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Are missiles any good for pvp?

First post
Author
No Means No
meh fackit
#1 - 2013-10-21 10:22:48 UTC
Ive been training missiles cause tengu etc, but I wanna do pvp as well, so i think all my training time as been to waste..

Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-10-21 10:23:53 UTC  |  Edited by: Riot Girl
Nah, they're too boring unless they're rockets. Rockets are fun.
No Means No
meh fackit
#3 - 2013-10-21 10:26:51 UTC
Riot Girl wrote:
Nah, they're too boring unless they're rockets. Rockets are fun.


I dont like rockets.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2013-10-21 10:28:36 UTC
Do you like light missiles?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#5 - 2013-10-21 10:30:29 UTC
There's the kiting kestrel and RLML Cerberus for starters.
Major fleets probably less so, due to the delayed dps dynamics inherent in missiles.


imho your real major drawback will be:-
missiles only ever "hit", ie they do 1x damage
turrets can miss or crit, ie they do 0x-3x damage

in my limited pvp experience they crit more often than they miss.
Mythrandier
Solace Corp
#6 - 2013-10-21 10:50:45 UTC



Guess that depends on what sort of PVP you are doing. Personally, I see a fair few Missile Kestrels in FW, along with the ubiquitous rocket Condor. See the odd LML Talwar gang now and then aswell.

Generally, rockets are preferred but there are always exceptions.

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Maximillan Lancaster
The Scope
Gallente Federation
#7 - 2013-10-21 11:23:44 UTC
No Means No wrote:
Riot Girl wrote:
Nah, they're too boring unless they're rockets. Rockets are fun.


I dont like rockets.


Then light missile kiting Condor.

Or rocket Hookbill. (Seriously, you'd learn to love rockets)

HAM Drake.

HAM Tengu.

Torpedo Manticore.

Torpedo Raven.

Rocket Vengeance.

and the list goes on...
Amber Kurvora
#8 - 2013-10-21 11:33:12 UTC
Rockets are cool, ok? Plus they make nice spirals as they zip off to reign rockety death on your enemies. Plus you can mount them on the Corax with a cloak and pretend you're re-enacting Das Boot.
The Lobsters
Viziam
Amarr Empire
#9 - 2013-10-21 11:40:18 UTC
Kitty Bear wrote:
There's the kiting kestrel and RLML Cerberus for starters.
Major fleets probably less so, due to the delayed dps dynamics inherent in missiles.


imho your real major drawback will be:-
missiles only ever "hit", ie they do 1x damage
turrets can miss or crit, ie they do 0x-3x damage

in my limited pvp experience they crit more often than they miss.


This is all down to how well the gunship is being piloted. Guns can potentially be a lot more rewarding, but those moments where you get crits are also moments where your ship is most vulnerable. The ships movement affects the ships damage output. That makes guns harder to use.

Conversely, missiles hit all the time so long as you are in range. How you fly your ship has no bearing on your damage. All you need to think about is flying your ship to mitigate damage and stay in range. That makes missiles easier to use.

The difference in damage between these weapon systems reflects this.

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Bischopt
Sebiestor Tribe
Minmatar Republic
#10 - 2013-10-21 11:41:13 UTC
yes
Delt0r Garsk
Shits N Giggles
#11 - 2013-10-21 12:14:39 UTC
When i first started everyone said missiles suck at PvP. Well look at killboards. They are used plenty in PvP. So no its not a waste. Missile tengu's are popular for example and its not like drake's don't PvP. Then we have specialized ships such as stealth bombers...

Of course that is not the same as saying don't bother with guns.

And when i say missile skills i refer to missiles, HAMS, torps, cruise missiles and rockets. Since quite a lot of the support skills do apply across the board. I think?

AKA the scientist.

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Well fun is also good.

Voi Lutois
Lux Mundi Exploration Company
Lux Collective
#12 - 2013-10-21 12:22:35 UTC
Bischopt wrote:
yes


^
Arduemont
Rotten Legion
#13 - 2013-10-21 12:25:47 UTC  |  Edited by: Arduemont
Bischopt wrote:
yes


This.

To actually add to the thread, here are some interesting tips;

  • If you are moving away from a target who is moving towards you, your effective range is increased because of the travel time of the missiles and the players involved.

  • The speed of your target effects missile damage, but their radial velocity is irrelevant so if your kiting your enemy always orbit them to slow their total speed. Also, keeping your radial velocity up means turrets do less, but your damage isn't affected negatively.

  • Orbiting with missiles at near their max range means many enemies will be way out of their optimals. Close range missiles (rockets, hams, torps) are great against blasters or other close range weapons of the same size, because you can kite them even within scram range.

  • Because missiles always hit they are good at killing low EHP but very fast targets like drones. Because you can just keep chipping away.


To summarize, to get the best out of missiles be faster than your target and orbit at your max range as long as disruptor/scram ranges allow.

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Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-10-21 12:30:52 UTC
No Means No wrote:
Ive been training missiles cause tengu etc, but I wanna do pvp as well, so i think all my training time as been to waste..



There are loads of very good PvP missile ships.

Your training time has not been wasted.

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Silvetica Dian
Imperial Shipment
Amarr Empire
#15 - 2013-10-21 12:35:52 UTC
no one mentioned talwars yet.
talwar fleets remain hugely popular
seen a fair few raven and phoon cruise doctrines since the cruise buff also.
or u could head to FW area with a rlml caracal and lol at all the frigs that think they found an easy mark.

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Yummy Chocolate
Brutor Tribe
Minmatar Republic
#16 - 2013-10-21 12:47:32 UTC
I killed 6 drakes last night.

so I'd say no.

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Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#17 - 2013-10-21 14:53:36 UTC
one ham caracal sandwich please
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#18 - 2013-10-21 14:59:18 UTC  |  Edited by: Angeal MacNova
I prefer missiles over all. Oh and rockets are fun, I love my Vengeance.

The thing with turrets are;

-If the enemy's angular velocity is too great, you simply miss
-Sig Rad is a modifier to a point where if their sig rad is on the smaller side, they don't have to orbit as fast for you to miss
-To reach out to longer distances, this will come at the cost of damage.


However with missiles;

-The enemy's velocity will reduce the damage your missiles will do. I think that you would have to fly faster than the explosion velocity to avoid the damage. Few ships can do this.

-The enemy's sig radius can reduce the damage of missiles when compared to the explosion radius. However, it's impossible to reduce your sig rad to 0.

-You can select your damage type and missiles have their set range and will deliver the same damage throughout this range (this is the big one that I like).

Running L4s in an Abby I would keep beams and pulse. For some of the missions I would switch back and forth. Pulse and webs and light/medium drones to deal with the up close and faster moving ships, then switch to beams because having to put in Radio ammo into pulse just to reach doesn't deal enough damage to the sniping battleships.

Switch to an Armageddon with Cruise + lights, medium and heavy drones w/ buff to drones. One fit handles all. I still manage to get the same tank but do more damage over all and can project that same damage across any range.

Not much different in PvP, practically no worry for people to get under your guns, you can pick the damage type that they are least resistant against and you can project the same damage throughout the full range.

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destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#19 - 2013-10-21 16:12:14 UTC
Missiles are good only to an extent, rockets are good if your flying a hawk.. Lights heavys heavy assualts are good if your in a cerb,
tengu is good if your a 100mn tengu.

altho if you wanna use a tengu in pvp their are other options for it. I personally love the Railtengu, and Blaster Tengu, not everyday someone wont expect a blaster tengu eating their face off.
Mara Pahrdi
The Order of Anoyia
#20 - 2013-10-21 17:33:13 UTC
Riot Girl wrote:
Nah, they're too boring unless they're rockets. Rockets are fun.

+1

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