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[Rubicon] Marauder rebalancing

First post First post First post
Author
BrandKuiken
Ouroboros Consortium
#5561 - 2013-10-14 21:52:30 UTC
My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.

What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.

Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely.
Arthur Aihaken
CODE.d
#5562 - 2013-10-14 22:44:48 UTC
BrandKuiken wrote:
My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.

What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.

Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely.

Who cares about tractor beams. The new salvage module in Rubicon will be OP...

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5563 - 2013-10-14 22:49:23 UTC
Arthur Aihaken wrote:
BrandKuiken wrote:
My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.

What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.

Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely.

Who cares about tractor beams. The new salvage module in Rubicon will be OP...

We have yet to necessarily confirm that.
Arthur Aihaken
CODE.d
#5564 - 2013-10-14 22:52:30 UTC
Tyberius Franklin wrote:
We have yet to necessarily confirm that.

Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway...

I am currently away, traveling through time and will be returning last week.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5565 - 2013-10-14 23:07:52 UTC
Arthur Aihaken wrote:
Tyberius Franklin wrote:
We have yet to necessarily confirm that.

Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway...

On paper sounds great, devil is in the details though.
HOSTYUT
School of Applied Knowledge
Caldari State
#5566 - 2013-10-14 23:18:59 UTC
Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks
Arthur Aihaken
CODE.d
#5567 - 2013-10-14 23:24:16 UTC  |  Edited by: Arthur Aihaken
Tyberius Franklin wrote:
On paper sounds great, devil is in the details though.

'Devil' being the operative word here...

HOSTYUT wrote:
Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks

After the cycle ends you're probably dead, so you can do whatever you want with your pod. Roll

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#5568 - 2013-10-14 23:48:33 UTC
HOSTYUT wrote:
Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks


There is a 60 second weapons timer that runs after the last cycle ends. You can move and warp immediately after cycle (after you've gained speed and aligned, of course), but cannot jump or dock up until the weapons timer ends. As far as cooldown is concerned, I don't believe they have one, so if you leave bastion you should be able to return to bastion immediately afterwards.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Serge SC
The Valhalla Project
#5569 - 2013-10-15 00:14:41 UTC
You can end your bastion cycle and immediately rebastion, no cooldown between cycles. Weapon timers start the moment the bastion cycle ends. However, so far, that has not delayed me, not the timer, but rather the waiting for the cycle to end. Most missions you can warp in, bastion, shoot, get full agro, debastion, jump out, bastion, kill everything, that tries to get close, debastion, jump back, end the rest, activate gate and repeat or warp out at the end. No issues with weapon timers so far.

I find it particularly annoying that to "master" a marauder you require that many drone skills, for a ship that can barely carry drones...

Serge SC Le Frenchman Friendly FC

Arthur Aihaken
CODE.d
#5570 - 2013-10-15 00:27:14 UTC
Serge SC wrote:
I find it particularly annoying that to "master" a marauder you require that many drone skills, for a ship that can barely carry drones...

A drone nerf to Marauders? Surely you jest... Roll

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#5571 - 2013-10-15 01:13:35 UTC
Tyberius Franklin wrote:
Arthur Aihaken wrote:
BrandKuiken wrote:
My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.

What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.

Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely.

Who cares about tractor beams. The new salvage module in Rubicon will be OP...

We have yet to necessarily confirm that.


True. Hopefully they won't be utter poop.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#5572 - 2013-10-15 01:58:03 UTC
If we could only get access to the State, Imperial, Tribal and Federate issues - this just wouldn't matter.

I am currently away, traveling through time and will be returning last week.

DSpite Culhach
#5573 - 2013-10-15 01:59:05 UTC  |  Edited by: DSpite Culhach
Post eaten. Only kept quote part :(

I apparently have no idea what I'm doing.

Dinsdale Pirannha
Pirannha Corp
#5574 - 2013-10-15 02:11:21 UTC
HOSTYUT wrote:
Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks


You are still screwed for another full minute, as you get an agression timer that does not allow you to jump or dock.
The module is a piece of junk.
TheFace Asano
Caldari Provisions
Caldari State
#5575 - 2013-10-15 02:44:18 UTC
Dinsdale Pirannha wrote:
HOSTYUT wrote:
Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks


You are still screwed for another full minute, as you get an agression timer that does not allow you to jump or dock.
The module is a piece of junk.


most warps have you through the weapons timer before you land. BS warp slower now because of the warp mechanic change.
Alvatore DiMarco
Capricious Endeavours Ltd
#5576 - 2013-10-15 03:28:03 UTC  |  Edited by: Alvatore DiMarco
Arthur Aihaken wrote:
BrandKuiken wrote:
My main point was: Why isn't the Bastion Mode increasing the range of tractor beams along with weapons.

What's the advantage of having a Marauder if you kill something well beyond tractor beam range and your targets are not all grouped together.

Or perhaps I shouldn't complain since the extra high slot will allow an extra cap transfer for my pair of marauders so I can swap from AB to MWD and completely ignore Bastion mode completely.

Who cares about tractor beams. The new salvage module in Rubicon will be OP...


It's not actually going to salvage anything. It merely tractors wrecks in and auto-loots them. You'll still need to salvage somehow.

@ Dinsdale:

Please, stop. Or, if you must continue, wait until I've refilled my popcorn.
Arthur Aihaken
CODE.d
#5577 - 2013-10-15 03:31:55 UTC
Alvatore DiMarco wrote:
It's not actually going to salvage anything. It merely tractors wrecks in and auto-loots them. You'll still need to salvage somehow.

Yes, I do realize that. We'll refer to it as the "gatherer" module then. Pretty sure one of the three extra high slots can be allocated to a salvager (or the abysmal drone bays).

I am currently away, traveling through time and will be returning last week.

Konrad Brabus
Deep Core Mining Inc.
Caldari State
#5578 - 2013-10-15 06:11:27 UTC
Kismeteer wrote:
Yeah, because the problem with eve was that level 4 missions were just too slow.

I have no idea why you are buffing empire missioning to such a large degree.





Well, since u a goon, we'd expect you to ask that :)
Debora Tsung
Perkone
Caldari State
#5579 - 2013-10-15 07:26:24 UTC  |  Edited by: Debora Tsung
Arthur Aihaken wrote:
Tyberius Franklin wrote:
We have yet to necessarily confirm that.

Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway...

What's the range of that tractor/salvage structure?

EDIT: Edited because of wrong wording.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

sq0
The Scope
Gallente Federation
#5580 - 2013-10-15 08:06:55 UTC
I would prefer dmg bonus instead of range on bastion. It would make more sence. Jump right in the middle of action, deal huge dmg, stronger tank, since you are right in the middle of it all, use mjd to get away. (atleast those 100km). Makes more sence than sniping, when is something getting closer, mjd to get distance again, to snipe again...