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Player Features and Ideas Discussion

 
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Playing with yourself

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2013-10-16 20:48:55 UTC
As a consideration, and potential incentive, for those with multiple accounts.

Offer your second account a job, where the server would direct it's behavior for the duration.
(Optionally you could log into it and manually abort the automated control)

This job type would need to be in a secondary role, where it did not directly generate income.

Example:
You want to mine.
You have a PvP alt on a second account, but your computer is simply not up to being able to run two clients.
You manually pilot both to the same outpost, and hire them as a guard.

You then log out of account one, and into the second account.
The second account accepts the job, and the client confirms this. By confirming, the client offers the option to log out for the duration, which of course the example player accepts.
(If you want to use this service, and your PC is good enough to run the second client, you can leave it running in the background to monitor the situation.)

The main account is logged into, and a new command window is present, with basic order giving commands.
These are augmented by right click options from the overview, allowing the main account to direct the secondary to lock targets selected.
The command window will include these targets on a watch list like display, allowing the main player to order attacks similar to controlling a drone.
(Ammunition must be preloaded into the secondary's ship for this, and will return an out of ammo response if this should run out)

The secondary account is automatically programmed to always make every effort to remain on grid with the main account. If they are separated due to differences in travel speed, the secondary will always try to warp after the main, and finally warp to player as a fleet member would.
In the event the main account is disconnected, the secondary will enter a logout cycle, obeying any timers present for hostilities.
The secondary will attempt to dock at the same outposts as the main, barring permission issues as well as timers, which would result in the secondary sitting outside to wait those out patiently before docking.

This exposes a secondary account to loss of ship and podding, if things of an unexpected nature occur, but risk is part of the game.
Alundil
Rolled Out
#2 - 2013-10-16 20:50:32 UTC  |  Edited by: Alundil
......title read only....

I'm willing to bet a 'kind' TEST/redditor can show you the way to the proper subreddit for that. E-O isn't the proper place ;)

I'm right behind you

Alundil
Rolled Out
#3 - 2013-10-16 20:53:45 UTC
On a more serious note, this sounds painfully complex.

Given the 'odd' occurrences when CCP codes completely new mechanics....
This space reserved for LOLs about the first reported case of self-inflicted alt-awoxing.....or alterdokken
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I'm right behind you

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-10-16 21:00:00 UTC
So... a CCP-created botting program?
Qweasdy
Federal Navy Academy
Gallente Federation
#5 - 2013-10-16 21:05:10 UTC
Or of course you could... you know... make friends... join a corp with people who'll actually co operate with you...
Friends are the best bots.

This is a terrible thread. As such, it's locked. - CCP Falcon

Zhilia Mann
Tide Way Out Productions
#6 - 2013-10-16 21:27:00 UTC
Alvatore DiMarco wrote:
So... a CCP-created botting program?


That was my first thought. Now I'm pretty sure it's more like a CCP-created ISBoxer clone.

Either way? Not sold.
Zan Shiro
Doomheim
#7 - 2013-10-16 22:14:29 UTC
Nikk Narrel wrote:
You have a PvP alt on a second account, but your computer is simply not up to being able to run two clients.



press escape
tweak settings so you can run 2 clients
???
profit


If you crank down graphics even older hardware dual box will work. If it can't your gear is too old. Eve gets a lot less pretty cranked down but it speeds things up for a payback.


IIRC there are even memory settings that in their description say use these to run several clients.


Ever heard the eve joke "eve has sound"....this is due to people turning it off to increase performance (and the fact its not that great or gets in the way of music app running in background lol).
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#8 - 2013-10-16 22:18:58 UTC  |  Edited by: Antillie Sa'Kan
*fires up a second EVE client on his second screen*

Hmm, it seems that this functionality is already present in the EVE client if your desktop PC was built in the past few years.

Then again maybe the second screen has some other use regarding the title of this thread. I will need to do some research.
Goldensaver
Maraque Enterprises
Just let it happen
#9 - 2013-10-16 23:40:28 UTC
Antillie Sa'Kan wrote:
*fires up a second EVE client on his second screen*

Hmm, it seems that this functionality is already present in the EVE client if your desktop PC was built in the past few years.

Then again maybe the second screen has some other use regarding the title of this thread. I will need to do some research.


I may have to look into this myself... For science of course.
ShahFluffers
Ice Fire Warriors
#10 - 2013-10-16 23:58:58 UTC
Come on Nikk... you're better than this.

Or are you trying see if you improve your forum-fu skills by shiptosting?
Nikk Narrel
Moonlit Bonsai
#11 - 2013-10-17 01:01:34 UTC
ShahFluffers wrote:
Come on Nikk... you're better than this.

Or are you trying see if you improve your forum-fu skills by shiptosting?

Actually, it was a shallow issue regarding hardware limits. That was just one potential direction that some might have.

It's main thrust is the control of two accounts through a single client.
Two accounts alone rarely hit this issue.

But, what about 4, or 8?

CCP is pushing the power of two, but as many know there are players who run more accounts than this.

As to those making friends, etc, that is a no brainer.
Some people lack the time for social connections, others lack the desire.
I don't expect CCP to tell these players to conform or leave.

Making it convenient to manage multiple accounts is the natural follow up to encouraging players to have them.
Arthur Aihaken
CODE.d
#12 - 2013-10-17 02:56:47 UTC
Nikk Narrel wrote:
Making it convenient to manage multiple accounts is the natural follow up to encouraging players to have them.

I'd rather CCP focus on acquiring more (real) players than alts. Just my $0.02.

I am currently away, traveling through time and will be returning last week.

Siern Scottsman
The Singularity Syndicate
#13 - 2013-10-17 03:44:23 UTC
It sounds like you don't want CCP sponsored bots, you want to use annother account like you would a pet in annother game.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-10-17 13:26:50 UTC
Siern Scottsman wrote:
It sounds like you don't want CCP sponsored bots, you want to use annother account like you would a pet in annother game.

The analogy is vaguely correct.

A pet in another game, if I understand you correctly, is something that is never more than that, just a pet.

This would be a method to control two accounts through one game client, in exchange for lowering the capacity to fine control the second account.

Many players, when running a second or latter account, don't really do much more than basic things, and set them on repetitive tasks like boosting or mining.
That is similar to this, although I do not advocate mining in this idea for a controlled account.
If the devs see cause to expand it, I could certainly understand, however.

This specifically puts the second account on grid, and in a more active role than endlessly cycling a booster.
It obviously exposes the player to the risk of losing two ships and pilots, but they did pay for the right to do this already.
It just lets them do it through a single client, rather than dual boxing.
Nikk Narrel
Moonlit Bonsai
#15 - 2013-10-17 13:29:52 UTC
Arthur Aihaken wrote:
Nikk Narrel wrote:
Making it convenient to manage multiple accounts is the natural follow up to encouraging players to have them.

I'd rather CCP focus on acquiring more (real) players than alts. Just my $0.02.

It could have this effect too, if it becomes fun.

Keep in mind, this lets you bring more to fleet and roam activities.
Consider the stated behavior of the secondary account, and how it follows you around, exactly the way a fleetmate would.
(In many cases)

A group of 5 real life players, making the effort, could functionally control a group of ten pilots in a roam. This would be a great tool to help that play style.