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[Rubicon] Marauder rebalancing

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Author
The Djego
Hellequin Inc.
#4981 - 2013-10-08 10:00:37 UTC  |  Edited by: The Djego
Barrogh Habalu wrote:
Brib Vogt wrote:
Incursions Hypothetically


  • Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective.

Some people decided to crunch numbers and it seems that taking Vanguards is kinda sorta possible with Bastion (that was during v1.0 times, so I believe it's the same as right now), so you can take 10-11 DPS ships and no logi. Perhaps such a lolfleet could be somewhat competitive Big smile Although you being unbuffered ship with no logi support will make a better gank target than usually, so...
In other scenarios, yeah, there's no point really.


People use 12 1 slot tanked DPS and 1 Logi, nobody will use a active tanked Vargur for it. Also with the web nerf and speed nerf, both Paladin and Kronos(that actually do see a lot of use in armor Incs and are quite good at it) become just a joke.

Btw armor Marauders already can do them one slot tanked and without logis by spider tanking, the only reason people came up with the active tanking idea was that they are bad at Incursions and don't realize why everybody moved away from wasting slots on tank(because you just lose contests and a lot isk/h this way).

Barrogh Habalu wrote:
The Djego wrote:
It doesn't work for the golem, because it became a ultra brick with the changes(read 731 m/s, with maxed navigation skills)

Is this what passes for "ultra brick" these days? Because sure as hell it can outrun pretty much anything plated. Yes, I know that noone flies plated stuff with trimarks in PvE, but it doesn't mean your Golem is slow overall. Something with average speed, perhaps...


A mega with 3 trimarks and 3 plates is 270m/s faster than this, actually much faster than any marauder. The golem *is* slow, it will be a utterly useless brick with the changes, at least if you actually use it with the weapon system it was designed for, torpedoes.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Brib Vogt
Doomheim
#4982 - 2013-10-08 10:01:23 UTC
Johnson Oramara wrote:
Brib Vogt wrote:

  • Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective.

  • Don't worry, they'll be nerfing Macha down to this level too to make this look better. Evil


    Yeah, sometimes this looks like ccps way of re balancing stuff. Instead of fixing one obvious broken thing, nerf the rest to fit it in.
    Vinyl 41
    AdVictis
    #4983 - 2013-10-08 10:06:28 UTC
    Brib Vogt wrote:
    gascanu wrote:
    Rab See wrote:
    Ok - tried the vargur in bastion last night.



    ... Short range weapons - its pointless fitting bastion - so you are back to square one.


    not even square one, i have to say, cose of the mobility nerfs... Oops



    True. Before the release i thought it will be like this. (In my mind the Marauders had T2 resists even out of bastion)

    Vargur LVL 4.


    • Slowboat to gate
    • on the way, kill all the crap which is in your range
    • at the gate, switch on bastion and kill all the crap which is NOW in your range.


    Golem Cruise


    • Slowboat to gate
    • Kill all the big stuff
    • at the gate, switch on bastion and receive explo-velocity to kill all the small crap


    But you can forget both. Torp-Golem sucks in missis and is beaten by raven and CNR.



    on TQ a golem pwns all mobs while slowboating to the gate on sisi you need to use bastion to pwn the bots because the hull doesnt work without it zzz

    CCP can we now get some normal attribute buffs to tq marauders ( similar on how t1 bs got served ) instead of that bastion and mjd thingy ???
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #4984 - 2013-10-08 10:10:45 UTC
    Gwen Ambraelle wrote:
    Tested the Pally today. All I have to say about it is - awesome! Tachs or Pulses, this thing rules.

    But the other ships need work.

    Kronos - Either rail damage needs a buff or return it's 125 mb drone bandwith/bay - Blasters are too limiting if you are MJD'ing all over the place. Yes for closeup PvP this thing would be a monster, but for ranged missions it's just blah.

    Vargur - Shield bonus is stacking penalised? Not sure that's a good thing.

    Golem - I know very little about missile ships, so I've no comment.

    So to the great French god of re-balancing - Good job on the Pally, don't mess with it now. Give the Kronos some punch at range.

    Cheers.



    no ship bonus in the game as far as I know is stack penalized.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #4985 - 2013-10-08 10:16:21 UTC
    Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.

    MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.

    THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    marVLs
    #4986 - 2013-10-08 10:24:12 UTC
    I say it on other thread and will say it here: Marauders are now like bad sandwich... One piece of meat and 10 slices of bread... (overtanked, don't needed)


    Perfect video ilustrating this situation:
    http://www.youtube.com/watch?v=Evz51gNn_zM

    just change to: "i want to introduce You bastion"
    then she say: "hi! i can tank 40k damage in missions"
    rest like in video...
    Brib Vogt
    Doomheim
    #4987 - 2013-10-08 10:31:01 UTC
    Kagura Nikon wrote:
    Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.

    MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.

    THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship.



    I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web.

    But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage?
    The Djego
    Hellequin Inc.
    #4988 - 2013-10-08 10:41:34 UTC
    Brib Vogt wrote:
    Kagura Nikon wrote:
    Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.

    MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.

    THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship.



    I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web.

    But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage?


    Why would anybody need a XL booster, 2 Hardeners, 1 Invu and a cap booster on a Vargur today? I mean serious?

    [Vargur, How To]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Tracking Enhancer II

    Gistum B-Type Adaptive Invulnerability Field
    Sensor Booster II, Scan Resolution Script
    Pith A-Type Large Shield Booster
    Core A-Type 100MN Microwarpdrive
    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Optimal Range Script

    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    Drone Link Augmentor II
    Salvager II
    Medium Remote Armor Repair System II

    Large Projectile Collision Accelerator II
    Large Core Defense Capacitor Safeguard II


    Garde II x2
    Warrior II x3
    Warrior II x2

    Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

    Brib Vogt
    Doomheim
    #4989 - 2013-10-08 10:43:09 UTC  |  Edited by: Brib Vogt
    The Djego wrote:
    Brib Vogt wrote:
    Kagura Nikon wrote:
    Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.

    MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.

    THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship.



    I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web.

    But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage?


    Why would anybody need a XL booster, 2 Hardeners, 1 Invu and a cap booster on a Vargur today? I mean serious?

    [Vargur, How To]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Tracking Enhancer II

    Gistum B-Type Adaptive Invulnerability Field
    Sensor Booster II, Scan Resolution Script
    Pith A-Type Large Shield Booster
    Core A-Type 100MN Microwarpdrive
    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Optimal Range Script

    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    Drone Link Augmentor II
    Salvager II
    Medium Remote Armor Repair System II

    Large Projectile Collision Accelerator II
    Large Core Defense Capacitor Safeguard II


    Garde II x2
    Warrior II x3
    Warrior II x2



    Because my vargur is cheaper, edit: and because i am highly semi afk. p.s.: old warning sounds were easier to hear from kitchen ^^
    The Djego
    Hellequin Inc.
    #4990 - 2013-10-08 10:52:06 UTC  |  Edited by: The Djego
    Well the changes are completely pointless for people that are actually at the controls of her pc and try to get the grind done as fast as possible to focus on more interesting stuff in eve. What?

    Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

    Gabriel Karade
    Coreli Corporation
    Pandemic Legion
    #4991 - 2013-10-08 10:57:15 UTC  |  Edited by: Gabriel Karade
    Having tested it on Sisi: Give the Kronos its web bonus back, the falloff bonus is a terrible substitute.

    1. With null, Neutron II's and 2 mag stabs you push 756 DPS at 26km (50% falloff) - that's a whole 5km further than on TQ... wow, amazing Roll

    2. In Bastion, that pushes up to 35km. Superb. For comparison, 425 MM Railgun II's do 805 DPS at 36km….

    3. Hull falloff bonus is a bit pointless for Railguns when you can use the 5 sec reload to switch to the appropriate ammo

    4. Railgun fits are hampered by the loss of sentry drones

    4. Hull falloff bonus in place of a web bonus kills the damage application with Void (6.75km optimal) - pretty big deal for Incursion runners, high-end WH stuff, and not to mention PvP.

    5. The hull moves slower than a stuck pig now, before you could do interesting dual-prop shenanigans with MJD and a deadspace AB

    As discussed before. Go back on the hull bonus changes, get bastion and MJD bonus working properly then move forward. I've still seen no dev explain the justification for removing the web bonus.

    And yes, before someone else jumps in with "hur hur, no one uses the Kronos in PvP" - of course they ******* do, the web bonus combined with the utility highs were the whole point to using it (over a Vindicator for example).

    War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

    Hanna Cyrus
    Spessart Rebellen
    #4992 - 2013-10-08 11:00:23 UTC
    The Djego wrote:


    [Vargur, How To]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Tracking Enhancer II

    Gistum B-Type Adaptive Invulnerability Field
    Sensor Booster II, Scan Resolution Script
    Pith A-Type Large Shield Booster
    Core A-Type 100MN Microwarpdrive
    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Optimal Range Script

    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    Drone Link Augmentor II
    Salvager II
    Medium Remote Armor Repair System II

    Large Projectile Collision Accelerator II
    Large Core Defense Capacitor Safeguard II


    Garde II x2
    Warrior II x3
    Warrior II x2


    Your fit is cool in nullsec or in systems that are near the ass of the world, for normal highsec there is too much blingbling, you paint a big red cross on your hull. After the "addon" our ehp will be less then now, if you fly this - it's only a question in time to be ganked. That's a further problem with nerf this and this... i don't undock without a damage control, but it's me, maybe i'm the only one who handle it this way.
    Isinero
    Perkone
    Caldari State
    #4993 - 2013-10-08 11:09:39 UTC  |  Edited by: Isinero
    I count this for paladin and I should have around 1000+ dps on 75 optimal (multi) or 900+ on 90+ (gamma) optimal so I am pretty happy and thanks to cap change I have free slots. And this values were even with 1600 omni tank (which is not needed, but it should work like moving artilerry with enough tank even without bastion and if needed just use bastion but it wont be needed in most of the missions). The optimal range bonus helps a lot for paladin :-)

    I can even fit afterburner and have less range which will be maybe even better because I wont be slow as hell when I need to move to gate ...

    The bad thing is that it must stay on one place:-(
    marVLs
    #4994 - 2013-10-08 11:09:54 UTC
    Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders)
    Isinero
    Perkone
    Caldari State
    #4995 - 2013-10-08 11:12:21 UTC  |  Edited by: Isinero
    marVLs wrote:
    Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders)


    If there will be selectable jump bonus it will be really great and it will solve lot of problems. Without that I still considering that I will fit MJD and afterburner instead of 2x tracking computer + MJD
    The Djego
    Hellequin Inc.
    #4996 - 2013-10-08 11:15:42 UTC
    Hanna Cyrus wrote:
    The Djego wrote:


    [Vargur, How To]
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Tracking Enhancer II

    Gistum B-Type Adaptive Invulnerability Field
    Sensor Booster II, Scan Resolution Script
    Pith A-Type Large Shield Booster
    Core A-Type 100MN Microwarpdrive
    Tracking Computer II, Optimal Range Script
    Tracking Computer II, Optimal Range Script

    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    800mm Repeating Artillery II, Republic Fleet Phased Plasma L
    Drone Link Augmentor II
    Salvager II
    Medium Remote Armor Repair System II

    Large Projectile Collision Accelerator II
    Large Core Defense Capacitor Safeguard II


    Garde II x2
    Warrior II x3
    Warrior II x2


    Your fit is cool in nullsec or in systems that are near the ass of the world, for normal highsec there is too much blingbling, you paint a big red cross on your hull. After the "addon" our ehp will be less then now, if you fly this - it's only a question in time to be ganked. That's a further problem with nerf this and this... i don't undock without a damage control, but it's me, maybe i'm the only one who handle it this way.


    I actually used it most of the time in Low Sec, don't use to busy systems in high sec, keep a eye out when I move around and can live with a 1B fitting on it(still horrible ISK/player involved ratio for serious gankers). With the changes my 4 TC/4 Gyro mach is just miles better anyway so I will probably sell it(I really liked the point that it isn't such a ammo waster than the mach is, especially for low sec, where you don't get 100k faction ammo in the system next door like in high sec).

    Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

    baltec1
    Bat Country
    Pandemic Horde
    #4997 - 2013-10-08 11:16:16 UTC
    People need to stop thinking only with their pve min/max hats on.
    Brib Vogt
    Doomheim
    #4998 - 2013-10-08 11:21:25 UTC
    baltec1 wrote:
    People need to stop thinking only with their pve min/max hats on.


    People need to stop to think with their "maybe i use this ship in pvp one day" hats on.


    The majority uses this ship class in PvE, and Big smile the needs of the many outweighs the needs of the few Big smile
    baltec1
    Bat Country
    Pandemic Horde
    #4999 - 2013-10-08 11:34:49 UTC  |  Edited by: baltec1
    Brib Vogt wrote:
    baltec1 wrote:
    People need to stop thinking only with their pve min/max hats on.


    People need to stop to think with their "maybe i use this ship in pvp one day" hats on.


    The majority uses this ship class in PvE, and Big smile the needs of the many outweighs the needs of the few Big smile


    Thats only because the ships were terrible for pvp. CCP intend to not only make them able to do pvp but make them viable against everything else out there so demanding all of these pve changes that would make them useless for pvp are not going to happen.
    Hanna Cyrus
    Spessart Rebellen
    #5000 - 2013-10-08 11:45:34 UTC
    baltec1 wrote:
    Brib Vogt wrote:
    baltec1 wrote:
    People need to stop thinking only with their pve min/max hats on.


    People need to stop to think with their "maybe i use this ship in pvp one day" hats on.


    The majority uses this ship class in PvE, and Big smile the needs of the many outweighs the needs of the few Big smile


    Thats only because the ships were terrible for pvp. CCP intend to not only make them able to do pvp but make them viable against everything else out there so demanding all of these pve changes that would make them useless for pvp are not going to happen.


    Now many entities use a Blaster Kronos with Buffer and the 90% web in PVP in a small Gang often in a wh to apply the damage with the impressive huge blaster cannons. They use the Kronos over the Vindicator, because of the utility slots it brings für Sb or heavy neuts.
    With the new Marauder balance the 90% web is gone, if this **** will happen. You can't use your new gimmick "bastion" or you can't get remote rep. So now the Vindi brings a 90% and more firepower, so why still use the Kronos over the Vindi?