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[Rubicon] Marauder rebalancing

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Author
Joe Risalo
State War Academy
Caldari State
#5101 - 2013-10-08 18:06:43 UTC
Elfi Wolfe wrote:
My notes on Maruaders using 1st version (ie resistance in bastion, +37.5% repair/boost)

Tested using short ranged weapons and long ranged weapons.
Break point does not include bastion mode.

Golem 1040 dps 27km Torp
Golem 768 dps 177km Cruise
Break point 27km (in bastion mode and one large rocket fuel cache partition I rig for Torp)

Paladin 564 dps 26-42km pulse to 235 dps 85-100km pulse
Paladin 520 dps Optimal 58km fallout 96... to 220dps 188-226km.. Beam
Break point 25km

Kronos 642 dps 6-40km to 320 dps 17-51km blaster
Kronos 488 dps 46-115km to 244 dps 131-199km Rails
Break point 22km

Vargur 556 dps 4-68km to 230 dps 13-78 km
Vargur 430 dps 38-138km to 178 dps 124-224 km
Break point 38km

So 2 ways to use.
Long ranged weapons and use bastion mode for the increased ranged.
Short ranged weapons using the MJD to jump out at an angle and then jumping back in to land on top of target. Bastion mode used for tanking and when you have enough targets in range that you do not have to chase them.

Long range.
Pro: less cap used for repairs. Once in place able to keep applying DPS constantly. Easier to hit small frigates at 100km as they burn right at you (no transversal velocity) easier to keep situational awareness
Con less DPS on paper. Long lock times at that range. 3 slots mid (MJD. Targeting Computer, Sensor Booster)

Short Range.
Pro: pew pew (ie more action than picking targets at range), Cap recharges during the 50secs between double jump, higher DPS during engagement
Con: not firing during the 50s in the middle of a double jump. Several NPC ships will move away as soon as you land and all move toward you when you jump out. 3-4 slots mid (MJD. Targeting computer(or target painter), afterburner to try and keep NPC in range). Short optimal range on paper (but the break point between when the short range weapons out damage the long range weapons is 22-38km) you have to pull out and figure out which way to jump to try and adjust range. Easier to lose situational awareness.

Easiest way to do a double jump. pull out bring up the tactical display and jump from 70-90 degrees, then use the 50s to fly away or toward the target to get range closer to 100km. align and jump on target. with a double jump you should land anywhere from 0 to 200km away from you in any direction in 50 secs.




Target


1st MJD target


You

Looking at v2
Resistance on ship and not bastion mode will help with the close in weapons during maneuver phase (but may take another slot for hardener. Web bonus will help short range ships by stopping the ship from getting away and making it easier to take out small targets. Web bonus will help long range ships as well if a ship gets inside 10km by making it easier to track that ship.

So with my skills and the way I fly. both short and long range weapons are viable.



With my skills and 5% implants, I'm getting 1015 dps with fury cruise at 166km without bastion.
208km with
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#5102 - 2013-10-08 19:20:19 UTC
Joe Risalo wrote:
With my skills and 5% implants, I'm getting 1015 dps with fury cruise at 166km without bastion.
208km with

So what's the consensus on the latest Marauder iteration? Yay or nay?

I am currently away, traveling through time and will be returning last week.

Brib Vogt
Doomheim
#5103 - 2013-10-08 19:27:19 UTC  |  Edited by: Brib Vogt
Arthur Aihaken wrote:
Joe Risalo wrote:
With my skills and 5% implants, I'm getting 1015 dps with fury cruise at 166km without bastion.
208km with

So what's the consensus on the latest Marauder iteration? Yay or nay?


From what i read through the last posts

Paladin yay - quite good with optimal range buff
Golem Cyay Tnay - cruise increase in range yay, but why? Torps suck bigtime
kronos y-n-ay - big loss of applicable DPS through missing sentries
vargur nay - loss of applicable DPS through speed nerf and missing advantage within bastion
Dinsdale Pirannha
Pirannha Corp
#5104 - 2013-10-08 19:32:33 UTC
Arthur Aihaken wrote:
Joe Risalo wrote:
With my skills and 5% implants, I'm getting 1015 dps with fury cruise at 166km without bastion.
208km with

So what's the consensus on the latest Marauder iteration? Yay or nay?


It is far too early to tell.
They have been out for 24 hours.

For those interested in Incursion testing, check out my threads in this forum and the cross-post to the Missions/Complex forum.
I am trying to put something together for Thursday at 21:00. but more realistically on the weekend when full testing can occur.
marVLs
#5105 - 2013-10-08 19:37:13 UTC
Joe Risalo wrote:


that's a flat out LIE.

I've flown the Golem on live and test, with and without ewar.

Bastion Golem outperforms by leaps and bounds.


Don't be silly, how much missions You got with heavy jamming? Not too much, everywhere else old golem is faster, and with missions that have jammers You stand still, while old version is at next gate, so not such much faster in them overall.

Only few missions are completed faster with this rebalance (only some with heavy ewar), rest of missions takes longer than before
Joe Risalo
State War Academy
Caldari State
#5106 - 2013-10-08 19:42:11 UTC  |  Edited by: Joe Risalo
marVLs wrote:
Joe Risalo wrote:


that's a flat out LIE.

I've flown the Golem on live and test, with and without ewar.

Bastion Golem outperforms by leaps and bounds.


Don't be silly, how much missions You got with heavy jamming? Not too much, everywhere else old golem is faster, and with missions that have jammers You stand still, while old version is at next gate, so not such much faster in them overall.

Only few missions are completed faster with this rebalance (only some with heavy ewar), rest of missions takes longer than before


For me the new build is faster.
Like I stated, I'm able to free up a mid slot thanks to bastion.
Thus allowing me to fit a mwd without losing a large portion of tank through resists.

So for me it's faster.

Edit...
Oh and ewar immunity actually allows you to be able to fly against Guristas.

Also, I've always sit and shoot, so bastion doesn't hurt me at all in this reguard
Joe Risalo
State War Academy
Caldari State
#5107 - 2013-10-08 19:47:35 UTC
Brib Vogt wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
With my skills and 5% implants, I'm getting 1015 dps with fury cruise at 166km without bastion.
208km with

So what's the consensus on the latest Marauder iteration? Yay or nay?


From what i read through the last posts

Paladin yay - quite good with optimal range buff
Golem Cyay Tnay - cruise increase in range yay, but why? Torps suck bigtime
kronos y-n-ay - big loss of applicable DPS through missing sentries
vargur nay - loss of applicable DPS through speed nerf and missing advantage within bastion


Ok, my impressions are based solely on the Golem.

Yay for bastion.
Nay for base hull
Yay for cruise missiles(though for no particular reason)
Nay for torps cause they still have crap range.
Yay for having freed up a tanking mid slot for MWD
Nay for MJD bonus
Nay for being short on CPU and PG(really tight fit and still have 2 empty highs)
Yay for an extra slot
Nay for an extra high slot

All in all, it basically boils down to bastion with cruise is awesome.
Hull sucks and so do torps.

Oh, and HIP HIP HURRAY!!!!
For reduced TP cycle time
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#5108 - 2013-10-08 19:49:56 UTC
Joe Risalo wrote:
Ok, my impressions are based solely on the Golem.

So basically for one of the most important ship classes in EVE, "underwhelming"?

I am currently away, traveling through time and will be returning last week.

Mer88
Royal Amarr Institute
Amarr Empire
#5109 - 2013-10-08 19:51:35 UTC
bastion golem works for me
with only 2 adaptive invur and 1 x-l sheild booster, i can tank missions without problems (with bastion)

now i get 4 mid slots free to play around

using 3 x tp and 1 web or 4 tp
only a few missions need mjd or mwd i can easily trade out a mid for it


only got skills to use t2 cruise on test server so havnt tried torps yet
I use 2 x velocity rigs and with the bastion bonus, the missiles seem to hit instantly even at 50km plus I think none of the missiles got shot down by defenders when bastion is on, but its hard to tell.

i think bastions mode works well on golem not sure about gunboats because their dps depend on transverse and being stationary is bad .
Joe Risalo
State War Academy
Caldari State
#5110 - 2013-10-08 19:54:02 UTC
Arthur Aihaken wrote:
Joe Risalo wrote:
Ok, my impressions are based solely on the Golem.

So basically for one of the most important ship classes in EVE, "underwhelming"?



Cruise Golem with Bastion is good.


So, I would say Bastion is good apart from figuring out these range bonuses to actually matter.

The base hulls, crap..


So, all in all it's about 50-50.

Meaning, they're half way there with bastion...
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#5111 - 2013-10-08 19:56:05 UTC
Joe Risalo wrote:
So, all in all it's about 50-50.
Meaning, they're half way there with bastion...

Doesn't sound like much of a ringing endorsement to me. So better with Bastion than Iteration 2 or better than the current Golem on Tranquility?

I am currently away, traveling through time and will be returning last week.

TheFace Asano
Caldari Provisions
Caldari State
#5112 - 2013-10-08 19:56:31 UTC
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
Ok, my impressions are based solely on the Golem.

So basically for one of the most important ship classes in EVE, "underwhelming"?



Cruise Golem with Bastion is good.


So, I would say Bastion is good apart from figuring out these range bonuses to actually matter.

The base hulls, crap..


So, all in all it's about 50-50.

Meaning, they're half way there with bastion...


I have a feeling your right. I will chime in later tonight with some anom testing on vargur.
Joe Risalo
State War Academy
Caldari State
#5113 - 2013-10-08 19:57:10 UTC
Mer88 wrote:
bastion golem works for me
with only 2 adaptive invur and 1 x-l sheild booster, i can tank missions without problems (with bastion)

now i get 4 mid slots free to play around

using 3 x tp and 1 web or 4 tp
only a few missions need mjd or mwd i can easily trade out a mid for it


only got skills to use t2 cruise on test server so havnt tried torps yet
I use 2 x velocity rigs and with the bastion bonus, the missiles seem to hit instantly even at 50km plus I think none of the missiles got shot down by defenders when bastion is on, but its hard to tell.

i think bastions mode works well on golem not sure about gunboats because their dps depend on transverse and being stationary is bad .


If you're using cruise, then you shouldn't need more than 2 TP's, unless your support skills are lacking, in which case go with 3.

Here's my build

Highs
CML II
Bastion
Tractor II

Mids
2x PWNAGE - TP
MWD (prototype)
large cap booster
XL pith-x shield booster
2x invuln

Lows
4x BCU II

Rigs
Damage rig
Exp radius rig

Joe Risalo
State War Academy
Caldari State
#5114 - 2013-10-08 20:00:19 UTC  |  Edited by: Joe Risalo
Arthur Aihaken wrote:
Joe Risalo wrote:
So, all in all it's about 50-50.
Meaning, they're half way there with bastion...

Doesn't sound like much of a ringing endorsement to me. So better with Bastion than Iteration 2 or better than the current Golem on Tranquility?



I would say that iteration 2 would be crap, and apart from webs, would be worse than what is currently on TQ.

Now, WITH bastion, The Golem out performs what is on TQ by leaps and bounds.

The hull without bastion is useless though...


I think CCP should balance the hulls to be worth a crap.
If bastion comes on top of that and makes it too OP, then all CCP has to do is implement some fitting penalties.

In doing this, CCP would be able to create two different ships essentially..


Edit...

Oh, and so far for me (dont' have MJD skill)
MJD is useless, but I can actually fit an MWD with bastion, and still go 600m/s. (though cap doesn't last long).
At least in bastion you don't need that much cap cause one cycle with my XL pith-x booster reps 26% of my shields.
marVLs
#5115 - 2013-10-08 20:06:31 UTC
Joe Risalo wrote:
[quote=marVLs][quote=Joe Risalo]
For me the new build is faster.
Like I stated, I'm able to free up a mid slot thanks to bastion.
Thus allowing me to fit a mwd without losing a large portion of tank through resists.

So for me it's faster.

Edit...
Oh and ewar immunity actually allows you to be able to fly against Guristas.

Also, I've always sit and shoot, so bastion doesn't hurt me at all in this reguard


With more than 900DPS, 400tank is enough.
I see no problems fitting old golem (cruise missiles) with more than enough tank, 1xTP, rigors, and MWD being cap stable... even RNI can do that (without TP but don't need it thanks to it's hull bonus).

If someone want to do missions (overall) as fast as possible for maximum profit then old golem was faster. Same goes for Vargur.
If You don't do missions for performance don't tell here that's new golem is faster ffs...

As i state it goes for everall missioning, only few missions can be done faster in golem but it's not even 10% of them...
Joe Risalo
State War Academy
Caldari State
#5116 - 2013-10-08 20:16:00 UTC
marVLs wrote:
Joe Risalo wrote:
[quote=marVLs][quote=Joe Risalo]
For me the new build is faster.
Like I stated, I'm able to free up a mid slot thanks to bastion.
Thus allowing me to fit a mwd without losing a large portion of tank through resists.

So for me it's faster.

Edit...
Oh and ewar immunity actually allows you to be able to fly against Guristas.

Also, I've always sit and shoot, so bastion doesn't hurt me at all in this reguard


With more than 900DPS, 400tank is enough.
I see no problems fitting old golem (cruise missiles) with more than enough tank, 1xTP, rigors, and MWD being cap stable... even RNI can do that (without TP but don't need it thanks to it's hull bonus).

If someone want to do missions (overall) as fast as possible for maximum profit then old golem was faster. Same goes for Vargur.
If You don't do missions for performance don't tell here that's new golem is faster ffs...

As i state it goes for everall missioning, only few missions can be done faster in golem but it's not even 10% of them...



With cruise Golem a 400dps tank MAY be enough, as you can take targets down at range.
With a torp Golem a 400dps tank is NOT enough tank because once they're in range, you're also in range.

The large sig of these ships, less cap, and less HP mean that they rely heavily on active tanking, and can't do so for very long.
Bastion helps to correct this issue.

Now, as I was saying, finally being able to fit an MWD without killing my tank, and bastion meaning that tanking doesn't require near as much cap.. Well, missions are completed quite a bit faster for me.
Dorororo
Keroro Platoon
#5117 - 2013-10-08 20:47:09 UTC  |  Edited by: Dorororo
Joe Risalo wrote:
marVLs wrote:
Joe Risalo wrote:
[quote=marVLs][quote=Joe Risalo]
For me the new build is faster.
Like I stated, I'm able to free up a mid slot thanks to bastion.
Thus allowing me to fit a mwd without losing a large portion of tank through resists.

So for me it's faster.

Edit...
Oh and ewar immunity actually allows you to be able to fly against Guristas.

Also, I've always sit and shoot, so bastion doesn't hurt me at all in this reguard


With more than 900DPS, 400tank is enough.
I see no problems fitting old golem (cruise missiles) with more than enough tank, 1xTP, rigors, and MWD being cap stable... even RNI can do that (without TP but don't need it thanks to it's hull bonus).

If someone want to do missions (overall) as fast as possible for maximum profit then old golem was faster. Same goes for Vargur.
If You don't do missions for performance don't tell here that's new golem is faster ffs...

As i state it goes for everall missioning, only few missions can be done faster in golem but it's not even 10% of them...



With cruise Golem a 400dps tank MAY be enough, as you can take targets down at range.
With a torp Golem a 400dps tank is NOT enough tank because once they're in range, you're also in range.

The large sig of these ships, less cap, and less HP mean that they rely heavily on active tanking, and can't do so for very long.
Bastion helps to correct this issue.

Now, as I was saying, finally being able to fit an MWD without killing my tank, and bastion meaning that tanking doesn't require near as much cap.. Well, missions are completed quite a bit faster for me.


Honestly I'm not quite understanding how you're used to missioning on live. You already use a deadspace XL booster, how is it possible that you need that much tank? I'm using a Gist B-type large booster, which gives me a 500+ dps tank against sansha/blood raider (weakest resist for Golem). I can run it for 5m 40s, and I've never encountered a mission in which that was even remotely insufficient. So I'm having a hard time imagining how Bastion would help me. I already run a AB with no problem, so your point that it frees up a mid slot for a prop mod is moot because that was just a problem with your own fit.

One thing I'm worried about, but haven't managed to test, is whether Bastion gives immunity to cap warfare. Based on what people have said, it's not supposed to. If that's the case, then Bastion makes XL booster tanks even less efficient. Because you are dropping tank and relying on the boosted shield/cap from Bastion, every unit of cap you lose to neuting is much more devastating. In your fit you use a heavy cap booster to ameliorate this, but with the reduced cap for the Golem I think this could be a big problem for people who don't like to fit cap boosters.
Joe Risalo
State War Academy
Caldari State
#5118 - 2013-10-08 20:57:38 UTC
Dorororo wrote:

Honestly I'm not quite understanding how you're used to missioning on live. You already use a deadspace XL booster, how is it possible that you need that much tank? I'm using a Gist B-type large booster, which gives me a 500+ dps tank against sansha/blood raider (weakest resist for Golem). I can run it for 5m 40s, and I've never encountered a mission in which that was even remotely insufficient. So I'm having a hard time imagining how Bastion would help me. I already run a AB with no problem, so your point that it frees up a mid slot for a prop mod is moot because that was just a problem with your own fit.

One thing I'm worried about, but haven't managed to test, is whether Bastion gives immunity to cap warfare. Based on what people have said, it's not supposed to. If that's the case, then Bastion makes XL booster tanks even less efficient. Because you are dropping tank and relying on the boosted shield/cap from Bastion, every unit of cap you lose to neuting is much more devastating. In your fit you use a heavy cap booster to ameliorate this, but with the reduced cap for the Golem I think this could be a big problem for people who don't like to fit cap boosters.


Well, I'll be honest and say I haven't tested a cruise Golem on live since they buffed cruise missiles.
it used to be that a cruise Golem was crap and torp was the way to go, but that has changed and is now reversed.

I was flying the Golem with torps.
When you did so, you couldn't hit targets until they could hit you, and they hammered the crap out of you.
The only difference I had between my current fit was no bastion, torps instead of cruise, resist mod instead of MWD, and range rigs.
It just got hammered.
It couldn't tank missions that I could tank in a standard Raven.
This was due to tank, sig, and low cap.


The change to missiles helped the Golem a lot, except for torps.


Still though, the test fit can tank much better than ever on live, and does so without any problems, and without giving up anything, except giving up tank for other modules.
Mer88
Royal Amarr Institute
Amarr Empire
#5119 - 2013-10-08 21:12:44 UTC
with 5s tp golem is going to be amazing once again I am guessing torp golem will be the way to go. with 2 x t2 flight time riggs , hull velocity bonus and bastion velocity bonus, the jav torpedo should hit 80km and rage 40km.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#5120 - 2013-10-08 21:17:33 UTC
WHOOOOOH Hold it right there... give me back my Khronos WEB BONUS! I Fing hate these changes now. Completely killed the Khronos if it can't hit anything at close range!RollOops