the optimal of a 100MN grav-web, a frigate wouldn't be able to escape without shutting down the gravweb.


You probably should have put everything into your OP, although I think that wouldn't have spared you from Arthur's vinegar. Anyway, I think his problem comes from the notion of this module being used on a battleship to slow it down even more.

Some people are significantly more bothered by the battleship warp changes than others are.



100MN Battleship v. battleship this would 'feel' only somewhat like a webifier inside of the GW's optimals. Only if you are pulling in the opposite direction that the GW pulls will you feel it slowing you down. If you fly perpendicular, to the extent that you have the agility to do so, you can maintain your max speed.


The interesting thing is that it wouldn't 'slow' the ship, only 'pull' it toward the origin. This is why piloting would matter. If you are just set to 'orbit' the puller it will eventually just pull you closer and closer while your max speed is unaffected. If you as the target are clever enough, you could turn on a prop-mod and use your momentum to escape the pull of the 100MN gravity-web once you get inside or right before you get into the optimals of it. However you could steer completely opposite the pull to get the max distance away as you could, and once your velocity is zero, you could cycle off your MWD/AB, then cycle it back on and try and steer just around the target EXCEEDING your max velocity momentarily.

These maneuvers would be especially easy if you had a warp scrambler that would disable their prop, as you could neutralize the pulling force of the module right as you are entering it's optimals and shutting off it's force.
Arthur Aihaken
CODE.d
#7 - 2013-10-21 18:43:53 UTC
Alvatore DiMarco wrote:
You probably should have put everything into your OP, although I think that wouldn't have spared you from Arthur's vinegar. Anyway, I think his problem comes from the notion of this module being used on a battleship to slow it down even more.

Some people are significantly more bothered by the battleship warp changes than others are.

Be nice... And yes, I have a problem with continuing to make every single ship in EVE more powerful at the expense of battleships (at this rate, you'll never see them outside of high-sec mission running). I'm not bothered by the warp changes, although it is going to suck for those of us that do run battleships.

I am currently away, traveling through time and will be returning last week.

Malcolm Malicious
Suddenly a Covert Cyno
The Initiative.
#8 - 2013-10-21 20:11:27 UTC
They should make it so stasis webs decrease agility. It only makes sense, if they decrease the effectiveness of your main engines, so should they on maneuvering.