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Player Features and Ideas Discussion

 
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[Rubicon] Warp Speed and Acceleration

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Author
Falkor1984
The Love Dragons
#421 - 2013-10-19 14:10:12 UTC  |  Edited by: Falkor1984
Garviel Tarrant wrote:

1. Battleship fleets should be slow as balls.
2. And yea warp changes do make it harder to **** up a freighter kill

Note that i'm not saying this as someone that kills a lot of freighters.. Most of the time i have something to do with freighters they have my stuff in them.

Still doesn't mean making them slower is bad.


Why should BS be slower then they are today? Arent they slow enough? Ofcourse one can argue damage/tank vs speed, but BS's arent that great with respect to damage and tank. Also BS fleets will be extremely vulnerable to bombers. So not only are they eyebleeding slow, also they are very vulnerable. How is that balanced?

Making stuff slower is bad because it creates boredom. That is what is bad about making ships stay in warp longer. On top of that I think the small ships becomes way to easy to fly. I want a game to be hard, not easy. I mean ceptors are gonna be able to fly cloaked, fit a cyno, warp in bubbles and have crazy speed. IMHO thats just way too easy.

I want Eve to be hard, really hard. Thats what made it great in the first decade. Now hard is replaced by easy for lackluster players and by boring for competent players. I am pretty sure that this will lead to a massive drop in subscriptions when the vets' subscription periods are running out.
I hear quite a few vets around me saying the game is too easy already and that any further changes in that direction will take the fun away completely. I hear the grumblings about 1 week old FW chars already owning hundreds of millions of isk, just by sitting in a plex for 1 hour a day. I hear the grumblins about stupid tiers in ships, making out of the box fittings a thing of the past, I hear the grumblings about suicide ganking being way to easy now, I hear the grumblings that plexes are worthless now since the minigame isnt skill dependent, I hear the grumblings about the endless structure shooting in null. The list goes on and on.

Making stuff too easy will destroy the game. It has happen before and it will happen again. CCP, its time to realise your dumbing of the game is not working.
X Gallentius
Black Eagle1
#422 - 2013-10-19 21:18:36 UTC
The main question I have is whether or not I will still be able to take a bio while warping across Innia in my frig?
Wrayeth
Inexorable Retribution
#423 - 2013-10-20 00:24:39 UTC
I tuned into the EVE Vegas livestream late. Did Fozzie and Rise say anything about BS and BC warp speeds in their presentation?
Arthur Aihaken
CODE.d
#424 - 2013-10-20 01:01:41 UTC
Any word on buffing the warp speed for battleships a bit?

I am currently away, traveling through time and will be returning last week.

Crash Lander
Imperial Academy
Amarr Empire
#425 - 2013-10-20 01:03:31 UTC
And the ball dropped:
https://forums.eveonline.com/default.aspx?g=posts&m=3760486#post3760486

So this was their brilliant idea:

1) Slow ships most people fly down.
2) Then make up an implant set to make up for it.

This... this is CCP's idea of generating ... 'content' for the game. if these changes go through like this I'm done with this game.
Wrayeth
Inexorable Retribution
#426 - 2013-10-20 01:44:19 UTC  |  Edited by: Wrayeth
Wonderful. I'm just overjoyed at the thought that I will have to use one of those implant sets if I want to fly a BS and not die of boredom and frustration in the process. Worse, the omega will take up the slot used by the powergrid implant that I normally run, meaning I won't be able to use many of my favorite fits that come in just barely over the powergrid the ship produces on its own (with maxed skills).

The worst part is that the implant set itself isn't a bad thing. In fact, it would've been a welcome addition if they're weren't making BS and BC slower to start with.

EDIT: My apologies if I'm coming out entirely negative with these posts. It's just been a very, very long time since I've actually been able to get fully behind a gameplay change for a ship that I actually use. I've been giving feedback, but, unfortunately, it seems that it doesn't fit CCP's vision for the way things should be.
baltec1
Bat Country
Pandemic Horde
#427 - 2013-10-20 05:51:33 UTC
I will do what I must.
Dinsdale Pirannha
Pirannha Corp
#428 - 2013-10-20 06:14:31 UTC
Crash Lander wrote:
And the ball dropped:
https://forums.eveonline.com/default.aspx?g=posts&m=3760486#post3760486

So this was their brilliant idea:

1) Slow ships most people fly down.
2) Then make up an implant set to make up for it.

This... this is CCP's idea of generating ... 'content' for the game. if these changes go through like this I'm done with this game.


I think you mean the other shoe, but yes, you are precisely correct in your analysis.
More idiocy. Did the two teams even know what each was doing?
Maenth
The Thirteen Provinces
#429 - 2013-10-20 07:09:59 UTC  |  Edited by: Maenth
Hey Fozzie! If it's not already in there (sorry I don't do the sisi thing) maybe you guys can add a warp speed indicator while you're working on global warp speeds!

Just adjust the speedometer such that when a ship enters warp, so it displays warp velocity instead of 'normal' velocity while warping. Maybe change the colour of the coloured speedometer area too, so people can easily discern exactly when they are in and out of warp when staring intensely at that indicator.

PS: Nice choice of music for this thread!

PSS: Hello from Josh in Toronto =)

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Falkor1984
The Love Dragons
#430 - 2013-10-20 08:48:17 UTC
Crash Lander wrote:
And the ball dropped:
https://forums.eveonline.com/default.aspx?g=posts&m=3760486#post3760486

So this was their brilliant idea:

1) Slow ships most people fly down.
2) Then make up an implant set to make up for it.

This... this is CCP's idea of generating ... 'content' for the game. if these changes go through like this I'm done with this game.

Oh my, the fail is even stronger at CCP. /me looks if its aprils fool today, but sadly it is not.
Kate stark
#431 - 2013-10-20 08:59:25 UTC
i don't really get why people are so upset about the new implants.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

sabastyian
Worthless Carebears
The Initiative.
#432 - 2013-10-20 19:33:46 UTC
Kate stark wrote:
i don't really get why people are so upset about the new implants.

Because they just nerfed your average warp time by making it take twice as long.
Also your average interceptor warps a system in what... 11-15 seconds ( with these changes ) What would an interceptor with these implants do, 6-9 seconds? literally faster then most ships in eve just align.
Kossaw
Body Count Inc.
Mercenary Coalition
#433 - 2013-10-21 07:24:10 UTC
Having faster warp speeds is great. But it seems that the new design goes too far. A dictor with speed implants can cover 14 AU in less than one server tick and arrive on grid, then bubble or cloak before even appearing on your D-Scan let alone appearing on your overview. Essentially we now have interdictors that can warp cloaked.

https://forums.eveonline.com/default.aspx?g=posts&t=287366&find=unread

Yes, getting into warp should be faster, and small ships should warp faster than large ships. The current mechanics are too slow, and right now arriving on grid to see a fat lazy and slow carrier warp is frustrating. But these changes swing the pendulum too far. Its basically going to be impossible for ANY ship to see an interceptor or dictor in warp and any gang, small or large is going to be bubbled before anybody even sees the dictor arrive.

If that is the intended effect then fine - this is Eve , Adapt or Die. But This is one hell of a change.

WTB : An image in my signature

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#434 - 2013-10-21 08:29:19 UTC
Falkor1984 wrote:
Garviel Tarrant wrote:

1. Battleship fleets should be slow as balls.
2. And yea warp changes do make it harder to **** up a freighter kill

Note that i'm not saying this as someone that kills a lot of freighters.. Most of the time i have something to do with freighters they have my stuff in them.

Still doesn't mean making them slower is bad.


Why should BS be slower then they are today? Arent they slow enough? Ofcourse one can argue damage/tank vs speed, but BS's arent that great with respect to damage and tank. Also BS fleets will be extremely vulnerable to bombers. So not only are they eyebleeding slow, also they are very vulnerable. How is that balanced?

Making stuff slower is bad because it creates boredom. That is what is bad about making ships stay in warp longer. On top of that I think the small ships becomes way to easy to fly. I want a game to be hard, not easy. I mean ceptors are gonna be able to fly cloaked, fit a cyno, warp in bubbles and have crazy speed. IMHO thats just way too easy.

I want Eve to be hard, really hard. Thats what made it great in the first decade. Now hard is replaced by easy for lackluster players and by boring for competent players. I am pretty sure that this will lead to a massive drop in subscriptions when the vets' subscription periods are running out.
I hear quite a few vets around me saying the game is too easy already and that any further changes in that direction will take the fun away completely. I hear the grumblings about 1 week old FW chars already owning hundreds of millions of isk, just by sitting in a plex for 1 hour a day. I hear the grumblins about stupid tiers in ships, making out of the box fittings a thing of the past, I hear the grumblings about suicide ganking being way to easy now, I hear the grumblings that plexes are worthless now since the minigame isnt skill dependent, I hear the grumblings about the endless structure shooting in null. The list goes on and on.

Making stuff too easy will destroy the game. It has happen before and it will happen again. CCP, its time to realise your dumbing of the game is not working.


Today they aren't slow enough for a meaningful differentiation from cruisers and such.

BYDI recruitment closed-ish

Falkor1984
The Love Dragons
#435 - 2013-10-21 08:35:05 UTC
Garviel Tarrant wrote:
Today they aren't slow enough for a meaningful differentiation from cruisers and such.

You dont fly BS, do you? Go out and test them, do 10 jumps in a (plated) BS and then do the same in a cruiser and then tell me again BS arent slow enough.
gascanu
Bearing Srl.
#436 - 2013-10-21 09:26:09 UTC
Kossaw wrote:
Having faster warp speeds is great. But it seems that the new design goes too far. A dictor with speed implants can cover 14 AU in less than one server tick and arrive on grid, then bubble or cloak before even appearing on your D-Scan let alone appearing on your overview. Essentially we now have interdictors that can warp cloaked.

https://forums.eveonline.com/default.aspx?g=posts&t=287366&find=unread

Yes, getting into warp should be faster, and small ships should warp faster than large ships. The current mechanics are too slow, and right now arriving on grid to see a fat lazy and slow carrier warp is frustrating. But these changes swing the pendulum too far. Its basically going to be impossible for ANY ship to see an interceptor or dictor in warp and any gang, small or large is going to be bubbled before anybody even sees the dictor arrive.

If that is the intended effect then fine - this is Eve , Adapt or Die. But This is one hell of a change.


i have to agree with this; CCP are"rebalancing" things a bit too far.
how can, for example, ppl in wh space survive after pach? when hostiles appear right next to you even before you can see them on scanner?
i understand this new mechanic is great for pvp, but after some initial wave of kills, ppl will realize that the balance is way to much towards the aggressor and will move most of their isk making alts to empire... and then what?

and with the bc/bs nerf, every one ship of choice for roaming will be...frigs. really?
baltec1
Bat Country
Pandemic Horde
#437 - 2013-10-21 09:40:25 UTC
Falkor1984 wrote:
Garviel Tarrant wrote:
Today they aren't slow enough for a meaningful differentiation from cruisers and such.

You dont fly BS, do you? Go out and test them, do 10 jumps in a (plated) BS and then do the same in a cruiser and then tell me again BS arent slow enough.


I can get a plated BS into warp as fast as a plated cruiser.
gascanu
Bearing Srl.
#438 - 2013-10-21 09:44:46 UTC
Quote:
Garviel Tarrant wrote:
Today they aren't slow enough for a meaningful differentiation from cruisers and such.


also today, some cruisers can match a bs in dps, for example; how about a "meaningful differentiation" in that aspect before any other "meaningful differentiation" ?
the idea of a bs warping slower than a cruiser make some sense, i can agree to that, but several seconds should be more that enough; with this rebalance, moving a gang of plated bs some 15 jumps and back will take about what, 50'- 60'?
really great way to spend your evening, in a video game....
BloodMia
The Scope
#439 - 2013-10-21 10:45:58 UTC  |  Edited by: BloodMia
CCP Fozzie wrote:
And now a quick note on freighters. We knew that we wanted to expand the spread between the slowest warping ships and the fastest, and we didn't want to take the tempting but potentially damaging route of just buffing everything and making the galaxy smaller for every ship.
...


and then Warp implant (https://forums.eveonline.com/default.aspx?g=posts&m=3760486#post3760486) which exactly do what you just said you don't wanted to do! I've to admit I'm a little lost :/

That rebalancing is a great thing, but the proportion and the reason given to explain certain change just... don't hold. The iteration process to get to each rebalancing issue is long & painful enough that I think it worth the time to get a little more deeper on the issue that said iteration bring.

Maybe don't be too enthusiastic by certain "feature" (omfg inty ftl crazy ship) and quickly bypass others, to the point to forget that people actually pay to play & enjoy the game, not to undergo it.
BloodMia
The Scope
#440 - 2013-10-21 10:46:35 UTC  |  Edited by: BloodMia
god. quote =/= edit ....