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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#2281 - 2013-10-10 04:57:36 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Which is why intel would need a new mechanic. You know that. Are we back to you saying "Leave Local Brit....errr Local ALONE!!!!"?
Please read the thread. I can only assume you haven't bothered, or you have a memory loss problem.
REMOVING LOCAL WOULD BREAK TOO MANY OTHER MECHANICS.
So there's no point discussing it, since you can;t come up with a coherent, workable, balanced solution for local intel. Not to mention that this thread is NOT ABOUT LOCAL, it's about AFK CLOAKING, NOTHING MORE.

Let's face it though, you don't give a **** about ideas, you are just here to troll everyone who disagrees with you. It's clear there are a lot more people on the remove AFK cloak side, which is why there's only been ~4 characters campaigning for your side, with countless others wanting it removed (as highlighted by you in your MASSIVE list of threads asking for it's removal). This threatens you, so you feel the need to repeat the same thing over and over, ignoring what others say in some places and twisting their words in others.


What other mechanics?
Fleet combat for one. Practically the whole sov system would fall down if only one side of the fight had intel.


Fleet combat is not a mechanic it is an in game activity. It is influenced by mechanics, but by itself is not a mechanic.

Next?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Debora Tsung
Perkone
Caldari State
#2282 - 2013-10-10 09:18:07 UTC
The thread moves to page two and not half an hour later a new AFK cloaky thread spawned. -.-

They're like mutated super fast breeding lemmings.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Azrael Dinn
Imperial Mechanics
#2283 - 2013-10-10 09:23:57 UTC
Debora Tsung wrote:
The thread moves to page two and not half an hour later a new AFK cloaky thread spawned. -.-

They're like mutated super fast breeding lemmings.


i wonder when this threat will be big anough for CCP to think about addressing the issue.
Though the new interceptors will be a pain for nullbears also... I wonder when we start seeing threats about them Twisted

I promise that I will personaly stay on AFK cloaking threats Lol

After centuries of debating and justifying... Break Cloaks tm

Trii Seo
Goonswarm Federation
#2284 - 2013-10-10 09:31:23 UTC
I think ISD should just sitcky it. Seriously. Those threads breed like rabbits.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Teckos Pech
Hogyoku
Goonswarm Federation
#2285 - 2013-10-10 13:45:34 UTC
Andy Landen wrote:
Nikk Narrel wrote:

Seriously?

If they are using local to determine whether to commit, you can get the same effect by having your reserves one system over.
Any ship that can reach the combat area in less than 5 minutes is significant.

Come on Nick. Lucas has done a tireless and great job at explaining these concepts. We both know that the defending fleet knows exactly how many ships are committed to the attack because the attackers are in a certain place at a certain time. The defenders may be in the system but they can afford to sit back and watch a little before committing. It IS ALWAYS the side which engages PLAYERS first that has the advantage. While escalations will still be common when big stuff is brought out, both sides will engage equally in this tactic thus cancelling its effect.

The fact remains that no local works in wormholes for two primary reasons: 1) No cynos, and 2) Limited mass and random connections through wormholes. No change to local in known space can be proposed on the basis that it works in unknown space unless those two conditions are applied to known space as well. Thus changes to local which limit intel cannot happen without severe restrictions to travel as well (similar to wh space).


Bunk.

Complete and utter bunk.

There are currently ways of gathering intel on ships in space without local.

The only way to avoid this is to dock up. And docking is not usually a great idea when you have a hostile fleet or two that might come sit outside the station.

I'm just not buying this: it will break fleet fights. Not at all. Might make for a bit more challenge, might need a tweak to new intel mechanics (how about a module that can be fit on command ships, IDK), but I find this whole argument dubious.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2286 - 2013-10-10 13:54:28 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Lucas Kell wrote:
Teckos Pech wrote:
What other mechanics?

Fleet combat for one. Practically the whole sov system would fall down if only one side of the fight had intel.

So, you can't even conceive of sources of intel besides local.

Let's just think a moment about fleet combat.

Fleet A, decides it is time to finish off structures that have been on a timer.
They already know where they are going, and how many they are bringing in.

Fleet B, knowing the timer is expiring, has had time to pull together their defense fleet.
Amazingly, they also happen to know where they are going, and how many they are bringing in.

Local did not contribute to either side of this, while in the planning stage.
Until they are actually both in the same system, neither side can even use local to know about the other.

Will one side call for reinforcements if they see more names in local? Well, there it is, the value to fleet combat.
Extra names inspires panic, and desperate cries for assistance.

Sorry Lucas, I am just not seeing this fleet combat issue needing local as a crutch here.
OK, so Offending side A, turns up in defender Bs space.
B sees a massive spike, since they have intel. A sees nothing because the opposing fleet is docked. How do A know whether or not to commit or to withdraw? Answer is, they won't know until they are already committed.
This is a MASSIVE boost to a defender.


You mean you wont have a scout in their staging system? Said scout can't gasp use a cloak and sit at a tactical off their bridging titan?!? Said scout can't periodically hit the d-scan button!?!?!?!

Is this the Fleet of the Ret@rded?

Not to mention spies, turn coats, and that you could send in a black ops gang to...oh I don't know, knock out enemy intel infrastructure.

Jesus F*cking Christ.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2287 - 2013-10-10 14:16:56 UTC
Debora Tsung wrote:
The thread moves to page two and not half an hour later a new AFK cloaky thread spawned. -.-

They're like mutated super fast breeding lemmings.


And he supposedly read this one, and proposed his idea anyways, despite it being nothing new, and I could see it being horribly abused to the detriment of active cloaking pilots.

A guy in his covert ops cloaked ship is out looking for targets. He hits a system, no station, but a number of people. A d-scan says there is most likely a gate camp. No problem, he's cloaked and will try bouncing of a celestial. Little does he know some tw@t is sitting in a POS spamming the decloak button...now his cloak is not working and when he lands he either has to turn around and bugger off or risk being killed at the out gate. And this guys is at his keyboard and actively playing.

It is a sh!t idea, that has been proposed many times before.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2288 - 2013-10-10 16:26:58 UTC
Teckos Pech wrote:
Lucas Kell wrote:
OK, so Offending side A, turns up in defender Bs space.
B sees a massive spike, since they have intel. A sees nothing because the opposing fleet is docked. How do A know whether or not to commit or to withdraw? Answer is, they won't know until they are already committed.
This is a MASSIVE boost to a defender.


You mean you wont have a scout in their staging system? Said scout can't gasp use a cloak and sit at a tactical off their bridging titan?!? Said scout can't periodically hit the d-scan button!?!?!?!

Is this the Fleet of the Ret@rded?

Not to mention spies, turn coats, and that you could send in a black ops gang to...oh I don't know, knock out enemy intel infrastructure.

Jesus F*cking Christ.

Yeah, this is one I should have picked up at once too. Good catch, Teckos.

The opponent sends an entire fleet to wipe out structures, and if, as you point out, home intel is such a grand advantage...
Then it will also become a priority target.

They won't expose their fleet numbers or composition without disabling intel along their chosen route of access.

If the home team decides not to commit? Free victory.
NightmareX
Pandemic Horde High Sec Division
#2289 - 2013-10-10 16:37:16 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
Bunk.

Complete and utter bunk.

It's pretty clear that you and Nikk are trolling just for teh lulz and at the same time have absolutely no clues what so ever about what kind of bad sideeffects your local idea is going to have on everybody. I'm happily gonna tell you that your and Nikk's idea is horribly bad and you should stop posting, because you are here to destroy EVE and not to make it better.

And just for you information, i have been playing this game since early 2004 and have been through everything in EVE. So i can for sure say that i know how every mechanics works in this game and what kind of problems that might come up if things gets changed. So you don't need to come and tell me to learn how EVE works, because i clearly do know how EVE works. You on the other hand, i'm not so sure you have been playing EVE for a long time.

And like Lucas said earlier, adding an afk timer or add a system who will move you out of systen into an unknown space if you have been afk for a specific time is going to hurt nobody as those who are afk is not going to care if they gets logged automaticly to the character screen or moved to an unknown space / deadspace or whatever so the active players can see if you are afk or not.

If they however cares about this, then it's pretty clear that they have an intenstion to cause harm upon someone while not actively playing the game. Witch again is something that should be changed ASAP.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#2290 - 2013-10-10 17:24:19 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
Bunk.

Complete and utter bunk.

It's pretty clear that youand Nikk are trolling just for teh lulz and at the same time have absolutely no clues what so ever about what kind of bad sideeffects your local idea is going to have on everybody.


When somebody comes up with a bad side effect, then I'll consider it. Your entire post is a complete ad hominem by the way. I point out that this complaint about it destroying fleet combat is wildly exaggerated if not outright nonsense.

Right now, in the game as is, scouts are used in staging systems. Scouts are used along anticipated routes. D-scan will still work and there are ways players can take the information from D-scan and make them easily usable by FCs, even better than local, in fact.

Yes, if it is a station system the defenders could all dock up and try to hide. However, that also puts the defender at a distinct disadvantage, especially if their intel infrastructure is knocked out. They'd be left with using D-scan as well. And if they are even a bit late undocking they could find themselves undocking into a waiting fleet at its optimals with their tanks running, scripted modules active and ready to lock up ships as they undock and try to turn on their tanks. Logistics might also be particularly vulnerable as well since they'd have to undock and lock each other up while hostile logistics could already be up and running.

Could they have a fleet of 2,000 in that station? Sure. But so what? With the current mechanics if the other side had 2,000 guys ready to go chances are the other side isn't even going to engage. And I doubt with a new intel mechanic people are always going to assume, "The other side has 2,000 guys." And as I noted they'll be working to try and determine the other sides fleet size and strength.

Oh, and if 2,000 guys start undocking, the fleet in system will have some time to bail, especially with some good bubbling of the undock. Which is what they'd do with the current mechanic.

So, I find Lucas' argument totally facile and flacid, like an over cooked rice noodle.

Quote:
And just for you information, i have been playing this game since early 2004 and have been through everything in EVE. So i can for sure say that i know how every mechanics works in this game and what kind of problems that might come up if things gets changed. So you don't need to come and tell me to learn how EVE works, because i clearly do know how EVE works. You on the other hand, i'm not so sure you have been playing EVE for a long time.


Ahhh, and appeal to authority with nothing to back it up. Your problem here is that EVE has changed alot since 2004 and it has survived just fine. So, again, I find this argument completely lacking in merit since it is basically you saying, "I've been in game longer, shut up noob."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2291 - 2013-10-10 17:27:57 UTC
NightmareX wrote:
Teckos Pech wrote:
Bunk.

Complete and utter bunk.

It's pretty clear that youand Nikk are trolling just for teh lulz and at the same time have absolutely no clues what so ever about what kind of bad sideeffects your local idea is going to have on everybody. I'm happily gonna tell you that your and Nikk's idea is horribly bad and you should stop posting, because you are here to destroy EVE and not to make it better.

And just for you information, i have been playing this game since early 2004 and have been through everything in EVE. So i can for sure say that i know how every mechanics works in this game and what kind of problems that might come up if things gets changed. So you don't need to come and tell me to learn how EVE works, because i clearly do know how EVE works. You on the other hand, i'm not so sure you have been playing EVE for a long time.

And like Lucas said earlier, adding an afk timer or add a system who will move you out of systen into an unknown space if you have been afk for a specific time is going to hurt nobody as those who are afk is not going to care if they gets logged automaticly to the character screen or moved to an unknown space / deadspace or whatever so the active players can see if you are afk or not.

If they however cares about this, then it's pretty clear that they have an intenstion to cause harm upon someone while not actively playing the game. Witch again is something that should be changed ASAP.

You know, for four paragraphs worth of text, you did not state one fact which had any significance to this discussion.

Considering this, I would apply the label of trolls to your posts here. They lack input of any meaning or value, and what remains is opinions and remarks implying evil intent on the part of those you so demean.

What are you, some kind of cheering section against ideas you don't understand?
Teckos Pech
Hogyoku
Goonswarm Federation
#2292 - 2013-10-10 17:30:51 UTC
NightmareX wrote:
Teckos Pech wrote:
Bunk.

Complete and utter bunk.

It's pretty clear that youand Nikk are trolling just for teh lulz and at the same time have absolutely no clues what so ever about what kind of bad sideeffects your local idea is going to have on everybody. I'm happily gonna tell you that your and Nikk's idea is horribly bad and you should stop posting, because you are here to destroy EVE and not to make it better.

And just for you information, i have been playing this game since early 2004 and have been through everything in EVE. So i can for sure say that i know how every mechanics works in this game and what kind of problems that might come up if things gets changed. So you don't need to come and tell me to learn how EVE works, because i clearly do know how EVE works. You on the other hand, i'm not so sure you have been playing EVE for a long time.

And like Lucas said earlier, adding an afk timer or add a system who will move you out of systen into an unknown space if you have been afk for a specific time is going to hurt nobody as those who are afk is not going to care if they gets logged automaticly to the character screen or moved to an unknown space / deadspace or whatever so the active players can see if you are afk or not.

If they however cares about this, then it's pretty clear that they have an intenstion to cause harm upon someone while not actively playing the game. Witch again is something that should be changed ASAP.


TL;DR: I've been playing longer than you, so shut up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#2293 - 2013-10-11 02:19:43 UTC
Teckos Pech wrote:
Andy Landen wrote:
Nikk Narrel wrote:

Seriously?

If they are using local to determine whether to commit, you can get the same effect by having your reserves one system over.
Any ship that can reach the combat area in less than 5 minutes is significant.

Come on Nick. Lucas has done a tireless and great job at explaining these concepts. We both know that the defending fleet knows exactly how many ships are committed to the attack because the attackers are in a certain place at a certain time. The defenders may be in the system but they can afford to sit back and watch a little before committing. It IS ALWAYS the side which engages PLAYERS first that has the advantage. While escalations will still be common when big stuff is brought out, both sides will engage equally in this tactic thus cancelling its effect.

The fact remains that no local works in wormholes for two primary reasons: 1) No cynos, and 2) Limited mass and random connections through wormholes. No change to local in known space can be proposed on the basis that it works in unknown space unless those two conditions are applied to known space as well. Thus changes to local which limit intel cannot happen without severe restrictions to travel as well (similar to wh space).


Bunk.

Complete and utter bunk.

There are currently ways of gathering intel on ships in space without local.

The only way to avoid this is to dock up. And docking is not usually a great idea when you have a hostile fleet or two that might come sit outside the station.

I'm just not buying this: it will break fleet fights. Not at all. Might make for a bit more challenge, might need a tweak to new intel mechanics (how about a module that can be fit on command ships, IDK), but I find this whole argument dubious.

Imagine this, Teckos. Defending fleet is logged off or at a Titan in another system, except for a cloaked scout watching the reinforced pos and the attacking fleet beginning the second round to finish it off. The attackers numbers become clear quite early on. The defender's numbers are impossible to determine until they are either bridged or log-on. If the cloaked scout is an interdictor, then they have a few seconds to see the interdictor on dscan before they are bubbled and cyno hotdropped or find a hostile fleet logging near them. Still say "bunk"? Feel free to retract that whenever you are comfortable doing so, unless you really still can't see the validity of my claims regarding the effects of changes to local on fleets without wh limitations.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2294 - 2013-10-11 03:11:19 UTC
Andy Landen wrote:
Teckos Pech wrote:
Bunk.

Complete and utter bunk.

There are currently ways of gathering intel on ships in space without local.

The only way to avoid this is to dock up. And docking is not usually a great idea when you have a hostile fleet or two that might come sit outside the station.

I'm just not buying this: it will break fleet fights. Not at all. Might make for a bit more challenge, might need a tweak to new intel mechanics (how about a module that can be fit on command ships, IDK), but I find this whole argument dubious.

Imagine this, Teckos. Defending fleet is logged off or at a Titan in another system, except for a cloaked scout watching the reinforced pos and the attacking fleet beginning the second round to finish it off. The attackers numbers become clear quite early on. The defender's numbers are impossible to determine until they are either bridged or log-on. If the cloaked scout is an interdictor, then they have a few seconds to see the interdictor on dscan before they are bubbled and cyno hotdropped or find a hostile fleet logging near them. Still say "bunk"? Feel free to retract that whenever you are comfortable doing so, unless you really still can't see the validity of my claims regarding the effects of changes to local on fleets without wh limitations.

The defender being able to set up an ambush before hand, and having an advantage on intel. And you think this is not in the game already.

And local will stop that interdictor somehow. Because that name on local tells you what they are flying.
If they are going to ambush that attacking fleet, they are going to wait for it to be together, and do it. Local won't stop anything.
Teckos Pech
Hogyoku
Goonswarm Federation
#2295 - 2013-10-11 04:00:07 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:

Imagine this, Teckos. Defending fleet is logged off or at a Titan in another system, except for a cloaked scout watching the reinforced pos and the attacking fleet beginning the second round to finish it off. The attackers numbers become clear quite early on. The defender's numbers are impossible to determine until they are either bridged or log-on.


The defenders numbers will be determined before bridging unless the attackers are scrubs. Put a scout in their staging system. Kind of like what happens now.

Oh, and for your enjoyment. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#2296 - 2013-10-11 04:29:52 UTC  |  Edited by: NightmareX
Teckos Pech wrote:
When somebody comes up with a bad side effect, then I'll consider it. Your entire post is a complete ad hominem by the way. I point out that this complaint about it destroying fleet combat is wildly exaggerated if not outright nonsense.

Right now, in the game as is, scouts are used in staging systems. Scouts are used along anticipated routes. D-scan will still work and there are ways players can take the information from D-scan and make them easily usable by FCs, even better than local, in fact.

Yes, if it is a station system the defenders could all dock up and try to hide. However, that also puts the defender at a distinct disadvantage, especially if their intel infrastructure is knocked out. They'd be left with using D-scan as well. And if they are even a bit late undocking they could find themselves undocking into a waiting fleet at its optimals with their tanks running, scripted modules active and ready to lock up ships as they undock and try to turn on their tanks. Logistics might also be particularly vulnerable as well since they'd have to undock and lock each other up while hostile logistics could already be up and running.

Could they have a fleet of 2,000 in that station? Sure. But so what? With the current mechanics if the other side had 2,000 guys ready to go chances are the other side isn't even going to engage. And I doubt with a new intel mechanic people are always going to assume, "The other side has 2,000 guys." And as I noted they'll be working to try and determine the other sides fleet size and strength.

Oh, and if 2,000 guys start undocking, the fleet in system will have some time to bail, especially with some good bubbling of the undock. Which is what they'd do with the current mechanic.

So, I find Lucas' argument totally facile and flacid, like an over cooked rice noodle.

This is EVE and welcome to EVE. If you have 800 guys, there is very low chances that you are going to win over someone else with 2k peoples in that fleet. The only way you can cause damage to them is to do sneak attacks on them when they don't expect you to do that on them.

I have been doing massive 0.0 space fleet fights my self where we have been massively outnumbered where our space have been invaded and tried to be taken over by someone else. Our POS'es in system was getting hammered by tons of capital ships while we only could sit in our POS'es / stations waiting for them to die.

However, even when we was massively outnumbered, we had a nice trick laying around that we was going to use against them that basicly would make their whole fleet collapse if our tactic would go as planned.

While we was sitting in our POS that was getting hammered by capital ships, then suddenly their main battleship, battlecruiser fleet warped in to our POS to shoot it to be able to kill it faster (it was this we was waiting for them to do). But our super secret plan was now to move 2x dictors at full speed out from our POS towards the Battleship and capital fleet to drop bubbles on them.

At this time i had no clues on what was going to happen. But what we did was to drop those 2 bubbles on them and then wait for the hired Titan pilot (Rawthorm) to warp in about 120 km away from the POS it self some very few seconds later and then fire of his Doomsday. Yes this was when the doomsdays was hitting everyone in the grid.

The doomsday was fired off and Rawthorm did warp away some few seconds later and the attackers didn't had the time to get out of the bubble before it was to late. Around 85% of their battleship and battlecruiser gang and all of the drones to the capital ships went kaboom. Someone was lucky to get out alive though.

This basicly made it so that the attackers didn't had a backup fleet to back the capital ships up with anylonger that was shooting our POS. After most of those battleships and battlecruisers was out, we sent in some new dictors to bubble up all of the capital even more. We had time to do this as they all was sieged.

Now, we all went in to kill the capital ships with our own fleet / capital fleet. And we did kill about 30-35 of their capital ships. I was kinda unlucky to only get on some few kills of those. But we did kill of their whole fleet that was about 3 times bigger than what we had.

So by your logic, those defenders shouldn't lose their space because they don't have the balls to attack back even when the odds are slim to win?

If they want to sit docked, they are free to do so. But they should't whine later that they did lose their space because they was lazy and didn't make ANY efforts to defend their space. This is how EVE works. If you do no efforts here, you will achieve nothing either.

Ofc, this is many years ago since that happened. But i still think it should be like this today.

TLDR: We did the almost impossible thing and executed a perfectly timed plan and killed a force 3 times bigger than us, because we was smarter than them.

Teckos Pech wrote:
Ahhh, and appeal to authority with nothing to back it up. Your problem here is that EVE has changed alot since 2004 and it has survived just fine. So, again, I find this argument completely lacking in merit since it is basically you saying, "I've been in game longer, shut up noob."


Yes, i have been in this game longer than you until you can prove that you have been playing this game long enough to understand the whole 0.0 / low sec and empire space mechanics.

It doesn't help to change something that YOU thinks is good when all it does is to create much more problems over what it actually are fixing.

And can you at the same time explain WHY your local change idea is good and why it's good for everyone that makes EVE to a better game and also explain why you think it wont affect fleet battles in any ways?

Lets see how smart you are to really see behind the fingers to see if you ignores some crucial flaws with your local idea.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#2297 - 2013-10-11 04:34:49 UTC
Teckos Pech wrote:
TL;DR: I've been playing longer than you, so shut up.

Yeah, are you butthurt over it and butthurt over that i speak out of many years experience in 0.0 space?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Teckos Pech
Hogyoku
Goonswarm Federation
#2298 - 2013-10-11 05:45:55 UTC
NightmareX wrote:
Teckos Pech wrote:
TL;DR: I've been playing longer than you, so shut up.

Yeah, are you butthurt over it and butthurt over that i speak out of many years experience in 0.0 space?


Sure, keep telling yourself that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2299 - 2013-10-11 05:49:31 UTC
NightmareX wrote:

Lets see how smart you are to really see behind the fingers to see if you ignores some crucial flaws with your local idea.


What crucial flaws, all you've done is ramble on about how awesome you are and everyone else is ****.

Oh...Baracuda, is that you? P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

NightmareX
Pandemic Horde High Sec Division
#2300 - 2013-10-11 07:47:20 UTC
Teckos Pech wrote:
NightmareX wrote:

Lets see how smart you are to really see behind the fingers to see if you ignores some crucial flaws with your local idea.


What crucial flaws, all you've done is ramble on about how awesome you are and everyone else is ****.

Oh...Baracuda, is that you? P

In the same way as you have been doing all the time and at the same time just ignores the problems such a change to local is going to have?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama