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AFK Cloaking Collection Thread

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#2381 - 2013-10-15 16:52:32 UTC
dark carrier wrote:
Teckos Pech wrote:
dark carrier wrote:
i would say make the cloak module have a time duration so it lasts for say 20 mins.

you would be able to re-activate the module in the last minuet of the cycle so you can stay cloaked for another 20 mins. this isn't to stop people being cloaked for a long time it just stops people being afk and cloaked.



So nerf cloaks, but not local. Got it, you want increased safety in null so you can PvE with less fear.


i dont see local as a problem i just dont think people should be able to sit in a system 23/7 so no one can rat and then come to the computer for 5 mins and kill people

also if people in your corp didn't keep feeding the cloaky afk'ers maybe they wouldn't hang around so much.....

http://killboard.the-executives.de/?a=kill_detail&kll_id=346134

If this is a cloaky AFK'er who did this, it would establish two points.

One: it is possible to work with a cloaked presence, albeit with some degree of risk. I would suspect that a good amount of activity goes unchecked by hostiles in contrast to this example.

Two: What? AFK Cloaking resulted in someone getting a kill? That would mean it is not simply griefing, but a viable method to hunt targets with. In fact, short of a questionable confession that someone was griefing this way, we have no evidence to support that aspect.
This is proof of it getting kills, however.
Teckos Pech
Hogyoku
Goonswarm Federation
#2382 - 2013-10-15 18:25:21 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


What's laughable is that you are so set in your idea that anyone with a genuine dislike for it can't possibly have a point, they must have simply not understood you. Let's be clear. I understand your points, and I still disagree.


I don't think you do understand. Not at all. Your post here demonstrates that very nicely. I'd explain it to you, but I'd be wasting my time at this point as you only respond with straw man arguments, insults, and statements without any support at all.

Right, cos you responses are all on topic right?
It's not that you are now arguing purely by attacking my posts or anything. It's not that you are telling me what I'm saying.
And It's not like several times throughout this thread myself and others have shown how you like to misquote and misrepresent what others are saying.
I tell you what, if you have nothing constructive to add, then don't bother posting.


You keep writing things that are misleading such as cloaking getting a buff. But intel in one way would be better. If there were, for example, constellation recorders, it would be like having a scout in every system that is an entry point into the constellation. With key systems with an IFF beacon it would be having an even better scout. So in this way your information would improve.

Yes, it is vulnerable to attack, but why should intel be impervious to attack?

See, you don't grasp the full picture. You ignore the parts that don't fit into your narrative. When they are pointed out you resort to name calling.

So, tell me again I should stop smoking crack cocaine.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2383 - 2013-10-15 18:51:02 UTC
Heck, if intel becomes effort based, then you open the door to all kinds of fun things.

If intel requires effort, then it becomes balanced to have automated reporting devices anchored by gates.

They would have to be destructible, but they could be balanced.
It could simply be pre-programmed as follows:

Gate flash happens. The sentry goes active.
(This is for dramatic effect, the thing is always active)

Any ship that is displayed on the overview, even for a moment before cloaking, is reported.
Settings can include an option to ignore friendly ships to the owner of the device.

The device has a name assigned to it, and posts entries into a chat channel designated by the owner.
Any changes to these settings require the device to be recovered first, as it cannot be modified while active.

This would not keep a log of entries, but it could certainly be logged by a player monitoring the channel.
Teckos Pech
Hogyoku
Goonswarm Federation
#2384 - 2013-10-15 18:54:38 UTC
dark carrier wrote:
Teckos Pech wrote:
dark carrier wrote:
i would say make the cloak module have a time duration so it lasts for say 20 mins.

you would be able to re-activate the module in the last minuet of the cycle so you can stay cloaked for another 20 mins. this isn't to stop people being cloaked for a long time it just stops people being afk and cloaked.



So nerf cloaks, but not local. Got it, you want increased safety in null so you can PvE with less fear.


i dont see local as a problem i just dont think people should be able to sit in a system 23/7 so no one can rat and then come to the computer for 5 mins and kill people

also if people in your corp didn't keep feeding the cloaky afk'ers maybe they wouldn't hang around so much.....

http://killboard.the-executives.de/?a=kill_detail&kll_id=346134


Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.

Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.

BTW, how did he kill you if you weren't ratting?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Aliastra
Gallente Federation
#2385 - 2013-10-15 19:20:27 UTC
Cant believe CCP haven't fixed afk-cloakers after all this time. I remember them being a major pain back even before recons.

Somehow they managed to fix deep space bookmarks but completely ignored cloaking mechanics. At least when people sat 1000 AU away they coun't spy on you or use covert cynos. Now its even worse with all these new cov-ops mechanics and they are even adding more in rubicon.

One thing I'm confused about is why there aren't more afk-clokers around? Low risk and easy ganks, its like 0.0 stealth candy. Are all -.8 systems camped with afk-cloakers nowdays? If not it might not be such a bad choice to head down with a T3 afk-cloak-gank setup to get some free kills.
dark carrier
Imperial Academy
Amarr Empire
#2386 - 2013-10-15 19:29:38 UTC
Teckos Pech wrote:
dark carrier wrote:
Teckos Pech wrote:
dark carrier wrote:
i would say make the cloak module have a time duration so it lasts for say 20 mins.

you would be able to re-activate the module in the last minuet of the cycle so you can stay cloaked for another 20 mins. this isn't to stop people being cloaked for a long time it just stops people being afk and cloaked.



So nerf cloaks, but not local. Got it, you want increased safety in null so you can PvE with less fear.


i dont see local as a problem i just dont think people should be able to sit in a system 23/7 so no one can rat and then come to the computer for 5 mins and kill people

also if people in your corp didn't keep feeding the cloaky afk'ers maybe they wouldn't hang around so much.....

http://killboard.the-executives.de/?a=kill_detail&kll_id=346134


Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.

Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.

BTW, how did he kill you if you weren't ratting?


The mechanic is being cloaked all day the solution is a timer on the cloak..

he didn't kill me he killed one of your corp mates who was ratting which will make him stick around longer.
Nikk Narrel
Moonlit Bonsai
#2387 - 2013-10-15 19:33:34 UTC
Xcom wrote:
Cant believe CCP haven't fixed afk-cloakers after all this time. I remember them being a major pain back even before recons.

Somehow they managed to fix deep space bookmarks but completely ignored cloaking mechanics. At least when people sat 1000 AU away they coun't spy on you or use covert cynos. Now its even worse with all these new cov-ops mechanics and they are even adding more in rubicon.

One thing I'm confused about is why there aren't more afk-clokers around? Low risk and easy ganks, its like 0.0 stealth candy. Are all -.8 systems camped with afk-cloakers nowdays? If not it might not be such a bad choice to head down with a T3 afk-cloak-gank setup to get some free kills.

Low risk and easy ganks?

Clearly you found a source of targets many would appreciate you sharing with.

Too often, the mean and cruel targets do things, like warp away, or fight back. And let's not forget they keep setting gate camps at the most inconvenient locations.

Or are these cunning devils fooling everyone into believing it is safe, by being on so long others assume inactivity?
I have testimony from others in this thread that this is a wholly ineffective tactic, and here you are claiming:
Xcom wrote:
Low risk and easy ganks
Nikk Narrel
Moonlit Bonsai
#2388 - 2013-10-15 19:35:41 UTC
dark carrier wrote:
The mechanic is being cloaked all day the solution is a timer on the cloak..

he didn't kill me he killed one of your corp mates who was ratting which will make him stick around longer.

That is amazing.

How in the galaxy did you know he was in the system even?
To be confused with being both cloaked, and AFK, he had to avoid all sensor contact, as well as perform no actions to betray his AFK nature....

Are you psychic?
Teckos Pech
Hogyoku
Goonswarm Federation
#2389 - 2013-10-15 19:44:21 UTC
dark carrier wrote:


The mechanic is being cloaked all day the solution is a timer on the cloak..


That is not a mechanic, that is an action. The mechanic that you use to know there is an AFK cloaker in system is indisputably local. Without local you would not know he was there.

Quote:
he didn't kill me he killed one of your corp mates who was ratting which will make him stick around longer.


The point is, that if pilots are not undocking because there is an AFK cloaker in system, how did he get a kill.

Are you sure the cloaker was AFK? Or are you assuming it because you think it makes your argument stronger somehow? Shows how little you know though; my preference is for things to be left as they are (i.e. with AFK cloakers) or intel be separated from local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Aliastra
Gallente Federation
#2390 - 2013-10-15 19:47:39 UTC
Teckos Pech wrote:
Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.

Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.


Why are you derailing your own thread? I thought this was a discussion on afk-cloaking not a discussion on fixing or removing local.

Even so if local was the problem with afk-cloakers, they could still warp while cloaked to each belt checking if there are anyone ratting or mining. Its even worse then wormhole space where as the mining sights at least needs to be scanned down revealing probes on d-scan. Here you would have cloakers show up, scope out the activity for a few minutes then decloak at there leisure giving them a easy kill. 0.0 would turn into 0.cloak and lowsec would turn into wasted space.

But still this is not about removal of local. Thats a different topic.
Teckos Pech
Hogyoku
Goonswarm Federation
#2391 - 2013-10-15 19:49:48 UTC  |  Edited by: Teckos Pech
Xcom wrote:
Teckos Pech wrote:
Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.

Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.


Why are you derailing your own thread? I thought this was a discussion on afk-cloaking not a discussion on fixing or removing local.


Maybe you need to read the last few pages. Roll

BTW, you are jumping in at the end of a thread and coming off as extremely ignorant of the discussion.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2392 - 2013-10-15 19:52:26 UTC
Xcom wrote:
Teckos Pech wrote:
Exactly what mechanic does the AFK cloaker use to be effective against you? Local. How does he know you are there? Local. Remove local and very mechanic AFK cloaking relies on is removed.

Of course, that is an overly strong solution by itself. Hence another mechanic needs to replace intel.


Why are you derailing your own thread? I thought this was a discussion on afk-cloaking not a discussion on fixing or removing local.

Even so if local was the problem with afk-cloakers, they could still warp while cloaked to each belt checking if there are anyone ratting or mining. Its even worse then wormhole space where as the mining sights at least needs to be scanned down revealing probes on d-scan. Here you would have cloakers show up, scope out the activity for a few minutes then decloak at there leisure giving them a easy kill. 0.0 would turn into 0.cloak and lowsec would turn into wasted space.

But still this is not about removal of local. Thats a different topic.

This is called playing dumb.

Gosh, why would someone bring up local, when AFK cloaking is the topic?

To assume it is not tied into Local Chat is a glaring failure to recognize the cause and effect relationship they share.

Actually suggesting that the problem begins with the pilot using AFK Cloaking tactics, ignores enough to be considered mislead.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Teckos Pech
Hogyoku
Goonswarm Federation
#2393 - 2013-10-15 19:53:27 UTC  |  Edited by: Teckos Pech
Nikk Narrel wrote:
dark carrier wrote:
The mechanic is being cloaked all day the solution is a timer on the cloak..

he didn't kill me he killed one of your corp mates who was ratting which will make him stick around longer.

That is amazing.

How in the galaxy did you know he was in the system even?
To be confused with being both cloaked, and AFK, he had to avoid all sensor contact, as well as perform no actions to betray his AFK nature....

Are you psychic?


He must be psychic since he didn't use local. Roll

Edit: Oh, and if you don't need local to know an AFK cloaker is present, due to your psychic abilities, you shouldn't have any issue with local being removed, right?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Aliastra
Gallente Federation
#2394 - 2013-10-15 20:22:09 UTC
Nikk Narrel wrote:
...


As I see it you are favoring hostile engagement above anything else. You clearly ignore the fact that organized opes to thwart off random hostile engagements and overcomplicated mining ops would reduce the income of 0.0 activitys driving more people into highsec.

Clearly reducing targets you can shoot at is bad for you in the long run. Specially as a pvper you rather want people to have good income to create more targets for you. Afk-cloaking or removal of local would make it less safer for your enemys making it more easier for you to swoop in and whipe them out. Unless that is the goal your aiming for.

But are you sure that is good game play for anyone? I would rather enjoy getting blown up in my pvp fit ship then helplessly go down in my moneymaker boat. Basic gist of it to make the game fair for all partys, sitting afk for hours and having a easy time picking off your pray when you see fit is a bit cheap. If you cant recognize the fact that your abusing to sit cloaked endlessly and having a very unfair advantage to spy and choose when to go in for the kill is lopsided. I can't see how that wouldn't be a game exploit like the nano domi/phoon or the deep space BMs.

I think CCP will eventually get around to fixing it. Till then its best join in on the fun and exploit the s**t out of it before its removed.
Nikk Narrel
Moonlit Bonsai
#2395 - 2013-10-15 20:28:46 UTC
Xcom wrote:
Nikk Narrel wrote:
...


As I see it you are favoring hostile engagement above anything else. You clearly ignore the fact that organized opes to thwart off random hostile engagements and overcomplicated mining ops would reduce the income of 0.0 activitys driving more people into highsec.

Clearly reducing targets you can shoot at is bad for you in the long run. Specially as a pvper you rather want people to have good income to create more targets for you. Afk-cloaking or removal of local would make it less safer for your enemys making it more easier for you to swoop in and whipe them out. Unless that is the goal your aiming for.

But are you sure that is good game play for anyone? I would rather enjoy getting blown up in my pvp fit ship then helplessly go down in my moneymaker boat. Basic gist of it to make the game fair for all partys, sitting afk for hours and having a easy time picking off your pray when you see fit is a bit cheap. If you cant recognize the fact that your abusing to sit cloaked endlessly and having a very unfair advantage to spy and choose when to go in for the kill is lopsided. I can't see how that wouldn't be a game exploit like the nano domi/phoon or the deep space BMs.

I think CCP will eventually get around to fixing it. Till then its best join in on the fun and exploit the s**t out of it before its removed.

Actually, I am a null miner.
My kill board is a pretty vacant area, as ore and ice do not generate kill mails.
Xcom
Aliastra
Gallente Federation
#2396 - 2013-10-15 20:49:26 UTC
Nikk Narrel wrote:
Actually, I am a null miner.
My kill board is a pretty vacant area, as ore and ice do not generate kill mails.


And how would you feel if someone made it there personal goal to blow you up at all cost, follow you around and sit afk in the systems you mine in. You would have no clue when he would attack or how other then with cloaky ships. Day after day mercilessly hunt you for the lolz. Best part would be if you managed to trap him and kill him. He would use his deep wallet, buy a new ship in Jita and head down to your system again. I wonder if you would still be so glad about afky coakers after being on the receiving end if all this would happen.

Or maybe your just trolling here on the forums and your afking in some system in 0.0 right now.
Nikk Narrel
Moonlit Bonsai
#2397 - 2013-10-15 21:06:37 UTC
Xcom wrote:
Nikk Narrel wrote:
Actually, I am a null miner.
My kill board is a pretty vacant area, as ore and ice do not generate kill mails.


And how would you feel if someone made it there personal goal to blow you up at all cost, follow you around and sit afk in the systems you mine in. You would have no clue when he would attack or how other then with cloaky ships. Day after day mercilessly hunt you for the lolz. Best part would be if you managed to trap him and kill him. He would use his deep wallet, buy a new ship in Jita and head down to your system again. I wonder if you would still be so glad about afky coakers after being on the receiving end if all this would happen.

Or maybe your just trolling here on the forums and your afking in some system in 0.0 right now.

They are welcome to try.

My align time is 4 seconds. By the time they have finished loading system, and entered warp, I am no longer at the belt.
Assuming I did not simply cloak, and watch them bumble aimlessly trying to figure out where I was even working.
Same story if they are already in system. The chances of them hitting grid, locking me, and managing a point before I have left or cloaked... trivial.
And this ship is so cheap for me to replace, the kill mail would be equally 'meh'.

But, I will be annoyed. I can't mine ice with this. I really like ice.

[Venture, Hostile Avoider 1]
Mining Laser Upgrade II

1MN Afterburner II
Survey Scanner II
Medium Shield Extender II

Modulated Deep Core Miner II, Bistot Mining Crystal II
Modulated Deep Core Miner II, Bistot Mining Crystal II
Prototype Cloaking Device I

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Drone Mining Augmentor I

Mining Drone II x2
Andy Landen
Deep Core Mining Inc.
Caldari State
#2398 - 2013-10-16 03:03:47 UTC
Teckos Pech wrote:
...

So, yeah players will likely still get ganked by players using cloaked ships. And if your metric is that no ships should ever die to a cloaked ship, that is simply not balanced.

Oh, and look at how this debate has evolved. We have gone from one guy in a low end cheap ass frig with a prototype cloak shutting down an entire ratting system for days on end because he might, gasp, have a cyno fitted as well. Too, well if they bring 20 claoked ships.... And how often will 20 player come roaming through your systems in cloaked ships? And if you have a sov based intel system that will alert you to their presence? If that intel system is vulnerable to attacks/hacking?

I was showing Nikk that there is nothing cost prohibitive about it.

And if that one guy in the cloaked stealth bomber (still comparatively cheap) has a cyno, then those 20+ players will not only be in your system, they will be right on top of you. With changes to local, there is NO chance of escape if the stealth bomber is already in system with you (which you can NEVER know) and if the cyno blob is not big enough to take you down (the best tanks fall easily to several well fit pvp ships). If the cyno blob is not big enough, they will hold until they can scramble a large enough fleet to easily take you down. And you can NOT know how big the enemy will organize for their hotdrop if local masks ships, even with stellar intel; except with spies, which totally sidesteps the current thread of cloaked cynos and the tangent of changing local to attempt a solution. Only the largest and best tanked incursions style fleets (or large bait fleets) would dare to do ops in such conditions in anything larger/more expensive than a cruiser.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#2399 - 2013-10-16 03:49:12 UTC
Andy Landen wrote:
Teckos Pech wrote:
...

So, yeah players will likely still get ganked by players using cloaked ships. And if your metric is that no ships should ever die to a cloaked ship, that is simply not balanced.

Oh, and look at how this debate has evolved. We have gone from one guy in a low end cheap ass frig with a prototype cloak shutting down an entire ratting system for days on end because he might, gasp, have a cyno fitted as well. Too, well if they bring 20 claoked ships.... And how often will 20 player come roaming through your systems in cloaked ships? And if you have a sov based intel system that will alert you to their presence? If that intel system is vulnerable to attacks/hacking?

I was showing Nikk that there is nothing cost prohibitive about it.

And if that one guy in the cloaked stealth bomber (still comparatively cheap) has a cyno, then those 20+ players will not only be in your system, they will be right on top of you. With changes to local, there is NO chance of escape if the stealth bomber is already in system with you (which you can NEVER know) and if the cyno blob is not big enough to take you down (the best tanks fall easily to several well fit pvp ships). If the cyno blob is not big enough, they will hold until they can scramble a large enough fleet to easily take you down. And you can NOT know how big the enemy will organize for their hotdrop if local masks ships, even with stellar intel; except with spies, which totally sidesteps the current thread of cloaked cynos and the tangent of changing local to attempt a solution. Only the largest and best tanked incursions style fleets (or large bait fleets) would dare to do ops in such conditions in anything larger/more expensive than a cruiser.


Well, if ships with cloaks can be scanned via a new probe that at the very least lets you know they are in system this is not true. Scan probes usually have a 64 AU range. So unless he has a very deep safe (and if he does petition him for using exploits) then you could see if he is there before you start doing PvE. After that keep an eye on your intel system to see if hostiles are inbound. And if they hit your intel infrastructure defend it or face the consequences.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2400 - 2013-10-16 03:53:11 UTC  |  Edited by: Teckos Pech
Xcom wrote:
Nikk Narrel wrote:
...


As I see it you are favoring hostile engagement above anything else. You clearly ignore the fact that organized opes to thwart off random hostile engagements and overcomplicated mining ops would reduce the income of 0.0 activitys driving more people into highsec.

Clearly reducing targets you can shoot at is bad for you in the long run. Specially as a pvper you rather want people to have good income to create more targets for you. Afk-cloaking or removal of local would make it less safer for your enemys making it more easier for you to swoop in and whipe them out. Unless that is the goal your aiming for.

But are you sure that is good game play for anyone? I would rather enjoy getting blown up in my pvp fit ship then helplessly go down in my moneymaker boat. Basic gist of it to make the game fair for all partys, sitting afk for hours and having a easy time picking off your pray when you see fit is a bit cheap. If you cant recognize the fact that your abusing to sit cloaked endlessly and having a very unfair advantage to spy and choose when to go in for the kill is lopsided. I can't see how that wouldn't be a game exploit like the nano domi/phoon or the deep space BMs.

I think CCP will eventually get around to fixing it. Till then its best join in on the fun and exploit the s**t out of it before its removed.


You really should go back about 15-20 pages. I cover things like PvE income, expected risk vs. expected reward ratios, etc.

This is a game balance discussion and as has been shown local and AFK cloaking are inextricably linked. Hence the discussion of local and AFK cloaking.

And AFK cloaking nowhere fits any definition of abuse, harassment, exploits, greifing etc. That you don't like it is a completely insufficient criteria for determining if something is Bad™.

Oh and you should also read the link where a CCP dev is in favor or turning local into a chat channel and making intel a separate mechanic. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online