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AFK Cloaking Collection Thread

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#2541 - 2013-10-21 16:30:36 UTC
Teckos Pech wrote:
Okay, a group like BL would most definitely care as they'd no longer get to use local as an intel tool now would they? It is your intel system so it is your information. I'd even have various maps stop handing out free intel like how many rats killed in a given period of time or the average number of pilots logged into a system.

So now BL wants to do something in your space, they will have to go in there and find stuff without using local to help them out. You jump a bunch of capitals from system X to system Y...they wont know unless they have a guy in those systems and they are actively using d-scan or probes. So long as you own X and Y and have the proper intel infrastructure you'd know BL had a guy in there.
They wouldn't care though, they already don't. The use map statistics, spies and scouts to find targets. Know that some dude called Jim is sitting in system is useless to them as they are hunting certain target types. Once scouts locate a target, they pop a cyno and bridge in for the kill. I honestly don't think they would care even a tiny amount if local vanished, as they have no space to defend.

Teckos Pech wrote:
Information would become asymmetrical basically, with it favoring the sov holder...at least until somebody hit that sov structure and knocked it out or corrupted it.

Oh and can you stop telling me what I think? It is arrogant and presumptuous. And in case you haven't noticed, we are in the same coalition for crying out loud. I live in null. It is supposed to be the most exciting part of the game, the most dangerous, and yet it is often the most boring. The other night I was listening to alliance mates talking about expensive faction ships. They said they'd use them in null for things like ratting, but they'd never ever undock them in high sec. In high sec it would be a gank magnate. But in null they'd be considerably safer, so much so they'd actually do Stuff™. I found that remark rather telling. In that it means null is in many ways safer than high sec.
That's nonsense. Just because a blinged out ship might die in high sec doesn't make null sec safer. Maybe you can say its safer for a blinged out faction ship with a low EHP, but that's all. I autopilot my empty or low volume freighters through high sec quite often. Think I would do that in null? I'll also happily run a high sec pos with no guns on it. Good idea in null?
The list goes on. There are plenty of activities that are far safer in high sec. Just because you can find an instance where high sec is more of a risk doesn't make high sec more risky in general. Flying a battleship into high sec with -10 sec status was another example you could have used.

Teckos Pech wrote:
And you yourself have said that incomes in high sec and null are comparable...again that indicates null is no more dangerous than high sec. Yeah, you have to play differently, but by altering your play style in moderate ways you can achieve a level of safety equal to or greater than high sec is probably one reason why null sec incomes are comparable to high sec incomes. I find that...well wrong. This is something that is in quite a few of Nikk's posts. I don't cover it as much, but I completely agree with him.
Incomes are comparable, risk isn't. You could only use that if you could say with certainty that CCPs have balanced risk/reward adequately. High sec I can pretty much leave my PC making isk while I need to click every 10 mins or so. In fact, the billions I've made while playing GTA V shows this. Being able to pull in a null sec volume of isk while basically AFK in high sec is depressing.

Teckos Pech wrote:
Basically, I want to do this to make null more exciting. Why is that wrong? Maybe it is the wrong way, but your constant questioning of my motives is becoming tiresome and is nothing more than a simple ad hominem attack--i.e. it is an argument without any real substance.
There's no attacks whatsoever. You put forward and idea with a whole bunch of balance holes, don;t explain why it is needed, simply telling us that local intel is free, thus must go, all so you can negatively affect our playstyle while making yours more exciting. If you want a more exciting playstyle, by all means campaign for it, but when you are expecting to get that improved experience by destroying other peoples, you can expect resistance. And it also still doesn't really answer the question as to why you so specifically hate local. Honestly, I think local should stay. It works well, it's fairly well balanced, and there's plenty of other things that can be done to add fun without stomping all over a particular group of player.

I do find it amazing that you can't see why we would be against an idea that makes it easier to solo hunt, and means we have to have multiple players all working together 24/7 and infrastructure just to keep our current playstyle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2542 - 2013-10-21 16:34:27 UTC
Teckos Pech wrote:
Let me also add this is a direction CCP has been going in, in general IMO. More and more of the game, over the years has become player based. Before you could buy all the stuff for POS fuel from NPCs for a fixed price. CCP changed that with PI. Now that entire aspect of the game is driven by players. Same things used to be in place for ores, or so I'm told (maybe some of the old veterans like Mag's can confirm this). The price of ores were fixed and you could sell to the NPCs any amount you had. Now that market is entirely driven by players (or very, very nearly so, I suppose some of those dopey kernite missions have an impact). The past is often a good predictor of the future.

My guess is eventually CCP would like pretty much everything in the game to be done by the players. They might keep local or perfect intel in high sec for new players who are just learning the extremely complex game mechanics. But in several years I could see them replacing local as an intel source in sov null, and maybe even NPC null and low sec with something else. And we already see one Dev who has indicated that he'd like to see local and intel being separated.

Is it a big change? Yeah, but there have been big changes in the past and the game adapted just fine.
Oh I don't disagree that they are likely to push more an more to player owned. I just don't think they are going to nuke their null population into the ground by placing an unreasonably high level of effort onto a single group, while benefiting a single mechanic. Local is a bigger change than most others, and has a large number of people against changing it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#2543 - 2013-10-21 16:36:18 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
I just figured you can tell if there's a cloaked pilot in the system even on WH space. You just add the person to your notification list and scout the exits. Assuming you saw that person entering the system you can tell if it is still there cloaked or not.
Notification list = free intel.

And yet the pilots in wormhole space still won't care.

It's a really simple philosophy they run by.
There is either a hostile visible on grid, or not.

That's not true. I have a PI alt in a WH. To be able to use the local corp's POCOs without risk of being attacked I simply added every one of their members to my watchlist. Free intel. Wormhole pilot, do care.

LOL

Do you assume all wormhole pilots are playing the same way?

And, to be perfectly obvious, this only tells you about pilots you already know about, who you assume to still be in the wormhole with you.
Might it help you? sure.
Is it a reliable warning system? No.
Between pilots who come online and are outside the hole, and pilots in the hole you have yet to add to this list, this intel is flawed in two directions.
Nag'o
Sebiestor Tribe
Minmatar Republic
#2544 - 2013-10-21 16:44:23 UTC  |  Edited by: Nag'o
Teckos Pech wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
I just figured you can tell if there's a cloaked pilot in the system even on WH space. You just add the person to your notification list and scout the exits. Assuming you saw that person entering the system you can tell if it is still there cloaked or not.
Notification list = free intel.

And yet the pilots in wormhole space still won't care.

It's a really simple philosophy they run by.
There is either a hostile visible on grid, or not.

That's not true. I have a PI alt in a WH. To be able to use the local corp's POCOs without risk of being attacked I simply added every one of their members to my watchlist. Free intel. Wormhole pilot, do care.


That is a good point on the free intel in a WH for the watch list function. I suppose in a WH you could disable it. After all, you are in a WH and not connected to other communication infrastructure like in K-space.

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#2545 - 2013-10-21 16:49:43 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
And yet this alleged "less risk" is utterly meaningless.
If they have enough on hand to beat you, you still lose, if the fight happens.

In a wormhole, they don't care about cynos to hot drop with. The whole fleet can be already present to begin with, and the target would be none the wiser.

Only covops ships? Not at all true. Many of the vessels can fit a covops cloak, but when you deal with a group, then their defense shifts to a strength in numbers strategy, and you start to see battlecruisers along with other subcaps.
Warps while cloaked is only really important if your strategy is centered around avoiding a fight.

II think you underestimate how hard it is to get a fleet into a sealed up wormhole without alerting anyone to your presence. The chances of you all staying cloaked, not collapsing the wormhole, and not being seen by a scout on either end is very very slim. WH players generally just keep an eye out the same as anyone else, then move if their circumstances change. If a new WH appears they collapse it. If their scout flags a fleet they move out of danger to refit to counter it.
And yes, only covops can sneak up on a WH player, since they would see a non-cloaker on d-scan before they'd finished aligning. Any WH player getting caught in an anom by a non-cloaker is not very experienced to say the least.

I think you over estimate the need for a fleet.
Neither side in a wormhole fight is getting reinforcements beyond those already in the wh with them.

And what is this repeated claim about only a covops being able to sneak up on a player? Assuming they are tackling, every other ship involved in the fight can be non-covops, and most pilots in a wh have more than a single ship.

Lucas Kell wrote:
Nikk Narrel wrote:
And the assumption that a potential target would not have the option to be vigilant against cloaked threats is shortsighted, as it has been repeatedly pointed out how they could be easily warned.
You are implying that they would never be willing to make an effort, or that the effort could never be enough, somehow.

If that's your point, elaborate on it, take ownership, and focus on it.

As to a watch list, knowing a pilot is online is hardly a free intel on the same level as local.

No, I'm saying that there are some situation where the intel would not be available for whatever reason. you seem to utterly ignore all of that. in your eyes its totally balanced because an alliance running 24/7 intel and scouts can still avoid a cloaker. You realise there are other situation right?
At best, with 24/7 intel an alliance would be no better off than now (which is stupid in itself since the effort difference between a whole alliance and a solo t3 cloaker would be monstrous), but in any other situation the cloaker has a massive advantage. That's not balance.

A lot of anti-watchlist types would disagree with you. They stick it in the same category.


The intel would always be available.
Think about what you are saying.

You are the only one online, for your entire alliance, and you are holding sov.
If this happens enough times, your alliance is going to have problems, or do you expect charity from opposing players?

And if noone was around to help you, your ship still has it's own sensors. Use them, and warn yourself.
No suggestion to remove or limit local ever excluded the means to replace it with an effort based system.

I want free intel or else, is about the weakest argument possible. In a competitive game, what you earn for yourself is what has meaning, not what everyone is given for free.
Nikk Narrel
Moonlit Bonsai
#2546 - 2013-10-21 16:53:35 UTC
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
I just figured you can tell if there's a cloaked pilot in the system even on WH space. You just add the person to your notification list and scout the exits. Assuming you saw that person entering the system you can tell if it is still there cloaked or not.
Notification list = free intel.

And yet the pilots in wormhole space still won't care.

It's a really simple philosophy they run by.
There is either a hostile visible on grid, or not.

That's not true. I have a PI alt in a WH. To be able to use the local corp's POCOs without risk of being attacked I simply added every one of their members to my watchlist. Free intel. Wormhole pilot, do care.


That is a good point on the free intel in a WH for the watch list function. I suppose in a WH you could disable it. After all, you are in a WH and not connected to other communication infrastructure like in K-space.

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.
Nag'o
Sebiestor Tribe
Minmatar Republic
#2547 - 2013-10-21 17:18:08 UTC
Nikk Narrel wrote:
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:
Nikk Narrel wrote:

And yet the pilots in wormhole space still won't care.

It's a really simple philosophy they run by.
There is either a hostile visible on grid, or not.

That's not true. I have a PI alt in a WH. To be able to use the local corp's POCOs without risk of being attacked I simply added every one of their members to my watchlist. Free intel. Wormhole pilot, do care.


That is a good point on the free intel in a WH for the watch list function. I suppose in a WH you could disable it. After all, you are in a WH and not connected to other communication infrastructure like in K-space.

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.

Seems a bit anti-social IMO.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#2548 - 2013-10-21 17:25:49 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.

Seems a bit anti-social IMO.

Anti-social would be forced exposure to those you wished to avoid.

Unlike PvP, social interaction by necessity includes mutual consent.
If it is not by mutual consent, then it fits under either stalking, harassment, or possibly griefing.
Nag'o
Sebiestor Tribe
Minmatar Republic
#2549 - 2013-10-21 17:40:33 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.

Seems a bit anti-social IMO.

Anti-social would be forced exposure to those you wished to avoid.

Unlike PvP, social interaction by necessity includes mutual consent.
If it is not by mutual consent, then it fits under either stalking, harassment, or possibly griefing.

I'm talking about adding a toggle for notification and an allowance list. Avoiding people because you don't know them is what I think is anti-social.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#2550 - 2013-10-21 17:54:57 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.

To make things even more radical maybe CCP could make only local communication available in wormholes. I always wondered how your clone is activated when you are killed in a wormhole since there's no infrastructure to tranfer the current clone's data. Maybe losing skillpoints for every podding in a wormhole, not for T3 ship destruction? I wonder if that was the original idea.

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.

Seems a bit anti-social IMO.

Anti-social would be forced exposure to those you wished to avoid.

Unlike PvP, social interaction by necessity includes mutual consent.
If it is not by mutual consent, then it fits under either stalking, harassment, or possibly griefing.

I'm talking about adding a toggle for notification and an allowance list. Avoiding people because you don't know them is what I think is anti-social.

I am also talking about that.

There is a considerable overlap between wanting to be social, and wanting privacy. You are perfectly happy if your friends want to keep in touch.
Perfect strangers, on the other hand, should respect socially acceptable means of introduction.
If they don't have you flagged positively, a small charge of ISK to send someone an email in game confirms the devs respect the concept as well.

In many places, people have the right to privacy.
If they enter your system, that indicates consent on their part to deal with the consequences resulting from that. Like being shot at.

Being welcome loses significance if everyone has open ended permission. You get to shoot people you don't like here, but feel it is acceptable that they cannot defend against your being able to know their presence in game?
Nag'o
Sebiestor Tribe
Minmatar Republic
#2551 - 2013-10-21 18:12:52 UTC  |  Edited by: Nag'o
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:

It would probably make more sense to have social flagging like this be voluntary, and let players uncheck the notify others box.

As a social item, you could even flag the option for only those you liked to be notified if you are online.

Seems a bit anti-social IMO.

Anti-social would be forced exposure to those you wished to avoid.

Unlike PvP, social interaction by necessity includes mutual consent.
If it is not by mutual consent, then it fits under either stalking, harassment, or possibly griefing.

I'm talking about adding a toggle for notification and an allowance list. Avoiding people because you don't know them is what I think is anti-social.

I am also talking about that.

There is a considerable overlap between wanting to be social, and wanting privacy. You are perfectly happy if your friends want to keep in touch.
Perfect strangers, on the other hand, should respect socially acceptable means of introduction.
If they don't have you flagged positively, a small charge of ISK to send someone an email in game confirms the devs respect the concept as well.

We're talking about a single sharded sandbox MMOG. You can't define what is an acceptable mean of introduction for everyone playing it. Not even that ISK charge you cited is a fixed mechanic, most people I know disabled it after one week of gaming.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#2552 - 2013-10-21 18:18:53 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
I'm talking about adding a toggle for notification and an allowance list. Avoiding people because you don't know them is what I think is anti-social.

I am also talking about that.

There is a considerable overlap between wanting to be social, and wanting privacy. You are perfectly happy if your friends want to keep in touch.
Perfect strangers, on the other hand, should respect socially acceptable means of introduction.
If they don't have you flagged positively, a small charge of ISK to send someone an email in game confirms the devs respect the concept as well.

In many places, people have the right to privacy.
If they enter your system, that indicates consent on their part to deal with the consequences resulting from that. Like being shot at.

Being welcome loses significance if everyone has open ended permission. You get to shoot people you don't like here, but feel it is acceptable that they cannot defend against your being able to know their presence in game?

We're talking about a single sharded sandbox MMOG. You can't define what is an acceptable mean of introduction for everyone playing it. Not even that ISK charge you cited is a fixed mechanic, most people I know disabled it after one week of gaming.

Of course not.

But, if you want access to another player, you have to conform to THEIR expectations, or they should be able to block you.
And by block, I specify the option to block all but approved contact from being informed of their coming and going.

Like I said, if they want to put their little spaceship within shooting range of yours, that's different. We are talking about interaction on a level above this, where you know whether or not they logged in on that character at all.
Teckos Pech
Hogyoku
Goonswarm Federation
#2553 - 2013-10-21 18:30:31 UTC
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
I just figured you can tell if there's a cloaked pilot in the system even on WH space. You just add the person to your notification list and scout the exits. Assuming you saw that person entering the system you can tell if it is still there cloaked or not.
Notification list = free intel.

And yet the pilots in wormhole space still won't care.

It's a really simple philosophy they run by.
There is either a hostile visible on grid, or not.

That's not true. I have a PI alt in a WH. To be able to use the local corp's POCOs without risk of being attacked I simply added every one of their members to my watchlist. Free intel. Wormhole pilot, do care.


That is a good point on the free intel in a WH for the watch list function. I suppose in a WH you could disable it. After all, you are in a WH and not connected to other communication infrastructure like in K-space.

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.


I almost never use the watch list. I use corp chat, alliance chat, private chat channels friends have created and invited me too, and then things like mumble, TS, and jabber.

So no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nag'o
Sebiestor Tribe
Minmatar Republic
#2554 - 2013-10-21 18:55:44 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:

I am also talking about that.

There is a considerable overlap between wanting to be social, and wanting privacy. You are perfectly happy if your friends want to keep in touch.
Perfect strangers, on the other hand, should respect socially acceptable means of introduction.
If they don't have you flagged positively, a small charge of ISK to send someone an email in game confirms the devs respect the concept as well.

In many places, people have the right to privacy.
If they enter your system, that indicates consent on their part to deal with the consequences resulting from that. Like being shot at.

Being welcome loses significance if everyone has open ended permission. You get to shoot people you don't like here, but feel it is acceptable that they cannot defend against your being able to know their presence in game?

We're talking about a single sharded sandbox MMOG. You can't define what is an acceptable mean of introduction for everyone playing it. Not even that ISK charge you cited is a fixed mechanic, most people I know disabled it after one week of gaming.

Of course not.

But, if you want access to another player, you have to conform to THEIR expectations, or they should be able to block you.
And by block, I specify the option to block all but approved contact from being informed of their coming and going.

Like I said, if they want to put their little spaceship within shooting range of yours, that's different. We are talking about interaction on a level above this, where you know whether or not they logged in on that character at all.

And what I said was simply that this action of blocking everyone but people you know is anti-social. It doesn't make sense in a multiplayer game IMO.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#2555 - 2013-10-21 19:06:00 UTC  |  Edited by: Nag'o
Teckos Pech wrote:
Nag'o wrote:

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.


I almost never use the watch list. I use corp chat, alliance chat, private chat channels friends have created and invited me too, and then things like mumble, TS, and jabber.

So no.

I use the watch list a lot on my alts. They are in npc corps and I can't tell if my contacts are online from those. Plus I can't use third party tools on every computer I log in from. It would definitely break this part of the game for me but I honestly wouldn't mind if this improves gameplay. I'd love another exclusive WH mechanic.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Teckos Pech
Hogyoku
Goonswarm Federation
#2556 - 2013-10-21 19:13:49 UTC
Lucas Kell wrote:
They wouldn't care though, they already don't. The use map statistics, spies and scouts to find targets. Know that some dude called Jim is sitting in system is useless to them as they are hunting certain target types. Once scouts locate a target, they pop a cyno and bridge in for the kill. I honestly don't think they would care even a tiny amount if local vanished, as they have no space to defend.


How do they find targets now? Via various map functions and local. Remove that and yet somehow they'd still find targets just as easily?

I'm sorry that I find hard to believe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2557 - 2013-10-21 19:14:57 UTC
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.


I almost never use the watch list. I use corp chat, alliance chat, private chat channels friends have created and invited me too, and then things like mumble, TS, and jabber.

So no.

I use the watch list a lot on my alts. They are in npc corps and I can't tell if my contacts are online from those. Plus I can't use third party tools on every computer I log in from. It would definitely break this part of the game for me but I honestly wouldn't mind if this improves gameplay. I'd love another exclusive WH mechanic.


You use it that much in a WH? Really?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#2558 - 2013-10-21 19:16:29 UTC  |  Edited by: Cage Man
I haven't read all the 100's of pages, but I think what people seem to be missing is that AFK cloakers generate revenue for CCP, so why would they change it?
I myself can't see why you would spend $15 a month to try deny a group of null bears the ability to make isk, which by the way they will still do via other methods, I made over 3 bil profit in null last month in a system that has 2 afk campers from methods other than ratting , and that was without even trying.
Its like paying gym membership and not using it.
Nag'o
Sebiestor Tribe
Minmatar Republic
#2559 - 2013-10-21 19:33:47 UTC
Teckos Pech wrote:
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:

But wouldn't that cripple the game's social infrastructure? Let's say you have a friend in a different corp, you wouldn't be able to know when he goes online if you are in a wormhole.


I almost never use the watch list. I use corp chat, alliance chat, private chat channels friends have created and invited me too, and then things like mumble, TS, and jabber.

So no.

I use the watch list a lot on my alts. They are in npc corps and I can't tell if my contacts are online from those. Plus I can't use third party tools on every computer I log in from. It would definitely break this part of the game for me but I honestly wouldn't mind if this improves gameplay. I'd love another exclusive WH mechanic.


You use it that much in a WH? Really?

Specifically in the WH I use it to check on the presence of the local corp members... as an intel tool. But that's not the only way I use it.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#2560 - 2013-10-21 19:35:45 UTC
Cage Man wrote:
I haven't read all the 100's of pages, but I think what people seem to be missing is that AFK cloakers generate revenue for CCP, so why would they change it?

Everything in the game generates revenue for CCP. The only thing that doesn't is people quitting it.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.