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I want your little things!

First post First post First post
Author
SMT008
Deep Core Mining Inc.
Caldari State
#641 - 2011-11-16 13:25:47 UTC
When you die, the rookie ship is needed because you need to board a ship in order to rebuild a capsule. Try it yourself, die, respawn in a station, try to undock, you can't.

Replace this system by : Die, respawn in a station, you automatically board a capsule.

And then you can add the "I DON'T WANT ROOKIE SHIPS" button. And then, you can add somewhere in the station panel the "give me a rookie ship" button, with a limit of one use per docking sessions (If you undock and redock, you can get another rookie ship, but you can't spam the button for unlimited rookie ships).



In lowsec, sentries don't attack drones (Except fighter and fighter-bomber drones). Gallente ships just can't use drones because they get instapopped (Sentries have perfect tracking).


More logistics capabilities on Carriers. I heard that was going to be looked at, but we didn't have any feedback from CCP on that one ?

Black Ops buff. Seriously.

Missiles explosion velocities are way too low. From Titans to frigates, all ships can go over 80m/s (Maybe not the Aeon but heh). Minimal explosion velocity (for citadel torps) should be 70 or something.

The Talos is a worse hybrid boat than the Naga. Add a lowslot so it can actually armor tank.
Bomberlocks
Bombercorp
#642 - 2011-11-16 13:32:41 UTC
- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.

- Add T2 Defender missiles

- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods.
Hiram Alexander
State Reprisal
#643 - 2011-11-16 13:43:31 UTC
I haven't read all 33 pages, so far, so you have my apologies if either of these two have already been mentioned...

Little things...

1. Now that there is coding in place to 'drag and drop' ship fittings to the market quick tab, it'd be really great if you added the same functionality to blueprints - and because 'quantity' isn't counted, it shouldn't matter how well/poorly a bpo has been researched... Having a handy shopping list for these things would be excellent.

2. "Sell all" button... We have a "Loot all" button now, and I for one, would love lazy people to sell me more cheap junk instead of reprocessing it, like they do...
v3rtigo
Stimulus
Rote Kapelle
#644 - 2011-11-16 13:45:05 UTC
Can we have "get current ship fitting" implemented in the ingame browser? Output in the form of fitting DNA wouldnt be too shabby.

Come fanfest, I will buy you a steak dinner if this happens :)

We're recruiting and stuff.

Hienz Doofenshmirtz
Outsourced Manufacturing
#645 - 2011-11-16 13:48:51 UTC
I have one small thing that should be kind of easy to do, and will require no coding or actual game change work.

Can we have more information.

About the future of eve, what's happening with the side projects, thoughts and ideas you, the devs, have on features and game play changes coming down the road.

I am really likeing the increase in the number of eve related dev blogs, but I still want more information. like what changes are being made to PI and Sov for the upcoming release of Dust514. I understand that things change you go in to start coding something find it doesn't work the way you want and have to change things, but still coming to us the community and say Hey we have these 20 things we are thinking about maybe doing in the future which do you like which do you not how would you see them working.

TL:DR more info Please

www.dust514stats.com do you know?

Locupleto
Lead Venture
#646 - 2011-11-16 13:55:37 UTC
Search for items regardless if they are in a container or ship’s cargo.
Sphit Ker
Ministry of War
Amarr Empire
#647 - 2011-11-16 13:56:15 UTC
I have a bother one.

See the "at current distance" option for orbit and keep at? I want to CTRL + click on the button to execute that manoeuvre at the current distance. No fiddling with contextual menu.

As in, CTRL + click on orbit button to orbit at current distance.

It knows what you think.

Vegare
Bitslix
Lolsec Fockel
#648 - 2011-11-16 14:06:28 UTC  |  Edited by: Vegare
Here's what came to my mind. Some of those issues are bugs though.


  • When transferring money from a corp wallet: If you open the 'reason' drop down menu and select one entry by pushing enter the transfer is completed without any further notice.
  • There is a small issue with setting up a remote buy/sell order. The window to select the station always opens without focus so you have to click it first in order to type something.
  • Containers don't remember their settings (especially having the "lock" option reset again and again is very annoying)
  • Why can't I sell/reprocess stuff from a container or my cargohold?
  • Auto-fitting tool won't fit rigs.
  • Inconsistencies regarding the availability of sub-menu options. For example: in lots of info windows there is no "show item in market" option when rightclicking an item. Same thing regarding limited options when rightclicking gangmembers in watchlist.
  • When dragging a stack of items (which size is to big for its destination) onto a closed container the process will cancel and not open the "split stack" option.
  • When dragging an item from A to B while another transfer is still in progress, the dragging is being cancelled and the item jumps back to its origin.
  • When rightclicking a celestial in space and selecting a submenu option very quickly (rightclick->warp) it will close the submenu and do nothing. (seems to happen only if you click very close to the boarder of the submenu window though)
  • When dragging a window, some other windows will get dragged as well and jump across the screen sometimes.
  • "Close Window" Icon (the little 'X') now and then loses its functionality when clicking next to it. Unfocussing the window fixes this.
  • Trying to lock a target using a hotkey won't work if the client had no focus when pushing the key (e.g. when you switch back from you alt-account).
  • Linking webpages in mails requires to erase the "http" in front of the link.


Sorry for language.
Aeson Xander
School of Applied Knowledge
Caldari State
#649 - 2011-11-16 14:07:12 UTC
Removal of the cargo scanner and ship scanner modules and have them implemented as a standard ability of every ship's on board scanners. Cause seriously.....a ship that can scan the locations of objects hundreds of millions of km away in all directions and cant even scan the contents of a typical cargo container or ship fitting is pretty lame.
Asadura
Doomheim
#650 - 2011-11-16 14:12:39 UTC
The overview settings could really use a look at , it has been a mess for far to long now.
Havegun Willtravel
Mobile Alcohol Processing Units
#651 - 2011-11-16 14:13:11 UTC
D-Scan -- It would be nice if there were 3 or 4 buttons you could use as pre-sets - 25 mil. 150 mil, 500, or whatever you found useful.

Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice

"" Gilbaron -- in fitting window - checkbox to simulate module activation to see how ehp/cap/dps/whatever changes "" +5 for this

And do ANYTHING for miners. The most unloved and important group of people in the game deserves something. A single new ship or maybe some tank. Time for them to get some <3
Moonaura
The Dead Rabbit Society
#652 - 2011-11-16 14:16:13 UTC
Havegun Willtravel wrote:

Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice
3


Try right clicking those buttons, and your prayers will be answered, or right click the target and choose to orbit at a pre-defined range etc.

But agree miners need some love.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Leontyne Gaterau
The Scope
Gallente Federation
#653 - 2011-11-16 14:18:34 UTC
JUMP GATES SHOULDN'T OVERRIDE MY JUKEBOX.
Daedalus II
Aliastra
Gallente Federation
#654 - 2011-11-16 14:22:14 UTC
When you watch other peoples ships warp in, they don't have a heading (in your client) yet, meaning that more often than not it will look like they warp in sideways. It would be great if this could be fixed as I think it's pretty annoying. It also makes it impossible to make cool videos of ships warping in as it looks damn stupid.
Locupleto
Lead Venture
#655 - 2011-11-16 14:35:32 UTC
After a pod death / self destruct you should still be able to undock in your pod as you can normally. Presently you must board a ship.

Also stop spawining noob ships or make it an option to stop.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#656 - 2011-11-16 14:37:06 UTC
a group weapons icon in the fittings screen.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#657 - 2011-11-16 14:53:12 UTC
* All faction and officer modules on the market.
* Market API's so we don't have to rely on third-party market sites.
FyreAx Feilong
Fractured Cirkle
#658 - 2011-11-16 14:55:16 UTC
Ability to change T3 subsystems in w-space

Have ships apply skills and actually charge shield when boarding ships from SMA
Yosarian
Koshaku
#659 - 2011-11-16 14:56:03 UTC
Ospi Alrath wrote:
Shopping list

List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').

For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.


This!
Zimmy Zeta
Perkone
Caldari State
#660 - 2011-11-16 15:10:32 UTC
Bomberlocks wrote:
- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.

- Add T2 Defender missiles

- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods.


Nobody uses defender missiles nowadays because this would mean lesser firepower, as you dedicate one or more launchers, that could dish out pain otherwise, to your defenders.
Possible solution would be to introduce dedicated "defender launchers" that can only launch defender missiles, but do not count as launchers or turrets, so they could be used in the utility slots.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.