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[Rubicon] Marauder rebalancing

First post First post First post
Author
Brib Vogt
Doomheim
#5001 - 2013-10-08 11:48:22 UTC
baltec1 wrote:
Thats only because the ships were terrible for pvp. CCP intend to not only make them able to do pvp but make them viable against everything else out there so demanding all of these pve changes that would make them useless for pvp are not going to happen.


But thats not true. If i had the money and the bravery to fly a Vargur in PVP i would ask for the same thing. Move the resists to the hull and make it a viable T2 ship. Keep the bonus from MJD but re add the web bonus. Give Golem a second modifier for missiles.

All this in this forum has nothing to do with bastion and all of this would support a role in PVP.
baltec1
Bat Country
Pandemic Horde
#5002 - 2013-10-08 11:55:03 UTC
Hanna Cyrus wrote:


Now many entities use a Blaster Kronos with Buffer and the 90% web in PVP in a small Gang often in a wh to apply the damage with the impressive huge blaster cannons. They use the Kronos over the Vindicator, because of the utility slots it brings für Sb or heavy neuts.
With the new Marauder balance the 90% web is gone, if this **** will happen. You can't use your new gimmick "bastion" or you can't get remote rep. So now the Vindi brings a 90% and more firepower, so why still use the Kronos over the Vindi?


You don't.

The kronos isn't another vindi variation, its going to be its own ship used for different jobs. A web is near useless on a ship that cannot move or even catch other BS when outside of bastion.

What you use this for is sniping, gate and station camping, extended blaster range fits with EA-frigs providing the webs to the full 50+ km range.

These ships are looking good for small gang roams ect.
The Djego
Hellequin Inc.
#5003 - 2013-10-08 11:56:13 UTC  |  Edited by: The Djego
baltec1 wrote:
Brib Vogt wrote:
baltec1 wrote:
People need to stop thinking only with their pve min/max hats on.


People need to stop to think with their "maybe i use this ship in pvp one day" hats on.


The majority uses this ship class in PvE, and Big smile the needs of the many outweighs the needs of the few Big smile


Thats only because the ships were terrible for pvp. CCP intend to not only make them able to do pvp but make them viable against everything else out there so demanding all of these pve changes that would make them useless for pvp are not going to happen.


They are still utterly terrible for pvp(like any active tanking brick).

Hint, by fixing them for pve(and I exactly posted how a few times in the thread) you actually make them useful for pvp to, since shooting crosses and squares in the overview is based on the same mechanics.

The changes just make the niche ships both for pvp(dock range camping) and pve(lazy player pve), and straight worse for any kind of use outside of it.

baltec1 wrote:

The kronos isn't another vindi variation, its going to be its own ship used for different jobs. A web is near useless on a ship that cannot move or even catch other BS when outside of bastion.


It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Cassius Invictus
Viziam
Amarr Empire
#5004 - 2013-10-08 12:20:47 UTC  |  Edited by: Cassius Invictus
Ok a short list of what this ship could do well (good line) and why it won't (bad line).


1. Level 4 missions:

Good: it has superb range, massive tank that lets you go semi afk, allows fewer tank modules so more dps/application modules.
e-war immunity (win!).

Bad: it's immobile - you lose time to get to another pocket, time to get out of bastion, time to align when you come out of bastion, you will shoot rats at 100 km (so groups of rats can be in some cases 200 km apart) where they spawn so it will be hard salvage even with noctis let alone the marauder itself... while good for lazy and cautious pilots it's ISK/hr rate will be bad. Using MJD for 2-step Pythagoras jump may work but it will not increase speed (2min to perform this maneuver x number of gates in mission).

2. Solo PvP

Good: massive tank, e-war immunity, spare utility highs (neuts).

Bad: its immobile. unless u instapop a target it will sooner or later leave your tackle range and simply run off. Also solo PvP with a dead-slow ship that has no cov-ops cloak or bubble immunity or be just cheap is just insanity IMHO. It will just die to any passing gang or gate camp. I don't think adding web bonus back would solve the problem.

3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...

4. WH sleepers

Good: high omni resists, high range, good dmg application. As with fleet pvp rep bonus could be ignored in favor of buffer tank.

Bad: if it's a buffer tank it needs carriers to rep it. They can't. Outside bastion it loses range and resists advantage. Not good in bastion, not good outside bastion.

5. Incursions

No idea about that pls make a comment.

Summary:

1. CCP failed at marauders before they started. They failed to answer what this ship is supposed to do. It's not specialized, it's not universal (bastion). It potentially can do a lot of things but other ships can do them better.

2. Don't think it will be that good even for lvl 4 missions...

3. Version with t2 resists also sucks if CCP thinks of going back t to it.

4. Main problem is the bastion which sucks. It's immobility coupled with lack of useful bonuses (except e-war immunity) make this ship really bad in this mode. And since CCP nerfed the hull to justify bastion, this ship fails also outside bastion.

5. Marauder can do one thing very well: it has sick active tank. Unfortunately this has a rather limited use. It's either to much (lvl 4) or to little (WH 5-6, fleets).

Solution:

1. Actually turning those ships into giant HAC would solve most of the above problems (but it’s unlikely).

2. Bastion could give only range and ewar immunity, 30% resists should be part of the hull (NOT t2 resists). Bastion should disallow remote repping but NOT movement. It should obviously disallow warping.

3. CCP take your MJD and try to use it. If you can find a good application for it pls let us know. For now give us MWD or AB bonus.

4. Unnerf the hull.

5. Don't improve sensors. Leave e-war immunity on bastion. If i get jammed I either sit nad cry or I commit to bastion.

6. Don't improve dornes - their nerf is fine.

7. If u don't want to give bastion a dps bonus don't make hull useless withut it. Make it an emergency device that will allow to clear e-war rats (in PvE) or deal with heavy e-war but not heavy dps fleets.

8. Pls reveal to us the great secret of what this t2 specialized ship is specialized at.
The Djego
Hellequin Inc.
#5005 - 2013-10-08 12:25:42 UTC  |  Edited by: The Djego
Cassius Invictus wrote:


5. Incursions

No idea about that pls make a comment.


In one word, pointless, since you don't active tank, the web nerf makes them useless for VGs and the speed nerf horrible for bigger sites in contests(that is for armor marauders, shield marauders where pointless and continue being just that with the updates).

Overall the current marauders are a lot more useful overall(what is hilarious given how many flaws they actually have in both pvp and pve since the introduction) than the iteration on sissi.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

baltec1
Bat Country
Pandemic Horde
#5006 - 2013-10-08 12:27:23 UTC
The Djego wrote:


It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).


You might want to look up what it is I am famous for before throwing that accusation about.
The Djego
Hellequin Inc.
#5007 - 2013-10-08 12:31:51 UTC
baltec1 wrote:
The Djego wrote:


It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).


You might want to look up what it is I am famous for before throwing that accusation about.


I remember you for all your nonsense you posted in hybrid and gallente threads over the years. I know who you are.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

baltec1
Bat Country
Pandemic Horde
#5008 - 2013-10-08 12:42:20 UTC
The Djego wrote:
baltec1 wrote:
The Djego wrote:


It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).


You might want to look up what it is I am famous for before throwing that accusation about.


I remember you for all your nonsense you posted in hybrid and gallente threads over the years. I know who you are.


Megathron hulls are what I do and CCP teircide and blaster balances have gone along the same path I have suggested.

I know how these hulls work and you thinking that they need a web bonus so that rails can hit smaller targets in pvp at close range is just daft. Gal could do with a long range rail BS as opposed to yet another vindi blaster boat that would not get used because the vindi would be better at that job anyway.
gascanu
Bearing Srl.
#5009 - 2013-10-08 12:49:42 UTC
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...





lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...
Cassius Invictus
Viziam
Amarr Empire
#5010 - 2013-10-08 12:57:38 UTC
gascanu wrote:
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...



lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...


How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...
marVLs
#5011 - 2013-10-08 13:01:54 UTC
And what about that statement that You (CCP) want them to be better at damage application?

Well it's bullsh...

  • stacking penalized range and probably tracking (didn't check that yet) bonuses won't helping in that ffs...
  • standing still wont help at damage application
  • overall it's even nerf to damage application lol


Terrible changes, CCP decide role for them, fast agile BS's or DPS monsters, because they don't have any useful role now, and pirate BS's have all... speed, drones, agility, buffer, deeps, ewar, application bonuses etc. and don't tell me they will get rebalance because You know You wont nerf them that much, maybe only taking them tracing bonuses, so still they will be superior in every aspect.

I suggest remove active tanking bonus from bastion, make 20% omni resists, allow remote reps, cut speed by 70%, range bonuses non-stacking penalized, bring T2 Bastion with 50% speed reduction, 30% omni resists and 40% range bonuses. With unnerfing speed of base hulls, or allow range selection for MJD (from 20km to 100km with cool range choose slider)
The Djego
Hellequin Inc.
#5012 - 2013-10-08 13:04:25 UTC  |  Edited by: The Djego
baltec1 wrote:
The Djego wrote:
baltec1 wrote:
The Djego wrote:


It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).


You might want to look up what it is I am famous for before throwing that accusation about.


I remember you for all your nonsense you posted in hybrid and gallente threads over the years. I know who you are.


Megathron hulls are what I do and CCP teircide and blaster balances have gone along the same path I have suggested.

I know how these hulls work and you thinking that they need a web bonus so that rails can hit smaller targets in pvp at close range is just daft. Gal could do with a long range rail BS as opposed to yet another vindi blaster boat that would not get used because the vindi would be better at that job anyway.


Fitted with blasters any hull is miles more useful with a web strength bonus than one without it in solo/small gang pvp, because the web bonus actually allows to hit the target properly, give you range control at point blank and it also fixes the major flaw of rails up close(tracking, what actually made them a halve way useful pve weapon).

As a blaster ship it trades in utility, a better tank, better cargo for cap charges and better resists against a extra med and the much higher dps of the Vindi, what just needs a few adjustments to get to a point where it would actually be a good alternative(it is already with rails in my personal opinion, mostly because of the much better fitting and cap).

The Kronos currently is a fairly mobile rail projection platform that combines good speed with huge range and good utility. With the changes it loses to much sentry dps to be worth it, the active tank stuff is pointless as soon as 2-3 logis are on the field, the range bonus of bastion is pointless because you are extreme easy to tackle if you have to sit still for 1-2 minutes and the lower speed just makes it impractical choice both as rail ship and blaster platform in pvp.

Overall it is just a lot worse then the current Kronos, since the oversized active tank is only useful in a few niches, while the speed, dps and web nerf handy cap it for any other application in pvp and pve all the time.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Joe Risalo
State War Academy
Caldari State
#5013 - 2013-10-08 13:04:48 UTC
Cassius Invictus wrote:
gascanu wrote:
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...



lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...


How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...


My Golem boosts for 26% of my shield with an X-L pith X shield booster while bastioned.

That's insane...
I can also hold several cap boosters...

Basically, if you can completely one shot by Golem, the I wouldn't have had a chance anyway.

However, even if you have High aplha, I can refill my shields in 4 cycles..
gascanu
Bearing Srl.
#5014 - 2013-10-08 13:08:33 UTC  |  Edited by: gascanu
Cassius Invictus wrote:
gascanu wrote:
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...



lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...


How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...


i don't know what you think by "fleet pvp" but in my book, fleet pvp means at least 2 fleets of around 150+ and 1-2 bomber fleets; if you think a fleet of that size can't alpa your marauder sitting at 0 m/s...
Cassius Invictus
Viziam
Amarr Empire
#5015 - 2013-10-08 13:12:04 UTC
Joe Risalo wrote:


My Golem boosts for 26% of my shield with an X-L pith X shield booster while bastioned.

That's insane...
I can also hold several cap boosters...

Basically, if you can completely one shot by Golem, the I wouldn't have had a chance anyway.

However, even if you have High aplha, I can refill my shields in 4 cycles..


You don't do much PvP do you? Even if u could rep 50% of your shields, 10-15 Tornados (sorry don't want to count exact figure) would one-shot you. You would not be able to run a single rep cycle.
The Djego
Hellequin Inc.
#5016 - 2013-10-08 13:12:40 UTC
Joe Risalo wrote:


My Golem boosts for 26% of my shield with an X-L pith X shield booster while bastioned.

That's insane...
I can also hold several cap boosters...

Basically, if you can completely one shot by Golem, the I wouldn't have had a chance anyway.

However, even if you have High aplha, I can refill my shields in 4 cycles..


My Kronos can rep up 1/3 of the armor in one cycle, still you will horrible die once you have some neuts on you and meal storms with ASBs already can tank insane amounts and are also just niche ships in pvp, outside being alpha fitted and buffer tanked for fleet use.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

David Kir
Hotbirds
#5017 - 2013-10-08 13:15:21 UTC
Cassius Invictus wrote:
gascanu wrote:
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...



lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...


How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...


The same way other ships are cleared off, even if buffer fit.
A fleet that can alpha a small-sigged, relatively mobile Damnation will have no trouble instapopping a giant, stationary marauder.

Friends are like cows: if you eat them, they die.

Cassius Invictus
Viziam
Amarr Empire
#5018 - 2013-10-08 13:24:30 UTC
David Kir wrote:
Cassius Invictus wrote:
gascanu wrote:
Cassius Invictus wrote:


3. Fleet PvP

Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.

Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I can’t be remotely repped...



lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...


How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...


The same way other ships are cleared off, even if buffer fit.
A fleet that can alpha a small-sigged, relatively mobile Damnation will have no trouble instapopping a giant, stationary marauder.



True, but whats your point? In theory a buffer dread can get alphad, but people still fly them. All I'm saying is that a buffer fit Marader could be a valid fit if it got some bonuses justifying it's immobility. It's a good comparison because even if you can alpha a dread, a fleet of them will still have a point in using siege. Marauder using bastion is worthless in fleet situations.
Hanna Cyrus
Spessart Rebellen
#5019 - 2013-10-08 13:24:59 UTC
After further testing the marauders, it seems to me, that the bastion thing work for two marauders ok, (Golem/Paladin) and for the others i have tested not so well. The Problem i see is that you can't give the same bonus for all weapon types on the marauders.

One benefits more, another not. You have to individually balance the bastion module for every ship. Or better tie not so much in this thing no one really wants.
baltec1
Bat Country
Pandemic Horde
#5020 - 2013-10-08 13:27:11 UTC
The Djego wrote:


Fitted with blasters any hull is miles more useful with a web strength bonus than one without it in solo/small gang pvp, because the web bonus actually allows to hit the target properly, give you range control at point blank and it also fixes the major flaw of rails up close(tracking, what actually made them a halve way useful pve weapon).

As a blaster ship it trades in utility, a better tank, better cargo for cap charges and better resists against a extra med and the much higher dps of the Vindi, what just needs a few adjustments to get to a point where it would actually be a good alternative(it is already with rails in my personal opinion, mostly because of the much better fitting and cap).

The Kronos currently is a fairly mobile rail projection platform that combines good speed with huge range and good utility. With the changes it loses to much sentry dps to be worth it, the active tank stuff is pointless as soon as 2-3 logis are on the field, the range bonus of bastion is pointless because you are extreme easy to tackle if you have to sit still for 1-2 minutes and the lower speed just makes it impractical choice both as rail ship and blaster platform in pvp.

Overall it is just a lot worse then the current Kronos, since the oversized active tank is only useful in a few niches, while the speed, dps and web nerf handy cap it for any other application in pvp and pve all the time.


You keep on ignoring the fact that the vindi can move to keep your enemy in web range where as the kronos cannot move. 90% webs will work well if you can keep them in antimatter range but given that almost every fight happens in null range and that the kronos cannot move and no web you fit to it can reach as far the the blasters can go there is no point at all in fitting them.

You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it. The best use for webs is for one of your gang mates to be in one of the new EA-Frigs providing web goodness out to something like 80km. For close range you can use someone in a dedicated frig killer or slap on smartbombs or med neuts and use your lights to kill it. Battleship class guns, especially rails are never going to hit these even with a 90% web on a stationary ship. A web bonus would be just another wasted bonus like the tractors in pvp.