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EVE New Citizens Q&A

 
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Early days PVE/PVP Training

Author
Ben TheBoosh
Brutor Tribe
Minmatar Republic
#1 - 2013-10-16 12:50:04 UTC
Hi all,

Ive just finished the tutorial and now i am looking at heading off and running missions and eventually getting into PVP. Im a bit in the dark about what to train in order to be able to progress to the highest level missions and the quickest manner.

What would be the skills i need to train in the first week/ month?

Also is there a good workhorse ship for level 1 through to say level 3 missions or do I need to be changing ships dependent on level?
Velicitia
XS Tech
#2 - 2013-10-16 13:03:40 UTC  |  Edited by: Velicitia
Ben TheBoosh wrote:
Hi all,

Ive just finished the tutorial and now i am looking at heading off and running missions and eventually getting into PVP. Im a bit in the dark about what to train in order to be able to progress to the highest level missions and the quickest manner.

What would be the skills i need to train in the first week/ month?

Also is there a good workhorse ship for level 1 through to say level 3 missions or do I need to be changing ships dependent on level?



Spend about a month in each ship class (#dealwithit) so you can get your support skills in place before going to the next bigger one. Pretty much, if you don't have your core and support skills at L4 (5 where necessary as a prereq) you shouldn't be in a BS.

Well, maybe not a month ... but the "best" solution is to take your trusty frigate (tristan, Rifter, whatever you like to fly) and train all the certificates. Once that's done, train up the support skills for the dessie you want to fly (and the dessie skill, obviously), then the cruiser, battlecruiser, and finally BS ... you can train them in any order, but I find that for making the jump in hull sizes (e.g. dessie to cruiser, and BC to BS) it's easier partially training the certificate skills first (specifically gunnery/missiles) so that I'm not flying a shiny new ship with undersized guns because I can't fit the right size.

yeah, it sucks ... but it's better than jumping into something you can barely afford, much less fly, and then losing it because you're not ready for it.

edit -- missed your second question (and expanding a little bit)
For missions, the "general" (i.e. very rough) progression is

L1 -> frig
L2 -> dessie (Cruiser preferred)
L3 -> Cruiser (BC preferred)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-10-16 14:18:16 UTC
As for PvP, being good at PvE doesnt make you good at PvP automatically. This is because PvE is predictable and scripted where as each player react different to a given situation.

A suggestion for PvP training I would recommend is Agony Unleashed.

Their wiki is very extensive about fitting ideas, tactics and general tips and tricks.

but the best idea, join in on one of their Agony BASIC Classes.
They will only cost a small amount of ISK and you can and will learn a lot from it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Veritaal
Veri-Tech Tax Haven
#4 - 2013-10-17 00:44:32 UTC
I tend to disagree with the "Stay in a frigate/dessie for your first 3 months" crowd. Not saying they are necessarily wrong though.

For PvE
______________

Cruisers can be fairly safely flown by noobies, and BCs with a good fit and semi-decent tanking skills.

What you'll want to do is go buy all of the supporting skills for your chosen weapon system, armor/shield depending on your race, Engineering, navigation, and electronics. Train them up fairly evenly to at least lvl 4, and 5 where needed for T2 gear. You'll want strong drone skills too. Most ships in the game have a drone bay, and every battleship does to my knowledge. Drones are NOT optional. You WILL need them for lvl 4s. Train Drones V and Scout Drones to V for T2 lights/mediums quickly, and definitely before you sit in a BS.

Focus on T2 tanking equipment before weapons. It's faster, and being able to survive a screwup is far more important than your ISK/hour for the first few months. Have the respective spaceship command and weapons skills up for a said ship to at least 4 before undocking it.

Do not fall into the trap of "bigger is better". If you are having trouble in lvl 2s in a cruiser, buying a battlecruiser and taking on a lvl 3 will end up with you going back to station in a pod.

This is especially true for battleships. Flying a battleship with bad skills WILL end up with an embarassing lossmail. I lost an Armageddon to a lvl 3 because I just HAD to have a BS as soon as possible. The "I spent every ISK I had on a BS and lost it. I'm quitting EVE" story gets repeated every day.

My recommendations.

Frigates/Dessies : lvl 1 missions. T1 gear acceptable for all slots.

Cruisers : lvl 2 missions. High meta T1 gear acceptable, should really be working towards T2 tanking modules and capacitor skills.

Battlecruisers : LVL 2 and 3 missions. Meta 4 gear acceptable. Tanking mods really need to be T2, as should your cap mods. Should be using T2 drones, or working towards it. If you haven't already, train your jury rigging skills so you can fit any rigs you want.

Battleships : LVL 3s til you figure out the limitations of the BS hulls. You'll notice that you have a LOT of trouble hitting frigates/cruisers with your large guns. They aren't dangerous on their own, but they use Ewar and will warp scramble you in lvl 4s. Do not attempt a lvl 4 without full T2 tanking mods, T2 capacitor mods, all capacitor skills to at least 4, T2 drones, rigs (most likely CCCs), and meta 4 weapons. At this point, be working on T2 large weapons.

Be prepared to replace your mission boat. Everyone derps a mission/ratting ship eventually. You fit the wrong hardeners, you get drunk and pass out, disconnect, etc, etc. If you have spent all of your wealth on your ship, you are doing it wrong.


For PVP
__________

I've seen people fly (and get kills in... lol) rookie ships. PVP is less about SP, and more about player skill. Join FW or RVB or EVE uni, or find a noob friendly PVP corp.

Fly cheap fit frigates at first. Cause you are going to die. Horribly. A lot. But frigate are always welcome in any fleet because anyone with a MWD and a point can seriously ruin someone's day.

Get comfortable in a frigate, then bring out the bigger stuff.
Sabriz Adoudel
Move along there is nothing here
#5 - 2013-10-17 03:29:45 UTC
I recommend spending a little time in cruisers. And train into tech 2 tanking modules fast (they aren't long training times and they help a LOT)

Mostly because the skills for frigates and particularly destroyers are of somewhat limited PVP use but the cruiser skills are much more broad.

Justification - Frigate skills (small guns, racial frigate) help you when flying a frigate, interceptor or assault frigate in PVP. Cruiser skills (medium weapons, racial cruiser) are required for a LOT of ships that are more commonly fielded in PVP. Most or all cruiser skills will serve you well in cruisers, heavy assault cruisers, strategic cruisers, combat battlecruisers, command ships, heavy interdictors, tech 1 logistics cruisers and tech 2 logistics cruisers, all of which are regularly fielded in PVP.

Also, cruisers don't suffer from the big issue frigates have in PVP - you have someone beaten, but your DPS is low enough that the opponent can tank you until help arrives.


My foundation skill suggestions:

ONE of:
- Armor tanking: All skills required to fit a tech 2 armor tank
OR Shield tanking: All skills required to fit a tech 2 shield tank, and the largest practical ancillary shield booster for your ship class

PLUS

Core:
Weapon Upgrades 4 (to 5 and Advanced Weapon Upgrades 3 soon too)
Power Grid Management 5
The skill that adds +5% CPU per rank to 5
The two skills that massively boost capacitor to 4 (one is +5% capacity, one is +5% recharge rate)

PLUS

Level 4 skill in whichever hull you are flying (e.g. Gallente Cruiser 4 if you are flying the Vexor)

PLUS

Drones 5
Drone Interfacing 3 (get 4 soon as well)
All prerequisites for Warrior II and Ogre I

PLUS

Whatever weapons system your ship favors (e.g. Medium Hybrid Turrets) to 4, with all prerequisites

PLUS

Everything needed to fit the tech 2 lowslot module that boosts your primary weapons system (e.g. Drone Damage Amplifier II)


PLUS

The skills needed to fit the appropriate microwarp drive and afterburner for your ship

PLUS

The skills needed to fit a warp scrambler, warp disruptor, stasis webifier, and any EWAR modules your ship has bonuses for.


There's a lot more, but that's a starting point. Don't bother training anything to 5 until you have most of this list covered - 5s take time.

I support the New Order and CODE. alliance. www.minerbumping.com

Shiloh Templeton
Cheyenne HET Co
#6 - 2013-10-17 03:34:54 UTC
google newbie skill plan and evemon. Then head to sisters of eve to up your game if you want to fly solo for awhile. Or look to get into one of the bigger corps that welcome newbies. There is a WHOLE lot to learn ahead of you. Patience is a virtue in Eve.
Velicitia
XS Tech
#7 - 2013-10-17 09:21:01 UTC
Veritaal wrote:
I tend to disagree with the "Stay in a frigate/dessie for your first 3 months" crowd. Not saying they are necessarily wrong though.


Who said "stay in a frigate three months"?

it's 3 weeks to a month to train up all the certs for frigates, and then about that as you move up in hull size (so, in theory, you get into a BS at around your 4th or 5th month in game). This is about the "fastest" way to get into battleships/L4 missions without being totally gimped -- however, I like your explanation of "where" you should really be able to slap on T2 mods better ... gonna have to save that off and remember it next time this question comes up.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tyrendian Biohazard
The Bastards
Sedition.
#8 - 2013-10-17 10:50:42 UTC
Not really too much today, except I think a lot of people are stating, in their own way, to not fall for the "bigger is better" trap. Ships size in EVE isn't "progression" as ships of all shapes and sizes are used throughout the game.

That being said, if you're looking at Mission Running for income to fund PVP, you'd probably be looking at Level 4s, in which case a really good BC or BS would be used.

Just my two cents: Don't rush training to do things. It will come naturally. Taking the time to get your core certs taken care of, and the skills necessary for a Tech 2 tank will go a long long way.

Twitch streamer and EVE NT tournament broadcaster.

Praxis Ginimic
The Scope
Gallente Federation
#9 - 2013-10-17 13:01:05 UTC
There is a lot of good advice in this thread. Frigates are a WONDERFUL ship class. They are easy to train, versatile, open a huge selection of T2 variants and with the core and support skills maxed out (and an experienced & capable pilot) are able to punch wayabove their class. Destroyers and cruisers are very forgiving for low skill lvl pilots in pve. The dessie has no tank but kicks like a mexican mule & cruisers have a tank and range that will blow a nooby frig pilot's mind. For pvp however you will find that without the proper skills and experience they are just a more expensive loss mail waiting to happen.

Enough rambling though. Here is the helpful part.

Pick a fighting style that you enjoy then a weapon system based on that choice. Then choose a ship that is bonused for that weapon system.

Now sift through kill boards on a site like battle clinic. There are others but this is the link I had handy. Watch out though, this site is a mountain of bullsh¡t with little golden nuggets hidden throughout. Always run a fit by an experienced corp mate before committing. And keep in mind that fits are not ship specific but PURPOSE BASED.

Then go download eve fitting tool or pyfa or some other fitting tool. You can import you character with your API (google it) so the program knows what skills you have. Make a few ship fits that work for what you want to do now at current skill lvl and a dream fit that will be your training goal. You can adjust the relevant skills for any ship or fit until everything fits (within reason).

Now for the skill plan. Download EVEMon. This is a skill planner program. You can import your character so it know what skills you already have and import your dream fit from eft to make a plan. Then add in all those core skills to V, relevant support skills to IV, and don't forget about the drones. EVEMon will then optimize your plan for you telling when to remap and everything (don't remap if your plan is less than a year long, not worth it).

By the time you are half way through that plan you will understand enough of the game to know what a good skill plan looks like. Don't feel locked in to a skill plan either. There is no skill point cap so feel free to deviate and change your mind at will. Try out different things and see what you like for the first month. Then make a plan. Also corp mates are an invaluable resource for a new player. Get some.

Have fun & welcome to EVE.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#10 - 2013-10-17 13:32:22 UTC  |  Edited by: Kitty Bear
You can progress to L4's quite quickly by training Connections to L4
You can also fast track your skill training so that you can sit in a rigged & meta-4 fitted BS in a very short amount of time.
It's something I did once to see how it would pan out.

Although I didn't lose the BS in any of the L4 missions I ran, completing them in a timely manner was extremely difficult.
It's possible to do, but I wouldn't recommend that you try it as well.


Use the current Certificate System
Core Competency - Standard
Defence - Active Shield Tanking, Armour Tanking, Passive Shield Tanking (train 1 of these to Standard)
Missile Control or Turret Control - Standard

The above will give you the skills to be able to sit in most ships with a good degree of competence.
You will then only need to pad out your training with some ship specific weapon skills.

PvE is easy
PvP is not, it takes lots of practice and lost ships.
Keno Skir
#11 - 2013-10-18 11:39:13 UTC
Get in touch in game man by convo or evemail. I'd be happy to take you on a few mission or a low sec roam, and answer some of the questions you might have. All areas of the game are accessible to new players in some way, you just have to remember its a multiplayer game :)

I just returned from a short break so am chillin in hisec for a little while, hello again old NPA forum folks :D

KS
Ben TheBoosh
Brutor Tribe
Minmatar Republic
#12 - 2013-10-18 12:16:14 UTC
Thanks for the help guys. Ill definately be in touch keno. Im gettin bored on my own anyway :)
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2013-10-18 12:53:39 UTC  |  Edited by: J'Poll
Keno Skir wrote:
Get in touch in game man by convo or evemail. I'd be happy to take you on a few mission or a low sec roam, and answer some of the questions you might have. All areas of the game are accessible to new players in some way, you just have to remember its a multiplayer game :)

I just returned from a short break so am chillin in hisec for a little while, hello again old NPA forum folks :D

KS


Welcome back Keno.

I thought you said you would never return to the game again.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Keno Skir
#14 - 2013-10-18 18:46:35 UTC  |  Edited by: Keno Skir
Erm, when did i say that? I actually never planned to not play for so long or indeed take a break at all :/

Linky?

Sorry if it's a meme im not aware of :D