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[Rubicon] Marauder rebalancing

First post First post First post
Author
Ralph King-Griffin
New Eden Tech Support
#5581 - 2013-10-15 08:09:28 UTC
Debora Tsung wrote:
Arthur Aihaken wrote:
Tyberius Franklin wrote:
We have yet to necessarily confirm that.

Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway...

What's the range of that tractor/salvage module?

Given the new platypus and dead goose models I'd vote for a "bumping ugliess " repost.
gascanu
Bearing Srl.
#5582 - 2013-10-15 08:10:38 UTC
Debora Tsung wrote:
Arthur Aihaken wrote:
Tyberius Franklin wrote:
We have yet to necessarily confirm that.

Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway...

What's the range of that tractor/salvage module?


no one knows for now, we waiting for the dev blog....
Debora Tsung
Perkone
Caldari State
#5583 - 2013-10-15 08:33:23 UTC
Ralph King-Griffin wrote:

Given the new platypus and dead goose models I'd vote for a "bumping ugliess " repost.


You asked, we deliver: Lol

Debora Tsung wrote:

Since the mass increase for bastion mode deployment has been removed, it's time for a fun new EVE pasttime.

You can also turn it into a contest.

This is the game:

You'll need:


One deployed marauder in bastion mode per team participating
One random canister 100km away (or any other fun distance)
And at least one (preferrably) well tanked bumping ship per team.

The goal:

Bump the marauder of your team as close as possible to the canister before...

A) an arbitrary timer runs out (for e.g. 30 seconds)
B) the bumping ship gets destroyed by the other teams marauders before the bumping timer runs out.

The rules:

The teams can either start bumping all at once (the great melee) or take turns (the gauntlet).


During he great melee bumpers are allowed to shoot the other teams bumpers as long as the timer is on.
During the gauntlet only one bumper per timer may be deployed all already deployed marauders may shoot the active bumper as long as the timer is on.
The deployed marauders may never killed. --> You can however bump them away from the target zone.

Who won? Or how many points do I get for doing all that crap?


The team who's marauder is closest to the can is rewarded with 10 points.
The second gets 5 points
And the third gets 3 points
The 4th and all therafter receive no additional points

Now the fun part (mo' points fo' mo' killz)


Destroying a Pirate ship bumber awards 3 points to the team who got the killmail
Destroning A T2 ship bumber awards 2 points to the team who got the killmail
Destroying a T1 shup bumber awards 1 points to the team who got the killmail
The team who "accidentally" destroyed one of the deployed marauders looses 4 points
The team who lost a deployed marauder gets 2 points (Note: you can self destruct your own marauder to award your team 2 points)

What now?

You can play as many rounds as you like or until you run out of ships. Have fun!

EDIT: The Name suggestion of Ralph King-Griffin sounds cool. "Bumping Uglies" whoever got another cool suggestion on how to call the game, just post it I'll try to get them all into this post.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Daishan Auergni
Federal Navy Academy
Gallente Federation
#5584 - 2013-10-15 08:34:07 UTC
Ran two lvl 5's solo with a t2 fit Paladin on SiSi, Stray Carrier and Prison Break. The short MJD cooldown is awesome for attenuating incoming dps and killing fighters and the neuting from the carrier wasn't unbearable with the Paladin's huge cap.

Large Energy Burst Aerator, CCC I
4 Mega Pulse II's
Bastion
2 NOS, 1 Tractor - For the lvl 5's I did the NOS were barely used. The BS rats orbited out of range.
2 TC II
SeBo II
MJD
LAR II
2 EANM II
Cap Power Relay II
3 Heat Sink II

The MJD is the only thing that let me do this as even with Bastion a T2 fit isn't tanky enough for a level 5. Maybe if I'd had a leadership toon boosting? Dunno.

The fighter spawns in Stray Carrier hurt, but MJDing in a big circle and killing 1 or 2 with each jump (scripting the SeBo for lock range keeps them locked up through jumps) was dead easy. The neuting towers got a little iffy, but Scorch and 2 optimal scripted TC's let me kill them without too much trouble. Jump in, kill one, jump out and let the cap recover.

For Prison Break, the MJD got me off the warp-in point and masses of close range NPCs, letting me kite the blob at max Scorch optimal of 71 KM.

With just the dps of a single Paladin the missions took a LONG time. Almost 100K LP from Stray Carrier, 65K LP and over a hundred mill ISK in bounties from Prison Break. No wrecks on SiSi? But a noctis would have needed an MWD to be timely. The wreck field would have been widespread.
Johann Rascali
The Milkmen
Churn and Burn
#5585 - 2013-10-15 09:02:59 UTC
I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to.

Blanking signatures doesn't seem to work, so this is here.

Isinero
Perkone
Caldari State
#5586 - 2013-10-15 09:31:39 UTC
Johann Rascali.... yeah but the ressist should be better spread ...
baltec1
Bat Country
Pandemic Horde
#5587 - 2013-10-15 09:34:15 UTC
Johann Rascali wrote:
I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to.


The second iteration was terrible.
Capt Retard
Federal Navy Academy
Gallente Federation
#5588 - 2013-10-15 09:39:28 UTC
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?
joshua mckayne
Bubblewrap.
#5589 - 2013-10-15 09:40:15 UTC
baltec1 wrote:
Johann Rascali wrote:
I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to.


The second iteration was terrible.


both iterations are terrible, its just that iteration 1 is the lesser of the 2 evils
joshua mckayne
Bubblewrap.
#5590 - 2013-10-15 09:42:20 UTC  |  Edited by: joshua mckayne
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll
Hell Bitch
Imperial Academy
Amarr Empire
#5591 - 2013-10-15 10:00:21 UTC
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
Lair Osen
#5592 - 2013-10-15 10:10:18 UTC
Hell ***** wrote:
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.


Well the nightmare and the paladin have the same damage bonuses so they should have the same dps.
baltec1
Bat Country
Pandemic Horde
#5593 - 2013-10-15 10:12:53 UTC
Hell ***** wrote:
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.


That's more than an apoc gets.
Hell Bitch
Imperial Academy
Amarr Empire
#5594 - 2013-10-15 10:27:52 UTC
baltec1 wrote:
Hell ***** wrote:
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.


That's more than an apoc gets.


And so it should considering the difference in price and training time.
Daishan Auergni
Federal Navy Academy
Gallente Federation
#5595 - 2013-10-15 10:28:28 UTC  |  Edited by: Daishan Auergni
Lair Osen wrote:
Hell ***** wrote:
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.


Well the nightmare and the paladin have the same damage bonuses so they should have the same dps.


Yup. NM and Pally have same damage bonus, NM gets better tracking, Pally gets better optimal.

With implants, perfect skills, 3x IN heat sinks, T2 aerator rig, I get about 1150 dps with Mega Pulses and IN Multifreq. Scorch is 950ish, Conflag is almost 1300.

Tachyons with IN Multifreq are just a little bit lower dps but 3x the optimal for 1/3 the tracking of IN Multifreq in T2 Mega Pulse.
joshua mckayne
Bubblewrap.
#5596 - 2013-10-15 10:31:25 UTC
Hell ***** wrote:
joshua mckayne wrote:
Capt ****** wrote:
Does anyone have any firm DPS figures for the new marauders?

I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.

WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?


dont know about the other marauders but the pally can get 1k dps at max skills

EDIT: with conflag, useful as it isRoll


1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills.

I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill.

Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.


1.1K DPS with 3 heatsinks no implants, so the same amount of damage as an abbadon if it fit 3 heatsinks.
Hell Bitch
Imperial Academy
Amarr Empire
#5597 - 2013-10-15 10:33:19 UTC
Ah cool, that seems much more sensible. Thankyou for your math skills.
Morwennon
The Tuskers
The Tuskers Co.
#5598 - 2013-10-15 10:36:58 UTC
[Paladin, bear]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Large Armor Repairer II

Prototype 100MN Microwarpdrive I
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Bastion Mode I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Energy Collision Accelerator II
Large Auxiliary Nano Pump I

Hobgoblin II x5
Hobgoblin II x5

1198 dps with conflag (drones included), 1099 with turrets alone. Throw in LE-1005 and SS-905 hardwirings, and you're up to 1300 combined dps at 32+19 km, or 964 with scorch at 95+19 km. With a little pimp (cheap deadspace mwd and core c-type rep to take the edge off its cap consumption), you'll basically never need to touch the cap injector.
Hell Bitch
Imperial Academy
Amarr Empire
#5599 - 2013-10-15 10:44:37 UTC
Are those ranges with or without bastion?
Morwennon
The Tuskers
The Tuskers Co.
#5600 - 2013-10-15 10:46:04 UTC
Hell ***** wrote:
Are those ranges with or without bastion?

WIth. If bastion's turned off, it drops to 80+16 for scorch and 27+16 for conflag.