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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#1781 - 2013-10-18 16:27:04 UTC
I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.

I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.

The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi.
Sgt Ocker
What Corp is it
#1782 - 2013-10-19 00:57:41 UTC
Alvatore DiMarco wrote:
I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.

I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.

The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi.
I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones).

All 5's no implants or rigs, 500cpu
All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu

Covert ops cloak 100cpu
Sisters expanded 210cpu

Now try to fit the rest of the ship (without gimping it to hell)
_-_-_

Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu.

I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Musca Sklir
Doomheim
#1783 - 2013-10-19 01:18:00 UTC
i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1784 - 2013-10-19 01:37:58 UTC
Musca Sklir wrote:
i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack.

The apotheosis and Gnosis aren't exactly in tune with any of the races in a strong sense, especially the Min or Caldari. I'll grant you the ship doesn't seem like anything particularly Gallente or Amarr, much less a combination of the 2, but saying that they don't fit the game because of 2 Jove/SOTC ships which themselves don't fit strongly with other racial design philosophies (and rightly so) doesn't seem like sound reasoning.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1785 - 2013-10-19 01:43:39 UTC
Sgt Ocker wrote:
Alvatore DiMarco wrote:
I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.

I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.

The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi.
I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones).

All 5's no implants or rigs, 500cpu
All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu

Covert ops cloak 100cpu
Sisters expanded 210cpu

Now try to fit the rest of the ship (without gimping it to hell)
_-_-_

Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu.

I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
ShahFluffers
Ice Fire Warriors
#1786 - 2013-10-19 02:31:56 UTC
Musca Sklir wrote:
i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack.

Those aren't Sisters of EVE ships... those are Society of Conscious Thought (SoCT) ships... a semi-faction that the SoE is somewhat at odds with.
Sgt Ocker
What Corp is it
#1787 - 2013-10-19 02:42:44 UTC
Tyberius Franklin wrote:
Sgt Ocker wrote:
Alvatore DiMarco wrote:
I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.

I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.

The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi.
I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones).

All 5's no implants or rigs, 500cpu
All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu

Covert ops cloak 100cpu
Sisters expanded 210cpu

Now try to fit the rest of the ship (without gimping it to hell)
_-_-_

Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu.

I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1788 - 2013-10-19 02:56:04 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
Tyberius Franklin wrote:

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.
You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.

Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable?
Sgt Ocker
What Corp is it
#1789 - 2013-10-19 03:35:11 UTC
Tyberius Franklin wrote:
Sgt Ocker wrote:
Tyberius Franklin wrote:

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.
You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.
Aren't WH's and combat sites PVE?? And yes you can find people in anoms without combat probes and get close to them but then you'd use a recon or heavy dictor that has bonuses to that role. Compromise?? A ship that has bonuses to scanning should be able to be used for ALL scanning not simply pve.

Right now nothing but T3's in the cruiser line are able to be used for combat scanning, why not make this a truely unique ship and make it versatile without having to gimp the fit to the point of having empty slots.
Damn, drop 3 of the highslots and give it another 100 cpu, 3 unbonused lasers isn't going to add that much dps but the extra CPU would open up a lot more fitting options and still have Drone dps.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nevyn Auscent
Broke Sauce
#1790 - 2013-10-19 03:37:09 UTC
Tyberius Franklin wrote:
Sgt Ocker wrote:
Tyberius Franklin wrote:

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.
You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.

Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable?


Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1791 - 2013-10-19 03:46:41 UTC
Sgt Ocker wrote:
Tyberius Franklin wrote:
Sgt Ocker wrote:
Tyberius Franklin wrote:

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.
You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.
Aren't WH's and combat sites PVE?? And yes you can find people in anoms without combat probes and get close to them but then you'd use a recon or heavy dictor that has bonuses to that role. Compromise?? A ship that has bonuses to scanning should be able to be used for ALL scanning not simply pve.

Right now nothing but T3's in the cruiser line are able to be used for combat scanning, why not make this a truely unique ship and make it versatile without having to gimp the fit to the point of having empty slots.
Damn, drop 3 of the highslots and give it another 100 cpu, 3 unbonused lasers isn't going to add that much dps but the extra CPU would open up a lot more fitting options and still have Drone dps.

The bonus does apply for both probe launchers. Combat probing is still bonused, you may have to drop a DDA or downgrade from EAMN's to ANP's or other sacrifices but it can be done and for the added utility of bonused combat probing is something you'll have to decide is worth it or not. Also this ship is pretty unique in it's combination of potential damage output with a covert cloak before even considering the scan probe bonuses.

Your suggestion doesn't really help PvE or PvP capabilities of the ship as you've eliminated any utility potential or supplemental DPS for either application. Ironically, if that is the path you want to go you can just leave 3 highs unfitted while not penalizing the rest of the users of the ship.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1792 - 2013-10-19 03:49:50 UTC
Nevyn Auscent wrote:
Tyberius Franklin wrote:
Sgt Ocker wrote:
Tyberius Franklin wrote:

It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.

Quote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome.
They might just make it for running relic and data sites but thats about it.
You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.

Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable?


Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.

I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?
Nevyn Auscent
Broke Sauce
#1793 - 2013-10-19 04:36:21 UTC
Tyberius Franklin wrote:
Nevyn wrote:

Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.

I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?


75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded.

Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps
Omnathious Deninard
University of Caille
Gallente Federation
#1794 - 2013-10-19 05:00:36 UTC
Nevyn Auscent wrote:
Tyberius Franklin wrote:
Nevyn wrote:

Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.

I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?


75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded.

Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps

Leave combat probing to Covert Ops and T3 ships. There is no need for this ship to be able to fit an expanded probe launcher.

Droping drone DPS in favor of turret DPS is counter productive to an exploration ship. You need your high slots for cloaking device, probe launcher, salvagers, and tractor beams. For drones high slots are useful for DLAs, and RR to keep your drones alive.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#1795 - 2013-10-19 05:26:39 UTC  |  Edited by: Alvatore DiMarco
The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP.
Sgt Ocker
What Corp is it
#1796 - 2013-10-19 05:37:13 UTC
Omnathious Deninard wrote:
Nevyn Auscent wrote:
Tyberius Franklin wrote:
Nevyn wrote:

Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.

I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?


75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded.

Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps

Leave combat probing to Covert Ops and T3 ships. There is no need for this ship to be able to fit an expanded probe launcher.

Droping drone DPS in favor of turret DPS is counter productive to an exploration ship. You need your high slots for cloaking device, probe launcher, salvagers, and tractor beams. For drones high slots are useful for DLAs, and RR to keep your drones alive.
So we just have another ship pigeon holed to PVE and a single PVE role at that.
Quote:
looking super sexy and generally being kind of awesome.
Kind of awesome, no.. Barely useful for anything other than relic and data sites.
Leaving combat scanning to cov-ops and T3's?? Why not, our sandbox doesn't want too many options does it.

Give the cruiser a 50% CPU reduction role bonus for Expanded launchers. If you choose to fit an expanded launcher you lose the energy turret bonus. Still only 1 bonus and even with a 50% reduction to CPU still means you have very tight fittings.

Try fitting 1 with DLA, Salvager and Medium RR.. you quickly run out of CPU. Even with T2 overclocking rig you can't fit it, unless you fit 2 Adaptive nanos, losing nearly 1/3 of your tank (vs eanm's)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1797 - 2013-10-19 05:40:39 UTC
Alvatore DiMarco wrote:
The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP.
How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted.

Yes the ship in its current guise is purely designed for pve and that is really really sad.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Omnathious Deninard
University of Caille
Gallente Federation
#1798 - 2013-10-19 05:55:06 UTC
Sgt Ocker wrote:
Alvatore DiMarco wrote:
The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP.
How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted.

Yes the ship in its current guise is purely designed for pve and that is really really sad.

CCP Rise wrote:
The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.

If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.

If they won't give the ship a cloaking device CPU reduction why would they give it a probe launcher CPU reduction?

If you don't follow the rules, neither will I.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1799 - 2013-10-19 06:08:53 UTC  |  Edited by: Tyberius Franklin
Sgt Ocker wrote:
So we just have another ship pigeon holed to PVE and a single PVE role at that.
Quote:
looking super sexy and generally being kind of awesome.
Kind of awesome, no.. Barely useful for anything other than relic and data sites.
Or cloaky hunting, plex/anom runner hunting, WH fighting, black ops hot dropping, DED's and probably most other things you might expect a cruiser to reasonably do. You keep coming back to the same BS as if it were true just for lack of the ability to easily fit an expanded probe launcher. Oddly, by that criteria the game has very few PvP ships.
Dinsdale Pirannha
Pirannha Corp
#1800 - 2013-10-19 07:30:33 UTC
Omnathious Deninard wrote:
Sgt Ocker wrote:
Alvatore DiMarco wrote:
The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP.
How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted.

Yes the ship in its current guise is purely designed for pve and that is really really sad.

CCP Rise wrote:
The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.

If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.

If they won't give the ship a cloaking device CPU reduction why would they give it a probe launcher CPU reduction?


Gotta love CCP's hypocrisy.

Maruader: No ship should be designed solely for PvE, so we are going to wreck it for PvE and change it for PvP (which it will fail at).
SOE Cruiser: We don't want you running around with a combat probe launcher, because this ships is designed from the ground up as a PvE ship.

Where are all the fanboi's now screaming "Eve is a PvP game only!!!"?
Yes, I see a few in this thread, but most are drooling at running solo 6/10's with ease.