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I want your little things!

First post First post First post
Author
Strucker
School of Applied Knowledge
Caldari State
#761 - 2011-11-17 12:01:09 UTC
Don't know if it has been said:
ArrowWhen disabling a weapon on the last run when there is no more ammo it should not automatically reload
ArrowPI: Default survey slider to max of selected type
Gefgarion Ankatar
The Bloody Dogs of War
#762 - 2011-11-17 12:09:45 UTC
Fix large missiles. ie Torps and Cruise missiles are useless in PvP
Fix Faction Warfare
Fix lowsec
Fix Corp and Alliance roles
Add real diplomacy options and roles
Fix AF's
5th Subsystem for T3's T3's should be allowed to refit at a POS as well as be able to swap rigs without destroying them, actually T3's could use a bit of rebalance love
Rebalance certain ship bonuses. ie why do Minmatar have a TP bonus on ships and Caldari dont?
Fix Drone AI
Show Bookmarks in space.... Heck, allow a semi-customizable AI like other MMO's
Fix Railguns... even with these proposed changes rails are useless
Rework Eagle... its a worthless ship
Fix Nighthawk... its a worthless ship

Figure out a new log program. Lots of times issues exist that players all know about and experience/document, but the Dev's still respond that the logs show nothing.

There are more, and most of them have all been on the CSM prioritization lists... I'm still skeptical that this winter expansion is anything more than a stopgap to appease the players and dont hold a lot of belief that anything will really get fixed after this winter expansion. I mean how long has faction warfare been ignored, and yet again it drops off the fix list.
Moonaura
The Dead Rabbit Society
#763 - 2011-11-17 12:22:01 UTC  |  Edited by: Moonaura
Linas IV wrote:
I know, I'm quite late in this thread, but hopefully I will get heard aswell.


There are basically only two thing that need to be done, in order to improve the game greatly for my kind.


1. Rethink (Reduce) the effectiveness of Logistic ships in Small / Med-Scale Combat (5-20 ppl.)

- As it stands at the moment, any Fleet consisting of 10-20 players needs at least some logistics to be competitive, no matter if its Battleships, Battlecruisers, or Hacs. There should be other alternatives to be successful

- Logistics make asymetrical warfare ( for example 10 vs 20 ) nearly impossible, because once the Enemy has more Rep than you got Dps in your fleet, the fight is over, or even worse, it won't happen at all in the first place. => not fun



2. As often said before: Ganglinks should only work on grid


- Semi invulnerable multi-link T3, or command ships in Poses are a terrible game mechanic, that drastically shifts balance in many PVP scenarios, and can't be countered properly within the game mechanics.

- Ganglink alts as new standard for "solo"-PVP are stupid as well, since they give a bigger bonus than Pirate implants and Faction-fitting combined, while being very save under most conditions.


Thanks for the attention, i hope it will be heard.



Agree with Point 2.

However, Point 1, I strongly disagree with and is not needed.

The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.

It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP - and it needs fixing to be on par with the guardian. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Kmelx
The Scope
Gallente Federation
#764 - 2011-11-17 12:29:04 UTC
Rebalance Gallente ewar, it's pretty crap atm.

Rebalance the Nighthawk, its very bad compared to the other command ships in pew.

Probes/Scanner interface. Move the Start Scan Button further away from the Recall Probes Button, they are too close together and one misclick means the probe pattern you've just setup gets recalled to your ship, it can be very annoying if its taken you a while to zero in on a scan sig, a small gap on the bar would make it almost impossible to acidentally recall your probes

The option for drones to be repaired whilst in the bay when in space would be good, if your ship has nanite repair paste or wants to divert some of its active tanked repping power to fix the drones when they are inside the ship you should be able to do so.

Fix the corp management, manufacturing and POS interfaces.

Archetype 66
Perkone
Caldari State
#765 - 2011-11-17 12:45:13 UTC
Do not force the fleet window to close when you leave a fleet. It's boring you are switching of fleets.
Hustomte
Veritex Industrial Inc.
#766 - 2011-11-17 13:06:13 UTC
Not a small fix:

Would like to see some small bonuses to frigates for logistics. There seem to be some for probing/exploration, mining, and e-war, but having a rep-range bonus seems to be not-there.

Only at Cruiser level do new players get to try it. All us "healer" player-types would like to get our feet wet early. Big smile

...Signature...

Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#767 - 2011-11-17 13:06:39 UTC  |  Edited by: Sparkus Volundar
Dear Soundwave,

Thanks for your post. Here are some suggestions (sorry for mass of text):

- Apply the combat agro timer that prevents docking/jumping to remote repair.

- Please continue to increase the breath of activities that Corp Tax is applicable to. Currently it basically penalises people that want to learn shooty skills whereas that's the cornerstone of Eve.

- Permit T3 sub-system changing in WHs. In the short term, please limit that to POS modules and non-combat ships with refitting option. Probably a Big Thing to think about the impact on front-line PvP if it was doable via Carriers.

- Permit multiple Orbit/Keep At Range settings to be saved. Then allow a fitted ship to be linked to a setting.

- Shrink the Mach. It's silly that that it's Gate-sized :)

- Allow a single Vote to be applied to multiple similar things. Specifically, one Vote being possible for all BPOs no matter what they make (we can already select them all in the Vote window anyway). It's not going to give an advantage over others to an already docked piloted. But it will increase the quality of their experience massively.

- When calling a vote on a single BPO, please stop the list jumping up and down (maybe this applies to other types of votes – I don’t know). It’s frustrating to keep track of which one you have just interacted with as different ones end up under your mouse pointer, which is on top of the lag between votes making multiple votes a headache.

- Please do not quickly bring in an instant/fast Switch Character option. It will mess with wars, roaming pvp and scouting in a big way. That may or may not be bad but it should be thought about carefully and not just brought in to offer convenience if that was being considered.

- A larger icon size for the overloading option.

- Modules, which are active and which are de-activated mid-cycle could stop flashing to give more indication that the de-activation has been registered.

- Bring in a way to start deactivating a gate cloak and start locking a target more easily than having to start moving in space before being able to start locking.

- A fix that fellow Alliance members in a different Corp to one that has a POS equipment hanger are able to use the hanger if the owner Corp says they can. IIRC the option is there in POS Management but it is broken (or I have been very successfully trolled by my mates lol).

- Allow closing of non-FW NPC Corp chat after x months of game play. If it's an alt who isn't interacting with the community, I think they only damage it by being forced to lurk there.

- A reduction in the brightness of that eye-burning cloud-like effect* as seen with the Sansha ships in room one of Worlds Collide (*I'd give a better description if I wasn't zoomed out and looking in the other direction...).

- A small increase to the effectiveness of the Sig bonus on the Hyena. Not to be like Inties but at the moment they still seem rather on the fragile side.

- If I empty a station container in my hanger, please let me be able to trash/sell it in a shorter period of time.

- D-Scan range input in AU would be great.

- If one doesn't exist (I failed to find one - sorry if I just failed), please bring in a grantable role that permits a non-Director to see what system and ship fellow Corp mates are in.

Regards,
Sparks

.

Sturmwolke
#768 - 2011-11-17 13:42:10 UTC
More (general) additions :

  • Anchor function for ship in space - can be done as simple as double-clicking on the speed bar and turn it all red for anchor.
  • Industry job count - when can I stop counting MANUALLY how many research/manufacturing jobs that I've got left to assign. Real-time update please.
  • Separate ship ammo box - T2/faction laser crystals are a pain in the ass to handle when you mix them up.
  • Drones dmg notification turn on/off - need a way to be turned off. You don't always want to display it.
  • Selected ship box (in station) - needs to be bold and/or color for better distinction.
  • Transition to space delay (during undock) - no one likes dark empty screen. Put up some backround or even a nice quick undock graphics.
  • Personal wallet - carrying billions in your main wallet is hazardous with all the scams running around. Flogging a dead horse, yet again.
  • Corp/Alliance at war indicator - put up a clickable icon in corp/alliance info when you show info for its war details. No icon when not at war. The current UI for this should be mothballed.
  • Show Time to align/warp - show them or have an option to show them. It doesn't need to be voodoo science or have folks lookup EFT/Pyfa to get thaat info.
  • Overload UI - though shortcuts for them exists, the UI for overheat is a complete rubbish. Fix it.
  • Weapon/mods lag fix - in many cases, you need to wait 1 extra cycle to free up the weapon after a target is dead or try to shoot a different target. ECM mods are almost stuck auto-cycling after a target is dead.
  • Ganglink bonus display - green ticks just don't cut it. Please flesh it with detailed stats.
  • Amarr solar system (and other empire's capital) - as the center of the Amarr empire, it's as vanilla as other systems (same old stations, etct etc.). Jamyl Sarum is unimpressed.
  • EVE Galactopedia - market UI performs part of this function, but it does not diplay everything out there in the EVE universe. The manual alternative is tedious.
  • Session change/GCC/aggression status - needs to be more scalable/customizable for better visibility. The way it's positioned now is out of the eye focus area (esp true for large screens).
  • Repackage pop-up window - needs to be more explicit that "this item". Ideally, when you repackage e.g an Orca, it should say "Orca" in bold.
  • Production improvements, single touch manufacturing - slotted BPO/BPCs. Example, when producing from an Orca BPO, you have the option to slot-in all the component BPOs (inc multiples) for a single touch manufacturing direct from minerals. There is no longer any need to mess around with separate individual component lines. Production time can be balanced by having the option of player specifying how many slots they're willing to commit to produce the Orca using that method.
Mr Bigwinky
The Scope
Gallente Federation
#769 - 2011-11-17 13:49:56 UTC  |  Edited by: Mr Bigwinky
Sick of wall of texts so i'm going to limit myself to 3 (pretty kind of me, right?)

• Drone AI - is definitely f***** because as said before they drop targets, target others, take a while to do what they're told etc.

• Windows moving as if you have dragged them some times when you click (sometimes several windows at once) - just me?

• Name of bookmarks when you look at them in your map no longer show up (you broke this with incarna too)

- Winky ♥
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Aghira
Systech Astromantics Shipyard Inc.
#770 - 2011-11-17 13:59:13 UTC
Why one can't propose a lockdown vote or unlock vote for more than one blueprint?

It sucks if you have 200+ blueprints locked in a corporation hangar and have to start a vote for every single blueprint to unlock it.

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#771 - 2011-11-17 14:15:52 UTC
Moonaura wrote:

Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.

Should be simple - if the ships doing the DPS are in any way getting logistics support - the logistics are added to the killmail Simplez!

BOOM - Headshot. Thank you, I'm hear all week.



This. This right here.

I'd probably add a little more though

if:

You are reparing the ship that provided DPS to a kill

-and-

The dead ship had redboxed the aforementioned DPS ship

That would be a logi pilot's dream.

Not a diplo. 

The above post was edited for spelling.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#772 - 2011-11-17 14:24:23 UTC  |  Edited by: Vincent Gaines
Oh, an idea for this thread... compile all the things we had here (regardless of intent to implement them) and edit the first post so we can get a good rundown of what was already said.

Not a diplo. 

The above post was edited for spelling.

Xavier duLac
The Scope
Gallente Federation
#773 - 2011-11-17 14:26:29 UTC
Solar Systems In Space and Overview

Probably not a 'small' one but one which would add to the immersion when in space...

Now that we can see remote system stars in the backdrop, add 'solar system' to the list of items that can be added to the overview and brackets in space, so we can use them as reference points when in space - particularly null-sec.

The distance would, of course, be in Light Years and the system would not be warpable to, but would allow interaction with the system info, etc. by use of right-click (or an info-pop-up overlay (IPO.) in that new whizzy graphical HUD that you're designing)!
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#774 - 2011-11-17 15:12:48 UTC
Show the velocity of a targeted ship below the range. Maybe even the angular and transversal velocity.
Faith Sunstrider
#775 - 2011-11-17 15:22:25 UTC
It may be already posted but...

I WANT TO SEE THE DOCKING ANIMATIONS FROM THE OLD VIDEOS
Linas IV
Brutor Tribe
Minmatar Republic
#776 - 2011-11-17 15:30:49 UTC  |  Edited by: Linas IV
Moonaura wrote:

Agree with Point 2.

However, Point 1, I strongly disagree with and is not needed.

The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.

It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP - and it needs fixing to be on par with the guardian. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable.


After being in R&K i know what I'm talking about. ^^

A Bunch of Guardians with ECCM, ECCM-Ganglink, and eventually ECCM-Implants are virtually unjammable. At least long enough until every Falcon, Rook or Scorpion on the field is dead. Check the numbers if you don't believe me.

Additionally, Reps on Logistics: 70km // Heavy Neut: 25 km
It needs at least two SDs per logistic to force them into Neutrange, so much for that vulnerability.

If the Logistics are doing their job good, there is close to nothing you can do about them with even numbers, period.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#777 - 2011-11-17 15:33:04 UTC  |  Edited by: Salpun
Be able to reorder the Scan results columns in teh scan results window.
Have more filters to chose from, or have a better indication that you can make custom filters.
Is there a short cut for the analys button so i do not have to move my mouse so much?

If so it needs to be in the tool tip or have a UI opton to show/ remove all short cuts during mouse over.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

formtief
Nyan Cats
#778 - 2011-11-17 15:42:42 UTC  |  Edited by: formtief
dont know, if its been said already, but

a must have:
why dont you let us UNSTACK items?
stacking makes sense, but you (well, at least i) do often have to unstack 40 or more items by hand. that sucks!

a nice to have:

editing the time, bookmarks are available.
when creating a bookmark, there could be a menu to select the time, bookmarks are available. standard should be for ever, in case you dont have much time (eg creating an offscan BM in warp). but it would be nice, if you could select sth like 1 day, 1 week, 4ever. when you select 1 day, the bm will be automatically deleted after 1 day. makes sense, if you are in a wormhole scanning exit whs for example.


Quote:
D-Scan range input in AU would be great.

best one for me so far.
E man Industries
SeaChell Productions
#779 - 2011-11-17 15:55:45 UTC  |  Edited by: E man Industries
Selecting ammo for ranges can confusing.

Please sort crystals and other ammo by range...short range at the top, long at the bottom.
also please add 20+35 number beside each ammo to show optimal and fall off.

Currently it is not easy to show info to get this info or is avaiable on the over lay or have EFT open.
Jafit McJafitson
Viziam
Amarr Empire
#780 - 2011-11-17 15:56:01 UTC
Allow custom corp logos like we have custom alliance logos.