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AFK Cloaking Collection Thread

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#2341 - 2013-10-14 15:54:27 UTC
Nikk Narrel wrote:
You never actually read it, did you...

A pity. It employs a simple philosophy you could call a mirror image balance.
Take the demands and requirements, and duplicate them for the aspect intended to counter the original one.

To oversimplify the whole thing, the ship that detects and hunts cloaked ships activates a module.
This module let's the hunting ship see all cloaked objects, whether by on grid presence on the overview, by d-scan, or by probes.
To the hunting ship, they are simply not cloaked at all.
The hunting ship, on the other hand, can not activate any module while their hunting module is active, the same way a cloaked ship is limited.
But they can lock onto any ship.
And if that ship WAS cloaked before, existing game mechanics drop the cloak. You cannot cloak if someone has a lock on you, and in this case, you cannot remain cloaked either.

Yes, I've read your dumbass idea about having a ship that does nothing but hunt cloakers. But that's not what I was commenting on. I was commenting on the post that Teckos linked about a blackops pulse.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2342 - 2013-10-14 15:55:42 UTC
Teckos Pech wrote:
Nikk Narrel wrote:
You never actually read it, did you...


No he did not or else he'd realize he just misrepresented your idea.
uhh, see previous post. Have you forgotten what you linked?
Here, a reminder:

Teckos Pech wrote:

Also, once again:

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

Read about the new feature added to cyno jammer:

Quote:
Black Ops Pulse has a one-hour spool-up time and a two-hour refresh time. This means that from the time an appropriately-skilled POS gunner clicks the “go” button until the pulse occurs is one hour, and a minimum of two hours is required between pulses. This timer is visible in system to everyone, along with the standard aggression timers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2343 - 2013-10-14 15:56:53 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
They don't go that fast. Top speed I can get in a hound is 488m/s, and with all V's same thing, 488m/s. Switching over to a cheetah I could get it up to 654m/s. Again, some grid manipulation ahead of him and you could make a debris field that would make this tactic harder to do.

Oh and if he is going in a straight line....you know for sure he is AFK. You have, in effect, your AFK tag.
Without a delcoak pulse (which would affect active cloakers) your wouldn't be able to see him. you could be 5km away on the same grid and STILL not see him. You would not be able to tell if he was AFK or not.


Ahhh, you want absolute certainty then.

Okay, I guess nothing will satisfy you other than that. Too bad.

HAHAHA. So you're back to this. Quote me and say something totally unrelated to try to troll me.
What's hilarious is this isn't even remotely related to what I want. This is what YOU ARE SAYING is a benefit of your idea. YOU are saying it will resolve AFK cloak issues, I have shown it won't. So you've just straight back to "waah, certainty".
So in short what you are saying is
"remove local, to resolve afk cloaking, then add a new mechanic to put afk cloaking back in".
Just... lol.


It is an obvious implication of the quotes above (in this post). If you are trying to decloak a cloaked ship that is moving at speed and he never warps off, or alters course, he is very likely AFK. Especially if you get ahead of him and set up a debris field that might decloak him.

But here you are saying, "He still might not be AFK!!!!!"

Wait, should I type that last part in all caps? Roll

In fact, your idea right now is a completely mechanistic one where you have to do nothing, but you gain absolute certainty on whether the guy is AFK or not because he'll get an AFK tag and be warped to a deadspace where he can't be scanned or anything.

Tell me I'm wrong that when the client is telling you I am AFK because it has not detected any input from me for a period of time is going to some how mislead you? Will it have some sort of variable time before it expires after I start sending input via my keyboard? Will it expire say 0-30 seconds once I start warping around or d-scanning to find you? No? Why color me shocked.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2344 - 2013-10-14 15:57:41 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Nikk Narrel wrote:
You never actually read it, did you...


No he did not or else he'd realize he just misrepresented your idea.
uhh, see previous post. Have you forgotten what you linked?
Here, a reminder:

Teckos Pech wrote:

Also, once again:

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

Read about the new feature added to cyno jammer:

Quote:
Black Ops Pulse has a one-hour spool-up time and a two-hour refresh time. This means that from the time an appropriately-skilled POS gunner clicks the “go” button until the pulse occurs is one hour, and a minimum of two hours is required between pulses. This timer is visible in system to everyone, along with the standard aggression timers.


We were talking about Nikk's idea. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2345 - 2013-10-14 15:59:36 UTC
I do love how as soon as one of you start losing ground and start resorting to trolling and insults the other mysteriously appears to join in. I take it by the fact that you are basically copies of each other than you must be real life friends?

I do find it amusing too how you start derailing the thread by ignoring all of the points made and personally attacking me and trying to twist my words too. Perhaps I'll just blog about it instead, where you are unable to derail it. I'll be sure to make it clear what I think you guys are saying, and remove any attempt you make to correct it (its easier to remove posts than to just bury them behind nonsense posts like you do on here).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2346 - 2013-10-14 16:00:22 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Why should an active cloaker face downsides? The issue in these threads is always:

1. AFK cloaking shutting down systems.
2. People complaining about AFK cloakers want people to be at the keyboard to influence the game.

These two things imply that active cloakers are not the problem.
Why should the whole of the game EXCEPT active cloakers suffer downsides? That's what you want.


You just said active cloakers would suffer a nerf with a decloaking pulse. Now it is no nerf. Which is it please.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2347 - 2013-10-14 16:00:32 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:

No he did not or else he'd realize he just misrepresented your idea.
uhh, see previous post. Have you forgotten what you linked?
Here, a reminder:

Teckos Pech wrote:

Also, once again:

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

Read about the new feature added to cyno jammer:

Quote:
Black Ops Pulse has a one-hour spool-up time and a two-hour refresh time. This means that from the time an appropriately-skilled POS gunner clicks the “go” button until the pulse occurs is one hour, and a minimum of two hours is required between pulses. This timer is visible in system to everyone, along with the standard aggression timers.


We were talking about Nikk's idea. Roll
Erm, no. I was responding to you lol. YOU posted this link. If you didn't want to talk about this link, why did you post it AND quote it?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2348 - 2013-10-14 16:02:10 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Why should an active cloaker face downsides? The issue in these threads is always:

1. AFK cloaking shutting down systems.
2. People complaining about AFK cloakers want people to be at the keyboard to influence the game.

These two things imply that active cloakers are not the problem.
Why should the whole of the game EXCEPT active cloakers suffer downsides? That's what you want.


You just said active cloakers would suffer a nerf with a decloaking pulse. Now it is no nerf. Which is it please.

WHAT? You linked the decloak pulse! I don't want a decloak pulse and never have suggested I do. I want AFK cloakers to be warped to deadspace and get flagged in local. Are you being serious or trolling here? Are you really now arguing that what you said in your own post was in fact my argument?
Smoke less crack when posting on the forums guy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2349 - 2013-10-14 16:06:22 UTC
Teckos Pech wrote:
It is an obvious implication of the quotes above (in this post). If you are trying to decloak a cloaked ship that is moving at speed and he never warps off, or alters course, he is very likely AFK. Especially if you get ahead of him and set up a debris field that might decloak him.

But here you are saying, "He still might not be AFK!!!!!"
Sigh...
So an active cloaker will not be traveling in a straight line?
And how do you plan one getting in from of him with the inaccuracies in navigation I already mentioned? I don;t think you understand how the in game mechanics would stop you getting anywhere close to him. Honestly, try it. I can;t be bothers to draw you a diagram to show you what trajectory patters you would end up with, but needless to say, no matte how much debris you threw around, the chances of decloaking a cloaker would exponentially reduce to zero.

Teckos Pech wrote:
In fact, your idea right now is a completely mechanistic one where you have to do nothing, but you gain absolute certainty on whether the guy is AFK or not because he'll get an AFK tag and be warped to a deadspace where he can't be scanned or anything.

Tell me I'm wrong that when the client is telling you I am AFK because it has not detected any input from me for a period of time is going to some how mislead you? Will it have some sort of variable time before it expires after I start sending input via my keyboard? Will it expire say 0-30 seconds once I start warping around or d-scanning to find you? No? Why color me shocked.

Roll
It would warp you to deadspace. Like I've said. Several times, thanks for reading.
That means when you return it would warp you back from there, much like logging on.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2350 - 2013-10-14 16:09:13 UTC
Lucas Kell wrote:
I do love how as soon as one of you start losing ground and start resorting to trolling and insults the other mysteriously appears to join in. I take it by the fact that you are basically copies of each other than you must be real life friends?

I do find it amusing too how you start derailing the thread by ignoring all of the points made and personally attacking me and trying to twist my words too. Perhaps I'll just blog about it instead, where you are unable to derail it. I'll be sure to make it clear what I think you guys are saying, and remove any attempt you make to correct it (its easier to remove posts than to just bury them behind nonsense posts like you do on here).


Lucas, save us the hurt pink feelings. You are very fast on the insults and name calling.

The only points you've made are that:

1. Active cloakers get a buff.

To which I reply, yes to some extent, but they also get a nerf. Being detectable--i.e. they lose their 100% immunity.

2. Fleet combat becomes unbalanced/blob fests.

To which I reply, no with intel infrastructure being destructable both sides would be in a similar state of intel. Sure a fleet could hide in station, but that comes with distinct disadvantages. For one, why not anchor some bubbles on the undock? If the fleet in station is going to wait till dreads are in seige then bubble the undock with large t2 bubbles, and have a few hictors on standby too. Or don't use dreads if you are that worried there might be 2,000 guys waiting to undock.

And blobs already happen and people could try to hit the population cap now to try and win. I don't see how removing local would change that much.

3. Roaming cloaked gangs

To which I replied that the intel infrastructure would still report them, but unless you spend alot and upgrade every system you might not have the perfect intel you have now. You might have to be more cautious or adapt your play style, but it is not going to leave you completely blind. And I've also suggested possibly increasing the rewards to null to compensate for the additional risk might be appropriate too. And you've noted that empire mission running is pretty lucrative and about the same as ratting in null...seems reasonable to me.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2351 - 2013-10-14 16:12:33 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Why should an active cloaker face downsides? The issue in these threads is always:

1. AFK cloaking shutting down systems.
2. People complaining about AFK cloakers want people to be at the keyboard to influence the game.

These two things imply that active cloakers are not the problem.
Why should the whole of the game EXCEPT active cloakers suffer downsides? That's what you want.


You just said active cloakers would suffer a nerf with a decloaking pulse. Now it is no nerf. Which is it please.

WHAT? You linked the decloak pulse! I don't want a decloak pulse and never have suggested I do. I want AFK cloakers to be warped to deadspace and get flagged in local. Are you being serious or trolling here? Are you really now arguing that what you said in your own post was in fact my argument?
Smoke less crack when posting on the forums guy.


Right, and this wont give you absolute certainty regarding that AFK player? Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2352 - 2013-10-14 16:19:27 UTC
Teckos Pech wrote:
1. Active cloakers get a buff.

To which I reply, yes to some extent, but they also get a nerf. Being detectable--i.e. they lose their 100% immunity.

This is a token nerf at best. It's not a nerf that anyone would even consider a nerf. Compared to the buff you would get fro being the only shiptype to completely avoid intel, its a no brainer for cloakers.

Teckos Pech wrote:
2. Fleet combat becomes unbalanced/blob fests.

To which I reply, no with intel infrastructure being destructable both sides would be in a similar state of intel. Sure a fleet could hide in station, but that comes with distinct disadvantages. For one, why not anchor some bubbles on the undock? If the fleet in station is going to wait till dreads are in seige then bubble the undock with large t2 bubbles, and have a few hictors on standby too. Or don't use dreads if you are that worried there might be 2,000 guys waiting to undock.

And blobs already happen and people could try to hit the population cap now to try and win. I don't see how removing local would change that much.
Again though, you'd have to kill intel structures first, alerting them to your attack. Not to mention that would give them a single point of defense to hold before you can even start an offensive. All they have to do is keep a decent fleet there, and you would be forced to either go in blind or send your whole fleet to destroy the intel structure. defending a timer on a structure would be incredibly easy, since they have a limited timespan to engage in.
It would change it because local is only removed on one side. That said, even removing on both sides would make it a strategic nightmare to work with and youd have to rely on 3rd party websites for intel. A ridiculous notion.

Teckos Pech wrote:
3. Roaming cloaked gangs

To which I replied that the intel infrastructure would still report them, but unless you spend alot and upgrade every system you might not have the perfect intel you have now. You might have to be more cautious or adapt your play style, but it is not going to leave you completely blind. And I've also suggested possibly increasing the rewards to null to compensate for the additional risk might be appropriate too. And you've noted that empire mission running is pretty lucrative and about the same as ratting in null...seems reasonable to me.
Sure, you said they'd announce on entry, but if they are already in a system, they'd not be announced. If your change was put in place I don't see, with the new SOE ships coming out, why anyone would pick any non-cloak ship. Since a cloak ship could only be tracked by a specific hull or module, which also disable to hunting ship, it's an I-win button in small scale combat, and guaranteed to succeed in ganking.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2353 - 2013-10-14 16:21:20 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Why should an active cloaker face downsides? The issue in these threads is always:

1. AFK cloaking shutting down systems.
2. People complaining about AFK cloakers want people to be at the keyboard to influence the game.

These two things imply that active cloakers are not the problem.
Why should the whole of the game EXCEPT active cloakers suffer downsides? That's what you want.


You just said active cloakers would suffer a nerf with a decloaking pulse. Now it is no nerf. Which is it please.

WHAT? You linked the decloak pulse! I don't want a decloak pulse and never have suggested I do. I want AFK cloakers to be warped to deadspace and get flagged in local. Are you being serious or trolling here? Are you really now arguing that what you said in your own post was in fact my argument?
Smoke less crack when posting on the forums guy.
Right, and this wont give you absolute certainty regarding that AFK player? Roll
It would tell me he's AFK, sure, but how does that change anything?
Other than informing me I don;t need to move systems what effect would it have?
It's not a certainty to succeed, it's merely a way to stop AFK cloakers bothering.
You on the other hand want absolute certainty to succeed in combat.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2354 - 2013-10-14 16:21:33 UTC
Lucas Kell wrote:
Teckos Pech wrote:
It is an obvious implication of the quotes above (in this post). If you are trying to decloak a cloaked ship that is moving at speed and he never warps off, or alters course, he is very likely AFK. Especially if you get ahead of him and set up a debris field that might decloak him.

But here you are saying, "He still might not be AFK!!!!!"
Sigh...
So an active cloaker will not be traveling in a straight line?
And how do you plan one getting in from of him with the inaccuracies in navigation I already mentioned? I don;t think you understand how the in game mechanics would stop you getting anywhere close to him. Honestly, try it. I can;t be bothers to draw you a diagram to show you what trajectory patters you would end up with, but needless to say, no matte how much debris you threw around, the chances of decloaking a cloaker would exponentially reduce to zero.


I wouldn't. If I was at my keyboard, but watching netflix on the other screen and saw you and some buddies trying to decloak me, I'd be changing course at the very least and possible warping to a new safe. I'd also know the game was up, you guys were on to me and I'd likely get no targets until I'm no longer in system.

This what I do when running a gate camp by the way. I pulse my mwd as I activate the cloak, and immediately change course. That way the interceptors trying to decloak me will have a harder time.

So at the very least you'd know the guy was AFK or very, very likely AFK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2355 - 2013-10-14 16:24:18 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Right, and this wont give you absolute certainty regarding that AFK player? Roll
It would tell me he's AFK, sure, but how does that change anything?


Well since you have been screaming on previous pages (i.e. all caps) that you have to act as if the AFK cloaker is not AFK it certaintly would change things for you. You'd know he wasn't inputting anything into his keyboard, and he'd have to be warped back to his iniital spot before he could do anything to find you. You'd have reduced your risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2356 - 2013-10-14 16:26:23 UTC
Teckos Pech wrote:
I wouldn't. If I was at my keyboard, but watching netflix on the other screen and saw you and some buddies trying to decloak me, I'd be changing course at the very least and possible warping to a new safe. I'd also know the game was up, you guys were on to me and I'd likely get no targets until I'm no longer in system.

This what I do when running a gate camp by the way. I pulse my mwd as I activate the cloak, and immediately change course. That way the interceptors trying to decloak me will have a harder time.

So at the very least you'd know the guy was AFK or very, very likely AFK.
Utter bull. Firstly, since hes cloaked, I can't see whether it's a straight line or not.
Secondly, you'd be watching them drift further and further away from you, so why would you move?
You still seem to be under the impression that you would be remotely close to a cloaker if you probed him down.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2357 - 2013-10-14 16:29:29 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Right, and this wont give you absolute certainty regarding that AFK player? Roll
It would tell me he's AFK, sure, but how does that change anything?


Well since you have been screaming on previous pages (i.e. all caps) that you have to act as if the AFK cloaker is not AFK it certaintly would change things for you. You'd know he wasn't inputting anything into his keyboard, and he'd have to be warped back to his iniital spot before he could do anything to find you. You'd have reduced your risk.
I use caps for emphasis as I can see bold or italic in my browser. I use caps since you seem to be utterly unable to read certain points and keep circling round.
And the point is, all it would change is mean I can stay in the same system. Since I'd move otherwise, my risk would not be reduced. If anything, It would be increased, since I'm less likely to notice an icon change in local that I am to notice a new entry in my local list. Again you are inflating the benefit for this. It's purely to make null more habitable and spread out. That's the benefit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2358 - 2013-10-14 16:37:15 UTC
Lucas Kell wrote:
Erm, no. I was responding to you lol. YOU posted this link. If you didn't want to talk about this link, why did you post it AND quote it?


Go back. You replied to Nikk. I replied to you. So we were talking about Nikk's idea. That is why I wrote:

Quote:
The usual refrain is, "They should be at their keyboards." Okay, they are now at their keyboards, but now the whine changes, "OP, OP!!" Which has some validity to it, so Nikk's suggestion is to add in a method to scan down cloaked ships.


To which you replied again. As did I. You even reference Nikk's post which is in my sig. Then you posted about the decloak pulse, which is not at all what Nikk is suggesting.

Eventually Nikk posted noting you did not read his post, since his solution is not a decloak pulse.

Pretty sure I got the links and the order correct.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2359 - 2013-10-14 16:40:49 UTC
Lucas Kell wrote:
Teckos Pech wrote:
I wouldn't. If I was at my keyboard, but watching netflix on the other screen and saw you and some buddies trying to decloak me, I'd be changing course at the very least and possible warping to a new safe. I'd also know the game was up, you guys were on to me and I'd likely get no targets until I'm no longer in system.

This what I do when running a gate camp by the way. I pulse my mwd as I activate the cloak, and immediately change course. That way the interceptors trying to decloak me will have a harder time.

So at the very least you'd know the guy was AFK or very, very likely AFK.
Utter bull. Firstly, since hes cloaked, I can't see whether it's a straight line or not.
Secondly, you'd be watching them drift further and further away from you, so why would you move?
You still seem to be under the impression that you would be remotely close to a cloaker if you probed him down.


Because I'd expect them to keep scanning me. They'd be able to deduce I was not changing course after several scans. Granted the imprecision in the scan probes might be an issue, but again, if the idea is to make AFK cloaking totally pointless then that might need to be addressed. Maybe adding in Nikk's ship/module idea vs. probes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2360 - 2013-10-14 17:06:00 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
You never actually read it, did you...

A pity. It employs a simple philosophy you could call a mirror image balance.
Take the demands and requirements, and duplicate them for the aspect intended to counter the original one.

To oversimplify the whole thing, the ship that detects and hunts cloaked ships activates a module.
This module let's the hunting ship see all cloaked objects, whether by on grid presence on the overview, by d-scan, or by probes.
To the hunting ship, they are simply not cloaked at all.
The hunting ship, on the other hand, can not activate any module while their hunting module is active, the same way a cloaked ship is limited.
But they can lock onto any ship.
And if that ship WAS cloaked before, existing game mechanics drop the cloak. You cannot cloak if someone has a lock on you, and in this case, you cannot remain cloaked either.

Yes, I've read your dumbass idea about having a ship that does nothing but hunt cloakers. But that's not what I was commenting on. I was commenting on the post that Teckos linked about a blackops pulse.

A ship that does nothing but hunt cloakers... a bit tunnel-visioned.

That is like calling any ship capable of mounting a covert ops cloak, as a ship that does nothing but cloak.

It simply has limits when the module is active. Whether it is a cloak or the detection module, it's use limits what the ship can do at the time of use.

It is ONE way I suggest as to how to know a cloaked ship is present, the other method being my sensor / overview upgrade, which won't do more than warn you if a cloaked vessel is in range, and you make the effort to know.

I always recommend trade offs, never one sided solutions.
One sided solutions reduce game play, by making situations unbalanced.