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[Rubicon] Marauder rebalancing

First post First post First post
Author
Vorseger
Sebiestor Tribe
Minmatar Republic
#5461 - 2013-10-13 17:41:52 UTC
Henry Montclaire wrote:
I do have to wonder how much time the detractors have spent actually playing with the marauder as it is on the test server. I encourage anyone on the fence to give it a try. CCP's even granting all necessary skills to 5 for the use of marauders on the test server. Go ahead! If you play to their strengths, they're amazing!


All skills for Marauders on TQ are not being granted or were not when I was playing on the test server. You will possibly run into fitting problems/limitations. Their set of skills for Marauder testing seemed to leave out AWU to level 5. I fit AC Vargur so not an issue here, though others might want to check what "bastion" skills are currently being handed out for "testing" the class.

I hope people here are actually testing the changes. I do not mind the option to have a bastion module, though I do not want that to be my style of play. I like my mobility and AC pew pewing while I head from gate to gate. I trained for Marauders to hope to earn a higher ISK/hour while running level 4 missions than other options (t1 battleships and/or faction battleships).
Arthur Aihaken
CODE.d
#5462 - 2013-10-13 17:43:31 UTC
Ralph King-Griffin wrote:
ROFL, " but my mach is better at being a mach than these ships, F*** YOU CCP"

Pretty sure the Mach is next in line for the nerf bat...

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#5463 - 2013-10-13 18:04:21 UTC
Arthur Aihaken wrote:
Ralph King-Griffin wrote:
ROFL, " but my mach is better at being a mach than these ships, F*** YOU CCP"

Pretty sure the Mach is next in line for the nerf bat...


It is.
Ralph King-Griffin
New Eden Tech Support
#5464 - 2013-10-13 18:42:17 UTC  |  Edited by: Ralph King-Griffin
baltec1 wrote:
Arthur Aihaken wrote:
Ralph King-Griffin wrote:
ROFL, " but my mach is better at being a mach than these ships, F*** YOU CCP"

Pretty sure the Mach is next in line for the nerf bat...


It is.

Which makes the whining all the sweeter.
The funny thing is that ccp are effectively filling the marauders mouths full of chocolate and doing lovely things to their bottom halves.
Arthur Aihaken
CODE.d
#5465 - 2013-10-13 18:45:15 UTC  |  Edited by: Arthur Aihaken
Ralph King-Griffin wrote:
Which makes the whining all the sweeter

Oh man, you're not kidding about that aspect... If we thought 5000+ comments on the Marauder rebalance was epic, just wait until the Machariel rebalancing.

I am currently away, traveling through time and will be returning last week.

Ralph King-Griffin
New Eden Tech Support
#5466 - 2013-10-13 18:47:18 UTC
Arthur Aihaken wrote:
Ralph King-Griffin wrote:
Which makes the whining all the sweeter

Oh man, you're not kidding about that aspect... If we thought 5000+ comments on the Marauder rebalance was epic, just wait until the Machariel rebalancing.

Can't waitBlink
baltec1
Bat Country
Pandemic Horde
#5467 - 2013-10-13 18:52:58 UTC
Ralph King-Griffin wrote:
Arthur Aihaken wrote:
Ralph King-Griffin wrote:
Which makes the whining all the sweeter

Oh man, you're not kidding about that aspect... If we thought 5000+ comments on the Marauder rebalance was epic, just wait until the Machariel rebalancing.

Can't waitBlink


As nothing to the T3 nerfs when they arriveTwisted
Arthur Aihaken
CODE.d
#5468 - 2013-10-13 19:00:49 UTC  |  Edited by: Arthur Aihaken
baltec1 wrote:
As nothing to the T3 nerfs when they arriveTwisted

Yeah, but we'll get another year of OP enjoyment out of our T3s until then. Pirate

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#5469 - 2013-10-13 19:15:53 UTC  |  Edited by: Alvatore DiMarco
Vorseger wrote:
Henry Montclaire wrote:
I do have to wonder how much time the detractors have spent actually playing with the marauder as it is on the test server. I encourage anyone on the fence to give it a try. CCP's even granting all necessary skills to 5 for the use of marauders on the test server. Go ahead! If you play to their strengths, they're amazing!


All skills for Marauders on TQ are not being granted or were not when I was playing on the test server. You will possibly run into fitting problems/limitations. Their set of skills for Marauder testing seemed to leave out AWU to level 5. I fit AC Vargur so not an issue here, though others might want to check what "bastion" skills are currently being handed out for "testing" the class.

I hope people here are actually testing the changes. I do not mind the option to have a bastion module, though I do not want that to be my style of play. I like my mobility and AC pew pewing while I head from gate to gate. I trained for Marauders to hope to earn a higher ISK/hour while running level 4 missions than other options (t1 battleships and/or faction battleships).


The script to hand out all four racial battleship/marauders @ 5 and everything you need for the Bastion Module (and somehow I can suddenly fly EAFs when I shouldn't be able to..?) isn't running 24/7. It is running ~19/7 though, so you have from a few hours after SiSi comes up from DT until the next DT to get them.

As far as testing goes, I've flown all four Marauders, checked out their stats and performance with and without Bastion and I can say that for the most part it seems to be pretty nice. Of course, I've never flown a TQ Marauder so I can only compare it against T1 battleships. Still, having 800mm guns reach out into artillery range isn't a bad deal at all.
Shivanthar
#5470 - 2013-10-13 20:11:26 UTC  |  Edited by: Shivanthar
Alvatore DiMarco wrote:

As far as testing goes, I've flown all four Marauders, checked out their stats and performance with and without Bastion and I can say that for the most part it seems to be pretty nice. Of course, I've never flown a TQ Marauder so I can only compare it against T1 battleships. Still, having 800mm guns reach out into artillery range isn't a bad deal at all.


Let me summerize the comparison for you;

- Mobility is nerfed, therefore mobile playstyle takes more damage. In order to fly the same route, you've to spend more time.

- I somewhat felt my shields were dropping *a little* faster than it does, I don't know why, maybe because I couldn't fit any faction mods, but I just felt a little lower survivability. Not much, but little sits there. Something simply wasn't right.

- I forgot what they changed on last iteration, but I think I locked on to frigates faster than TQ. More sig resolution?

- MJD usage is set as a bonus. Whenever I hear a guy talking about pvp, the bastion mode "may" have some usages in pvp, but they wouldn't do it with this price line since bastion mode literally means a suicide. So, bastion mode is something suits for pve. It is not told explicitly, but the effectiveness for this ship is slided by devs from mobile gameplay to "jump and hit bastion" gameplay. Some find this ok (to be fair, I found it appealing before testing it). But I found it no different than playing with a drone sniper ship! Boriiiing :(

- Powergrid is boosted. I can fit 1400MMs! Yay! Looked nice at first glance on the paper, but in practice, I found it slowed my mission time greatly. (tested)

- Warp mechanics changed, so it takes more time to go where I need to go with a marauder. This is not first thing to criticize, but in the end, adding this to the nerfed speed means more time is needed to finish a mission, causing less pve effectiveness.

I'm extremely sleepy right now, I had two-three more stuff on my head, but I can't recall them right now. I will mention those, when I remember them.

_Half _the lies they tell about me **aren't **true.

Gwen Ambraelle
Last Train From Cadspugh
#5471 - 2013-10-13 20:14:49 UTC
Aquila Sagitta wrote:
How come bastion doesn't give bonus to hull tanking? It gives bonuses to hull resist... Was gonna try an fit up a wicked hull tanked kronos but no hull rep bonus Cry


You are a strange individual, sir, but I can't help liking you!

+1
baltec1
Bat Country
Pandemic Horde
#5472 - 2013-10-13 20:36:15 UTC
Shivanthar wrote:


- MJD usage is set as a bonus. Whenever I hear a guy talking about pvp, the bastion mode "may" have some usages in pvp, but they wouldn't do it with this price line since bastion mode literally means a suicide



Price means very little and its far from suicide.
Arthur Aihaken
CODE.d
#5473 - 2013-10-13 20:41:09 UTC
baltec1 wrote:
Price means very little and its far from suicide.

How much is the Bastion module, btw?

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#5474 - 2013-10-13 20:43:48 UTC
Arthur Aihaken wrote:
baltec1 wrote:
Price means very little and its far from suicide.

How much is the Bastion module, btw?


Thats a point.

Not even sure if they have the BPO out yet so 100 isk right nowLol
Shivanthar
#5475 - 2013-10-13 20:49:15 UTC
baltec1 wrote:
Arthur Aihaken wrote:
baltec1 wrote:
Price means very little and its far from suicide.

How much is the Bastion module, btw?


Thats a point.

Not even sure if they have the BPO out yet so 100 isk right nowLol


I think I couldn't make that point very clear :P

I meant, "with the marauder's price tag, it would be suicide to get into bastion during pvp" , not the price of the bastion module ^.^

_Half _the lies they tell about me **aren't **true.

baltec1
Bat Country
Pandemic Horde
#5476 - 2013-10-13 20:57:02 UTC
Shivanthar wrote:


I think I couldn't make that point very clear :P

I meant, "with the marauder's price tag, it would be suicide to get into bastion during pvp" , not the price of the bastion module ^.^


No no that was aimed at Arthur as he was asking about the module.

He was quoting me saying to you that the ship cost isn't an issue when it comes to using it. 1 bil isn't a lot these days.
Arthur Aihaken
CODE.d
#5477 - 2013-10-13 21:04:40 UTC
baltec1 wrote:
No no that was aimed at Arthur as he was asking about the module.
He was quoting me saying to you that the ship cost isn't an issue when it comes to using it. 1 bil isn't a lot these days.

I was just curious how much the Bastion module is going to add to the final sticker price.

I am currently away, traveling through time and will be returning last week.

Lin Xou
The Explodables
#5478 - 2013-10-13 21:17:20 UTC
After extensive testing I have come up with a few suggestions for bastion mode. (and some waffle)

If you can’t be CAP assisted you should not be able to be CAP NEWT’ed. The Paladin and Kronos are so vulnerable to newt in bastion mode even with cap boosters their main advantage aka Armor rep is taken away. That’s a bigggg gap in usability.

Good tank on the Vargur plus tracking and the fact it can shoot without cap makes it pretty balanced (not great) at both PvP and PVE. Golem is PvE all the way as I cake walked 2 level 5 missions at LV 4 speeds I can’t impress how hard the ASB tank is to crack with that big cargo.

I feel in a PvP sense the ships all need a fear of approach while in bastion mode. Without a deterrent to other ships for getting too close you are technically tackling yourself.

As you see reds fill local,
your trousers fill with a sticky poo,
may as well make a cup of tea, as let’s face it,
you dead.

Granted you need to be a retardant to bastion on a belt (or whatever) in null but why should all the war deccing highsec Jita camping superhero's get to use all the good PvP sub caps? With the titan nerf on the way! Meh its freighter wars.

In PvP tests I found ECM bursts handy with MJD tacklers so a strength bonus to ECM burst would make it pretty handy and more used. While I think BIG damage Bonus to Smartbombs would help balance immobility. Like a 250% range and damage bonus while in bastion mode. A ship that can’t move with tiny DPS, crap tracking demands a kick ass counter measure to deter frigs and cruisers from simply shooting your MASSIVE supply of drones and waiting until you disengage bastion. MJD isn’t helpful once bastion has been engaged on the kronos or paladin.

While in Bastion.
Paladin – 800% effectiveness of NEWT/NOS effects of CAP Batteries.
Kronos – 400% bonus to weapon tracking and 100% bonus to cap boosters.
Golem – 250% bonus to range and ECM burst strength.
Vargur – 250% range and damage bonus of smartbombs.

Or use scripts.

Every single BS right now can be used in PvE bar maybe the scorpion. Why so much focus on shooting rats?
baltec1
Bat Country
Pandemic Horde
#5479 - 2013-10-13 21:31:53 UTC
We cant have a frigate blapping neutron kronos.
Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#5480 - 2013-10-13 22:19:01 UTC
Neut/Nos is technically Ewar so it should be covered by the Ewar immunity of the bastion module