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AFK Cloaking Collection Thread

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Author
TheGunslinger42
All Web Investigations
#2161 - 2013-10-04 07:39:25 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
I appreciate the thought and effort you put into presenting this, but I must admit I had been hoping to target other craft.

Battleships and caps, while I guess these could be actively used for ratting, were not what came to mind.

I may be inefficient, but I always did my ratting in a cruiser or battlecruiser, when I did it at all. As mentioned, I usually mined.
But why should you be granted the certainty of catching any ship?
Changes you want to implement would make it a guarantee that a cloaked ship could catch anything but the smallest of frigates.
We are simply suggesting that since other people seem to have no problem engaging in PvP, perhaps the problem is not all caused by intel, but in fact caused by the hunter failing in their task.
Sure, stripping down local would increase your odds of success, but in my opinion it would change them too far, and be too large a benefit for a single group.

The crux of you issue seems to be theis:
If the target is fitted correctly, set up correctly, prepared to escape if attacked, in the right type of ship and aligns as much as is needed for a quick escape, they will get away. That's the way it SHOULD be. If you make is so that no matter how hard you try, chances are some cloaked guy is still going to kill you, then you are biasing the entire mechanic to benefit cloakers.
Not sure about you, but i like diversity in the game. The SOE ships will be sought after enough as is. Tipping the scale so they are near on undetectable as well would seem to me to be the wrong way to go about keeping diversity.


So let me get this straight, you think that a hunter shouldn't be "guaranteed" a kill. Ok, I agree. They shouldn't be guaranteed, they should simply have the chance.

But you think that a resident SHOULD be guaranteed the ability to escape?

See the hypocrisy and entitlement in those two sentiments?
Lucas Kell
Solitude Trading
S.N.O.T.
#2162 - 2013-10-04 11:10:42 UTC
TheGunslinger42 wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
I appreciate the thought and effort you put into presenting this, but I must admit I had been hoping to target other craft.

Battleships and caps, while I guess these could be actively used for ratting, were not what came to mind.

I may be inefficient, but I always did my ratting in a cruiser or battlecruiser, when I did it at all. As mentioned, I usually mined.
But why should you be granted the certainty of catching any ship?
Changes you want to implement would make it a guarantee that a cloaked ship could catch anything but the smallest of frigates.
We are simply suggesting that since other people seem to have no problem engaging in PvP, perhaps the problem is not all caused by intel, but in fact caused by the hunter failing in their task.
Sure, stripping down local would increase your odds of success, but in my opinion it would change them too far, and be too large a benefit for a single group.

The crux of you issue seems to be theis:
If the target is fitted correctly, set up correctly, prepared to escape if attacked, in the right type of ship and aligns as much as is needed for a quick escape, they will get away. That's the way it SHOULD be. If you make is so that no matter how hard you try, chances are some cloaked guy is still going to kill you, then you are biasing the entire mechanic to benefit cloakers.
Not sure about you, but i like diversity in the game. The SOE ships will be sought after enough as is. Tipping the scale so they are near on undetectable as well would seem to me to be the wrong way to go about keeping diversity.


So let me get this straight, you think that a hunter shouldn't be "guaranteed" a kill. Ok, I agree. They shouldn't be guaranteed, they should simply have the chance.

But you think that a resident SHOULD be guaranteed the ability to escape?

See the hypocrisy and entitlement in those two sentiments?
No, I do not see the hypocrisy.
IF I was saying that the resident should be guaranteed to KILL the other player then it would be.
But there are no variable here. If BOTH SIDES do EVERYTHING PERFECTLY CORRECTLY, the outcome is GUARANTEED. I believe in that case, the resident should be able to escape. Having it the other way, that you ALWAYS GET THE KILL would be absolutely moronic to game balance.

I don't know how you don't understand this. But please go on crying about how sad you are that you can't get easy kills.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#2163 - 2013-10-04 13:42:32 UTC
Lucas Kell wrote:
TheGunslinger42 wrote:
So let me get this straight, you think that a hunter shouldn't be "guaranteed" a kill. Ok, I agree. They shouldn't be guaranteed, they should simply have the chance.

But you think that a resident SHOULD be guaranteed the ability to escape?

See the hypocrisy and entitlement in those two sentiments?

No, I do not see the hypocrisy.
IF I was saying that the resident should be guaranteed to KILL the other player then it would be.
But there are no variable here. If BOTH SIDES do EVERYTHING PERFECTLY CORRECTLY, the outcome is GUARANTEED. I believe in that case, the resident should be able to escape. Having it the other way, that you ALWAYS GET THE KILL would be absolutely moronic to game balance.

I don't know how you don't understand this. But please go on crying about how sad you are that you can't get easy kills.

This is the current state of affairs.

Unless the targeted player undocked in a ship with no realistic defense, they will have an uncontested chance to escape.
(IE: too slow to align with the intel available, and not planning to compensate for this)

I feel the rewards in null are being balanced against this state of affairs, and the similarity to ISK making opportunities in high sec reflect the similarities in risk.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2164 - 2013-10-04 14:28:45 UTC
Mag's wrote:
I've actually enjoyed reading the last few pages.

Can I just interject with why I believe an AFK timer wouldn't work, there are two reasons.

Firstly, they are just too easy to circumvent and done without breaking the EULA.

Secondly, have you even considered whether CCP even want this? Not in relation to AFKing, but simply as part of their business strategy. Numbers on the server are important and AFK players are actually a boon in this regard. I just cannot see them removing low load numbers, just to make some feel safer in null.

For both reasons I cannot personally envisage them doing this and I believe they haven't so far, due in no small part to reason two.

Have a great day all. Big smile

An auto-timer would be easy to bypass, for sure. Just return to the client every hour and be a little active. Or create a script, I know.

CCP does not get paid for accounts being online. The payments come for a month's subscription.
People do not subscribe because the currently online number is high. They subscribe because of the active content (that they can access).
CCP does not get any awards or bonuses for current online numbers. Numbers on the server are not that important.
Removing afk players is not about making anyone feel safer, it is about addressing the issue of players wanting to interact with other players and not to waste time trying to interact with those who are VERY afk. Most players do not like the idea of a character remaining signed but completely afk 24/7 in the exact same system for weeks or months at a time. Especially when the character must be treated as though it were active with a cyno, and has the effect of owning a system for which it could not claim sov by forcing everyone to move to neighboring systems to continue ops of any kind.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#2165 - 2013-10-04 14:39:31 UTC  |  Edited by: Andy Landen
TheGunslinger42 wrote:

So let me get this straight, you think that a hunter shouldn't be "guaranteed" a kill. Ok, I agree. They shouldn't be guaranteed, they should simply have the chance.

But you think that a resident SHOULD be guaranteed the ability to escape?

See the hypocrisy and entitlement in those two sentiments?



  • If the hunter is not a good hunter, does that mean that the resident is guaranteed to escape? No, but he has a much better chance.
  • If the resident is in space in a fast frig or even cruiser which is not easily caught in normal circumstances, does that mean that the player should be forced into pvp by anyone who pokes into the same system? Absolutely not.
  • Does it make you a hunter by merely entering a system unprepared? No, not at all.
  • Should a resident have a good chance to see you and warp out? Absolutely.
  • Can you force pvp by attacking sov, or infrastructure or by actively camping gates, stations, or other strategic locations? Absolutely! Give enough time and effort and the residents will have to fight you for control of their space. And if they fight you, they are not running from you, and you are guaranteed a fight. Will you get a kill? Again, only if you are prepared.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

TheGunslinger42
All Web Investigations
#2166 - 2013-10-04 14:57:06 UTC
Andy Landen wrote:


  • If the hunter is not a good hunter, does that mean that the resident is guaranteed to escape? No, but he has a much better chance.
  • Does it make you a hunter by merely entering a system unprepared? No, not at all.
  • Should a resident have a good chance to see you and warp out? Absolutely.
  • Can you force pvp by attacking sov, or infrastructure or by actively camping gates, stations, or other strategic locations? Absolutely! Give enough time and effort and the residents will have to fight you for control of their space. And if they fight you, they are not running from you, and you are guaranteed a fight. Will you get a kill? Again, only if you are prepared.


1) It doesn't matter how skilled, quick, or brilliant a hunter is - the resident has the ability to enter warp before the hunter can do anything due to the slight delay in transitioning into system vs the immediate updating of local

2) There is no level of preparedness that can counter the fact that local informs a resident of my presence literally before I properly enter the system. Throughout this topic you've done things like imply a hunters skill, preparation, etc help - yet you've never given a single example or justification of such statements - because you know as well as I do that it's bullshit. There is nothing, literally nothing, that a hunter can do to prevent local warning residents of his presence before he has actually finished loading system, and before he has the ability to see or act in any way. Back up the stuff you're saying bro, otherwise you just look like a fool.

3) Residents should have that chance, but it should not be anywhere near as sure as it is now. Decent to good chances, not 99% perfect

4) Claiming that I can attack sov and infrastructure is extremely hypocritical. You're saying that in order for a hunter to succeed, he must organise a big fleet and dedicate the time to burn a system (during which the resident can escape anyway). But when we suggest that residents should put in any effort at all, that's unacceptable? Hypocrisy and entitlement are the name of your game, bro
Nikk Narrel
Moonlit Bonsai
#2167 - 2013-10-04 15:00:17 UTC
Andy Landen wrote:
Mag's wrote:
I've actually enjoyed reading the last few pages.

Can I just interject with why I believe an AFK timer wouldn't work, there are two reasons.

Firstly, they are just too easy to circumvent and done without breaking the EULA.

Secondly, have you even considered whether CCP even want this? Not in relation to AFKing, but simply as part of their business strategy. Numbers on the server are important and AFK players are actually a boon in this regard. I just cannot see them removing low load numbers, just to make some feel safer in null.

For both reasons I cannot personally envisage them doing this and I believe they haven't so far, due in no small part to reason two.

Have a great day all. Big smile

An auto-timer would be easy to bypass, for sure. Just return to the client every hour and be a little active. Or create a script, I know.

CCP does not get paid for accounts being online. The payments come for a month's subscription.
People do not subscribe because the currently online number is high. They subscribe because of the active content (that they can access).
CCP does not get any awards or bonuses for current online numbers. Numbers on the server are not that important.
Removing afk players is not about making anyone feel safer, it is about addressing the issue of players wanting to interact with other players and not to waste time trying to interact with those who are VERY afk. Most players do not like the idea of a character remaining signed but completely afk 24/7 in the exact same system for weeks or months at a time. Especially when the character must be treated as though it were active with a cyno, and has the effect of owning a system for which it could not claim sov by forcing everyone to move to neighboring systems to continue ops of any kind.

I do not know what value the online numbers might have. I will not address that point in ignorance for this reason.

I do know that resources which requires no effort to gather, have a value that equates to how difficult it is to acquire or replace.
In the case of local, there is no effort, and replacing it amounts to glancing at the list of pilots as often as needed. This also has no effort to do.

Corrupting this intel requires either gaps or bad information to be present. As there are no gaps, the addition of bad information is the alternative method.

Maybe Andy's claim regarding a long term presence always being treated as an active threat is valid.
It brings to mind an old expression, often attributed to Abraham Lincoln.
"You can fool all the people some of the time,
and some of the people all the time,
but you cannot fool all the people all the time."

Andy clearly is speaking as a more cautious player, who never considers the local intel as anything less than face value.
He, however, extends this view to all others in a similar circumstance.

The person being fooled, is the one who believes in something which is false.

The moment this cloaked player walks away, and is unable to react to the actions of other players in the game, he ceased to be an active threat.
Andy declares that he is fooled by this behavior, as he maintains that he and others never accept the AFK nature of this pilot as something that can be used for guiding his choices.
For that reason, he never chooses to expose himself to risk, based on the assumption of pilot presence.

It could be rationally extended, that Andy's profile of player, also is assuming that the threateningly listed pilot is equipped with either a ship capable of overwhelming his own defenses, or the ability to cyno in those who collectively do possess this quality.
For every ship listed threateningly that lack this ability, he is also being fooled.

I agree this is not good gameplay.

I would change it to give Andy, (and others like him), the ability to better determine threat assessment, and from that make more informed choices.

I accept that this deserves effort to achieve, and compromises for balance, but I think the game will be improved on all sides in the end.

In a competitive game, the level of effort determines the value possessed.
Let's offer some intel which has real value to players.
Eva Auffrie
Doomheim
#2168 - 2013-10-04 15:14:51 UTC  |  Edited by: Eva Auffrie
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2169 - 2013-10-04 15:20:19 UTC
TheGunslinger42 wrote:

1) It doesn't matter how skilled, quick, or brilliant a hunter is - the resident has the ability to enter warp before the hunter can do anything due to the slight delay in transitioning into system vs the immediate updating of local

2) There is no level of preparedness that can counter the fact that local informs a resident of my presence literally before I properly enter the system. Throughout this topic you've done things like imply a hunters skill, preparation, etc help - yet you've never given a single example or justification of such statements - because you know as well as I do that it's bullshit. There is nothing, literally nothing, that a hunter can do to prevent local warning residents of his presence before he has actually finished loading system, and before he has the ability to see or act in any way. Back up the stuff you're saying bro, otherwise you just look like a fool.

3) Residents should have that chance, but it should not be anywhere near as sure as it is now. Decent to good chances, not 99% perfect

4) Claiming that I can attack sov and infrastructure is extremely hypocritical. You're saying that in order for a hunter to succeed, he must organise a big fleet and dedicate the time to burn a system (during which the resident can escape anyway). But when we suggest that residents should put in any effort at all, that's unacceptable? Hypocrisy and entitlement are the name of your game, bro

How about you read the last couple of pages? The fool is the one who jumps in claiming I have not said something which was recently said.

Remember! There are these really cool things call bubbles. Go back and read! And don't think for a moment that bubbles are your only way of forcing a fight, either. You can actually challenge the residents directly too. And if they keep running, they will lose all they have, eventually.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Takari
Promised Victorious Entropy
#2170 - 2013-10-04 15:40:48 UTC
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.


You can't compare afk cloaked ships to botting.

If you want to sit afk in a mining ship in a belt all day, you can do that.

I dislike anyone being afk all day as I'd rather those system resources were used for those actually using the system.


No one was ever killed by an afk player cloaked in their system. I fail to see reasoning behind a 100+ page thread for people who aren't there.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Andy Landen
Deep Core Mining Inc.
Caldari State
#2171 - 2013-10-04 15:49:19 UTC  |  Edited by: Andy Landen
Nikk Narrel wrote:
...
Andy declares that he is fooled by this behavior, as he maintains that he and others never accept the AFK nature of this pilot as something that can be used for guiding his choices.
For that reason, he never chooses to expose himself to risk, based on the assumption of pilot presence.

It could be rationally extended, that Andy's profile of player, also is assuming that the threateningly listed pilot is equipped with either a ship capable of overwhelming his own defenses, or the ability to cyno in those who collectively do possess this quality.
For every ship listed threateningly that lack this ability, he is also being fooled.

I agree this is not good gameplay.

I would change it to give Andy, (and others like him), the ability to better determine threat assessment, and from that make more informed choices.

I accept that this deserves effort to achieve, and compromises for balance, but I think the game will be improved on all sides in the end.

In a competitive game, the level of effort determines the value possessed.
Let's offer some intel which has real value to players.

Local is not free. It just reveals more information than you would prefer. It requires you to be a better hunter than merely jumping in and leisurely looking around for your next kill.

Local is no more free than the watch list, which also may reveal more than you care for your enemy to know about themselves. Or corp chat, which may reveal more than an AWOXer would care for. etc. etc.

Can a player fool me about being active? Yes, of course. What do I lose? Some time doing research and sharing it with intel. That is it. My assets are fine. If I thought that the player might engage, I might spend some effort to engage the player in an appropriate ship. Losses would be limited. Otherwise, I would conduct pve or pvp ops in other systems. Losses due to the player would be completely mitigated.

If I was unable to see local in a timely manner, then I would be forced to assume (as in wh space) that there was a hostile threat in system until it was possible to determine otherwise AND (not as in wh space) that the hostile was equipped with a cyno. All ops would proceed under the assumption (if local was blindfolded) that every system had multiple cyno-capable, unknown threats and multiple unknown friends in neighboring systems with mass-unrestricted gates guaranteeing connection and support. Similarly, while in unknown space, I operated under the assumption that there were multiple hostiles WITHOUT cyno capabilities; that last phrase may be more significant than you realize. This has been a fairly useful assumption in most cases. The threat of hostile cyno capabilities in system require that pve ops cease. The inability to determine the number of hostiles or mass limits to their ships in system requires that pvp stops.

Will the game be balanced when null loses pve and normal pvp ops and becomes dominated by cyno blobs? I say, Absolutely Not! Finding a fight will be nearly impossible in those conditions.

Added: Takari, the reason is because you cannot say "people who aren't there." How do you know? You don't. Merely saying that phrase messes up all logic connected with your post.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#2172 - 2013-10-04 16:01:48 UTC
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.

What kind of philosophical garbage is this?
The AFK cloaked pilot is getting no ISK.
The ASSUMPTION that an opponent will lose income which results in a benefit, through some underwear-gnome chain of events, is seriously flawed.
1 Scare Opponents
2 Opponents stop making ISK
3 ...
4 Profit!
Nikk Narrel
Moonlit Bonsai
#2173 - 2013-10-04 16:09:59 UTC
Andy Landen wrote:
Nikk Narrel wrote:
...
Andy declares that he is fooled by this behavior, as he maintains that he and others never accept the AFK nature of this pilot as something that can be used for guiding his choices.
For that reason, he never chooses to expose himself to risk, based on the assumption of pilot presence.

It could be rationally extended, that Andy's profile of player, also is assuming that the threateningly listed pilot is equipped with either a ship capable of overwhelming his own defenses, or the ability to cyno in those who collectively do possess this quality.
For every ship listed threateningly that lack this ability, he is also being fooled.

I agree this is not good gameplay.

I would change it to give Andy, (and others like him), the ability to better determine threat assessment, and from that make more informed choices.

I accept that this deserves effort to achieve, and compromises for balance, but I think the game will be improved on all sides in the end.

In a competitive game, the level of effort determines the value possessed.
Let's offer some intel which has real value to players.

Local is not free. It just reveals more information than you would prefer. It requires you to be a better hunter than merely jumping in and leisurely looking around for your next kill.

Local is no more free than the watch list, which also may reveal more than you care for your enemy to know about themselves. Or corp chat, which may reveal more than an AWOXer would care for. etc. etc.

Can a player fool me about being active? Yes, of course. What do I lose? Some time doing research and sharing it with intel. That is it. My assets are fine. If I thought that the player might engage, I might spend some effort to engage the player in an appropriate ship. Losses would be limited. Otherwise, I would conduct pve or pvp ops in other systems. Losses due to the player would be completely mitigated.

If I was unable to see local in a timely manner, then I would be forced to assume (as in wh space) that there was a hostile threat in system until it was possible to determine otherwise AND (not as in wh space) that the hostile was equipped with a cyno. All ops would proceed under the assumption (if local was blindfolded) that every system had multiple cyno-capable, unknown threats and multiple unknown friends in neighboring systems with mass-unrestricted gates guaranteeing connection and support. Similarly, while in unknown space, I operated under the assumption that there were multiple hostiles WITHOUT cyno capabilities; that last phrase may be more significant than you realize. This has been a fairly useful assumption in most cases. The threat of hostile cyno capabilities in system require that pve ops cease. The inability to determine the number of hostiles or mass limits to their ships in system requires that pvp stops.

Will the game be balanced when null loses pve and normal pvp ops and becomes dominated by cyno blobs? I say, Absolutely Not! Finding a fight will be nearly impossible in those conditions.

Added: Takari, the reason is because you cannot say "people who aren't there." How do you know? You don't. Merely saying that phrase messes up all logic connected with your post.

Local requires neither effort nor investment.
Ethically or morally, I do not know how to rate it's use. Perhaps it costs your soul on some level to use a chat channel for intel, I am not qualified to rate that as such.

Saying it is not free, implies that it does have a cost. I would appreciate knowing it.

As to the comparison to WH space, a cyno is a joke. In addition to the ship you are not seeing which jumps you, his entire fleet of backup is already in the system, also unseen.
Pointing out that this attacker cannot use a cyno, when they have no need to do so in the first place, is meaningless.

If cyno use is your primary issue, then I would suggest you start a thread backing the proposal for a 60 second delay on cyno as a trade off for a 60 second delay for all local updates.
That idea kills hot dropping on all sides of the issue, but trades you for uncertainty that you can make an effort based compensation for.
Eva Auffrie
Doomheim
#2174 - 2013-10-04 16:14:10 UTC  |  Edited by: Eva Auffrie
Takari wrote:
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.


You can't compare afk cloaked ships to botting.

If you want to sit afk in a mining ship in a belt all day, you can do that.

I dislike anyone being afk all day as I'd rather those system resources were used for those actually using the system.


No one was ever killed by an afk player cloaked in their system. I fail to see reasoning behind a 100+ page thread for people who aren't there.



Nikk Narrel wrote:
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.

What kind of philosophical garbage is this?
The AFK cloaked pilot is getting no ISK.
The ASSUMPTION that an opponent will lose income which results in a benefit, through some underwear-gnome chain of events, is seriously flawed.
1 Scare Opponents
2 Opponents stop making ISK
3 ...
4 Profit!



Sure its comparable. The bot miner's goal is making isk with absolutely no effort put into obtaining it. The afk cloaker's goal is to instill a sense of paranoia among the miners/ratters in a system with absolutely no effort put into it.

In both cases the person doing the afking is away from their computer jerking off, sleeping, working etc and not at their computer doing what their there to do.

Which as far as i'm aware is something CCP frowns upon. Just because the afk cloaker isn't making isk while sitting there does not mean that their not achieving their desired goal because in fact they are.

People setup comms channels in null sec to warn miners and ratters about incoming reds and put hours and billions of isk onto systems to upgrade them and CCP constantly talks about how they want to improve industry and migration to Null sec and yet all of it can be countered by one guy in a system cloaked in a safe spot while he's out of the house with no intention of even getting on his computer for that entire day and all the while holding up potential hundreds of other players from using a system. Just because it doesn't require an actual macro to achieve the effect doesn't mean that the result isn't the same. In some ways afk cloaking to scare the locals is even lazier and cheaper than afking mining. At least with afking mining people run the risk of getting caught and suicide ganked. Whereas with afk cloaking there is literally nothing anyone can do about it in any shape or form.

If you can't see how its similar then I'll leave you to your abc's and 123's
Nikk Narrel
Moonlit Bonsai
#2175 - 2013-10-04 16:23:47 UTC
Eva Auffrie wrote:
Takari wrote:
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.


You can't compare afk cloaked ships to botting.

If you want to sit afk in a mining ship in a belt all day, you can do that.

I dislike anyone being afk all day as I'd rather those system resources were used for those actually using the system.


No one was ever killed by an afk player cloaked in their system. I fail to see reasoning behind a 100+ page thread for people who aren't there.



Nikk Narrel wrote:
Eva Auffrie wrote:
In any case AFK cloaking needs to be nerfed. No? Then [lease explain how afking in a system all day with an alt to create paranoia among the local residents is any different from afk mining with a bot all day? Both are equally disruptive to the economy of eve and both are equally lazy when it comes to reaping the rewards of what they hope to accomplish put a fuel bay on cloaked ships that give them 4 hours to get in and out of enemy territory and call it a night. If you can't find a target and kill it or call in a covert cyno in 4 hours then its time to retire as as bomber pilot.

What kind of philosophical garbage is this?
The AFK cloaked pilot is getting no ISK.
The ASSUMPTION that an opponent will lose income which results in a benefit, through some underwear-gnome chain of events, is seriously flawed.
1 Scare Opponents
2 Opponents stop making ISK
3 ...
4 Profit!



Sure its comparable. The bot miner's goal is making isk with absolutely no effort put into obtaining it. The afk cloaker's goal is to instill a sense of paranoia among the miners/ratters in a system with absolutely no effort put into it.

In both cases the person doing the afking is away from their computer jerking off, sleeping, working etc and not at their computer doing what their there to do.

Which as far as i'm aware is something CCP frowns upon. Just because the afk cloaker isn't making isk while sitting there does not mean that their not comparable. People setup comms channels in null sec to warn miners and ratters about incoming reds and put hours and billions of isk onto systems to upgrade them and CCP constantly talks about how they want to improve industry and migration to Null sec and yet all of it can be countered by one guy in a system cloaked in a safe spot while he's out of the house with no intention of even getting on his computer for that entire day and all the while holding up potential hundreds of other players from using a system.

If you can't see how its similar then I'll leave you to your abc's and 123's

Noone can objectively compare them, when you demonstrate how the mining bot generates an ISK valued resource, directly for the account holder...
While the cloaked character generates nothing.

If the mining bot is offline, it stops generating ISK.

If the cloaked character is offline, he is a potential log off trap, and concerned pilots will try to avoid the system should they believe he intends to come back for an ambush.
In the period he is on or off line, no additional ISK is generated by the activation of the cloaking module.

Saying we either agree with you, or are at an educational level where study of "your abc's and 123's" is probable, is insulting, and you should try harder to make points without the petty libel.
Eva Auffrie
Doomheim
#2176 - 2013-10-04 16:33:22 UTC  |  Edited by: Eva Auffrie
Nikk Narrel wrote:
Noone can objectively compare them, when you demonstrate how the mining bot generates an ISK valued resource, directly for the account holder...
While the cloaked character generates nothing.

If the mining bot is offline, it stops generating ISK.

If the cloaked character is offline, he is a potential log off trap, and concerned pilots will try to avoid the system should they believe he intends to come back for an ambush.
In the period he is on or off line, no additional ISK is generated by the activation of the cloaking module.

Saying we either agree with you, or are at an educational level where study of "your abc's and 123's" is probable, is insulting, and you should try harder to make points without the petty libel.


That's just it though the afk cloaker does generate something of value and you can put an isk value on it in the form of paranoia and isk lost due to his afking in system. Simply because you can't verify how much isk is lost doesn't mean that he's gained nothing. Though i supposed if you wanted to try to verify it you could simply view the activity in a system prior to their afk campaign began.

In both cases the afk party achieves their desired outcome with no effort and without being present in their seat. At least with afking mining people run the risk of getting caught and suicide ganked. Whereas with afk cloaking there is literally nothing anyone can do about it in any shape or form.

Also I've noticed that in many cases those who are afk bombers for days on end do not do it to simply deny the enemy resources but often out of spite for being kicked out of an alliance or because they lost sov or some other petty reason rather than doing it for a strategic purpose. If a party was interested in camping a system with the strategic goal of denying the enemy resources then they should be able to do so but that tactic should require effort other than simply waking up early to log in and then going about their day and relogging the next day to rinse and repeat.

There is simply no other activity that you can do in eve that requires less effort than afk cloaking. Not even ice mining is less devoid of effort. I'd argue that its the lamest yet most effective thing you can do with your time while spent away from the computer. The fact that the afk cloaker often spends 98% of their day away from the computer rather that sitting there waiting for an opportunity to attack proves that is is no different than a Mining macro setup in the morning to mine all day with no one there to supervise it.

If the bomber is logged off in the attempt of a trap then that is totally legit because they are there presumably with a spy alt ready to spot a target so they can jump in and take the target out and are therefore active. In all honesty such a trap is even more effective at creating paranoia than sitting there afk all day cloaked just waiting for someone to take the risk of undocking.

As far as 123's and abc's I'd agree with you
Nikk Narrel
Moonlit Bonsai
#2177 - 2013-10-04 17:09:09 UTC
Eva Auffrie wrote:
Nikk Narrel wrote:
Noone can objectively compare them, when you demonstrate how the mining bot generates an ISK valued resource, directly for the account holder...
While the cloaked character generates nothing.

If the mining bot is offline, it stops generating ISK.

If the cloaked character is offline, he is a potential log off trap, and concerned pilots will try to avoid the system should they believe he intends to come back for an ambush.
In the period he is on or off line, no additional ISK is generated by the activation of the cloaking module.

Saying we either agree with you, or are at an educational level where study of "your abc's and 123's" is probable, is insulting, and you should try harder to make points without the petty libel.


That's just it though the afk cloaker does generate something of value and you can put an isk value on it in the form of paranoia and isk lost due to his afking in system. Simply because you can't verify how much isk is lost doesn't mean that he's gained nothing. Though i supposed if you wanted to try to verify it you could simply view the activity in a system prior to their afk campaign began.

In both cases the afk party achieves their desired outcome with no effort and without being present in their seat. At least with afking mining people run the risk of getting caught and suicide ganked. Whereas with afk cloaking there is literally nothing anyone can do about it in any shape or form.

Also I've noticed that in many cases those who are afk bombers for days on end do not do it to simply deny the enemy resources but often out of spite for being kicked out of an alliance or because they lost sov or some other petty reason rather than doing it for a strategic purpose. If a party was interested in camping a system with the strategic goal of denying the enemy resources then they should be able to do so but that tactic should require effort other than simply waking up early to log in and then going about their day and relogging the next day to rinse and repeat.

If the bomber is logged off in the attempt of a trap then that is totally legit because they are there presumably with a spy alt ready to spot a target so they can jump in and take the target out and are therefore active. In all honesty such a trap is even more effective at creating paranoia than sitting there afk all day cloaked just waiting for someone to take the risk of undocking.

As far as 123's and abc's I'd agree with you

You are making claims of a distinctly economic nature here.

Claiming the value of ISK lost has meaning to an opponent on a level where the comparable ISK generated by the cloaking character productively is of less value, makes some striking assumptions.

First of all, it assumes the opponent has future goals which are aided by a specific loss of a revenue stream. Only a group teetering on the brink of insolvency would be affected enough to have an impact.
And for THAT to happen, they also had to plan so poorly that their members were unable to mount alternate sources of income.

In short, only near complete incompetence on the part of a target makes this tactic viable, and frankly in that case, beating them in a fleet is unlikely to be a challenge, so why bother depriving them in the first place?

You are now describing a second rate tactic, useful only to annoy anyone not so desperately in need of ISK.

Logic dictates your argument is motivated by something you are not stating, since this foundation is demonstrated to be this weak.
Eva Auffrie
Doomheim
#2178 - 2013-10-04 17:26:12 UTC  |  Edited by: Eva Auffrie
Nikk Narrel wrote:
Eva Auffrie wrote:
Nikk Narrel wrote:
Noone can objectively compare them, when you demonstrate how the mining bot generates an ISK valued resource, directly for the account holder...
While the cloaked character generates nothing.

If the cloaked character is offline, he is a potential log off trap, and concerned pilots will try to avoid the system should they believe he intends to come back for an ambush.
In the period he is on or off line, no additional ISK is generated by the activation of the cloaking module.

Saying we either agree with you, or are at an educational level where study of "your abc's and 123's" is probable, is insulting, and you should try harder to make points without the petty libel.


That's just it though the afk cloaker does generate something of value and you can put an isk value on it in the form of paranoia and isk lost due to his afking in system. Simply because you can't verify how much isk is lost doesn't mean that he's gained nothing. Though i supposed if you wanted to try to verify it you could simply view the activity in a system prior to their afk campaign began.

In both cases the afk party achieves their desired outcome with no effort and without being present in their seat. At least with afking mining people run the risk of getting caught and suicide ganked. Whereas with afk cloaking there is literally nothing anyone can do about it in any shape or form.

Also I've noticed that in many cases those who are afk bombers for days on end do not do it to simply deny the enemy resources but often out of spite for being kicked out of an alliance or because they lost sov or some other petty reason rather than doing it for a strategic purpose. If a party was interested in camping a system with the strategic goal of denying the enemy resources then they should be able to do so but that tactic should require effort other than simply waking up early to log in and then going about their day and relogging the next day to rinse and repeat.

If the bomber is logged off in the attempt of a trap then that is totally legit because they are there presumably with a spy alt ready to spot a target so they can jump in and take the target out and are therefore active. In all honesty such a trap is even more effective at creating paranoia than sitting there afk all day cloaked just waiting for someone to take the risk of undocking.

As far as 123's and abc's I'd agree with you

You are making claims of a distinctly economic nature here.

Claiming the value of ISK lost has meaning to an opponent on a level where the comparable ISK generated by the cloaking character productively is of less value, makes some striking assumptions.

First of all, it assumes the opponent has future goals which are aided by a specific loss of a revenue stream. Only a group teetering on the brink of insolvency would be affected enough to have an impact.
And for THAT to happen, they also had to plan so poorly that their members were unable to mount alternate sources of income.

In short, only near complete incompetence on the part of a target makes this tactic viable, and frankly in that case, beating them in a fleet is unlikely to be a challenge, so why bother depriving them in the first place?

You are now describing a second rate tactic, useful only to annoy anyone not so desperately in need of ISK.

Logic dictates your argument is motivated by something you are not stating, since this foundation is demonstrated to be this weak.


Nope There are always other forms of isk for a person to seek when a system is camped by a afk cloaker and its as simple as moving over one system and moving the ore in and out with the new industrials that can now fit 4 warp core stabs in the lows and still haul 50k+ m3 of ore.

I'm simply stating how the mechanic of afk cloaking is comparable to afk mining in the fact that they both are achieved by

A : waking up early to log in and set up the afk activity

B : going about your day while your character is logged in completing the desired task for you.

C : the results are that the afk'er is obtaining the desired outcome of their characters current activity while being away from their computer for an extended period of time with little or no intention of returning to supervise said characters activity

The results economic or otherwise are simply argued to show the afk persons impact aka benefit for an activity that is done while the offender is not present during the course of their actions ingame. In one case the offender gets isk in return for their setting a macro to mine all day in their absence. In the case of the afk cloaker its the offender reaping the rewards of denying the enemy resources they would otherwise have access to in their absence due to the paranoia they create while they are in fact at work or sleeping or would otherwise be logged off

Simply put the only reason this isn't a violation of the EULA is because there is no 3rd party botting program tapping the C button to cloak a ship throughout the day. Instead its a mechanic that was put into the game years ago that was thought to be cool ( it is btw ) that would allow a ship or group of ships to enter an area and aggress targets then allowing them to flee before they could be found aka hit and run. Instead its used to log in and disrupt player activity for days on end with little to no effort put forth at all by the user for 23 1/2 hrs a day with literally no counter other than to move shop. You can't camp a afk cloaker you can't wait them out with bubbles on a gate you can't scan them down. there is literally nothing you can do other than to move. If its intended to be a pvp mechanic then where is the pvp oppertunty except for the 5 mins they get on when they get off work? If any other activity was allowed to be carried out 23/7 with no supervision taken place it would be nurffed or banned almost immediately
Nikk Narrel
Moonlit Bonsai
#2179 - 2013-10-04 18:19:59 UTC
Eva Auffrie wrote:
Nikk Narrel wrote:
You are making claims of a distinctly economic nature here.

Claiming the value of ISK lost has meaning to an opponent on a level where the comparable ISK generated by the cloaking character productively is of less value, makes some striking assumptions.

First of all, it assumes the opponent has future goals which are aided by a specific loss of a revenue stream. Only a group teetering on the brink of insolvency would be affected enough to have an impact.
And for THAT to happen, they also had to plan so poorly that their members were unable to mount alternate sources of income.

In short, only near complete incompetence on the part of a target makes this tactic viable, and frankly in that case, beating them in a fleet is unlikely to be a challenge, so why bother depriving them in the first place?

You are now describing a second rate tactic, useful only to annoy anyone not so desperately in need of ISK.

Logic dictates your argument is motivated by something you are not stating, since this foundation is demonstrated to be this weak.


Nope There are always other forms of isk for a person to seek when a system is camped by a afk cloaker and its as simple as moving over one system and moving the ore in and out with the new industrials that can now fit 4 warp core stabs in the lows and still haul 50k+ m3 of ore.

I'm simply stating how the mechanic of afk cloaking is comparable to afk mining in the fact that they both are achieved by

A : waking up early to log in and set up the afk activity

B : going about your day while your character is logged in completing the desired task for you.

C : the results are that the afk'er is obtaining the desired outcome of their characters current activity while being away from their computer for an extended period of time with little or no intention of returning to supervise said characters activity

The results economic or otherwise are simply argued to show the afk persons impact aka benefit for an activity that is done while the offender is not present during the course of their actions ingame. In one case the offender gets isk in return for their setting a macro to mine all day in their absence. In the case of the afk cloaker its the offender reaping the rewards of denying the enemy resources they would otherwise have access to in their absence due to the paranoia they create while they are in fact at work or sleeping or would otherwise be logged off

Simply put the only reason this isn't a violation of the EULA is because there is no 3rd party botting program tapping the C button to cloak a ship throughout the day. Instead its a mechanic that was put into the game years ago that was thought to be cool ( it is btw ) that would allow a ship or group of ships to enter an area and aggress targets then allowing them to flee before they could be found aka hit and run. Instead its used to log in and disrupt player activity for days on end with little to no effort put forth at all by the user for 23 1/2 hrs a day with literally no counter other than to move shop. You can't camp a afk cloaker you can't wait them out with bubbles on a gate you can't scan them down. there is literally nothing you can do other than to move. If its intended to be a pvp mechanic then where is the pvp oppertunty except for the 5 mins they get on when they get off work? If any other activity was allowed to be carried out 23/7 with no supervision taken place it would be nurffed or banned almost immediately

You have yet to demonstrate the value achieved by the so-called afk cloaked character.

Why should they care whether or not you make ISK?

How does this benefit them?

Simply saying they benefit because you or I don't is not enough. I do not see a connection here, as they are not in competition for the resources you would claim. These belts and rats respawn daily, if not more often, and depriving you at one point in time has no value after the next respawn.
If at some future point, they should be a part of a group that takes this space from you, whether or not you mined and ratted in the past has no meaning.
Mag's
Azn Empire
#2180 - 2013-10-04 19:39:38 UTC  |  Edited by: Mag's
Andy Landen wrote:
Mag's wrote:
I've actually enjoyed reading the last few pages.

Can I just interject with why I believe an AFK timer wouldn't work, there are two reasons.

Firstly, they are just too easy to circumvent and done without breaking the EULA.

Secondly, have you even considered whether CCP even want this? Not in relation to AFKing, but simply as part of their business strategy. Numbers on the server are important and AFK players are actually a boon in this regard. I just cannot see them removing low load numbers, just to make some feel safer in null.

For both reasons I cannot personally envisage them doing this and I believe they haven't so far, due in no small part to reason two.

Have a great day all. Big smile

An auto-timer would be easy to bypass, for sure. Just return to the client every hour and be a little active. Or create a script, I know.

CCP does not get paid for accounts being online. The payments come for a month's subscription.
People do not subscribe because the currently online number is high. They subscribe because of the active content (that they can access).
CCP does not get any awards or bonuses for current online numbers. Numbers on the server are not that important.
Removing afk players is not about making anyone feel safer, it is about addressing the issue of players wanting to interact with other players and not to waste time trying to interact with those who are VERY afk. Most players do not like the idea of a character remaining signed but completely afk 24/7 in the exact same system for weeks or months at a time. Especially when the character must be treated as though it were active with a cyno, and has the effect of owning a system for which it could not claim sov by forcing everyone to move to neighboring systems to continue ops of any kind.
I have not claimed they get paid for people being on-line. I am quite aware of the payment method thank you.

My point is numbers on-line do matter in an mmo business and they are important. I'm actually quite amazed you suggest they are not.
It's a metric that they look at and follow, a metric that's also followed closely by others. The point being here is that when faced with numbers of AFK pilots that have practically no load on the server, it does not make good business sense to remove them. Obviously.

As far as making people feel safer. Well at the moment they have uncertainty, they wish that to be removed. I've simply drawn my own conclusions to that and you have your own. Just as I disagree with anyone being forced to do anything, by someone cloaked and AFK.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.