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[Rubicon] Marauder rebalancing

First post First post First post
Author
chaosgrimm
Synth Tech
#5301 - 2013-10-11 13:28:07 UTC
Kagura Nikon wrote:
chaosgrimm wrote:
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.


Lawl how bout they take ur favorite PvP ship that took months to train into and turn it into a PvE / Indy ship. Oh and your second best choice for pvp happens to take less train time. Then we post a rant about how you should stop whining and move to hisec.



are you trying to be stubborn or you are that limited? makign a ship PVP does nto make it non PVE able.

The macahriel was made for PVP, yet is used a LOT for pve.

Yet the proposed nerfs to the marauders pve efficiency, were implemented for PvP... After all, marauders currently can be used for PvP, there are just much better choices out there... This is fairly similar bc with the proposed nerfs, pirate ships are more appealing for pve, even though I could still use a marauder.
Brib Vogt
Doomheim
#5302 - 2013-10-11 13:40:43 UTC
Desert Ice78 wrote:
All very nice this theory crafting for PvE, but CCP thinks this is now going to be a PvP ship!!! Tell me about the PvP people...



You can make as much PVP with the marauders as you want. OFC if the ships become viable for PVP.

But what you can't forget is the situation in which all the actual Marauder pilots are. They invested quite some skill time in a ship mostly 95% used for PvE.

So if you change the marauder in any way, leave it in a position that you create no negative effect for the PvElers. And with the actual version of the Vargur i need more time in most missions, which sucks.

I know the tank is extremely good, but in a vargur the free slots are not usable effectivly.
Isinero
Perkone
Caldari State
#5303 - 2013-10-11 13:53:22 UTC  |  Edited by: Isinero
I would say that "new" paladin is better than current one I would only want to see "reduced mass" to original value....

The problem is that they will create super sniper ship from paladin with ability to repair themself if needed but other ships will dont have this possibility.

To be honest I dont expect that I will need to repair myself very often I will just jump in ...... jump out with MJD sniper everything down and jump back.
If I will need I will also use bastion but I dont expect big damage on that range which needs to be repaired:-) (I would prefer if I will have increased ressists outside of bastion and there will be no bonus in bastion - just the bonus to repair amount)
Marc McIntyre Crendraven
Brave Empire Inc.
Brave United
#5304 - 2013-10-11 14:24:15 UTC
do the resistances provided for bastion module work like the damage control? i mean is it not stack penalized?

Eat Lead!!! Err....Antimatter...whatever!

Joe Risalo
State War Academy
Caldari State
#5305 - 2013-10-11 14:51:19 UTC
Marc McIntyre Crendraven wrote:
do the resistances provided for bastion module work like the damage control? i mean is it not stack penalized?


Correct
Mer88
Royal Amarr Institute
Amarr Empire
#5306 - 2013-10-11 15:18:41 UTC
Joe Risalo wrote:
Marc McIntyre Crendraven wrote:
do the resistances provided for bastion module work like the damage control? i mean is it not stack penalized?


Correct


i thought it get stack penalty like the range bonus
Joe Risalo
State War Academy
Caldari State
#5307 - 2013-10-11 15:28:52 UTC
Mer88 wrote:
Joe Risalo wrote:
Marc McIntyre Crendraven wrote:
do the resistances provided for bastion module work like the damage control? i mean is it not stack penalized?


Correct


i thought it get stack penalty like the range bonus



range is, resists are not...

Resists is at intended.

I don't know about range..
Kagura Nikon
Native Freshfood
Minmatar Republic
#5308 - 2013-10-11 15:35:33 UTC
chaosgrimm wrote:
Kagura Nikon wrote:
chaosgrimm wrote:
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.


Lawl how bout they take ur favorite PvP ship that took months to train into and turn it into a PvE / Indy ship. Oh and your second best choice for pvp happens to take less train time. Then we post a rant about how you should stop whining and move to hisec.



are you trying to be stubborn or you are that limited? makign a ship PVP does nto make it non PVE able.

The macahriel was made for PVP, yet is used a LOT for pve.

Yet the proposed nerfs to the marauders pve efficiency, were implemented for PvP... After all, marauders currently can be used for PvP, there are just much better choices out there... This is fairly similar bc with the proposed nerfs, pirate ships are more appealing for pve, even though I could still use a marauder.



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#5309 - 2013-10-11 15:37:12 UTC
Brib Vogt wrote:
Desert Ice78 wrote:
All very nice this theory crafting for PvE, but CCP thinks this is now going to be a PvP ship!!! Tell me about the PvP people...



You can make as much PVP with the marauders as you want. OFC if the ships become viable for PVP.

But what you can't forget is the situation in which all the actual Marauder pilots are. They invested quite some skill time in a ship mostly 95% used for PvE.

So if you change the marauder in any way, leave it in a position that you create no negative effect for the PvElers. And with the actual version of the Vargur i need more time in most missions, which sucks.

I know the tank is extremely good, but in a vargur the free slots are not usable effectivly.



Nope. I have marauder V for years and for PVP . Tried a bit of pve if them.. but mehhh sicne the nerf to T1 loot drop became useles.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#5310 - 2013-10-11 15:44:59 UTC
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll
Dinsdale Pirannha
Pirannha Corp
#5311 - 2013-10-11 16:02:48 UTC
baltec1 wrote:
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll


No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.
And given how much of a pig it is to fly now, going system to system, only people will use it are those with jump bridge and titan bridge networks.

Of course, that is the only way you fly, so it is fine with you.
Everyone else, no way they take this pig out for a spin in PvP.
michaelthered
Caldari Provisions
Caldari State
#5312 - 2013-10-11 16:06:36 UTC
Not touching the marauders DPS makes this rebalance useless. Marauders should be on par with the pirate ships DPS wise without any sort of siege mode. With the bastion mode DPS should logically increase.. At the very least give boats like the Vargur an extra low slot and maybe another one goes active when bastion mode is enabled. And nerfing the resists even outside of bastion mode is terrible.


ps can we have a fleet issue maelstrom?
baltec1
Bat Country
Pandemic Horde
#5313 - 2013-10-11 16:14:28 UTC
Dinsdale Pirannha wrote:


No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.


Dreads, pre-tracking nerf Titians ect.

A 1 bil price tag isn't that much these days and I don't see why this ship wont be as survivable as any of my other mega hulls.
baltec1
Bat Country
Pandemic Horde
#5314 - 2013-10-11 16:16:03 UTC
michaelthered wrote:
Not touching the marauders DPS makes this rebalance useless. Marauders should be on par with the pirate ships DPS wise without any sort of siege mode. With the bastion mode DPS should logically increase.. At the very least give boats like the Vargur an extra low slot and maybe another one goes active when bastion mode is enabled. And nerfing the resists even outside of bastion mode is terrible.


ps can we have a fleet issue maelstrom?


They are on par with t1 battleships. They dont need more firepower to be viable.
Josh Cox
FC Build 'n Trade
#5315 - 2013-10-11 16:32:09 UTC
Isinero wrote:
If I will need I will also use bastion but I dont expect big damage on that range which needs to be repaired:-) (I would prefer if I will have increased ressists outside of bastion and there will be no bonus in bastion - just the bonus to repair amount)


This is something I fully support. Bastion is fun to use but these ships need to be viable without using that module as well. Although, if the base shield/armor/hull stats are restored, I don't think we'll be in too bad of shape.

michaelthered wrote:
Marauders should be on par with the pirate ships DPS wise without any sort of siege mode. With the bastion mode DPS should logically increase.


I'd like a DPS bonus as well (I'd even take a small DPS bonus at the cost of reducing (not removing) the repping bonus) but you have to remember that CCP said they are rebalancing pirate BS's as well. And I personally think it'll be a nerf.
TheFace Asano
Caldari Provisions
Caldari State
#5316 - 2013-10-11 16:41:06 UTC
baltec1 wrote:
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll


On the test server, 1v1 these things are beasts. I died to a thanatos with furlbogs only because for some reason my ASB's wouldn't reload. Otherwise I couldv'e tanked then for quite a while. High sec wars this thing will be the go to large ship.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5317 - 2013-10-11 16:53:12 UTC
baltec1 wrote:
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll



The range that is irrelevant sicne you cannot move? The Ewar immunity that is near irrelevant since you are less dangerous than a T1 battleship and therefore not gonna be the primary focus of the Ewar boats?

The super tnak that wil ljust make the rest of your fleet die before you,, because they have a full minute they do not need to worry of you runnign away?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#5318 - 2013-10-11 16:53:46 UTC
TheFace Asano wrote:
baltec1 wrote:
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll


On the test server, 1v1 these things are beasts. I died to a thanatos with furlbogs only because for some reason my ASB's wouldn't reload. Otherwise I couldv'e tanked then for quite a while. High sec wars this thing will be the go to large ship.


Right we will love to see our targets flying those pinatas.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#5319 - 2013-10-11 17:05:03 UTC
Kagura Nikon wrote:



The range that is irrelevant sicne you cannot move?


Use the new E-War frigs.

Kagura Nikon wrote:

The Ewar immunity that is near irrelevant since you are less dangerous than a T1 battleship and therefore not gonna be the primary focus of the Ewar boats?



Just as much firepower as T1 and longer range with better damage application. They wont jam you because they cant.

Kagura Nikon wrote:

The super tnak that wil ljust make the rest of your fleet die before you,, because they have a full minute they do not need to worry of you runnign away?


So it already has an advantage over the other snipers.
Ranger 1
Ranger Corp
Vae. Victis.
#5320 - 2013-10-11 17:11:02 UTC
Kagura Nikon wrote:
baltec1 wrote:
Kagura Nikon wrote:



These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).

THe only PVP buff was the MJD bonus.


Because the more range, E-War immunity and super tank is of no worth in PvPRoll



The range that is irrelevant sicne you cannot move? The Ewar immunity that is near irrelevant since you are less dangerous than a T1 battleship and therefore not gonna be the primary focus of the Ewar boats?

The super tnak that wil ljust make the rest of your fleet die before you,, because they have a full minute they do not need to worry of you runnign away?

This is an amusingly narrow view of how combat takes place in EVE.

Yes, there will be situations where a Marauder component in your fleet will be a poor choice, but not all... not by a long shot.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.