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[Rubicon] Marauder rebalancing

First post First post First post
Author
Mer88
Royal Amarr Institute
Amarr Empire
#5281 - 2013-10-11 01:17:18 UTC
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



you know you dont have to use it right? and ccp probably gonna buff the hull so think of it as a free high slot and you can probably do what u were doing before the bastion
Xequecal
Ministry of War
Amarr Empire
#5282 - 2013-10-11 01:19:00 UTC  |  Edited by: Xequecal
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



Oh, stop with the ridiculous hyperbole. Even without bastion, you got an optimal range bonus, a fitting bonus, and a massive cap bonus in exchange for the web bonus, 20% movement speed, and 50m3 drone bay. Since the 90% web was absolutely not essential in Incursions at all, they have been by no means made useless. You can still do everything you did before, especially since they stated they were going to eliminate the hull nerfs and give back some dronebay.
Daishan Auergni
Federal Navy Academy
Gallente Federation
#5283 - 2013-10-11 02:25:25 UTC  |  Edited by: Daishan Auergni
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



Lol.

Here's something a TQ Vargur can't do. Tank room aggro in Nation's Commander with a Pithum A-Type MEDIUM Shield Booster. The SiSi one CAN. (Dead space fitted w/boosts from a maxed shield/skirmish leadership toon.) And that's with full Sansha influence.

Granted it has trouble getting solid hits on orbiting frigs, same as the new Pally or Kronos (also capable of tanking solo with Core X-Type Large Armor Rep + leadership boosts), but TWO marauders, each with two 60% webs has no issue locking any incursion frig down. And they can each tank full aggro.

I didn't test a Golem, cause missiles are meh, but no reason to think otherwise in terms of tanking ability.

A good Incursion vanguard fleet will still want Bhaal or Loki webs to be fast, but it certainly makes things post Nov-19 different and therefore interesting.

BTW, I finished a number of Nation's Commander sites with a single Marauder on SiSi (excepting the off grid booster). The new Paladin optimal bonus is frickin awesome as is the cap. 25km optimal T2 Mega Pulses (IN Multifreq) with NO optimal range mods? C'mon, that's awesome. I was used to running 2x optimal rigs on Nightmares for full hits at 21KM. Important for incursions.

Paladin
1100+ dps w/4 faction heat sinks + implants OR 3 faction heat sinks + aerator II rig + implants (depends on cap longevity wanted)
1-2 CCC's
3 NOS
Bastion
4 Mega Pulse II w/IN Multi, Scorch
2 60% webs, 2 TC's or 3 60% webs, 1 TC. It's a wash either way. You really need two marauders to get decent hits on frigs.
2 deadspace EANM's
DCII (tried with AND without, both work, though one is a bit more dramatic under full room dps)
Core X-Type LAR
Maxed offgrid booster with the Fed Navy mindlink in a 6-link Astarte

Resists in the 80's when Bastioned (low 80's without DC2, mid 80's with). NO trimarks, NO plates. Not needed when repping 3542 armor every 8.2 secs.

Nosferatus are interesting. Marauders can't get much cap back from frigs or cruisers and they can't use energy transfers when Bastioned, but they CAN help each other using NOS's. I was able to keep a Kronos at 50% cap using the Pally. (Love, love, love the Pally's new cap stats.)

BTW, that Vargur was repping 872 shields every 2.2 seconds with the Pithum MEDIUM. I giggled. It didn't even need a CCC.

Blinged out incursion boats are nothing new. Solo, self-repping incursion boats ARE.

I can easily do a 7 person fleet, with 2-3 Paladins (or Kronos), 1 Bhaal, 2-3 Oneiros with re-sebo/re-tracking comps, 1 offgrid Eos or Astarte for now, ongrid when needed, 1 ore runner for the mining site in an MWD transport.

New. Different. Interesting. This is good. This is Eve. Toughen the heck up?
Josh Cox
FC Build 'n Trade
#5284 - 2013-10-11 02:32:22 UTC
Taking back the hull nerfs? I'm absolutely loving the sound of that, it's looking like I'll be able to fit for Incursion HQ sites half decently now.
Chainsaw Plankton
FaDoyToy
#5285 - 2013-10-11 02:44:46 UTC
Joe Risalo wrote:
So, managed to get my golem into Recon.
That has always been a crappy mission due to ranges and at points high incoming dps.

Tank
basically a non-factor... Tanks like a champ

Travel
part 2 - MJD to warp gate and land within range to trigger.
Part 3 - MJD out, wait, MJD to gate.. Done basically 2 minutes give or take to complete


I don't know what recon you get but vs guristas they die faster than they spawn. and they all hang out at 37km or so which is nicely in the kill zone for many ships.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#5286 - 2013-10-11 02:55:18 UTC
TheFace Asano wrote:
Bastion Arzi wrote:
Lucian Thorundan wrote:
3. The bastion module seems to suffer from stacking penalties on the range (like other modules) - I have not done the math but I'd assume the resists do as well. This is OK however the buff to range isn't as great as I would have hoped for, my Vargur fit (admittedly AC's not artillery but still) went from 47km falloff w/o bastion to ~52km falloff with it (2 X TE's, 1 X TC w/ range script), the optimal bonus on AC's is wasted entirely so the buff was lacklustre, not missing but generally not a game changer.


I dont have SiSi installed so i cant test this myself but if the range bonus is stacking penalized then shouldnt we counter this by not using range modules on the ship?

Try fitting it out with more gank and less range and see if the increase in range bastion gives is better that way?

I think the point of the bastion module is to allow u to fit less tank and range mods becuase thats exactly what it gives you.


There really is nothing else to fit at some point if you are in a pve situation. On the Vargur you can have 4x gyros, 1x TE, 2x TC and 1x burst aerator rig/1x collision rig. You are starting to run into serious stacking penalties there. And that tank will hold for a very long time in bastion. 1x XL deadspace is more than enough, and with a couple of nos or a cap booster you really don't have to do anything serious to tank with the ship.


except that is already my TQ varg fit.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#5287 - 2013-10-11 03:04:47 UTC
baltec1 wrote:
Mer88 wrote:
anyway you look kronos is crap. except that the ship looks beautiful. But yeah gallente need extra bandwidth for the crappy rail they have to use. give kronos like 200/125 like fleet typhoon.


Mega doesn't get that so why should the kronos?


Mega used to be 125/125, and it seems more like the hyperion these days. although on that note the navy mega has 125/175

@ChainsawPlankto on twitter

STush T
House of Tuachair
#5288 - 2013-10-11 03:09:49 UTC
Daishan Auergni wrote:

New. Different. Interesting. This is good. This is Eve. Toughen the heck up?



Im tired of people saying change is good. Change is only good if its change for the better, otherwise its just s pointless hassle. Its like saying "Im bored with driving, so im going to change it, Im going to change the rules of the road. not for the better, but just so its different."
Saying, "Thats eve" doesnt really cover it. My two cents

By the way, this had nothing to do with marauders. Im now looking forward the new change.
TheFace Asano
Caldari Provisions
Caldari State
#5289 - 2013-10-11 03:15:07 UTC
STush T wrote:
TheFace Asano wrote:


CCP Yitterbium stated that they will be giving back some (maybe all?) of the hull nerf. Several have had fitting increases, so if the hulls are close to the old with some fitting extras, you will be at a net increase in capabilities. Then you can activate Bastion (oh sh*t button) and super tank if need be, or break EWAR. You can pull distance by MJDing, and you will be able to blap frigs, which all turret ships can do at zero transversal from range. With the 60 sec cd you have plenty of time, and you have more fitting options with Bastion. What the ships do not have is more dps than faction or Pirate, or mobility of some of them, and they won't be getting the web bonus back either. Less drone/bay, although we may be getting some of that back too. The Paly/Kronos can dual prop, the Golem / Vargur can dual ASB (so far if you dual asb i think 1 large and 1 xl will be enough, or just fit a Large or XL booster + cap booster). This ship line has more choice now than ever, hell the vargur can actually fit Arties now..

You can still also fit your salvagers and tractors as they all received an extra high (Bastion is like 7cpu and 100 grid to fit...). The auto tractor structure may make the tractor bonus obsolete, and you can fit multiple salvagers if that's the case. I think I saw somewhere that it was going to be 50m3 in hold and 1000m3 in space, can't remember where though.



I am aware of some of the benefits, ewar immunity being a huge plus, but my concerns are for the ability to shoot, salvage, and move. If it is like you say it is, then I will be tickled pink and be absolutely content. Perfect would be if they threw in another mid so that you didnt have to lose anything to fit a MJD though.


you can lose at least one tank mod, most of the time 2 with bastion, which for the shield versions opens up the space for the MJD
Chainsaw Plankton
FaDoyToy
#5290 - 2013-10-11 03:24:42 UTC
Xequecal wrote:
TehCloud wrote:
How are you supposed to do pvp when you have no web bonus and are forced to use bastion for everything?

Everything will just burn out of your range and warp away,

The Kronos is a Gallente Boat. So would you please give it a125mbit dronebandwith? You're forced to use blasters anyway since rails are worse than blasters with null.


If they give the Marauders 125mbit bandwidth people will do stupidly absurd gimmick fits. The Kronos will run missions shield tanked with 4 magstabs and 3 DDAs with 5 sentry drones.


I will agree 125mbit on a kronos does seem a bit much, but it wouldn't be terribly far off of what some other ships are already doing. although that bastion tank bonus does make tanking trivial compared with other ships. 1383 dps with rails and 5 wardens (3 dda, 4 faction magstabs, t2 rof rig, and 5% implants). the 1508 with gardes is a bit much though. and with blasters it just gets silly.

but the kronos should probably keep the ability to use 3 sentries, and maybe even a 4th.

@ChainsawPlankto on twitter

Vorseger
Sebiestor Tribe
Minmatar Republic
#5291 - 2013-10-11 04:27:13 UTC
Still not using a micro jump drive. AC Vargur does not gain much for range. I ran 4 gyros and 1 tracking enhancer in low slots; 2 tracking computers, two shield amplifiers, a large shield booster, and either an invulnerability or an after burner in mid slots; 4 800mm AC, and a bastion module in high slots (all tech 2 modules if there is a tech 2 version of the module available).

The use of this ship for me is mostly dependent on just how far the hull changes with revert back to the current hull statistics. I like the ship as it is live. I would like to gain a damage projection benefit from newly proposed changes. An AC fit Vargur (I will play around with it more) does not seem to gain a damage projection significant enough for me to even think of a micro jump drive.

I look to kill targets faster and/or go faster (as in velocity). I like running missions. I want to do them efficiently as possible. Will I use bastion module? Sure, if it is an extra option for my fairly useless extra high slots (considering tractor bonus is less than other options: new structure and Notics). Will I ever want to sit still for 60 seconds? Only if I am facing HEAVY e-war or for ***** and giggles and tanking a whole room for the heck of it.
baltec1
Bat Country
Pandemic Horde
#5292 - 2013-10-11 07:11:24 UTC
Chainsaw Plankton wrote:
baltec1 wrote:
Mer88 wrote:
anyway you look kronos is crap. except that the ship looks beautiful. But yeah gallente need extra bandwidth for the crappy rail they have to use. give kronos like 200/125 like fleet typhoon.


Mega doesn't get that so why should the kronos?


Mega used to be 125/125, and it seems more like the hyperion these days. although on that note the navy mega has 125/175


Yet the mega does fine.

Just because its a gal ship does not mean it must be able to deploy a full set of sentries.
Alvatore DiMarco
Capricious Endeavours Ltd
#5293 - 2013-10-11 07:47:30 UTC  |  Edited by: Alvatore DiMarco
CCP Ytterbium has already nailed the coffin shut on any idea of Marauders getting more than the 75Mbit/sec they have now. He's also pretty much indicated that they won't even be keeping that. See what you can do with 50MBit or less. Also, just for clarification, he's not taking back all of the hull nerfs; he's considering reducing some of them. Personally, I hope this includes a mass reduction.

Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



I don't fly any of those ships and rarely touch anything bigger than a battlecruiser. Can I still gloat?
Ralph King-Griffin
New Eden Tech Support
#5294 - 2013-10-11 09:48:24 UTC
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.




Someone slap her , she's hysterical
Ralph King-Griffin
New Eden Tech Support
#5295 - 2013-10-11 09:49:58 UTC
Calm down and don't hurt yourself, it's a game.
We'r ment to be having fun her.
chaosgrimm
Synth Tech
#5296 - 2013-10-11 10:49:07 UTC
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.


Lawl how bout they take ur favorite PvP ship that took months to train into and turn it into a PvE / Indy ship. Oh and your second best choice for pvp happens to take less train time. Then we post a rant about how you should stop whining and move to hisec.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5297 - 2013-10-11 11:04:59 UTC
chaosgrimm wrote:
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.


Lawl how bout they take ur favorite PvP ship that took months to train into and turn it into a PvE / Indy ship. Oh and your second best choice for pvp happens to take less train time. Then we post a rant about how you should stop whining and move to hisec.



are you trying to be stubborn or you are that limited? makign a ship PVP does nto make it non PVE able.

The macahriel was made for PVP, yet is used a LOT for pve.

"If brute force does not solve your problem....  then you are  surely not using enough!"

TheFace Asano
Caldari Provisions
Caldari State
#5298 - 2013-10-11 11:45:07 UTC
Daishan Auergni wrote:
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



Lol.

Here's something a TQ Vargur can't do. Tank room aggro in Nation's Commander with a Pithum A-Type MEDIUM Shield Booster. The SiSi one CAN. (Dead space fitted w/boosts from a maxed shield/skirmish leadership toon.) And that's with full Sansha influence.

Granted it has trouble getting solid hits on orbiting frigs, same as the new Pally or Kronos (also capable of tanking solo with Core X-Type Large Armor Rep + leadership boosts), but TWO marauders, each with two 60% webs has no issue locking any incursion frig down. And they can each tank full aggro.

I didn't test a Golem, cause missiles are meh, but no reason to think otherwise in terms of tanking ability.

A good Incursion vanguard fleet will still want Bhaal or Loki webs to be fast, but it certainly makes things post Nov-19 different and therefore interesting.

BTW, I finished a number of Nation's Commander sites with a single Marauder on SiSi (excepting the off grid booster). The new Paladin optimal bonus is frickin awesome as is the cap. 25km optimal T2 Mega Pulses (IN Multifreq) with NO optimal range mods? C'mon, that's awesome. I was used to running 2x optimal rigs on Nightmares for full hits at 21KM. Important for incursions.

Paladin
1100+ dps w/4 faction heat sinks + implants OR 3 faction heat sinks + aerator II rig + implants (depends on cap longevity wanted)
1-2 CCC's
3 NOS
Bastion
4 Mega Pulse II w/IN Multi, Scorch
2 60% webs, 2 TC's or 3 60% webs, 1 TC. It's a wash either way. You really need two marauders to get decent hits on frigs.
2 deadspace EANM's
DCII (tried with AND without, both work, though one is a bit more dramatic under full room dps)
Core X-Type LAR
Maxed offgrid booster with the Fed Navy mindlink in a 6-link Astarte

Resists in the 80's when Bastioned (low 80's without DC2, mid 80's with). NO trimarks, NO plates. Not needed when repping 3542 armor every 8.2 secs.

Nosferatus are interesting. Marauders can't get much cap back from frigs or cruisers and they can't use energy transfers when Bastioned, but they CAN help each other using NOS's. I was able to keep a Kronos at 50% cap using the Pally. (Love, love, love the Pally's new cap stats.)

BTW, that Vargur was repping 872 shields every 2.2 seconds with the Pithum MEDIUM. I giggled. It didn't even need a CCC.

Blinged out incursion boats are nothing new. Solo, self-repping incursion boats ARE.

I can easily do a 7 person fleet, with 2-3 Paladins (or Kronos), 1 Bhaal, 2-3 Oneiros with re-sebo/re-tracking comps, 1 offgrid Eos or Astarte for now, ongrid when needed, 1 ore runner for the mining site in an MWD transport.

New. Different. Interesting. This is good. This is Eve. Toughen the heck up?


Exactly what the game needs is new and interesting ways to accomplish things. AC Vargur / Torp Golem get the least projection from the bastion, though. This may need looked at just to keep things level.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#5299 - 2013-10-11 12:28:56 UTC  |  Edited by: Mina Sebiestar
TheFace Asano wrote:
Daishan Auergni wrote:
Dinsdale Pirannha wrote:
Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards.
Thanks CCP. Why can't you guys just come out and say "**** you high sec".
Every one of your actions displays what you think.

Oh, and will the new Marauders tank L4's? Very easily. Will they finish them any faster? Doubt it.

You guys always whine about how this is an MMO, and we are supposed to play with others.
Of course, then you wreck a ship class that was used in groups, that being Incursions.

Will the Marauders still work in Incursions? Yup. no doubt. But the DPS is such a joke now, there are umpteen boats that are much cheaper, and skill-intensive, yet now outclass the Marauders in performance in Vanguards.

And for all you clowns gloating about this, remember, the same guys wrecking this class are coming after your Vindi's. Machs, and Nightmares soon.



Lol.

Here's something a TQ Vargur can't do. Tank room aggro in Nation's Commander with a Pithum A-Type MEDIUM Shield Booster. The SiSi one CAN. (Dead space fitted w/boosts from a maxed shield/skirmish leadership toon.) And that's with full Sansha influence.

Granted it has trouble getting solid hits on orbiting frigs, same as the new Pally or Kronos (also capable of tanking solo with Core X-Type Large Armor Rep + leadership boosts), but TWO marauders, each with two 60% webs has no issue locking any incursion frig down. And they can each tank full aggro.

I didn't test a Golem, cause missiles are meh, but no reason to think otherwise in terms of tanking ability.

A good Incursion vanguard fleet will still want Bhaal or Loki webs to be fast, but it certainly makes things post Nov-19 different and therefore interesting.

BTW, I finished a number of Nation's Commander sites with a single Marauder on SiSi (excepting the off grid booster). The new Paladin optimal bonus is frickin awesome as is the cap. 25km optimal T2 Mega Pulses (IN Multifreq) with NO optimal range mods? C'mon, that's awesome. I was used to running 2x optimal rigs on Nightmares for full hits at 21KM. Important for incursions.

Paladin
1100+ dps w/4 faction heat sinks + implants OR 3 faction heat sinks + aerator II rig + implants (depends on cap longevity wanted)
1-2 CCC's
3 NOS
Bastion
4 Mega Pulse II w/IN Multi, Scorch
2 60% webs, 2 TC's or 3 60% webs, 1 TC. It's a wash either way. You really need two marauders to get decent hits on frigs.
2 deadspace EANM's
DCII (tried with AND without, both work, though one is a bit more dramatic under full room dps)
Core X-Type LAR
Maxed offgrid booster with the Fed Navy mindlink in a 6-link Astarte

Resists in the 80's when Bastioned (low 80's without DC2, mid 80's with). NO trimarks, NO plates. Not needed when repping 3542 armor every 8.2 secs.

Nosferatus are interesting. Marauders can't get much cap back from frigs or cruisers and they can't use energy transfers when Bastioned, but they CAN help each other using NOS's. I was able to keep a Kronos at 50% cap using the Pally. (Love, love, love the Pally's new cap stats.)

BTW, that Vargur was repping 872 shields every 2.2 seconds with the Pithum MEDIUM. I giggled. It didn't even need a CCC.

Blinged out incursion boats are nothing new. Solo, self-repping incursion boats ARE.

I can easily do a 7 person fleet, with 2-3 Paladins (or Kronos), 1 Bhaal, 2-3 Oneiros with re-sebo/re-tracking comps, 1 offgrid Eos or Astarte for now, ongrid when needed, 1 ore runner for the mining site in an MWD transport.

New. Different. Interesting. This is good. This is Eve. Toughen the heck up?


Exactly what the game needs is new and interesting ways to accomplish things. AC Vargur / Torp Golem get the least projection from the bastion, though. This may need looked at just to keep things level.


Yes what this game needs are ships that can tank group content solo with medium booster what is next auto spawn if you manage to loose ultimate Hand holding ship?

Toughen the heck up? Thank you I needed lol this morning.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Desert Ice78
Gryphons of the Western Wind
#5300 - 2013-10-11 12:56:34 UTC
All very nice this theory crafting for PvE, but CCP thinks this is now going to be a PvP ship!!! Tell me about the PvP people...

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.